Posted on September 19, 2018 by Flames
It’s that time of year again… The air’s getting colder, the days are getting shorter, and Valiant Entertainment is gearing up for another jam-packed New York Comic Con, the biggest celebration of pop culture and comics on the East Coast!
From Thursday, October 4th to Sunday, October 7th, join Valiant at Booth #1635 in the Javits Convention Center on Manhattan’s West Side and discover why Valiant is one of the most talked-about comic book publishers in the industry! Check out an extensive selection of award-winning comics and graphic novels, including BLOODSHOT SALVATION, ETERNITY, SHADOWMAN, X-O MANOWAR, and many more – plus a vast array of enthralling exclusives, must-have merchandise, and giveaways that can’t be found anywhere else! (More details to come!)
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Posted on September 18, 2018 by Flames
THE TERROR IS REAL–LY FUN! Endless Games makes nationwide horror news today with the release of its cool new cult classic game, Horror Trivia.
The company slashed its way onto store shelves just in time this Fall to make every fright fan shriek with delight to covet its hauntingly hit game. “It’s a fun new game that is especially fun for Halloween time, or anytime,” Kevin McNulty, founder of Endless Games, said.
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Posted on September 18, 2018 by Shannon Hennessy
Once upon a time, many years ago in the closing months of the 20th Century, one of my best friends said to me “We’re going to do something new. Something different. We’re going to play Wraith.” being in a group of players that was consistently made up of myself, the significant other of my best friend, and my best friend-as-Storyteller, I was immediately intimidated. I had no idea how to play Wraith, and – truth be told – had no idea how the rules worked or how the setting would be laid out, etc.
Let’s be clear here; Vampire is easy. You’re a vampire and you live in a city and you blah blah blah all night long until the sun comes up. And let’s also be clear that with Werewolf, you’re a werewolf and you live in the near-city or wilderness – or, as I’ve proven in MY OWN games of Werewolf that I’ve run – in the city proper and you blah blah blah all day and night long until your phase of the moon hits and you’re rocking at full-tilt Gnosis and Rage…
But Wraith was different.
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Posted on September 10, 2018 by Shannon Hennessy
Wraith: the Oblivion 20th Anniversary Edition is one of the best core books for the World of Darkness bar none. To say that it brought Wraith into the 21st Century in style would be a gross understatement, and for Onyx Path Publishing, the book is a triumph of literary accomplishment as well as updating the game and streamlining it while keeping the parts of it that absolutely needed to be held close.
Handbook for the Recently Deceased, however, affords both the player and the storyteller a succinct, capsulized glimpse at Wraith: the Oblivion that keeps the would-be storyteller who is anxiously awaiting the opportunity to throw his or her players across the Shroud from cutting deep into their printer’s ink reserves and spitting out chapters to serve as the building blocks for what they can expect from the game.
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Posted on September 6, 2018 by Flames
Wizards of the Coast is ready to throw down with Dungeon Mayhem, an easy-to-learn card game pitting the wits and brawn of a party of adventurers against each other. 2 to 4 players choose one of four decks modeled after characters in Dungeons & Dragons (barbarian, paladin, rogue, or wizard) and sling spells, daggers and, well, MAYHEM at each other until there’s only one left to claim the treasure. Look for Dungeon Mayhem in stores everywhere starting on November 16!
“The colorful art style and fast pace makes Dungeon Mayhem perfect for introducing new fans to D&D,” said Nathan Stewart, director of D&D. “In the time it took me to dictate this quote to my underlings, I’ve already thrown two dagger cards at Shelly Mazzanoble and blocked incoming damage from both the paladin and wizard. That treasure is MINE!”
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Posted on September 5, 2018 by Flames
At long last, New York Times bestselling author R.A. Salvatore returns with one of fantasy’s most beloved and enduring icons, the dark elf Drizzt Do’Urden, in an all-new trilogy full of swordplay, danger, and imaginative thrills.
For any fan of Epic Fantasy or gaming, there are few characters that hold quite as much significance as Drizzt Do’Urden, the iconic dark elf warrior. New York Times bestselling author R.A. Salvatore created the legendary swordsman thirty years ago, spawning novels, video games, and tabletop gaming campaigns – and taking hold of the imaginations of countless fans in the process.
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Posted on September 5, 2018 by Shannon Hennessy
What is reality? I mean, think about it for a minute. Since the dawn of human sentience, we’ve been thinking about things like “Am I just a bit-part player in someone else’s dream?” or “Is everything around me real because I want it to be?”
Is reality real? Or is it what someone else wants it to be?
That sentence sets the groundwork for about 95% of the conflict in Mage: the Ascension. There are warring factions in the world around you.
Some would answer that question with “Absolutely. Reality is something that must be maintained and is what it is because it is the best possible environment for humanity to exist within.”
Some would answer that “Reality is what we need it to be. When we need to elicit change, it is one thing. When we need stasis, it is something else. But have no illusions, WE are the masters of what reality is and is not. You need only the will to change things to make them change, and the knowledge of the Spheres to make it happen.”
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