Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on November 21, 2016 by Flames
Apex Publications is happy to announce the upcoming release of Upside Down: Inverted Tropes in Storytelling edited by Jaym Gates and Monica Valentinelli.
Upside Down: Inverted Tropes in Storytelling is an anthology of short stories, poems, and essays that will highlight the long-standing tradition of writers who identify tropes in science fiction, fantasy, and horror and twist them into something new and interesting.
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Posted on November 15, 2016 by Flames
Onyx Path Publishing, the official licencor for the World of Darkness, Chronicles of Darkness, and Exalted game lines, as well as the forthcoming Pugmire, Scarred Lands, Scion, Trinity, and Cavaliers of Mars game lines, is very pleased to announce that Matt M McElroy is joining the team as Operations Director as of November 21, 2016.
McElroy’s new position follows a 10 career with DriveThruRPG, where he’s worked with dozens of publishers while championing initiatives to find, retain, and reach out to fans.
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Posted on November 10, 2016 by Flames
Dungeons & Dragons was inducted into the National Toy Hall of Fame at the Strong Museum for Play.
First published in 1974, Dungeons & Dragons has inspired many millions of gamers to create stories and adventures and has brought people together from all backgrounds to share those experiences. We are extremely proud D&D has been recognized by the Strong Museum, and we owe what the game is today to you, our fans. As stewards of D&D, we will continue to make great entertainment to inspire your creativity.
Nathan Stewart, Senior Director of D&D at Wizards of the Coast, was on hand in Rochester, NY to witness the induction ceremony and speak on behalf of Dungeons & Dragons. D&D means so much to so many people, but it is especially important to young people as they learn and grow.
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Posted on October 27, 2016 by Flames
Twenty-five years of Vampire: The Masquerade
Twenty-five years of storytelling, adventure, and exploration. In celebration, we bring you eighteen authors that explore the evolution and development of the world of Vampire. From tales of wanton diablerie to the fulfilling of centuries-old religious vows, lover’s sacrifices, and searches for truth. Peel apart the layers and discover the endless ages of beauty and betrayal.
Celebrating 25 years of personal horror, the eighteen stories in Endless Ages range in style and aesthetics from the very first edition of Vampire released in 1991, all the way to the latest books put out for the 20th Anniversary Edition.
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Posted on October 14, 2016 by Flames
Like most children, I wanted to stay up late and watch the “grown up” television shows and movies that my parents would watch. I would beg, plea, and attempt to make a deal in the hopes of having one night of being able to be just like them; watching a late-night syndicated Star Trek marathon, the comedy of Saturday Night Live and SCTV, or the sultry stylings of Benny Hill.
One evening I was sent to bed and was allowed to read some comic books and other stories before sleeping. One of those comics was an issue of Godzilla from my Dad’s collection. It was the first time I ever heard of it and I read it from cover to cover ten times straight before falling asleep.
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Posted on October 2, 2016 by Flames
Long out of print, the Blood of Kerensky Trilogy by Michael A. Stackpole is finally available in eBook formats thanks to Catalyst Game Labs!
The Clan invaders have chosen their next objective – Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld.
Nothing we have can stop them.
Hanse Davion is presented with a situation undreamt of … final defeat of the Dragon – House Kurita. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when the time comes?
The Clans.
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Posted on September 9, 2016 by Flames
Award-winning composers and dark music pioneers Midnight Syndicate have released the Zombies!!! Official Board Game Soundtrack.
The new release features Midnight Syndicate’s signature blend of sound effects and instrumental music set in the modern day, post-zombie apocalypse world of the Zombies!!! board game. “We wanted to design a soundtrack that would not only heighten the Zombies!!! game play experience, but also appeal to all fans of zombies and our friends in the haunted attraction industry,” said Edward Douglas. “I think we were able to achieve that.”
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Posted on August 30, 2016 by Flames
A scorned lover (with a flair for the dramatic) unleashes Shakespeare’s Ophelia, a vengeful spirit which goes on to wreak bloody havoc on a modern-day Renaissance festival. This new comic from Red Stylo Media is a ghoulish celebration of the 400th anniversary of Shakespeare death. Help Red Stylo Media bring Ophelia (back) to life! For […]
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Posted on August 11, 2016 by Flames
Walk through the ages…
As a companion to Chronicles of Darkness: Dark Eras this anthology reveals secrets of the mystics, whispers rumors of the dead, and shines a light into the darkest corners of the world.
This collection includes historical stories based within the shadowed past of Vampire: the Requiem, Mage: the Awakening, Werewolf: the Forsaken, Changeling: the Lost, and other Chronicles of Darkness settings.
In the Chronicles of Darkness…
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Posted on August 3, 2016 by Flames
You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…
…to be human.
Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end.
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Posted on July 25, 2016 by Flames
Today, FlamesRising.com is pleased to present you with a preview of the Eel Hounds, a monster from the Wrath of the River King published by Kobold Press.
Wrath of the River King is a Pathfinder Roleplaying Game adventure for 4th- through 6th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers’ skills to the limit!
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Posted on July 22, 2016 by Flames
Today, FlamesRising.com is pleased to present you with a preview from Mask of the Other, a Lovecraft-inspired novel written by Greg Stolze. If you like this excerpt, you can also read a chapter preview on Greg’s website, or you can support the author by picking up a copy at DriveThruFiction.com. Excerpt from Mask of the […]
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Posted on July 18, 2016 by Flames
Today, FlamesRising.com is pleased to present you with a preview of Punch the Maker-Killer, a monster from Arc Dream Publishing’s Puppetland by John Scott Tynes. The PDF is on sale now, and the hardcover edition will be available in October.
Puppetland is a storytelling game. You play a valiant puppet who speaks aloud every word you say. You speak for your puppet and the Puppetmaster says the rest. You surprise each other at every turn, collaborating moment by inspired moment to unlock your own creativity and find the puppet within. This lavishly illustrated edition of Puppetland has been significantly revised and expanded. It includes a grim storybook fable of the Maker’s foul murder; the true story of the creator’s life in Puppetland; and new Tales ready to be played, written by a brilliant collection of authors.
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Posted on June 24, 2016 by Flames
Jyhad.
It’s ever been a loaded word among Kindred. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.
Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages.
–Beckett
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Posted on June 16, 2016 by Flames
When the dead return, hungry for brains, smart folk know that the only way to stay alive is to stick together.
This Cortex Plus ACTION ROLEPLAYING hack focuses on the Player Characters as a team of survivors, thrown together by circumstance and working together to make it in a world overrun by zombies of many different varieties. There are only three things they have to do: (1) scrounge for resources, (2) avoid antagonistic survivors that want to steal their stuff, and (3) when they inevitably run into a horde of zombies…go for a HEAD SHOT!
HEAD SHOT! is not a standalone game! It uses the ACTION ROLEPLAYING flavor of Cortex Plus, found on pages 116-154 of the Cortex Plus Hacker’s Guide.
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Posted on June 1, 2016 by Flames
By Blood It Is Done
Bound by their masters’ blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters–for better or for worse.
By Blood It Is Made Anew
Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast all their own. Crafted by blending ghouls with dark magic, Revenants have become something else altogether.
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Posted on May 27, 2016 by Flames
From the Patriots’ raid on the necromancer Joseph Curwen to the Special Forces’ assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu.
In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has surived.
Also included are threat reports describing the indescribable – humanity’s deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die – but, until then, the war continues.
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Posted on May 21, 2016 by Flames
Trail of Cthulhu: The Many Deaths of Edward Bigsby
The flamboyant artist Edward Bigsby pays a call to the Investigators on the recommendation of a mutual friend, but dies horrifically before he can tell them what he needs. Soon afterward, the police question the PCs – another corpse matching Bisgby’s description has been found, with their address in his coat pocket. It does not end there; dead Bigsbys are being found all over London.
Follow the trail of Bigsbys through the bohemian streets of crime-filled 1930s Soho, dodging Chinese triads, Dope Kings, and the Metropolitan Police force to find out once and for all who Edward Bigsby is, and why he keeps dying.
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Posted on May 20, 2016 by Flames
The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem, a warden in the world of Spirit that watches over the entire pack.
A pack is family and gang and club and cult, but some werewolves go further. Tragedy drives werewolves apart, leaving the Wolf-Blooded to hold the pack together and herd the surviving Uratha in service to the Siskur-Dah. A pack cannot hunt without knowledge of the broader
supernatural world, so accepts a mystic into their ranks. Packs form protectorates & fragile alliances, cemented in rituals of honor or arranged marriage. A packmate joins a Lodge, a
mystery-cult that teaches dangerous secrets that empower their whole pack on the hunt.
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Posted on May 19, 2016 by Flames
A Man Without A Past Cipher is a monk: a master of the Deadly Arts, able to dismantle enemies using his bare hands. He is immune to lies, and can see volumes of information in the smallest detail. Unfortunately, that’s all he knows. His real name, his history – all stolen by an unknown foe. […]
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