Posted on April 9, 2009 by Megan
The concept behind this book is that, just like the rest of us, vampires tell stories. This is a collection of some of the myths and legends told throughout time in vampire communities. Interestingly, none are presented as being ‘true’ – this is left to the Storyteller to decide for himself – and so players can read the book freely without compromising their knowledge of their particular game world’s alternate reality… they will, instead, absorb the tales told amongst the vampires that they play with as little knowledge as their characters have about which are real and which pure fiction.
The book opens with a story about a mirror, and then there’s an Introduction which explains what it is all about. Following chapters look at several myths about the origin of vampires, modern legends (or urban myths) told amongst vampires tonight and finally some of the things that really scare even the bravest vampire.
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Posted on April 8, 2009 by Monica Valentinelli
Heads up to all aspiring artists and designers out there. The Hugo Awards, known throughout the literary world as science fiction’s most prestigious award, is offering you a chance to design their logo. While their awards have been topped by the shape of a rocket, the Hugo Awards haven’t really had a logo. Although the […]
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Posted on April 8, 2009 by Flames
A modern take on the classic “apocalyptic” novel, Hater is similar in tone to the seminal works of H.G. Wells, and also the recent films 28 Days Later and I Am Legend. Hater tells the story of Danny McCoyne, an everyman forced to contend with a world gone mad, as vast numbers of the human population suddenly become irrationally violent, killing all who cross their path.
Flames Rising is pleased to bring you the first chapter of David Moody’s Hater, which is currently available at Amazon.com.
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Posted on April 7, 2009 by Flames
Renowned RPG Publisher Offering Free and Discounted Downloads to Reward Fan Loyalty
In light of recent announcements, some fans have expressed concern over the future of electronic (PDF) format book sales in the RPG industry. White Wolf Publishing today has announced that it currently has no plans to discontinue its existing PDF products.
“Quite the opposite,” says Eddy Webb, the Alternative Publishing Developer for White Wolf. “I believe this is a growing market with potential we haven’t yet had a chance to fully explore, both as publishers and as fans of role-playing games.” Eddy remarked that he has dozens of upcoming PDF-exclusive products on his schedule in addition to continuing to provide PDF versions of upcoming products, and that White Wolf is still actively looking into returning to the print-on-demand arena.
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Posted on April 7, 2009 by Flames
I normally tackle one product at a time; however, Sean Boyle’s line of HDL games is so entwined with one another that it’s simply easier to treat them as one massive project. The exact products I’m including are the HDL Basic Rules, Perfect Horizon, Demongate High, the HDL cards, and Lucid: Dreamscape Reality. I’ll try to separate these books for clarity’s sake, but I suspect I’ll have to trip back and forth between them on occasion.
The first book in the HDL line is strictly the nuts and bolts of Boyle’s system. It’s a modest read at eighty-seven pages. Like most, my first impression of the book came through a skimming. The artwork, derived from a stable of six illustrators, seems to enjoy the fact that it rests inside a generic system’s corebook.
Review by Todd Cash
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Posted on April 6, 2009 by Flames
After killing her former mentor-turned-vampire, U.S. Marshal Jameson Arkeley, Caxton was nearly left for dead. Taken to prison for assaulting a convict, she now faces her most harrowing hours yet. Locked up in a Pennsylvania correctional facility that holds the state’s death-row inmates, not to mention countless murderers and drug dealers whom Caxton herself has put away, she is an easy target.
But it gets worse. The oldest living vampire, Justinia Malvern is still on the loose and manages to infiltrate the prison. There she uses the inmates as livestock—taking daily donations of blood at will and slaughtering any who don’t cooperate. But it’s Caxton’s blood she’s most hungry for, and when Caxton’s girlfriend, Clara, comes to visit but ends up trapped there, Justinia will use her as a pawn to get to her most sought-after prey. . . .
Pre-Order 23 Hours: A Vengeful Vampire Tale at Amazon.com.
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Posted on April 6, 2009 by Matt-M-McElroy
Posted on the front page of DriveThruRPG.com:
Wizards of the Coast has instructed us to suspend all sales and downloads of Wizards of the Coast titles. Unfortunately, this includes offering download access to previously purchased Wizards of the Coast titles. We are in discussions with Wizards about their decision to change their approach to digital sales of their titles and will post more information as we have it. If you would like to let Wizards know your opinion on offering D&D titles for download, we suggest the D&D Message Boards found here.
This…did not go over well with folks who regularly purchase pdf versions of Dungeons & Dragons from these websites.
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Posted on April 6, 2009 by Megan
Intended to serve as a collection of information about red, blue, green, black, and white dragons (as described in the Monster Manual, as well as a few newcomer dragons in the shape of grey, brown and purple ones, this work launches straight into its subject with a chapter on Dragon Lore. Much has already been written about dragons and yet the surface of the possible information about these truly epic creatures has been merely scratched. This chapter takes a wide-ranging look at dragons as they exist in the alternate reality of Dungeons & Dragons, including origins, biology, society and outlook, culminating in details of the chromatic dragons. Did you know that a dragon has no ears, and that it grows a complete new set of teeth each time it increases in size? But lest such comments suggest a mere biological creature to studyas you would any other, fear not: the notes portray a clear picture of a being that is truly awe-inspiring, the stuff of legend indeed.
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Posted on April 3, 2009 by Flames
Pulp meets mutants. Can you picture it? Robin D Laws can, and did well.
The opening fiction caught my attention immediately. In two illustrated pages, it manages to cover most pulp detective crime scene tropes, and set the stage for a slightly tongue-in-cheek mutant x-factor (sorry, I had to.) Then the stage is set with a description of the game’s setting. Arbitrarily ten years in the future, the world has undergone the biggest ten years worth of change possible; due to an odd illness, people began exhibiting superpowers. Simple enough statement, but the quality comes from the explanation of how these mutants have changed sports, entertainment, law enforcement, et cetera. It’s serious, while still being able to put a gratifying smile on the reader’s face.
Review By David A Hill Jr
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Posted on April 2, 2009 by Flames
“I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.”
This week White Wolf is offering a special bundle at RPGNow that is focused on ghosts and mortal interactions in the World of Darkness. The bundle includes Ghost Stories and Chicago Workings, Regularly 32.98, now $17.99 (savings of 55%).
The Ghost Tales bundle is available at the Flames Rising RPGNow Shop.
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Posted on April 2, 2009 by Megan
The aim of this work is to muse about some of the motivations and background issues that drive a Promethean, ideas that may spawn adventures and motivations for both players and Storytellers alike. It opens with an atmospheric story told by one Promethean, who appears as a young girl and works the club scene (not a tale recommended for the prudish), and who tells how no job lasts for long…
After explaining what the book is about, the Introduction goes on to raise the interesting idea of playing Prometheans which have been created by a deranged human rather than by another Promethean (the normal method, as described in the core rulebook).
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Posted on April 1, 2009 by Monica Valentinelli
December 21, 2012 is the last day in the Mayan calendar, a day that many believe to herald the end of an Age. “In the Courts of the Sun” is a book written by Brian D’Amato, that explores the “end times” myth from a different perspective — literally.
At well over sixty-hundred and fifty pages, In the Courts of the Sun is an extremely complex work that tells the story of Jed DeLanda, a Mayan descendant who is an expert at the “Sacrifice Game.” The novel opens with an intense Prologue, where we first meet Jed in the mind of Chacal, a ball player who is posing as a King and is about to be sacrificed. Here Jed tells us he’s part of something called the Warren Commission, trying to prevent the end of the world.
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