Posted on January 13, 2010 by Megan
The concept of a group of people investigating contemporary strangeness and paranormal events is not a new one, but this book provides a coherent and well-considered approach to what is going on that makes it worth investigating.
It begins with a short Introduction that provides the obligatory “what is role-playing?” explanation and describes the core premise of the game: that the characters are members of a society dedicated to hunting out the truth. It also states that the following four chapters can be read by players and game masters alike, while the rest is best left to the game master alone. As with any game in which there are secrets to unearth, it’s best not to know those secrets in advance if you are one of the people trying to unearth them… but it does presuppose that only one member of your group wishes to game master at least for this system.
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Posted on January 12, 2010 by spikexan
Certain time periods are overused in RPGs. This game, which comes to us from Flying Mouse Games (thanks for the reviewer’s copy), actually works the opposite angle. We may see many takes on Queen Victoria’s reign; however, Queen Elizabeth’s tenure is a little bit more open to exploration.
The default setting for this RPG allows players to take on the roles of adventurers under the leadership of Queen Elizabeth and John Dee. That is the core to this book, its heart. This 234 page PDF offers a wealth beyond that singular idea.
In my Eclipse Phase review, I phrased the series of two-page overviews that were designed to give readers some quick insight into the game. OHMAS would have benefited from doing something similar.
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Posted on January 11, 2010 by teampreston
Dark Apostle is the third in the Word Bearers series and the culmination of a massive plot. Of course when you consider that the Word Bearers and other Traitor Legions are over 10,000 years old and their schemes stretch over millennia it’s hard to grasp the scope of such a “plot”. Wheels within wheels and the Word Bearers are plotters in the extreme.
The story of Dark Apostle Marduk continues and his goal of using the ancient Necron technology to essentially propel himself higher up the food chain and bring as much chaos to the Imperium as possible is fought with peril from within and without.
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Posted on January 10, 2010 by Flames
VAMPIRE APOCALYPSE will be a 140-page full-color graphic novel based on the critically acclaimed Vampire Apocalypse book series written by Derek Gunn. New Baby Productions licensed the graphic novel rights to the novels.
This new graphic novel adaptation will be scripted by CJ Hurtt, an eclectic writer whose work has run the gamut from mainstream to horror to slipstream to political drama. Federico Combi, a visionary artist from Argentina with a comprehensive fine arts education, provides a realistic painted style that fits the dark tone of VAMPIRE APOCALYPSE perfectly.
New Baby Productions has launched a Kickstarter page to raise initial funds for marketing and pre-production costs for this graphic novel. Supporters of this project get access to behind-the-scene updates, previews and other exclusive materials.
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Posted on January 9, 2010 by Flames
I recently spoke with A.P. Fuchs of Coscom Entertainment about the mix of comics and fiction available for fans of zombies, super-heroes and other dark, twisted tales.
Call you tell us a little about Axiom-Man?
Again, this will have to be another “long story short.” Axiom-man–the concept, anyway–was a superhero I invented while delivering newspapers as a kid, something to keep my mind busy while I went door to door. I’d daydream adventures, create story arcs, etc. Then, I created the version you know in high school. In 2005, I was inspired by the surge of independent superhero fiction being published and in January of 2006 began work on the first installment in the series. Here we are, three years later and the character has four books and one comic to his credit with more to come.
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Posted on January 8, 2010 by Megan
If you are already a fan of the Supernatural TV show and want to play out the kind of adventures that happen to its protagonists, this book will come as a real treat. If you don’t know the show, or are just looking for a game in which present-day heroes deal with supernatural menaces, this probably is not the game for you.
Written throughout in a casual style (almost as if written by Dean Winchester) and laid out in full colour with lots of (uncaptioned, alas, and rather dark) shots from the show as well as evocative collections of items that might rest on a hunter’s desk, the work begins with an Introduction by Sara Gamble, one of the show’s writers. Clearly, she’d quite like to join in, and it ought to get you into the right mood for this game from the outset.
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Posted on January 7, 2010 by Flames
FlamesRising.com is pleased to present you with the first chapter of a book entitled THE MERMAID’S MADNESS, which was written by acclaimed author Jim C. Hines.
Billed as a dark fantasy version of “Charlie’s Angels,” the series highlights Talia (Sleeping Beauty), Snow (Snow White) and Danielle (Cinderella) in new and interesting ways.
THE MERMAID’S MADNESS is the second in the series, and features a trip to the land of the mermen and mermaids.
The Mermaid’s Madness is available now at Amazon.com and DriveThruFantasy.com.
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Posted on January 7, 2010 by teampreston
It’s a familiar tale: enemy warriors fighting a desperate battle only to be snatched up and put through a grueling series of tests and implantations to become Astartes. Eventually they learn to be a team and work together (or die) as scouts, neophytes, etc. If you’ve read the Space Wolves Omnibus (specifically Space Wolf) by William King then you know the story. Honestly, if you’re a Space marine fan of any sort you likely are familiar with the story already. That’s all there is to know, right?
Wrong!
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Posted on January 6, 2010 by Jason Thorson
Author Jason Becker and artist Jon Rea have collaborated to create Killing Pickman, a modern noire tale wrapped around serial child murder and Satanism. And honestly, it warms my heart, but please keep that between you and me.
Issue 1 starts with Detective Bill Zsu canvassing the neighborhood in which multiple children have disappeared. When he knocks on Dick Pickman’s door the hairs stand up on the back of his neck. After calling for back up a showdown ensues the results of which are six new holes in Pickman, the discovery of satanic hobbies undertaken by the aforementioned Mr. Pickman, and a tunnel in which more child victims are discovered alive. Pickman goes to the hospital and Detective Zsu goes a little crazy working the psychopath beat. Little does he know that he’s only scratched the surface of the depravity he’s just uncovered.
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Posted on January 5, 2010 by Monica Valentinelli
Dear FlamesRising.com Readers,
Phew! It is really hard to believe that another year has gone by so quickly. First and foremost, thank you for your comments and your continued support. Your feedback has helped us tremendously, because that was the driving force behind launching a more reader-friendly design in February of 2009.
Be sure to read the rest of this post for more about FlamesRising.com’s 2009 Year in Review.
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Posted on January 5, 2010 by teampreston
A few months back Gav wrote a post in his blog regarding cutting out “faffy” words. A lot of writers use a lot of excess language to get a point across where Gav tends to cut to the meat of the story and carves his way through the pages at a fevered clip.
The Shadow King is another great example of this. To be honest I was hesitant about whether Thorpe could pull that off. I mean…over 500 pages. That seems pretty wordy to me. So I sat down and set about consuming and digesting this thick tome (larger than anything he’s written to date I believe page-wise. Don’t quote me but I *think* that is accurate.)
As per usual Gav gets right to it. The stage is set and things start going to hell…fast. This is the second book of The Sundering, following Malekith.
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Posted on January 4, 2010 by Megan
Set in a New Orleans that never was, and certainly is not now, post-Katrina, this atmospheric work opens with a story that sums up the edgy infighting of vampiric unlife (provided you can read thin block capitals on a heavily-patterned background – better contrast would have improved my enjoyment of this bit!). The introduction following the story explains how New Orleans seems a city made for the gothic horror feel of Vampire: The Requiem, and explains how the material in the core rulebook perhaps represents common knowledge (and misinformation) about the city, while herein lies the real truth. Thus it is clear from the outset, that this book is intended mainly for Storytellers and not for general player consumption.
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Posted on January 2, 2010 by Flames
To help you kick off this auspicious New Year right, we’ve got twenty of the biggest and best RPG products on our site on sale for just $10! These are all “big ticket” books that normally sell for at least $20 or more (some for a LOT more), but we all want to jump start the gamer economy here at the start of the year, and you can help us by taking advantage of this unique and amazing sale!
“Hey, wait… there’s more than twenty products on this list!”
Well, yeah. You got us. The publishers thought this was such an amazingly cool idea, they committed more books than we asked for, and we just didn’t have the heart to choose. So you’re really getting “Twenty-Plus for $10!” Do us a favor and don’t tell the bosses, OK?
Twenty for $10 RPG Sale at the Flames Rising RPGNow Shop.
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Posted on January 1, 2010 by Flames