Archive | May, 2009

Shadowrealm Fiction Review

Posted on May 14, 2009 by

To start, this was my first exposure to the character of Erevis Cale. I took my time in getting to this novel because I generally avoid jumping in to the middle or end of a story, but with much game fiction and some writers you can get away with it. I took a gamble and started in on Shadowrealm last night.

By the end of the night…well, early morning I was finished and I was literally blown away. Put it this way, I have books I and II of the Twilight War on order right now…so I’ll be revisiting Cale, Riven, Magadon etc. again shortly.

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Aletheia RPG Review

Posted on May 13, 2009 by

Aletheia is a journey into the weird world on the fringe of our own. It is an exploration of the supernatural and the paranormal in the modern world, and while the characters may find this experience holistically terrifying, terror and horror is not built into the system. Characters are designed as individuals, but they are brought together as a team due to their pasts and genealogical connections, regardless of profession or ability. The team has a residence and funds that are intricately connected to the setting, and after the team is assembled, they take off on their investigations of the paranormal and the weird.

Review by Kevin Rohan

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Buried Tales of Pinebox Pre-Order

Posted on May 11, 2009 by

The Buried Tales anthology of horror and supernatural fiction transports you to the rural town of Pinebox, Texas, where secrets are buried but the dead don’t always stay that way.

Buried Tales includes stories by Jason Blair, Preston DuBose, Trey Gorden, Derek Gunn, Jess Hartley, Shane Lacy Hensley, Charles Rice, Monica Valentinelli, David Wellington, Ed Wetterman, J.D. Wiker and Filamena Young.

Stop by the Buried Tales website to check out author bios and audio previews.

Pre-order the book today at Paizo.com or the Midnight Cellar.

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Vampire Zero Fiction Review

Posted on May 11, 2009 by

Vampire Zero is the third volume in David Wellington’s vampire hunting series featuring Laura Caxton. I was hooked from 13 Bullets, enjoyed 99 Coffins on and couldn’t wait to get this book started.

Laura Caxton and her partner (one of the survivors from the battle of Gettysburg) are on the hunt for the last two vampires. The previous battle had been costly, but they had somehow managed to dispose of a huge group of vampires before they wiped out the town. Several police and national guard had died during the fight, but the heroic actions of the group had saved the day (night?) and managed to get Caxton a small budget to form a permanent vampire hunting division. It only had enough funding for her and her new partner, but they had access to other officers when they needed them.

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Witchblade 125 Comic Review

Posted on May 8, 2009 by

Coming into the middle of a story is always tough, even in comics. The intro at the beginning of most ongoing series catches readers up – but only if they already have a basic idea of the mythology. The delightful thing about Witchblade #125 is that, even with only half of an idea about what’s going on in the series (I’ve read an earlier volume and caught a Free Comic Book Day promo last year), the art work was so hyper-realistic and intriguing that I was drawn into the characters regardless of the plot.

Since I tend to read novels and comics predominantly for story and character, the art pulling me in so dramatically is a big deal for me. I haven’t seen this style before, and Stjepan Sejic (if he is also the colorist) is doing tremendous work with lighting, making some of his images look almost Final Fantasy realistic.

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The Half-Dead RPG Review

Posted on May 7, 2009 by

Whether you choose to play a half-dead as one of the most bizarre characters I can imagine, or feel that they will make horrific opposition for your game, this work details a terrifying fate, that of being neither dead, undead or alive… but trapped somewhere in between, a living mind in an undead body. Will madness ensue?

This fate can befall a member of any race, provided it is sentient. As it’s caused by dying while under the influence of dark and necrotic magics, it is a fate which can be held over characters when they encounter a foe capable of casting such magics.

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Where the Deep Ones Are Review

Posted on May 6, 2009 by

The classic children’s book “Where the Wild Things Are” by Maurice Sendak has been parodied before, but rarely as successfully as in Ken Hite’s Where the Deep Ones Are. Ostensibly a childrens’ book, Deep Ones is a story of a boy who rebels and is banished to his room in punishment, subsequently discovering a hidden world that calls to him enchantingly.

Instead of Max, we now have Bobby, a boy who loves to eat fish. He also wears a frog-like costume with several tentacles dangling from the face, and it’s mentioned more than once in the text that he has a cousin named Larry Marsh. This boy is well on his way to becoming a Deep One himself, which parallels the story of Shadow Over Innsmouth, on which the actual tale of Where the Deep Ones Are is partly based.

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George RR Martin’s Wild Cards Comic Review

Posted on May 4, 2009 by

Think of a world where an alien virus is released; that virus changes you–inside and out. Maybe you get the Black Queen, so you die. Horribly. Maybe you pull a Joker. Mutated and deformed, you stick to a place called “Jokertown.” If you’re lucky, you pull an Ace. You’re a hero–you’re supposed to be the good guy. But are you?

In this Dabel Brothers Publishing adaptation of George RR Martin‘s best-selling series dubbed “Wild Cards,” there are good guys, bad guys, and everything else in between.

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Eddy Webb “Finding Horror in the Eighties”

Posted on May 4, 2009 by

Eddy Webb, Alternative Publishing Developer at White Wolf Publishing, brings us a new design essay today. Eddy tells us how New Wave Requiem was developed, what some of the challenges were and how the project came together.

Finding Horror in the Eighties

New Wave Requiem started as a joke. A bunch of us were clowning around in the Vampire office (where both the developer and art director had their desks) and joked about all the vampire movies in the eighties. The idea stuck in my head long after the conversation ended, and it led to me spending hours doing research, watching movies and constantly rewriting an outline until I really felt that we could do a Vampire product on America in the 1980s and still have it be a horror game.

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Collection of Horrors RPG Review

Posted on May 1, 2009 by

Once upon a time, my friend David ran a Delta Green game. David was a huge fan of the in-game prop, especially when it came to this particular campaign. If our clues were photographs, we generally had photographs in our paws. If the clue was a recording of some nature, then we also received that. I mention this because White Wolf’s new Collection of Horrors line appears to follow in his beliefs that props are good things. CoH is associated with the Hunter the Vigil line as each entry describes a scene (using the SAS platform) that can either be fitted into an already existing campaign, spark a new campaign, or simply fill up a night’s worth of gaming.

As of this writing there are thirteen PDFs associated with this project (a couple more if you count the introduction module and Horror Recognition Guide).

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