Posted on August 31, 2018 by Shannon Hennessy
Lore of the Clans is a sourcebook supporting Vampire: the Masquerade 20th Anniversary Edition and is written by Alexander, Kevin Czarnecki, Joshua Doetsch, Matt M McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, and Christopher Wilde. Released in 2015, the book collects together information that covers the Clans of the Camarilla, the Clans of the Sabbat, the Independent Clans, the Caitiff (whom we old farts used to refer to as the “Clanless”) and their respective Antitribu, which is a vampire who is and acts as the antithesis (and, in some cases, anathema as well) to the Clan that they were originally “Embraced” into.
Us “old farts” also remember a time when we had to wait for Clanbooks to be released on a schedule. The die-hard Vampire: the Masquerade guys and gals would clench up so hard that they were able to make diamonds within the proximal recesses of their buttocks while they waited for Clanbook: This or Clanbook: That to be released. This book brings them all together between two covers, which is a bit of a revolution for the game.
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Posted on June 21, 2017 by Flames
It’s difficult to imagine a fresh take on Bram Stoker’s Dracula. Over the years there have been radio and stage plays, movies, comics, collectible and illustrated editions. These transformative works are both a testimony to the power of the original story and its form as an epistolary novel. Now, because Dracula is the public domain, […]
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Posted on March 27, 2013 by Monica Valentinelli
February’s progress report kicked off this new series, so this month’s introduction talks a bit about a dry, boring subject: the internet. I do want to point out a couple of things in case you didn’t know already. First, be sure to check the front page of mlvwrites.com; I updated that with a few new books.
Read more to find news about my games, stories, clients — and comic!
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Posted on September 21, 2011 by Flames
Earlier, White Wolf publishing announced an upcoming paranormal romance sourcebook for Vampire: the Requiem entitled “Strange, Dead Love.”
Developers Russell Bailey and Eddy Webb guided a trio of writers on the project. Jess Hartley, Filamena Hill and Monica Valentinelli lent their expertise and their voices to dive into the steamier side of Requiem where vampires and mortals fall hopelessly in love and lust.
In honor of this sexy new book, FlamesRising.com wants Russell Bailey and Eddy Webb to spill all the supplement’s dirty secrets. We think you do, too. That’s why we need your help.
Find out more by clicking through to the rest of the post.
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Posted on September 17, 2011 by Flames
Posted on August 12, 2011 by Monica Valentinelli
GenCon: Indy 2011 has come and gone…already? The first DriveThruRPG partnership with White Wolf Publishing and select games from Malhavoc Press, Open Design, Nocturnal, Eden Studios and Abstract Nova was a lot of hard work but very rewarding.
The booth was located at the back of a very large and very huge hall, but that didn’t stop new and old fans of these games from driving on back to DriveThruRPG. The quality of the new books is really awesome; people were literally saying… “That’s POD?” when pointing to the Exalted Comic and Ptolus.
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Posted on June 1, 2011 by Flames
White Wolf invites you to join them in celebrating a milestone in vampire mythology that changed modern vampire pop culture forever.
Since its 1991 debut, the cultural significance of Vampire: The Masquerade can be seen and felt at virtually every turn and in every medium today, not only on the gaming world but also on modern vampire mythos. The Vampire franchise has since grown into an unparalleled worldwide phenomenon that has inspired thousands of trading cards, hundreds of role playing game supplements, dozens of novels, two award-winning video games, and a cult television series.
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Posted on March 17, 2011 by Flames
White Wolf is making a 20th Anniversary Edition of Vampire: The Masquerade and we want your help!
Why are we? Vampire: The Masquerade changed everything! Exploding into hobby games in 1991, it evoked and inspired a generation of fans of which the game industry had never seen before or since. The gothic and punk subcultures from which it drew, previously unseen in the gaming world, created an unparalleled worldwide phenomenon that spanned novels, TCG’s, LARPs, video games, and television. But it all started with one RPG. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. This combined with the unwavering sheer dedication of an unparalleled fan base is the reason this book is being published. Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark.
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Posted on August 2, 2010 by Matt-M-McElroy
FlamesRising.com is pleased to present you with an inside look at an event called “The Grand Masquerade.” This annual event, hosted by White Wolf Publishing, is held for fans of the World of Darkness. This interview was conducted by FlamesRising.com’s editor-in-chief Matt M McElroy, who is also a long-time fan, Storyteller and promoter of White Wolf.
I had the chance recently to sit down with Shane DeFreest, World of Darkness Community Developer for CCP/White Wolf, and ask him about the upcoming gathering called The Grand Masquerade. The Grand Masquerade is a World of Darkness Convention being held on September 23-26, 2010 at the Roosevelt Waldorf Astoria Hotel located in the New Orleans French Quarter.
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Posted on April 16, 2010 by Billzilla
I’ve been a recent convert to White Wolf’s World of Darkness system, and have enjoyed immensely playing Vampire the Requiem. My initial character was of clan Ventrue – almost by default – but after reading through the Nosferatu clan book, I think I know what clan affiliation my next character will have.
Nosferatu describes the most repellent of the Kindred clans; the most disquieting vampires in the whole World of Darkness. No matter their sire, the vampires of this clan – Haunts, Freaks, and any number of less pleasant terms – have characteristics that set them apart from everyone else – even other Kindred. Their deformities may be physical, or they may tend toward having a powerful odor following them.
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Posted on November 16, 2008 by Matt-M-McElroy
Game Designer and author, Justin Achilli, (Vampire, Changeling, Scion) has a new novel available now at DriveThruFantasy.com. Sex, drugs, and theological schisms…. Demimonde is the story of Brandon Arthur, a freelance industrial designer whose introduction to a glitzy, invisible subculture precedes a holy war that tears this secret society asunder. As the conflict worsens, Brandon […]
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Posted on January 23, 2008 by Matt-M-McElroy
White Wolf has confirmed that Fall of the Camarilla and Scion: God have shipped. I’ve been looking forward to FotC for some time. Requiem for Rome is an incredible book. I was a big fan of the Dark Ages line for the previous World of Darkness and there are a ton of cool ideas on […]
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Posted on February 8, 2005 by Flames
Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness.
The end of the line for Vampire: the Masquerade and the Kindred characters of that part of the World of Darkness. Several signature characters, such as Lucita and Theo Bell and make a final appearance in this book. As Ari Marmell’s first novel, this is quite an undertaking. How do you sum up all those years of books, characters and events in the plot of Vampire: the Masquerade? Quite simply, you can’t. There is simply too much. So many characters and plots have been introduced over the years that it would take volumes to cover them all. What Ari Marmell does with this book is tell a great story of a select few of the characters we’ve known over the years.
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Posted on September 20, 2004 by Flames
It seems such a long time ago now, 1992, that so many of us were so naïve we thought vampires could be dissuaded from eating us by garlic or that they would recoil from their appearance (or lack of it) in a mirror. Worse, we believed in our ignorance that vampires were pretty much all of a piece. Since then, we have been educated to understand that there are endless machinations among the numerous tribes and clans of the vampire world that is kept secret from we mere humans – the kine on which the powerful but shadowy kindred feed.
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Posted on December 30, 2003 by Flames
Freelance game designer and author Jackob Klunder tells us about his work on Dark Ages: Vampire and Vampire: the Masquerade.
He even gets in a bit about the upcoming ForumCon as well during our discussion.
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Posted on December 14, 2003 by Flames
Author and game designer Lucien Soulban tells us a bit about working on the Orpheus RPG and a few other projects with White Wolf Publishing.
He also mentions a few new projects on the horizon that we should all keep an eye out for.
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Posted on December 1, 2003 by Flames
In this interview Ari Marmell tells us about his work on various World of Darkness RPGs, especially Vampire: the Masquerade.
He also answers a question or two about his novel, Gehenna: Final Night and other upcoming projects.
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