Posted on March 22, 2022 by Flames
Journeys Through the Radiant Citadel is a new collection of short adventures set in wondrous lands.
Following in the footsteps of anthologies like Candlekeep Mysteries and Tales from the Yawning Portal, Wizards of the Coast is excited to announce Journeys through the Radiant Citadel. This new D&D book provides adventures set in a variety of all-new locations Dungeon Masters can add to ongoing games, stream as one-shot sessions, or use as the basis for entire campaigns. Each adventure is connected to the Radiant Citadel, a mysterious city at the heart of the Ethereal Plane.
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Posted on March 21, 2022 by Flames
They Came from the Cyclops’s Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward. Whether you’re looking to channel an epic like The Thief of Bagdad or grim fantasy such as The Sword and the Sorcerer, Cyclops’s Cave! has everything you need for swashbuckling, noble heroism, and monster slaying.
The Flames Rising crew is pleased to present an interview with Matthew Dawkins, the co-developer for They Came from the Cyclops’s Cave. In this interview, Matthew talks about inspirations for the game, as well as different styles of play, and more!
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Posted on March 14, 2022 by Monica Valentinelli
One Night in the Catacombs is a party game for three or more Guests (or players). The game begins with your invitation to a fancy party that takes place in Naples, Italy. You and your friends are influencers invited to explore a newly-discovered section of the Catacombe di San Gennaro at midnight. You are all […]
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Posted on March 11, 2022 by Flames
The They Came From… tabletop roleplaying games take your favorite movies, television shows, and pop culture touchstones and turn them into action-packed and wise-cracking opportunities to tell your own versions of these cinematic stories. Previous releases have explored B-movie atomic horror from the 1950s (They Came from Beneath the Sea!) and twisted tales of horror from the 1960s and ’70s (They Came from Beyond the Grave!). With this campaign, Onyx Path is ready to introduce TWO new entries enabling you to take on quest-filled fantasy adventure stories with They Came from the Cyclops’s Cave! and thrilling tales of world-saving espionage with They Came from [CLASSIFIED]!
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Posted on March 2, 2022 by Monica Valentinelli
In Hunter: The Vigil, you choose between three tiers of gameplay. At tier one, your characters will fight monsters with little to no support. They may find allies along the way, but they’re on their own. At tier two, you play hunters backed by a compact that typically operates on a regional level. Your hunters have more guns and gear to fight the darkness. At tier three, you play cogs in a global conspiracy that has plenty of resources — and politics to boot. Conspiracies have more information about the supernatural than they let on, but even then…it’s unclear if the lore they’ve acquired is accurate or not.
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