Posted on July 20, 2006 by Flames
The fleet of the Warmaster’s 63rd Expeditionary Force have departed the shattered system of the interex en route to Davin at the behest of First Chaplain Erebus of the Word Bearers Legion. Expecting to find a world left under control and compliance of the Imperium of Mankind, the newly christened Sons of Horus Legion instead finds treason. The occupational forces left behind by the Warmaster Horus himself have turned against the Emperor and the ideals of the Imperium’s Great Crusade, and Horus vows revenge against those he once trusted who have betrayed him.
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Posted on July 19, 2006 by Flames
Ahoy matey! These days pirates and swashbucklers are all the rage on land and on sea. With roleplaying games like the recently released Conan: the Pirate Isles by Paizo Publishing and the older title Skull and Bones by Green Ronin out on the market, it should come as no surprise that GMs and players alike are on the hunt for some mood-setting music.
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Posted on July 16, 2006 by Flames
As the modern supernatural genre swells to the point of over-saturation, it is difficult to read any new author that comes along without comparing the writer to something else. In Witchling, it’s almost impossible to think “three sisters” without thinking of the television show “Charmed” which ran for eight seasons on the Warner Brothers network. Because of a few similarities, fans of the show may find themselves scrutinizing Galenorn’s work just a little bit more to see just how alike Witchling is to Charmed. Are the three women really sisters? Yes. Are the three women empowered, fashionable and sexy? Yes. Do they always seem to come out on top even when things go wrong? Yes.
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Posted on July 15, 2006 by Flames
“A Delightful Southern vampire detective series” is how this book was described. Outward appearances give it a sort of adult Harry Potter look to it, making it a very outwardly appearing book. This story is only part for the main character in a series, though you don’t need to read those in order to follow this book, everything is explained.
For what it’s worth, it was definitely a good read.
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Posted on July 12, 2006 by Flames
The fictional universe represented by Warhammer 40,000 is intricate and full of no small amount of intrigue. There are hundreds of factions at work and in motion, set against one another. Plans within plans, mechanizations and motivations that prop up the grim darkness of the war without end in the 41st Century of the Imperium of Mankind. Within the pages of the Horus Heresy, a trilogy-in-progress, what can be described as the single most important chain of events in the history of humanity are brought to light and out into the open in colored detail rather than objective narration from the Imperial point of view; the civil war that befell the Imperium after the spiritual corruption of the Warmaster Horus, mightiest of the Primarchs.
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Posted on July 6, 2006 by Matt-M-McElroy
“Monsters are Real!” claims the ad copy of this collection of horror stories from Crypto-American Press. Mad Marv tells us about zombies and other monsters created by science and technology throughout the book. Five short stories and a mix of “Recipes” featuring how-to guides for creating golems and other creatures from myth and legend (each with a short story of its own) make up this book.
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Posted on July 5, 2006 by Flames
The fourth in a series, Prince of Lies flirts with horror, magic and mystery. Cyric, lord over the realm of the dead and god of murder, desperately seeks the soul of Kelemvor Lyonsbane who was once lover and companion to Mystra, the goddess of magic. In his zeal for vengeance, Cyric traps several humans into his mad design as easily as if they were pawns on a chessboard. Not only does Cyric search for Lyonsbane’s soul, he also entraps a human female, Rinda, to write his notorious book in an effort to bend the entire world to his will, erasing the gods in all their might.
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