Posted on August 9, 2008 by Flames
Abandon Interactive Entertainment invites families, gamers and Gen Con Indy attendees to catch a sneak peek of their upcoming family-friendly, cross-platform MMO video game Freaky Creatures at the Indiana Convention Center – from Thursday, August 14th to Sunday, August 17th in Indianapolis, IN. Attendees will have the unique opportunity to play the new online game and battle each other with fully customizable creatures prior to the game’s release this fall. Freaky Creatures representatives will be on-hand to demonstrate the game and guide players through its various features.
[...more]
Posted on August 9, 2008 by Flames
It is the year 1867, and it is a time of revolution.
The new science has done more than bring incredible technologies into the homes of everyday people. It has brought with it a new way of looking at the world. A way based on observation and logic that threatens the ancient dogma of Aluminat church teachings.
New political ideas are sweeping across Europe. Bismark ‘The Iron Chancellor’ is uniting the might of Prussia and the social order of Europe is threatened by talk of Communism and Bolshevism. The industrial revolution seems unstoppable. New technology appears at terrifying speed. Machines are being crafted that seem capable of impossible feats. Many worry that mankind is becoming enslaved to the vast industrial machines that belch smoke into the streets of London.
[...more]
Posted on August 8, 2008 by Monica Valentinelli
So far in our horror design essay project we’ve heard from Preston DuBose on Degrees of Horror, Clash Bowley on The Evolution of Blood Games and A.W. Gryphon regarding Witchcraft, Magick, and Tackling The Unknown. Three different projects with different goals, methods and styles of writing.
Next up we’re going to take a look at the design process of the Exquisite Replicas RPG from Abstract Nova Entertainment. We’ve had several Previews of this new game on the site already. Now we get a chance to hear from one of the authors about the creative process that went into its development. Monica Valentinelli tells us about the setting of Exquisite Replicas…
[...more]
Posted on August 8, 2008 by Matt-M-McElroy
Requiem for Rome is a historical supplement and setting for Vampire: the Requiem from White Wolf Publishing, much like Dark Ages: Vampire was a historical setting for Vampire: the Masquerade. Requiem for Rome is a beautiful, but dark, book full of cunning aristocrats, noble savages and mysterious monsters. It is a 260 page hardcover (or eBook) filled with history, rumor and legend.
Ken Hite’s Foreward, The Deathless City, sets the mood immediately with a look at the history, secrets and terrors of Rome. Any Storyteller should be able to gather more than a few ideas from this section of the book alone. It is definitely worth the read if you get the chance.
[...more]
Posted on August 7, 2008 by Matt-M-McElroy
We gave you a peek at the new cover art by Eric Lofgren and introduced you to the basics of Tales of the Seven Dogs Society last week.
Tales of the Seven Dogs Society is a collection of stories inspired by the Aletheia role-playing game published by Abstract Nova Entertainment. Each of these stories is a possible continuation of the events described in that book.
Today’s sneak preview is a small bit from Jim Johnson’s Lifting the Gingham Veil, which is the second story in the collection.
[...more]
Posted on August 7, 2008 by Monica Valentinelli
As a fan of Big Red, I was eagerly anticipating seeing this sequel to Hellboy after watching the Hellboy and the Golden Army trailer and hearing about Guillermo del Toro’s involvement with the film. Impressed with del Toro’s work on Pan’s Labyrinth and Christopher Golden‘s novelization of Hellboy with artist Mike Mignola, I went into the movie with certain expectations.
Like other films and content within the Hellboy franchise–you do not need to be familiar with the characters or the setting to watch this film.
[...more]
Posted on August 6, 2008 by Flames
Can You Prevent Another Great Fire?
Something disturbs the slumber of a quiet, rural town. Sixty years ago, this monster scarred the town in a terrible inferno. Now nearly rebuilt, the sightings have returned. The monster, known locally as Moth, was considered nothing more than a boogeyman to scare children. But those older folk who lived through his first visit know better. They know that Moth brings trouble.
To the Flame is available at the Flames Rising RPGNow Shop.
[...more]
Posted on August 6, 2008 by Flames
The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.
I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.
-Interview by Michael Erb
[...more]
Posted on August 6, 2008 by Flames
Screenwriter Rick Loverd weaves a tale of superheroes, Norse mythology and bone-crushing action.
Top Cow Productions Inc. announced at San Diego Comic-Con they will partner with Milo Ventimiglia and Russ Cundiff of DiVide Pictures to publish Berserker, a new comic book series created by Rick Loverd.
“Berserker is about people discovering they have superhuman ancient Norse powers as they’re pulled into an underground war that’s been raging for a thousand years,” explained Loverd. But the writer pointed out there are bigger themes. “It’s about people dealing with all the curves the world throws, accepting yourself,” he said. “It’s about not feeling helpless in the face of new challenges and, when someone builds a wall in front of you, smashing right through it with your bare hands. And, of course, it’s about bone-popping bloodlust, spine-crushing action, and saving the world from total destruction!”
[...more]
Posted on August 5, 2008 by Matt-M-McElroy
Earlier, I announced that the Ghosts of Albion eBook was now available from Eden Studios (the print version comes out next month). Today we’re bringing you a small preview of this new game.
Some may not be familiar with the Ghosts of Albion setting, so we’re going to start with a basic introduction to the world of Albion and introduce a bit of the cosmology. Further previews and teasers will explore more of the setting and the Unisystem elements of the game…
[...more]
Posted on August 5, 2008 by Monica Valentinelli
With sold out shows and talks of an Oscar, if you haven’t seen The Dark Knight you’re probably wondering if it lives up to all of the hype. Even within the body of countless movie reviews for the film there are a few who, believe it or not, don’t like The Dark Knight. Why? You see, the one thing this comic book movie has at its core (that other movies of a similar type don’t) is an atypical visibility to a broader audience. While it’s impossible to find a true statistic, could it be safe to assume that people unfamiliar with the darker Batman franchise went to see the movie just because it was Heath Ledger’s last role?
[...more]
Posted on August 4, 2008 by Flames
So far our horror design essays have featured creators of horror role-playing games talking about the development of new projects and the systems that went into those projects. We have more horror game design essays on the way over the next few weeks as well as other creators.
Today we are going to feature our first horror novel essay. Author A.W. Gryphon tells us about her novel, Blood Moon, as well as the challenges that went into writing that elusive first page.
[...more]
Posted on August 4, 2008 by Flames
Exquisite Replicas is the latest game from Abstract Nova, who specialise in surreal off-the-beaten-track games such as Heaven and Earth 3rd edition, Aletheia, and Noumenon. ER shares this surreal quality, but couples it with horror. This is not the gore-laden horror of zombie films (though there are creatures in the game which you wouldn’t want to come across on a dark night), but the horror of losing your mind, or a distinctly unsettling feeling that you know something’s wrong, but can’t explain (even to yourself) why, and you feel powerless to do something about it.
[...more]
Posted on August 3, 2008 by Monica Valentinelli
As you know, Flames Rising burned the midnight oil to ensure that the site redesign was more user-friendly for you. We’ve been proud to feature several options of Flames Rising RSS feeds to work with your preferences. After dozens of requests, Flames Rising is happy to announce that we are now recommending an easy way […]
[...more]
Posted on August 2, 2008 by Flames
Yes, at Gen Con Indy 08, we’re back!
The Play Collective returns for its second year, a juggernaut of gaming goodness, enthusiasm and energy! And this time, we’ve brought a friend…
This year the Play Collective and the bold adventure that is the Ashcan Front have joined forces to grow our space together. You’ll be able to browse the fine works on display in our half of the booth, then simply stroll a few feet to finger through the assembled ashcans offered by the Front.
The members of the Play Collective are brought together by our passion for independent publishing, creation and design. We want to share our enthusiasm, inspiration and practical advice. If you have a great idea for a game and wonder how to shepherd it through design, presentation, marketing and sales then you need to be right there at our booth, talking to us.
[...more]
Posted on August 1, 2008 by Matt-M-McElroy
Ages ago, when the Ghosts of Albion RPG was first announced by the folks at Eden Studios we were pretty fired up about the idea of some new Cinematic Unisystem elements. We managed to land interviews with both Amber Benson and Christopher Golden, asking them about the game and other related products. The energetic Timothy S. Brannan wrote a review of Accursed (a Ghosts of Albion fiction novel) that helped explore the setting just a bit more.
Well, Eden Studios hit a few delays and it took them a bit to get their house in order. However, the wait was certainly worth it. Ghosts of Albion is now available and it is a pretty awesome looking game.
[...more]
Posted on August 1, 2008 by Flames
Last week I posted the first in a series of horror design essays. That essay, Degrees of Horror from Preston Dubose, told us about the work on an upcoming project for the Savage Worlds system.
The essay project continues today with Clash Bowley of Flying Mice LLC telling us about the history of the Blood Games RPG. In this essay Clash tells us how the original Blood Games came about and fills us in on some of the design goals, changes and other work that went into the development of the new Blood Games II that was released last year.
[...more]
Posted on August 1, 2008 by Flames
Only the brave men and women of The Century Club stand between villainy and humanity, and they’re not going down without a fight.
‘‘Spirit of the Century: A Pulp Pickup Roleplaying Game’’ by Evil Hat Productions is a fast-paced, character-driven RPG that seeks to capture the feel of the old, over-the-top dime-store novels where the pulp genre first flourished.
Characters can range from machine-gun wielding dilettantes to two-fisted mystery men to brilliant (or mad) scientists or spiritual seekers of truth.
Review by Michael Erb
[...more]