Posted on March 27, 2005 by Flames
The War of the Flowers is written in such a way that you forget the fae archetypes that run amuck in this novel. Williams’ quality of writing gives a visual feel to the book that lets you revel in the myriad of faerie types he describes. Sprites, pixies, hobgoblins, tommy-knockers, ferishers, selkies, goblins, trolls, poleviks and nixies are just a small part of this tale. Each type of faerie has been distinguished from its archetype in such a way you feel that Williams collected several as if they were fragile butterflies. Not so breakable are the trolls. While ugly and useful for their strength, their endearing quality is that they are named after their favorite childhood “toy.”
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Posted on March 25, 2005 by Monica Valentinelli
The darkness crept behind Malik and Risla, embracing them in its strong arms. Albin guided them to an abandoned camp where they could rest for the night. Tomorrow would be a slow day for the both of them, for Challenger needed to be reshoed. They both hoped, for different reasons, a village was nearby. Only the light would tell them that. Malik was fortunate he had excellent night vision. He thanked his father for grooming him well.
“I’m going to look around,” Malik told her. “Stay close.”
Risla could barely make out his arrogant outline. She wondered if “looking around” meant leaving her there. He cared more for his horse than he did for her.
“What should I do?”
Part of an ongoing tale set in the world of Conspiracy of Shadows.
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Posted on March 20, 2005 by Flames
Grimm is a d20 setting part of Fantasy Flight Games’ Horizon line. It’s self-contained and only needs the 3 Core books. It’s designed with 3.5 in mind but I imagine the 3.0 Core books could be used without difficulty. The premise is that you play children who have been drawn into the lands where the Grimm fairy tales took place. It was the setting that caught my attention and is the reason I decided to buy it. Grimm definitely gets points for uniqueness.
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Posted on March 17, 2005 by Flames
This game won’t win any awards, oh sorry, it’s hard to not blurt that out while playing this game. This commercial on TV for this “treadclimber” says it’s fast, easy, and makes me feel good. Evil Dead doesn’t make me feel any of these, it makes me feel bored, annoyed, and sick. First the CG’s, the pre-rendered’s are pretty good, not OddWorld good, but good none the less. But there are only like 3 of them. Speaking of 3’s, that’s how many bosses are in the whole game, 3, and that’s including the end boss. The game has 5 levels which are massive though.
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Posted on March 11, 2005 by Flames
How did you get into gaming? Many years ago, before my voice changed, I got the green box D&D set from… man, somewhere. I think I was in fourth or fifth grade. I think it had an Errol Otis cover and the sample characters had names like Morgan Ironwolf and Gutboy Barrelhouse. I also recall […]
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Posted on March 4, 2005 by Monica Valentinelli
“What does it say, Father Clemens?” asked a young acolyte to the wizened priest.
The middle-aged priest looked carefully around the room, for explaining prophecy to youth was like expressing nature into words to young children. At least his following was here, just outside Alcona at the foot of the Boreni Mountains. It was fortunate they were not wandering off, trying to profess their faith to those who would not listen. Instead they were here, under his gaze, believing Albin granted him the tools to enable them to know things men shouldn’t.
Continuing the tale set in the world of Conspiracy of Shadows
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Posted on March 2, 2005 by Flames
The cover continues the usage of a stark white background, which stands out on the FLGS shelving. On which the picture of the back of a rough looking sort with his back covered in tattoos stands. The cover is made of (and I don’t know the technical term) Shiny thick paper or thin cardboard. (I’m sure someone will inform me).
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