Posted on September 29, 2011 by Flames
Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.
The Vampire: 20th Anniversary Edition eBook is available now at the Flames Rising RPGNow Shop!
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Posted on September 28, 2011 by spikexan
I’m a huge fan of The Wizard of Oz. I’m old enough to remember CBS playing it annually; therefore, I watched it annually. I’m eager to see new tales set in Oz (though I’m generally let down), so the chance to review this book promised a fresh look. The blurb on the back of this book promises an insane Alice (in Wonderland) and Dorothy (Wizard of Oz) being tracked by something fantastically evil while they search for a tornado . . . they can use to escape Earth. It was exactly the kind of American Gods read I was looking for, so the question becomes this: Did the book live up to my own hype for it?
I found that Schnarr’s writing is a relatively fresh style. He doesn’t often show his writing roots in his own words. Schnarr’s story contains an excellent mix of the surreal.
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Posted on September 27, 2011 by Flames
Talk Like A Pirate Day just passed by and it got us thinking a bit about Pirates and RPGs, which naturally lead to zombies…ok, I don’t know where I was going with that, but it made a lot more sense in my head (guess I don’t have to worry about zombies wanting my brains do I?) Anyway, our Design Essay series continues with Daniel Davis telling us about ARRGH! Thar Be Zombies, a supplement for the All Flesh Must Be Eaten RPG from Eden Studios!
Ahoy, me hearties, Arrgh!
Pull up a keg ‘n’ ‘ave a grog while I tell ye scalawags a tale o’ stormy seas an’ th’ walkin’ dead! Thar Be Zombies, ‘ere…
Ahem…yeah, anyway, I’m Daniel Davis, writer of the All Flesh Must Be Eaten supplement, Arrgh! Thar Be Zombies! from Eden Studios. Matt’s asked if I wanted to write up this little essay and talk about the process that brought ATBZ to the gaming table. ‘Twas a sea of shoals an’ flotsam, sun an’ fair wind, but I’ll recount th’ tale, arrgh.
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Posted on September 27, 2011 by alanajoli
Back in 2009, when I was still able to keep up with the League of Reluctant Adults on a regular basis, I eagerly awaited the release of Tempest Rising, Nicole Peeler’s first novel.* Like other members of the League, Peeler is totally snarky, really smart, sexy verging on smutty, and a ton of fun to read in her online posts. So it was no great surprise when I loved Tempest Rising. The fourth book in the series, Eye of the Tempest, just came out last month, and I sifted through my TBR pile and caught up on books two through four this week. They’re fast reads, with qualities that verge on paranormal romance but plot and worldbuilding that, in my qualifications, keep them firmly in urban fantasy. Here’s the breakdown on each book, but the overarching verdict is: give them a chance! They’re funny, fast paced, and completely engaging.
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Posted on September 26, 2011 by Monica Valentinelli
Warhammer 40,000: SpaceMarine is a game that debuted for the PS3 (and other platforms). While I’m familiar with Games Workshop, I am new to to the Warhammer universe. I feel that’s important to keep in mind when you’re reading my review.
Part of the reason why I’ve never played Warhammer or read the fiction was because my impression was that I wasn’t really the target market for this setting. It has always felt very male-dominated and macho to me. Even though I felt that way, I always gave the property a healthy amount of respect. I consider the Warhammer SpaceMarine to be the original. Period.
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Posted on September 25, 2011 by Flames
Someone screwed the timeline up It’s 2150, and the Earth’s starting to get over the Great Apocalypse of 1906. From the steampunk sky-cities of Isla Aether and High Tortuga, airship pirates ply the clouds, in search of excitement and booty, kept in check only by the might of the Imperial Air Navy. Down below, North […]
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Posted on September 23, 2011 by DecapitatedDan
“THE LIVING CORPSE rises from the grave in an all-new 6-issue mini-series! It’s hard enough to be The Living Corpse – the flies, the hunger for human brains, and the unending task of holding off the hordes of darkness from creeping into the world of the living… But when a Nosferatu suddenly moves into his graveyard, all hell breaks loose! And what will happen when The Living Corpse’s friend, Lilith, get’s caught in the middle? It’s a battle of the undead and only one will be left standing! (here’s a hint — the name of the book ain’t Nosferatu!)”
Well eyelids I enjoyed having you as a part of my head until I saw the first 2 two page spreads, and then they were blown off! I love the style of Ken and Buz and I think in this issue it shows so well that you won’t know who is doing what. A perfect complement to one another. The colors were awesome as always, but a special treat was how the panels were broken up. At times you get this frames placed on the pages that don’t zoom in on anything, yet the boo-tifully break up the page. Awesome stuff.
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Posted on September 22, 2011 by Flames
The year is 12,090 A.D., and what little is left of humanity has finally crawled out from the ashes of war and destruction. From the darkness of fallout, mutants and a race of vampires known as the Nobility have spawned. They rule the weak with no remorse. Once bitten by a Nobility, one is cursed to become a member of the undead. Villagers cower in fear, hoping and praying for a savior to rid them of their undying nightmare. All they have to battle this danger is a different kind danger – a Vampire Hunter.
Enter D – a lone, mysterious vampire hunter, sought out by the desperate Doris Lang. Bitten by the vampire lord Count Lee, Doris is destined to her unholy fate… Can D deliver her from her curse and bring her to salvation, or will she forever be part of the unholy dead?
Vampire Hunter D Vol. 1 is now available in eBook format at DriveThruComics.com!
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Posted on September 22, 2011 by spikexan
Let me first confess how much I love Savage Worlds. I’ve been a huge fan of the mechanics from my first game (the Tour of Darkness setting) where I learned how deadly tossing grenades back at my opponents could be. What I love about the system is how malleable it is. With a few tweaks, you can lay out a 1940s pulp setting or a star-flung sci-fi one. There have been numerous releases for the engine over the years, giving players and game masters a wealth of material to mine. This release isn’t “new” as much as it is dressed in its Sunday Best. I’m going to focus on the changes for the purposes of this review rather than detail the entire work.
The lavish artwork is generous throughout the book. Since the engine is designed for players to play damn near anything, the artwork is varied. There are multiple excellent action pieces and the character pieces have more hits than misses (I liked 34, 57, and 70 the best). Much of the artwork is borrowed from other Savage Worlds’ releases either as a direct or inspired work.
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Posted on September 21, 2011 by DecapitatedDan
“World War II rages as two supernatural entities pursue collide in a conflict hinged on ideologies and the lives of men. The outcome will decide the end of the war itself! Beneath it all, the Nazi pursue a project called “LEGION,” centering on a young Romanian girl with powerful abilities.”
Have ever seen a movie where you wondered what it would look like as a comic book? The way that the art team came together to present I Am Legion did just that. This book looks amazing. The artwork is near perfect on ever single page.
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Posted on September 21, 2011 by Flames
Earlier, White Wolf publishing announced an upcoming paranormal romance sourcebook for Vampire: the Requiem entitled “Strange, Dead Love.”
Developers Russell Bailey and Eddy Webb guided a trio of writers on the project. Jess Hartley, Filamena Hill and Monica Valentinelli lent their expertise and their voices to dive into the steamier side of Requiem where vampires and mortals fall hopelessly in love and lust.
In honor of this sexy new book, FlamesRising.com wants Russell Bailey and Eddy Webb to spill all the supplement’s dirty secrets. We think you do, too. That’s why we need your help.
Find out more by clicking through to the rest of the post.
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Posted on September 20, 2011 by Megan
Haunts have been one of the most intriguing and (from my side of the GM’s screen, anyway) entertaining additions to the panoply of challenges to throw at characters… and here they take another novel yet classical twist: the haunt that is associated with an item rather than a location.
The work opens with a pseudo-scholarly account, the sort of thing you might cast before the more intellectual kind of adventurer to send them haring off into the horrors you have prepared for them. This leads in to the promised collection of some 30 haunted objects, by way of a note on persistent haunts, which can be a bit puzzling. As haunts duplicate spell effects whatever they do has a duration which can be ‘instantaneous’ or it can last for a set period.
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Posted on September 19, 2011 by Monica Valentinelli
SHADOW FALL is the third book in the Shadowchasers series by Seressia Glass. You can read my review of SHADOW CHASE, the second book in the series, here at Flames Rising.
An exhibit at an Egyptian museum and a dark mystery is the focal point for Kira Solomon and the other characters in SHADOW FALL. The events that happen in this book dive into Kira’s murky background and the reactions of all those around her — which aren’t always positive.
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Posted on September 17, 2011 by Flames
Posted on September 16, 2011 by Monica Valentinelli
Speak Out with your Geek Out began with a single drop of creativity. Today, from where I sit, I’m floating happily along in an ocean of laughter, smiles and friendship. For that? I thank you muchly. (See: the answer to why is a raven like a writing desk.) The majority of the responses have been […]
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Posted on September 15, 2011 by DecapitatedDan
“The highly acclaimed, repeat sellout series from writer KURTIS J. WIEBE and artist RILEY ROSSMO is a riveting tale of loss and horror. In the forgotten town of Green Wake, a string of grisly mutilations leads Morley Mack on the trail of a young woman named Ariel, who is the prime suspect. But when a stranger with startling connections to Ariel arrives under mysterious circumstances, Morley unravels a dark plot with a surprising link to his past.”
Have you read a comic book that visually made you want to spend your whole day examining each and every panel? Studying the line work, trying to figure out how the colors work together so well, looking for anything that could be hidden visually? I said it on each review I did for this series so far and I will not stop now, Riley Rossmo was born to draw this book. If I loved his work on Proof and Cowboy Ninja Viking than it’s official that I am head over heels for what he has done on this book because it is just pure simple perfection.
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Posted on September 14, 2011 by Megan
In his Foreword, lead author Mike Selinker tells a tale about a rather hot Thai curry, and thus gives an insight into how his mind works. You may or may not like your curry hot, but reading this book will give you an insight into how a whole bunch of successful game designers go about designing games that people will buy and play. If you want to turn inchoate ideas into workable – and saleable – board games, or just want to know a bit more about how your favourite games came to be, and about the underlying concepts that make good games, read on.
The book is made up of four sections, and a mastery of ALL of them is necessary to create a successful game.
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Posted on September 13, 2011 by Billzilla
Among other things, I’m a gamer. One of my favorite aspects of gaming is painting miniatures. Whether it be an army of Dwarves or Goblins for Warhammer Fantasy Battles, or the Austrian 18th Regiment of infantry from the 1809 Campaign against Napoleon, painting miniatures is sub-culture of gaming I particularly enjoy.
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Posted on September 13, 2011 by Flames
Shelter in Place is about survival, teamwork and fun. Designed for ten to twenty five players, the game captures the frenetic pace of a zombie movie in an action packed game. Players can take on the roles of Humans or Zombies in a desperate conflict to survive. Humans must use their wits to survive, making sacrifices in order to live through the night. The Zombies must use their brute, unrelenting strength and teamwork to overpower the humans and eat some delicious brains.
Shelter in Place blends all the fun of a good old-fashioned game of tag, with the camp and action of a zombie horror film. The system was created to be easy to read and understand for new gamers, but still a fun challenge to more experienced players. Shelter in Place comes with the option to add special “twist” characters who can change the game – from adding a cyborg to a vampire, these twist characters can make every game a surprise!
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Posted on September 13, 2011 by Monica Valentinelli
NIGHT VEIL is the second book in the Indigo Court series by NYT best-selling author Yasmine Galenorn. It follows the story of Cicely Waters who found herself inexplicably drawn to Grieve, a Fae Prince, then torn from his side. This story is the second in the series and may not be as powerful if you haven’t read the first book, so please keep that in mind when you’re reading this review and you’re worried about spoilers. My review of NIGHT MYST was published during our Vampire Week, and we do have a NIGHT VEIL excerpt you can read at your leisure.
One of the reasons why I like this series, is because Galenorn presents the darker side of magic, vampires, Fae and other creatures. This is not the happy-go-lucky world where everyone winds up together.
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