Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on May 31, 2018 by Flames
One of the most powerful wizards in the Dungeons & Dragons multiverse shares some of his hard-won knowledge with fans in a new book full of lore and monsters for D&D fifth edition. Mordenkainen’s Tome of Foes was released on May 29th. If you pick up a copy from your local game store, you can […]
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Posted on May 9, 2018 by Flames
HOME IS WHERE YOU GO…
They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns.
Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable commodities to all changelings, worth dying to protect or killing to acquire.
… WHERE THEY HAVE TO TAKE YOU IN…
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Posted on May 3, 2018 by Flames
Onyx Path Publishing is partnering with DriveThruRPG to allow independent content creators to publish material in the Slarecian Vault utilizing the OGL for both Pathfinder and Dungeons & Dragons Fifth Edition editions of existing and future Scarred Lands books produced by Onyx Path.
A world known to its inhabitants as Scarn, the Scarred Lands is a place of dynamic heroism, supreme villainy, and incalculable magic. Torn and twisted by battles between the titans and their children, the young gods —fought largely by monstrous titanspawn pitted against humans, elves, dwarves, and other “divine races” — Scarn is a world still wounded deeply by the Divine War that took place less than two centuries ago.
“Scarred Lands is a gem of a setting that’s flush with opportunities for great storytelling, adventuring, and good, old-fashioned monster hunting,” says Scarred Lands developer, Monica Valentinelli. “With this setting, there’s an unlimited potential for creators to explore Scarn by offering new classes, races, and more!”
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Posted on May 1, 2018 by Flames
On June 1 – 3 2018, D&D will bring tons of Twitch streamers, actors, comedians and D&D luminaries to the Stream of Many Eyes, a three-day livestreamed extravaganza full of cosplay, crazy sets and amazing stories. During the Stream of Many Eyes – #SOMEDND – the D&D team will unveil the new adventure story coming this year and showcase extraordinary D&D live play entertainment, and it will all stream live on twitch.tv/dnd.
The Stream of Many Eyes starts at 4pm PT on Friday, June 1st, with a visual tour of the studio led by host Anna Prosser Robinson and a roundtable conversation with the D&D team on the new storyline and what makes it so exciting. Dungeons & Dragons will then present live D&D play sessions with Force Grey & Dice, Camera, Action.
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Posted on April 24, 2018 by Flames
Black Chantry Productions brings classic Vampire: The Masquerade-themed card game back to unlife
“We are really excited to do this, together with White Wolf Entertainment. Players all over the world have hungered for new cards for eight long years, and we are proud to serve. And of course, we aim to attract many new players too”, says Hugh Angseesing, CEO of Black Chantry Productions.
Vampire: The Eternal Struggle has been called the best multiplayer collectible card game ever published. It is loved for its blend of strategy and social interaction, set in the classic urban horror game setting World of Darkness, home of the role-playing game Vampire: The Masquerade.
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Posted on March 13, 2018 by Flames
Vlad III Dracula. A warleader in a warlike time: brilliant, charismatic, pious. But what became of him? What drove him to become a creature of darkness—Bram Stoker’s cruel, ambitious “Un-Dead”—and what use did he make of this power, through the centuries?
More than a hundred years after the monster’s death, the descendants of the survivors piece together the story— dusty old manuscripts, court reports from the Holy Roman Empire at its height, stories of the Szgany Roma who once served the monster—trying to understand. Because the nightmare is far from over…
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Posted on March 8, 2018 by Flames
“Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.”
—Mr. Bliss, Guardian Inquisitor
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Posted on March 1, 2018 by Flames
Here at FlamesRising.com, we’re celebrating GM’s Day by getting a group together to play a little Dungeons and Dragons. Our GM is plotting and planning to throw a little (Okay, a lot…) of chaos our way. Ixnay on the iamatTay? Thankfully, we’ve figured out how to butter him up with snacks and a wishlist of […]
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Posted on February 26, 2018 by Flames
Long before the Empire, created by the Kalasans after they stormed Rûl and wrested it from the clutches of the dread Witch-King, whose wicked legions had overwhelmed and plunged the continent into darkness, an ancient people known as the Edene ruled over the land. Like the Kalasans so many centuries after them, the Edene were also bold conquerors who arrived on the shores of the continent, fleeing the destruction of their homeland far across the Auroral Ocean, They arrived in Rûl, handily defeating the First People and their faerie allies who had called the continent home for centuries, and founded a new civilization in the ruins of the one that came before. The Edene claimed their empire would last a thousand years, but like so many fledgling empires since the dawn of time who believed the same, the Edene themselves were drowned in the ebbing and flowing tides of history, yet another civilization of grand ambition lost and mostly forgotten.
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Posted on February 23, 2018 by Flames
LAKE HOUSE DESTROYED. 38 DEAD. CAUSE UNKNOWN. Federal Agent Roland Banks has always done things by the book. It was the only way to avoid being dragged into the mire of corruption and quid pro quo that is government in Prohibition America. But when Agent Banks busts the wrong bootlegging operation in backwoods Virginia, his […]
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Posted on February 17, 2018 by Flames
This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent’s Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes:
– Stats as recommended in the rulebook for each profession
– Professional skills
– A summary of bonus skill options for each profession
– A brief description of the profession’s core function
– All the necessary equipment for professions that require specialized gear, such as special forces and federal agents
– Just fill in your Agent’s name, the names of your Agent’s Bonds, and your Agent’s motivations, and you’re ready to play. But most importantly, every detail is editable so you can fully customize your Agent.
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Posted on February 15, 2018 by Flames
KUNG FU ANIMALS (SAVE THE WORLD) is a setting for the hugely-popular and immensely-fun Savage Worlds roleplaying system. It’s a book that gives players the tools to create their own wild universes where semi-human characters become the world’s greatest heroes. We start with your character’s Origin–did they come to being by accident? Experiment? Are they an alien? A machine?–and then build from there. Each step, you get Edges, Hindrances, and Skills that help shape your unique character.
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Posted on February 1, 2018 by Flames
Rich Thomas, founder and creative director of Onyx Path Publishing, in conjunction with Eschaton Media announced a new partnership at Midwinter Gaming Convention. Onyx Path will develop a tabletop RPG called Dystopia Rising: Evolution based on Eschaton Media’s popular post-zombie apocalypse themed Dystopia Rising live-action scenarios.
“I’m really looking forward to working on Dystopia Rising: Evolution,” stated Eddy Webb, developer for the tabletop RPG. “The DR community has been very supportive so far, and I can’t wait to use this rich background to create a great post-apocalyptic tabletop experience.”
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Posted on January 10, 2018 by Flames
It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.
Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages.
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Posted on December 29, 2017 by Flames
It’s been a while since I really played Magic. Back when I played I don’t recall there being Planeswalkers. I don’t see myself getting back into the game after reading this first volume either. With that being said I do see myself intrigued by the world of Magic: The Gathering.
The art here is nice and crisp. Each of the different planes has it’s own feel and they pop off the page. Innistrad especially was beautifully colored. Many kudos to Martin Coccolo for the art and J. Edwin Stevens for the colors. For plot it’s okay.
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Posted on December 21, 2017 by Flames
Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.
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Posted on November 22, 2017 by Flames
Legacy of Lies is a jumpstart for the Vampire The Masquerade 20th Anniversary Dark Ages Edition corebook. This standalone jumpstart is a taste to whet your vampiric appetite. It includes: • Basic rules for players and Storytellers • Introduction to the V20 Dark Ages setting • Introductory adventure • Characters for players and Storytellers Though […]
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Posted on November 19, 2017 by Flames
Did you know that Steve Jackson Games GURPS corebooks and supplements are now available on DriveThruRPG.com? The publisher has recently uploaded several new titles, and there’s one supplement in particular we were happy to see: GURPS Horror Fourth Edition. GURPS Horror Fourth Edition is the latest incarnation of one of the most popular GURPS supplements […]
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Posted on November 14, 2017 by Flames
There will be dragons and there will be sirens and there will be all the armies of the otherworld sent to bring you back. But you will slay them and you will shun them and you will stand on the battlements of your fortress as they break against your walls of thorn and iron.
You will be free.
You know the stories. The hero leaves his village on a terrifying journey, or the waif finds her way through the cold, dark woods. In the end, they kill the giant or shove the witch in an oven.
But what happens next?
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Posted on October 22, 2017 by Flames
The Tipping Point of the Zombie Craze
The zombie genre, like all trends, waxes and wanes as excellent titles by talented people are drowned out by the cascading wave of others merely attempting to capitalize on the trend. It isn’t exactly difficult to understand why the undead find themselves coming and going through our collective consciousness, the themes and moods lend themselves to horrors and fears that have become all but ingrained into our very being. From the panic of diseases to the mutually assured annihilation of the species, the premise plays on the primal fears of the human experience.
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