Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on August 22, 2011 by Flames
Dave Gross, author of Pathfinder and Forgotten Realms fiction, who Alana recently interviewed here at Flames Rising stopped by to tell us a little about how his favorite kung fu movies inspired his writing.
For inspiration in writing Master of Devils, the latest Pathfinder Tales novel, I steeped myself in dozens of kung fu movies. Some were straight-on martial arts stories from the heyday of the Shaw Brothers, while others were more recent blends of wuxia action with art-house photography. Among my favorites are the fantasy films of the 80s and 90s, many of which include a strong element of supernatural horror.
The first thing you need to know about kung fu movies is that any one of them can seem like five or six different movies crammed into one. Chinese screenwriters seldom stick to a single genre, so you’ll find elements of horror, romance, satire, political commentary, and even slapstick humor in what appears by the DVD cover to be a straight-up action film. Thus, when you’re looking for a “horror kung fu movie,” you shouldn’t expect a simple fright fest–although some of them have some great scary moments.
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Posted on August 21, 2011 by Flames
An agreement between Call of Cthulhu impresarios, Chaosium and new development studio Red Wasp Design will see the award winning role-playing game (RPG), Call of Cthulhu, coming to a mobile platform near you. The first title, ‘Call of Cthulhu: The Wasted Land’ is set in the midst of World War One and pits a team of investigators and soldiers against an ancient enemy, older than humanity itself. This eldritch enemy is using the carnage of the great war to build an undead army amidst the battlefields of Europe. The game will be a 3D turn-based strategy/role playing game and will initially launch on iPhone and Android with more platforms to follow. As the game is still in development, release dates and price points are to be announced after the summer. See here for the game’s summary page.
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Posted on August 11, 2011 by Flames
Dave Martin, founder of the Wrecking Crew Demo Team, is here to tell us a little more about his organization and their role at White Wolf’s Grand Masquerade event next month.
The Wrecking Crew
The Wrecking Crew was created by Dave Martin and his gaming group in 1996, and went on to become one of the official demo teams for White Wolf and the World of Darkness table-top games in 2000. Their years of devotion were rewarded in 2009 when White Wolf elevated the Wrecking Crew to the rank of Senior Demo Team. Due to this status, The Wrecking Crew has had the honor of running a number of developer release events including the upcoming Vampire: the Masquerade 20th Anniversary Edition. Though the organization began as a local group in Arizona, it has grown into a national association with members in several states.
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Posted on August 6, 2011 by Flames
Brass & Steel is a hybrid live action/tabletop roleplaying game, with rules equally suited to both. It is an alternate 1905, where the mystically-fueled industrial revolution has produced amazing feats of technology and the sun never sets on the mighty British Empire. Clockwork marvels face off against against ancient sorcery. Airships cruise the skies. Lucid dreamers explore the mysteries of the subconscious and pluck secrets from the shadows of others’ imaginations. Mighty elixirs heal shattered bodies. Steam-powered prosthetics return crippled soldiers to the front lines wielding bizarre new weapons and equipment.
Brass & Steel: A Game of Steampunk Adventure is available at the Flames Rising Shop.
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Posted on August 4, 2011 by Flames
Flames Rising is pleased to present the web version of the new release list that White Wolf is handing out at Gen Con Indy 2011. Several members of the White Wolf crew are on-site at Gen Con talking to fans about new and classic World of Darkness games. This is a look ahead at what new products are on the way and some news about the ongoing Now in Print program at DriveThruRPG.com.
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Posted on August 2, 2011 by Flames
August usually means back to school shopping for most Americans. But each year, thousands of children living in homeless shelters and foster care return to school without even the most basic of necessities. Operation Backpack, a program operated by Volunteers of America, helps provided these needed supplies to our country’s most vulnerable students and gives them a chance to continue their education.
In an effort to support this wonderful project, Bards and Sages has partnered with other independent authors and publishers to create a special charity ebook bundle. 100% of our profits from this bundle will be donated to Volunteers of America to support Operation Backpack.?
Operation Backpack August 2011 Fundraiser is available at DriveThruFantasy.com.
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Posted on August 1, 2011 by Flames
In Summer Knight, Harry is dealing with the after effects of Susan leaving. He spends day and night trying to find a cure for her vampirism. To no avail. Anger and depression are the mainstays of his life now. He doesn’t eat. He doesn’t bathe. He doesn’t see any of his friends, whom are really worried for him. Harry has isolated himself in a manner that is hardly healthy.
After meeting his friend Billy (and surviving both simultaneous attack from both a ghoul and a drive by shooting), Harry finds out that Billy has set up an appointment for him. Harry goes and meets the client, to find out that is is Mab, Queen of the Winter Court. She asks him to find out whom killed a man named Ronald Reuel. She also tells him that she now his purchased debt to Lenanasidhe, and she is willing to cancel the debt…after he does three favors for her. This is the first one and Harry really doesn’t have much of a choice. You do NOT say no, to the Queen of Air and Darkness, so therefore he is now the emissary for Winter.
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Posted on August 1, 2011 by Flames
Thanks to Monica for letting me stop by Flames Rising. It’s always great to meet new people through different sites as I’m spreading the word about my debut novel. The Winds of Khalakovo came out this past April, and I thought it would be interesting to talk a little bit about the arc of emotions I’ve had along the way.
Any writer with a debut novel will tell you how exciting it is. (If they aren’t excited, they’re either lying or they’ve done something they’re not proud of.) It was wonderful to have The Winds of Khalakovo come out, and it was terribly gratifying seeing the kind of welcome it received. One of the most interesting things for me was how fun it was working with reviewers, not on the reviews themselves, of course, but on guest posts and interviews. It’s so nice to share beyond the bounds of the book. There are so many stories to tell.
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Posted on July 30, 2011 by Flames
HAPPY BIRTHDAY, LITTLE FEARS!
Remember when you were young and you were afraid of all those things that went bump in the night?
Ever wonder where they went?
Well, wonder no more because the old monsters are back!
Featuring the classic rules and setting of the original game, this tenth anniversary edition includes alternate mechanics, author commentary, all-new artwork, and the original online-only supplements—in print for the first time ever!
Little Fears (10th Anniversary Edition) is available at the Flames Rising RPGNow Shop.
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Posted on July 29, 2011 by Flames
This preview and the images were provided with permission from the publisher as part of FlamesRising.com’s continuing coverage of Steve Jackson Games Week. Today, you’ll find images of upcoming Munchkin Games including Munchkin: Axe Cop, Munchkin Zombies 2, Munchin: Conan and a few other Cthulhu-related treats.
From Steve Jackson Games to our dice bags, there will be an attractive plethora of custom and jumbo die this Fall for Cthulhu Dice, Fairy Dust and Munchkin Jolly. One color in particular stood out in our minds. We regard it as watered down red, but you’ll probably look at it and go… Pink? Pink Cthulhu Dice? With SPARKLES? It’s almost as if they know we’ll lose sanity just by picking one of them up. Well, if that doesn’t cause you to go a little insane, the giant foam Cthulhu Dice (pictured above) probably will. Instead of marbles? Think Silly Bandz in the shape of Cthulhu. Oh. My.
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Posted on July 28, 2011 by Flames
FlamesRising.com is pleased to present you with a peek inside GURPS Horror 4th Edition from its author, Kenneth Hite. For those of you familiar with his work, you might suspect Kenneth Hite is no stranger to writing about all things dark and terrifying. In this essay, Ken talks about the additions and influences he infused into the new edition.
A New Millennium Of Horror, And Of GURPS Horror
I started writing the Third Edition of GURPS Horror in very late 2000, right about the time that Final Destination, Scream 3, and Urban Legend: The Final Cut were finishing off (with one or another degree of skill and chill) the horror boom of the 1990s. No, wait, I lie. I actually started writing the Third Edition of GURPS Horror in 1998, only I called it Nightmares of Mine at the time, and I was writing it for Iron Crown Enterprises. So I began writing it during the Indian summer of clever, self-referential horror: The Faculty, Fallen, and Gods and Monsters were all part of that horror year. By the time I finished it, Iron Crown had gone bankrupt, and I had folded pretty much the entirety of the horror-gaming advice from Nightmares of Mine into GURPS Horror, Third Edition.
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Posted on July 27, 2011 by Flames
Kill the Monster – Steal the Treasure – Stab Your Buddy
To celebrate the Munchkin 10 Year anniversary, FlamesRising.com asked John Kovalic, the main illustrator for this collectible card game, to open up the floor to questions from his fans for this interview. Every question you read here was asked by a fan on John Kovalic’s Facebook page.
In his own words, find out how John works on Munchkin with Steve Jackson Games, what some of his memorable experiences are, and more.
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Posted on July 26, 2011 by Flames
FlamesRising.com is thrilled to present you with an exclusive preview from Steve Jackson Games as part of our publisher theme week. Today, we take a peek at the upcoming GURPS Infinite Worlds: World of Horror supplement that offers new settings to bring terror to your gaming table.
GURPS Infinite Worlds: Worlds of Horror will detail six alternate Earths where history has taken a turn for the terrifying. Designed as being light on rules and heavy on atmosphere, Worlds of Horror should prove fascinating for anyone who wonders what might have been . . . more horrific. This preview material has been taken from one of those worlds, called Taft-1. The year is 1962, and Stalin still lives. And he has worse allies than Hitler.
For anyone hoping to visit Taft-1, a ***Spoiler Alert*** is in effect for this whole preview.
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Posted on July 25, 2011 by Flames
As part of our continuing coverage for Steve Jackson Games Week, FlamesRising.com is happy to offer you an interview with the President of Steve Jackson Games, Steve Jackson himself. Today, Steve shares his thoughts on game design, his company and his secret role with the Illuminati.
How long has Steve Jackson Games been in business?
More than 30 years now. Before that, starting in 1976, I was a regular freelancer for Metagaming. Before that I was gaming a lot but not professionally.
If you had to pick just one, what’s your favorite game?
I don’t have to pick just one! *smiles* I like lots and lots of games, which is one reason I have been doing this for so long.
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Posted on July 25, 2011 by Flames
FlamesRising.com is excited to announce that all this week we are featuring exclusive previews, essays, reviews and more from Steve Jackson Games.
SJ Games Week begins today and ends on Friday, July 29th, 2011.
In addition to its selection of GURPS hobby games, Steve Jackson Games publishes dice, card and board games, too. Titles like Munchkin are heavily inspired by geek culture and often have a comedic tone. In the past, we have offered some coverage by offering a Munchkin Zombies preview, The Stars Are Right review, Munchkin Cthulhu review, Cthulhu Dice review and a Munchkin Bites 2: Pants Macabre review.
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Posted on July 22, 2011 by Flames
Again, I am trying not to spoil too much. But some things have to be said.
Grave Peril starts with a new character. Michael Carpenter, Knight of the Cross. For some reason the ghosts of Chicago have been going crazy for the last few weeks, and Harry and Michael have been running all over the place trying stop them. Michael is a great addition to this serious, because he brings a character that faith driven. Oh, and he has the holy sword Amoracchius, which was created by one of the nails that was used to crucify Jesus. Awesome.
Combined with plots dealing with Harry’s fairy godmother (Leanansidhe of the Winter Court of Fae), and ramifications of his actions in Storm Front with a Red Court Vampire named Bianca…this is the book that starts to move the serious toward being a great one. Harry and Murphy’s relationship was better after Fool Moon. Still not great, but better. Even to the point where with a few other CPD members, they took down a seriously twisted sorcerer named Leonid Kravos. So things are better.
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Posted on July 21, 2011 by Flames
Our design essay series continues with a new essay from Jennifer Estep. Jennifer is the author of the Mythos Academy series (check out Alana’s recent review of Touch of Frost).
Greetings and salutations! First of all, I want to thank the folks at Flames Rising for having me on the blog today. Thanks so much, guys!
Today I was asked to talk a little about the creative process behind Touch of Frost and the rest of my Mythos Academy young adult series. The series focuses on Gwen Frost, a 17-year-old Gypsy girl who has the gift of psychometry, or the ability to know an object’s history just by touching it. After a serious freak-out with her magic, Gwen is shipped off to Mythos Academy, a school for the descendants of ancient warriors like Spar tans, Valkyries, Amazons, and more.
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Posted on July 20, 2011 by Flames
The world is a dark and dangerous place.
It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn’t stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them – a thing named is a thing neutered. But some things refuse to be categorized neatly. Some mysteries evade explanation. Some monsters reject the classifications we attempt to brand them with. These are the seeds of fear and wonder, the exceptions whose only proven rule is that there are no rules that cannot be broken. These are the unexpected plots, the stories which pull player and character alike into situations where their wits, skills and strengths will be challenged.
These are glimpses into the true potential of the World of Darkness.
Glimpses of the Unknown is available now at the Flames Rising RPGNow Shop.
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Posted on July 18, 2011 by Flames
I am going to try to keep these as spoiler free as I can, but some things you just have to talk about.
Fool Moon is the second installment of the Dresden Files. As much as I love this series as a whole, this is my least favorite book. That doesn’t mean I do not still like and enjoy it, but you have like something the least, right?
One of the things I like about these novels is that he does a good job of having more than one theme in regards to the story. The theme of this book is a few things. One, werewolves have come to Chicago, and
two, Harry’s relationship with Karin Murphy. After Storm Front, you know they have a tenuous working relationship.
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Posted on July 17, 2011 by Flames
Avatar Press and Mischief Maker Studios proudly announce that legendary comic book writer Garth Ennis will be premiering his short film, Stitched, at San Diego Comic-Con on Thursday evening, July 21, at 8:15pm in the convention’s Room 6DE. Featuring Ennis’s debut as a filmmaker, Stitched blends supernatural horror with a contemporary war story, creating a terrifying landscape which will be explored further in an ongoing monthly comic book series.
The fifteen-minute long film is written and directed by Garth Ennis, best known as the writer of such best-selling comic books as Preacher, The Punisher, The Boys, and Crossed. A Mischief Maker Studios production, Stitched was produced by Brian Pulido, Francisca Pulido, and Ed Polgardy. Adam Goldfine served as Director of Photography, while both Garth Ennis and William Christensen, the founder of Avatar Press, served as Executive Producers.
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