Posted on December 29, 2004 by Flames
In recent years a host of post-apocalyptic games have flung themselves at the mercy of the gaming market. Rapture: The Second Coming is a setting created by William Spencer-Hale. Its post-apocalyptic echoes have strong religious overtones. While some games with a religious feel have lent themselves to popular Christian theology, Rapture flies in the face of such traditions through its conspiracy and depiction of the Vatican as the basis for all evil. The writers of Rapture are aware of its controversy, “Rapture does not attempt to embrace a religious ideal or promote one form of theology over another. On the contrary, in the context of the game, all religions have their truth, no matter what their view of God may be.” (Page 24) The game is no less controversial for having the explanation, however. Its character classes span the realm of modern-day religion and stereotypes.
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Posted on December 22, 2004 by Flames
Normally I’m not one who likes many D20 products on the market, as I am not a regular user of that system. Also due to the fact that many of the products out there are not of the highest quality that they should be, more of an attempt to make a few dollars off of the D20 logo with a halfway thought out ideas done with shoddy writing.
However this particular book does not fall among the ranks of those.
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Posted on December 18, 2004 by Flames
Without even reading a word of text, this book is gorgeous. Crimson red cover, portraying a hand dipping into blood, with red rose petals drifting atop; it’s easily one of White Wolf’s best. Internally, the art is the usual Gothic fair. Some of the art is more mature in nature, which is becoming a trend, even in mainstream Wizards of the Coast books.
The book is mostly black and white, with a touch of red here and there, which technically makes this a full-color book. That being the case, $34.95 for 302 color pages is not a bad deal. The presentation for this book is great, and I could recommend it on a completely separate aesthetic level.
Review by David Akers
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Posted on December 17, 2004 by Flames
In this interview we discuss Wraith: the Oblivion and Forgotten Realms fiction. Richard also hands out a little advice for up-and-coming authors and tells us about some of his other work.
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Posted on December 15, 2004 by Flames
Public synopsis: A powerful virus escapes from a British research facility. Transmitted in a drop of blood and devastating within seconds, the virus locks those infected into a permanent state of murderous rage. Within 28 days the country is overwhelmed and a handful of survivors begin their attempts to salvage a future, little realizing that the deadly virus is not the only thing that threatens them.
Well that’s just the blurb that is given to the general audience via the back of the video box. But this movie amounts to so much more than most people could have anticipated. A very finely crafted movie with a cast that delivers some top-notch performances and a story that’s sure to keep you in your seat. I’ll try not to give away too much in the way of spoilers but I’m sure a few will leak their way in.
Review by Peter Amthor
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Posted on December 13, 2004 by Flames
In this interview we talk to artist Ken Meyer Jr. about his work on a vareity or projects throughout the gaming industry. He also tells us a bit about working with comic books and calendars.
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Posted on December 12, 2004 by Flames
If you are looking for tens of new rotes and tons of cool rules for initiates you are looking for the wrong place. Initiates of the art consist of stories and dialogs as if It has been written by a group of mage. You can also trace two characters from Initiates of The Art to Masters of The Art, Lee Ann and the kid called Kyle. Other character of notice is Sir Lawrence.
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Posted on December 12, 2004 by Flames
Beyond the Veil is the second English book released from Seventh Circle for the Kult RPG line. The first was a players guide called Rumours that came out over a year ago. Originally this book was to be the GMs guide but with the delay of its release it appears that they have instead turned it into a core rulebook for the game. Which is fine by me.
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Posted on December 10, 2004 by Flames
Andrew describes his job as Managing Editor of Sword & Sorcery Studios in this interview. We also talk about his work on several World of Darkness RPGs, Ravenloft and writing the Year of the Scarab trilogy.
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Posted on December 7, 2004 by Flames
The purpose of a review is to provide readers with enough information to decide whether they would like to spend their time or money on reading the book, watching the film or, in our case, playing the game. Whether or not the reviewer enjoys or is enthused by the game is of less importance. The reader must come first.
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Posted on December 6, 2004 by Flames
How did you get into gaming? Waaay back when they still did Ian Livingston’s Fighting Fantasy books and the start of the Lone Wolf series — I considered those gaming, since they used dice and a character sheet. I never got into D&D, had a brief run-in with Palladium Fantasy RP, and Warhammer, then I […]
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Posted on December 6, 2004 by Flames
How did you get into gaming? Way back when, my dad got me interested in comic books. This was back in grade school. He’d pick them up for me or let me read the ones he got for himself and then I’d pore over them. Eventually I graduated to fantasy and science fiction novels.I made […]
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Posted on December 5, 2004 by Flames
How did you get into gaming? I began my roleplaying game journey in 1979 when a friend from high school introduced me to a game called Dungeons & Dragons. The game allowed me to use my vivid imagination to create characters and explore worlds where I could carry out deeds similar to heroes from comic […]
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