Author | Flames

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Conan: Rise of Monsters by Pulposaurus Entertainment!

Posted on August 4, 2015 by

Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age of swords and sorcery. An age of war. An age of blood and thunder.

An age of…monsters!

Conan: Rise of Monsters is an epic fantasy miniature wargame with pre-painted plastic figures. It was created and designed by four veteran designers of the table-top industry, and lavishly illustrated by some of the industry’s top artists such as Victor Moreno and Adrian Smith.

Conan: Rise of Monsters draws on Robert E Howard’s original Conan stories as well as the Marvel and Dark Horse Comics adaptations to tell a brand new story at the zenith of King Conan’s reign.

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Judge Dredd: Brothers of the Blood

Posted on July 30, 2015 by

A FAMILY AFFAIR!

When Judge Dredd comes face -to-face with one of his clones he knows that the rookie may well be his replacement one day. Old Stoney Face isn’t getting any younger and as he shows the new recruit around the streets of Mega-City One he reminisces about his dead clone brother Rico.

Out of respect for Dredd, the clone decides to take on Rico’s name but will he also share Rico’s fate?

Brothers of The Blood is another modern classic from writer John Wagner.

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Vampire 20th Anniversary Edition: The Dark Ages Available Now!

Posted on July 29, 2015 by

It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.

The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets. When they look down, they see humanity. They see a power that could change everything. They see mortals organizing into universities and empires.

In the mortal world of 1242, power shifted at the rate an army marched. For the undead, power shifts faster than a fire overtakes a haven. To the Damned, power flows as fast as blood from an ancient heart.

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The King of the Bastards by Brian Keene and Steven Shrewsbury

Posted on July 28, 2015 by

Part sword and sorcery, part extreme horror, King of the Bastards is wild adventure across seas, beaches, and mountains full of horrifying monstrosities, dark magic, and demonic entities.

Rogan has been many things in his life as an adventurer — a barbarian, a thief, a buccaneer, a rogue, a lover, a reaver, and most recently, a king.

Now, this prehistoric bane of wizards and tyrants finds himself without a kingdom, lost in a terrifying new world, and fighting for his life against pirates, zombies, and the demonic entity known as Meeble. And even if he defeats his foes, Rogan must still find a way to return home, regain his throne, save his loved ones, and remind everyone why he’s the KING OF THE BASTARDS.

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Spice Up Your D&D Story With the Sword Coast Adventurer’s Guide This Fall

Posted on July 22, 2015 by

New class options, character backgrounds, and deity descriptions from the Forgotten Realms.

Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter! A collaboration between Green Ronin Publishing and the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.

The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.

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The Poison Tree a new Werewolf: the Apocalypse novel

Posted on July 6, 2015 by

Savannah is under siege.

For 20 years the minions of the Wyrm have threatened the Coastal Empire, checked only by the courage and cunning of the Shadow Lords. Every year, the septs of the Southern Protectorate send young warriors to aid in the defense and to prove their mettle in the pressure cooker of the port city.

It’s not enough.

Every night, the Wyrm grows stronger, its forces more bold. Now, young cubs are dead and a hidden foe reaches out its claws to exact revenge against Savannah’s Garou.

Ingrid Stormwalker, war chief of the Coastal Empire, must defy her sept’s law, her family, and her pack to uncover the root of the rotten vine that chokes her beloved caern.

Time is running out for the historic city — and the entire Southern Protectorate.

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Research, a guest post from author Eric Brown

Posted on July 4, 2015 by

I don’t do research for any of my novels or stories.

A part of me, as I typed the above, felt a sense of guilt. It’s the received wisdom these days – and, for all I know, always has been – that a fiction writers must assiduously research the background to their works in order to present a credible ‘world’ to their readers. After all, if you’re writing about a World War II fighter pilot, isn’t it wise to have read up on what it’s like to be a fighter pilot? And that goes for any other specialist profession or area of expertise, of course. To lend greater fidelity to one’s visions, research is essential.

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World War Cthulhu: Cold War for the Call of Cthulhu RPG

Posted on July 3, 2015 by

“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours… but who?”

World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…

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Dread Names, Red List a new supplement for Vampire: the Masquerade

Posted on June 25, 2015 by

There are some threats that transcend a local Prince’s domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars.

Dread Names, Red List explores the Camarilla’s “Most Wanted” List, naming those deemed most dangerous by the Justicars and their chosen deputies, the Alastors. Included are details on the Anathema that occupy the Red List, as well as details on those who hunt them. Storytellers are also given a toolkit for running Alastor-focused chronicles.

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The West Just Got Weirder: Deadlands/ Sixth Gun Crossover Announced!

Posted on June 24, 2015 by

Sixth Gun RPG Kickstarter Ends 10pm EDT Thursday, June 25, 2015

Fans of The Sixth Gun and Deadlands settings were excited to learn a crossover adventure was planned as a stretch goal for The Sixth Gun RPG Kickstarter.

“This needs to happen…….no really…it does.” commented backer Brandon Janosco of Garden Grove, California, on the Kickstarter page.

“Chocolate meet my peanut butter!” commented Facebook user Richard Mark Borges of Jamestown, Rhode Island.

“Oh, snap! Deadlands + The Sixth Gun crossover?!” posted the Savage Bloggers Network on Google+.

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Call of Cthulhu 7th Edition Keeper’s Rulebook from Chaosium

Posted on June 12, 2015 by

The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.

Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.

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D&D: Sword Coast Legends coming to Mac and Linux

Posted on June 2, 2015 by

Independent developers, n-Space and Digital Extremes, announced today that their upcoming Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast, will be released simultaneously on Steam for Windows PC, Mac and Linux operating systems in Q3 2015.

“For far too long, passionate and dedicated Mac and Linux RPG gamers have been left out in the cold, forced to watch from the sidelines as the industry focused efforts on just a select few platforms. That ends today,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “With Sword Coast Legends, we are dedicated to delivering exactly the sort of classic, D&D, RPG gaming experience fans on every platform have been clamoring for. More importantly, we’re committed to providing the community with the largest possible pool of adventurers and prospective Dungeon Masters by ensuring that all gamers can play together regardless of which operating system they use.”

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Filmscope signs exclusive deal with Margaret Weis for Star of the Guardians

Posted on May 26, 2015 by

Filmscope Entertainment is pleased to announce that they have signed an exclusive deal with New York Times best selling and acclaimed author, Margaret Weis, for the film and television rights to her Sci Fi book series Star of the Guardians.

Margaret Weis has written over 60 published books and sold more than 35 million copies including Star of the Guardians, co-authoring the Dragonlance book series and co-creating the Dragonlance game world for RPG game play.

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Firefly: Ghosts in the Black from Margaret Weis Productions!

Posted on May 19, 2015 by

GHOSTS IN THE BLACK is a full-length adventure campaign supplement designed by veteran game designer Robin Laws for the FIREFLY RPG.

You and your Crew will have to perform some thrillin’ heroics over the course of five, unique Episodes to uncover a legendary Alliance warship’s dangerous secrets.

As you play through “Six Cylinders Make a Right”, “Prisoner 3102Y”, “Tombstone Bullets and a Graveyard Mind”, “Hellhound Trail”, and “The Big Dark” you’ll find out just how mighty powerful the Alliance truly is. The story, which is rooted in the Unification War, will provide you with hours of Firefly fun!

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Dreams of Shreds and Tatters, Lovecraftian urban fantasy by Amanda Downum

Posted on May 9, 2015 by

When Liz Drake’s best friend vanishes, nothing can stop her nightmares. Driven by the certainty he needs her help, she crosses a continent to search for him. She finds Blake comatose in a Vancouver hospital, victim of a mysterious accident that claimed his lover’s life – in her dreams he drowns.

Blake’s new circle of artists and mystics draws her in, but all of them are lying or keeping dangerous secrets. Soon nightmare creatures stalk the waking city, and Liz can’t fight a dream from the daylight world: to rescue Blake she must brave the darkest depths of the Dreamlands.

Even the attempt could kill her, or leave her mind trapped or broken. And if she succeeds, she must face the monstrous Yellow King, whose slave Blake is on the verge of becoming forever.

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Fight Alongside Drizzt Do’Urden in the New Dungeons & Dragons Storyline

Posted on May 6, 2015 by

Today, Wizards of the Coast announced Rage of Demons, the new storyline for Dungeons & Dragons fans coming in Fall 2015. The demon lords have been summoned from the Abyss and players must descend into the Underdark with the iconic hero Drizzt Do’Urden to stop the chaos before it threatens the surface. Rage of Demons is the story all D&D gamers will be excited to play this fall, whether they prefer consoles, PCs or rolling dice with friends.

Following on the critically-acclaimed Tyranny of Dragons and Elemental Evil stories, Rage of Demons will transport characters to the deadly and insane underworld. Rumors of powerful demon lords such as Demogorgon, Orcus and Graz’zt terrorizing the denizens of the Underdark have begun to filter up to the cities of the Sword Coast. The already dangerous caverns below the surface are thrown into ultimate chaos, madness and discord. The renegade drow Drizzt Do’Urden is sent to investigate but it will be up to you to aid in his fight against the demons before he succumbs to his darker temptations.

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Chill 3rd Edition from Growling Door Games

Posted on April 30, 2015 by

Every one of us is weak: mere ants against the stalking giants that have brought us to our knees. Even when we work together, the Unknown is bigger than us, better armed, and better prepared for what’s to come. We have no real advantage, and our greatest victories have been nothing but the monsters toying with us before they descend to feast. Our fight is hopeless.

This is how we’re going to win.

—Hayat Nejem, “How to SAVE the World”

The uneasy feeling that creeps up your spine as you walk down a darkened hallway. The way your footsteps echo oddly on a deserted street at night, as though there was someone walking somewhere behind you. The shape you see out of the corner of your eye when you’re home alone.

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Lankhmar: City of Thieves RPG for Savage Worlds!

Posted on April 18, 2015 by

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it.

Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors.

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Arkham Horror: Ghouls of the Miskatonic from Fantasy Flight Games

Posted on April 9, 2015 by

Something dark sleeps deep in the ocean, emanating a power darker and more destructive than anything imaginable. And there are those that would wish to wake it…

From Fantasy Flight Games comes a gripping tale of mystery, suspense, and horror! Set in the popular world of the Arkham Horror board game, Ghouls of the Miskatonic is the first book of The Dark Waters Trilogy. Following the mysterious deaths of several young ladies, a wide cast of familiar faces from the Arkham Horror board game begin an exciting and terrifying new investigation.

From the pen of New York Times Bestselling author Graham McNeill, Ghouls of the Miskatonic begins a thrilling story in the renowned setting created by H.P. Lovecraft. Fans of games and literature alike will be immersed in the frightening secrets that lie beneath The Dark Waters.

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Announcing an even Gothier Version of the World of Darkness—Now with More Historical Angst™!

Posted on April 1, 2015 by

Today on Fish Fool’s, Onyx Path Publishing is thrilled to announce an exciting change. Inspired by the success of the Dark Eras Kickstarter, the company has decided to overhaul every classic and new World of Darkness game in their catalog and will transport the entire line back to the nineteenth century, during the height of […]

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