Posted on October 22, 2017 by Flames
The Tipping Point of the Zombie Craze
The zombie genre, like all trends, waxes and wanes as excellent titles by talented people are drowned out by the cascading wave of others merely attempting to capitalize on the trend. It isn’t exactly difficult to understand why the undead find themselves coming and going through our collective consciousness, the themes and moods lend themselves to horrors and fears that have become all but ingrained into our very being. From the panic of diseases to the mutually assured annihilation of the species, the premise plays on the primal fears of the human experience.
[...more]
Posted on October 18, 2017 by Flames
The Cavaliers of Mars Kickstarter is hurtling toward its final hours and we had the chance to catch up with developer Rose Bailey for a few quick questions about this new project as part of Onyx Path Publishing’s Many Worlds. One Path. line-up of excellent RPGs.
Cavaliers of Mars Kickstarter is a swashbuckling adventure setting from Rose Bailey, longtime developer of Vampire: The Requiem and other World of Darkness titles. Cavaliers draws inspiration from pulp fantasy and historical fiction, adding a modern edge and an exotic setting.
[...more]
Posted on October 15, 2017 by Flames
As we (that is, Michelle Lyons-McFarland, co-owner of Growling Door Games, and I) started to plan out our proposed sourcebooks for Chill 3rd Edition, I noticed that one thing the 2nd Edition had promised but never produced was a book called The Living Dead. We started thinking about how that might work with our vision of Chill, and we realized that, if you’ll pardon a bit of metaphor, grave dirt is fertile soil for horror.
In planning out the book, though, I realized a couple of very important things, and they both stemmed from the same thought: the undead are ghosts with bodies. Before I get to the two epiphanies I had about outlining and writing the book, let’s unpack that thought a little.
[...more]
Posted on October 7, 2017 by Monica Valentinelli
Back in December of 2016, I started an initiative to help artists focus on making art anticipating an awful four years of politics and distractions. Making art is part of who we are, what we do, and how many of us earn a living (or part thereof).
I am pleased to announce the release of Make Art Not War Challenge: Rules, Essays, and 31 Creative Prompts. This eBook is available in multiple file formats through DriveThruFiction.com in Nook (ePub), Kindle (Mobi), and PDF formats.
[...more]