Author | Flames

Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.

Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.


Vampire Retrospective: Eddy Webb

Posted on November 1, 2011 by

The Vampire Retrospective Project continues today with an essay from Eddy Webb, Lead Developer for Vampire 20th Anniversary Edition and many other World of Darkness titles. Eddy tells us about the special dedication from the 20th Anniversary Edition book.

To Michelle. Without you, I would not have Vampire. Without Vampire, I would not have you.

Those sixteen words in Vampire: The Masquerade – 20th Anniversary Edition were mentioned to me more than any others as I walked around The Grand Masquerade in 2011. People seemed pleased, confused, and even close to tears as they read them back to me over and over again. Those words really explain the most important thing about Vampire to me – it brought me the woman I love.

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Happy Halloween from FR Press!

Posted on October 31, 2011 by

To celebrate our favorite day of the year we have marked down the entire line of FR Press products by 50%!

The sale lasts for one day only so don’t miss out!

This includes the brand new Haunted: 11 Tales of Ghostly Horror anthology that features spooky stories from Chuck Wendig, Jess Hartley, Rich Dansky, Jason Blair, Bill Bodden, Nancy Greene and more!

Also included in this sale is The Queen of Crows, Instant Antagonist: Creepy Cottontail and more!

Check out the complete line of FR Press eBooks and get half off for Halloween!

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Macabre Tales RPG Available Now!

Posted on October 30, 2011 by

Spectrum Games is pleased to announce the release of Macabre Tales, a dominoes-based role-playing game that seeks to faithfully emulate the type of “weird stories” penned by H.P. Lovecraft during the 1920s and ’30s. The game is intended for use by one narrator and one player, but there are detailed optional rules for multiple players as well.

According to designer, Cynthia Celeste Miller, “While designing this game, my goal was simple: to accurately recreate the feel of Lovecraft’s fiction right at your gaming table. This required me to examine how an RPG functions, disassemble it all, modify it and then put it back together again. It was a time consuming and arduous task, but I think the final result was well worth it.”

Macabre Tales is available now at the Flames Rising RPGNow Shop.

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Happy Halloween Trick or Treat at DriveThru!

Posted on October 29, 2011 by

You’re never too old to have fun at Halloween, so start searching DriveThruComics.com and DriveThruRPG.com for these pumpkins…

Will it be a great Treat – an awesome free product – or will it be a fun Trick, with who-knows-what on the other end?

Participating publishers include White Wolf, Eden Studios, Top Cow Productions, Pelgrane Press, Moonstone Books, 2000 AD, Apex Books and more!

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Vampire Retrospective: Shane DeFreest

Posted on October 27, 2011 by

The Vampire Retrospective Project continues today with an essay from Shane DeFreest, the former Community Developer for CCP/White Wolf Publishing. Shane tells us about his early introduction to Vampire and his experience being part of the fan community. Shane’s role may have changed, but his commitment to the fans has not.

If you were to go back in time 20 years and tell me that the funny weird looking green book I was putting on the shelf in the section with all the other non-D&D “weirdo role playing games” at the local comic and game shop I worked at would be the single most defining thing in my life, I would have laughed at you and pointed to the X-Men #1 hanging on the wall and said “that defines my life”. Because, for ten years prior to Vampires release, and for as long as I could remember, comics did that for me, not role playing games. Sure, I loved playing D&D for the acting escapism (did theater from a young age) but I was a comic guy and expected that my life journey would forever be tied to superheroes. How so very wrong I would be. That strange green book ironically came out the same year I graduated from high school and my first year of adulthood. I didn’t know it then but my journey into darkness had just begun.

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Pigeons from Hell Comic Review

Posted on October 26, 2011 by

In a modernized spin on the classic story “Pigeons from Hell” by Robert E. Howard, we are following two African-American sisters and their friends into the murky swamplands to check out their inheritance: the old Blassenville manor. They quickly start to sense that something isn’t quite right in that ramshackle of a house, and things soon takes a sinister turn when one of the male characters falls through the rotten stairs and breaks his leg. After a failed attempt of getting out of the swamplands, they are being forced to stay the night in the manor.

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LFNE Campfire Tales #4: Death by Chocolate Available Now!

Posted on October 25, 2011 by

Halloween is finally here and everybody has one thing on their mind: CANDY CANDY CANDY. This love of sweets is completely natural but there’s something decidedly unnatural happening tonight. A normal night of trick-or-treating soon turns into something dark and gruesome when the gang discovers someone might be handing out some bad treats–confections that’ll turn more than your stomach.

Be sure to check your candies, kiddos.

Death by Chocolate is the fourth release in the CAMPFIRE TALES line of standalone episodes for use with Little Fears Nightmare Edition.

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Vampire Retrospective: Pauline Benney

Posted on October 24, 2011 by

The Vampire Retrospective Project continues with a little something from Pauline Benney, former designer at White Wolf and now at DriveThruRPG. Pauline tells us how she started playing Vampire and how she started working at White Wolf.

I first encountered Vampire: The Masquerade in 1993…But to tell this correctly, I should give a little background. I had gotten my certificate in Graphic Design and had completed school just as digital design started taking root. Most of the practical knowledge I had acquired at school was not in practice anymore by the time I graduated. In January 1992 I moved to Florida for no good reasons. After a couple of months, I got a job and made friends. One of them, Jinx, asked a group of us to play a new tabletop RPG with him. I had not role played since I was quite young…I didn’t want to spend hours rolling dice and reading charts just to make a character before we could even get started…I had flashbacks of my dad and brother trying to explain to me why my wizard could not carry a sword. After some pestering and promises that it wouldn’t be like that because “this system is sooo different,” I agreed.

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Christopher Moeller’s Iron Empires at DriveThruComics.com

Posted on October 23, 2011 by

The Iron Empires: eight weary nations, spanning three million light years of the Milky Way Galaxy. They are the withering remains of a human civilization once immeasurably vast. Their dying has not been quiet.

The Vaylen Terror has ravaged humanity down the ages, seizing a thousand worlds in a bloody rush, then pausing for decades of consolidation. During these intervals of calm, the empires rebuild, rearm…and wage war on their neighbors. they almost believe the Vaylen will never return.

Both Iron Empires graphic novels are available for the first time in eBook format exclusively at DriveThruComics.com!

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Vampire Retrospective: Jacob Bjørnø Klünder

Posted on October 21, 2011 by

The next entry in the Vampire Retrospective Project comes from a freelancer know for his work on Dark Ages: Vampire and other classic World of Darkness titles. Jacob tells us how he got his start with Vampire.

Funnily enough, it actually started with Mage: the Ascension.

I’d made a new friend in High School, a guy named Thomas, and he had Mage. I was getting tired of my old group and our games and so I got together with this guy and some other friends and we used Mage as a generic game. The result was a number of fun one-shot games and a great horror campaign. We’d also found out that the company that did Mage had done another game, this one about vampires, and so Thomas and I went to visit my cousin in Copenhagen and pick up some books at the gaming stores in the “big city”.

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Designing Call of Cthulhu: The Wasted Land

Posted on October 19, 2011 by

We have a new design essay from Tomas Rawlings today. Tomas tells us about the work that went into developing the new Call of Cthulhu: The Wasted Land mobile game from Red Wasp Design.

Designing The Wasted Land

Hi there! My name is Tomas Rawlings and I’m the designer of the new game Call of Cthulhu: The Wasted Land. I’m one part of a small indie development team who’ve been working hard for almost a year now on a role-playing/strategy game set in the midst of the First World War. We’ve been working with Chaosium, the publisher of the multi-award winning paper RPG of the same name which, coincidently, this year celebrates its 30th anniversary and we’re aiming to bring the best of paper RPGs and mobile gaming together (and to sacrifice a few goats to Shub-Niggurath in the process).

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Vampire Retrospective: Yair Robinson

Posted on October 18, 2011 by

The Vampire Retrospective Project continues this week with a new essay from Yair Robinson, a Rabbi who tells about the search for a game that explores a character and the first time playing Vampire: the Masquerade.

It was 1992 or so when Vampire: The Masquerade entered my life. I was a sophomore in high school, knee-deep in the kind of existential crisis that only arises when you’re 15, when my friend Amber and her boyfriend Keith asked me if I wanted to try a new game out called Vampire.

Initially I was unconvinced. I had played role-playing games before, and hadn’t been impressed. Oh, some of them had been amusing: Marvel Superheroes in Middle School (with appropriate ‘pew-pew’ noises); AD&D and MERP, which always struck me as a math textbook pretending to be a game; TORG (not going there), all provided a good laugh but never really moved me, never were more than a vaguely amusing board game. Oh, there was something called ‘character development’ in each of those games, but the rules surrounding them always seemed arcane and overly complex, with most of the effort spent on stats and figures rather than the nuances of the character himself.

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Discussing Monsters in America with W. Scott Poole

Posted on October 15, 2011 by

From aliens to zombies, historian W. Scott Poole ventures deep into the darkest shadows of American history in search of witches, sea monsters, and serial killers. Both a masterpiece of scholarship and a heartfelt homage to horror films and literature, Monsters in America is one man’s journey into the violent truths the rest of us prefer to ignore.

Jeremy L. C. Jones stops by Flames Rising to talk with a self-professed “lifelong horror nerd” about America’s dirty little secrets and our sordid part in the cover up.

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Preview of Chuck Wendig’s Double Dead

Posted on October 14, 2011 by

Coburn’s been dead now for close to a century, but seeing as how he’s a vampire and all, it doesn’t much bother him. Or at least it didn’t, not until he awoke from a forced five-year slumber to discover that most of human civilization was now dead—but not dead like him, oh no.

See, Coburn likes blood. The rest of the walking dead, they like brains. He’s smart. Them, not so much. But they outnumber him by about a million to one. And the clotted blood of the walking dead cannot sustain him. Now he’s starving. And nocturnal. And more pissed-off than a bee-stung rattlesnake. The vampire not only has to find human survivors (with their sweet, sweet blood), but now he has to transition from predator to protector—after all, a man has to look after his food supply.

Flames Rising is pleased to present the first chapter of this upcoming horror novel by Chuck Wendig.

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Vampire Retrospective: Steve Wieck

Posted on October 12, 2011 by

Our next Vampire Retrospective Essay comes from Steve Wieck, former CEO of White Wolf and current head of DriveThruRPG. Steve tells us about some of the early days when White Wolf was dealing with printers, distributors and retail stores.

White Wolf in the early days of Vampire

“Steve, we have a problem with the Tzimisce book,” Rich Thomas, White Wolf’s head of design said, “but we think we have a solution for it.”

“Ok,” I said with some trepidation.

“Josh did the art piece for the back cover, and well, it’s probably going to be seen as a little inappropriate by some distributors and retailers.”

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Interview with Developers Webb and Bailey on Strange, Dead Love

Posted on October 11, 2011 by

Flames Rising is pleased to present you with a special interview, just in time for Sweetest Day! Earlier, we asked you to help us come up with interview questions for White Wolf Publishing developers Russell Bailey and Eddy Webb. We’re happy to share their responses as they dive into your burning questions about Strange, Dead Love, the new paranormal romance sourcebook for Vampire: the Requiem that debuts in early December. Thanks to everyone who commented and shared their thoughts on this sourcebook. The questions below were pulled from your feedback!

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Agents of Oblivion, a new Savage Worlds setting!

Posted on October 10, 2011 by

Agents of Oblivion is the highly anticipated Savage Worlds setting book we like to call The Perfect Cocktail of Horror and Espionage. Within these pages grace everything you need to play the style of spy game you want to play from “The Company Line” where every nightmare and conspiracy you can imagine is real and you can wield the powers you need to drive back the darkness to “Spy versus Spy” where you can take things on in a gritty brutal fashion.

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Vampire Retrospective: Morgan A. Oviatt

Posted on October 9, 2011 by

The Vampire Retrospective continues with an essay from Morgan A. Oviatt. Morgan tells us about his first character and making friends with “a guy in a beret playing an Assamite” which certainly sounds cool to me.

Vampire with Moon

My initial forays into the World of Darkness was a boy in my NASA-funded school in Texas nicknamed “Satan”. He was a goth, had sharpened nails and carried the Vampire Player’s guide everywhere but played with nobody. He struck me as a bit of a git, and so I was initially hesitant to consider Vampire as a real game.

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Ashen Stars RPG Available Now!

Posted on October 7, 2011 by

Ashen Stars is the newest full-length, stand-alone GUMSHOE product from RPG legend, Robin D. Laws.

They call you lasers. Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew are known as Licensed Autonomous Zone Effectuators. You’re the seasoned freelancers local leaders call when a situation proves too tough, too baffling, or simply too weird to handle on their own. In the abandoned fringe of inhabited planets known as the Bleed, you’re as close to a higher authority as they come.

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Vampire Retrospective: Andrew Peregrine

Posted on October 6, 2011 by

Our next entry in the Vampire Retrospective Project comes from Andrew Peregrine, developer of the Victoriana RPG by Cubicle 7 Entertainment. Andrew tells us about hist first experiences with Vampire, joining the Camarilla and the friends he has made along the way.

Masquerade and Me

Have I really spent 20 years playing vampire? Not only is that half my life, but twice as long as I’ve been with my partner. Is it wrong that Masquerade is one of my longest relationships? It isn’t even the first role-playing game I played. Like so many other gamers, Dungeons and Dragons claims that dubious honor, and Call of Cthulhu was my first horror game. So why do I feel like I owe Vampire anything special? In my case, it’s because I owe so many friendships to this game.

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11 Tales of Ghostly Horror

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