Monica Valentinelli is a writer and game designer who lurks in the dark. She creates original worlds and writers for media tie-in settings which include Dungeons & Dragons, Shadowrun, Firefly, and Vampire: The Masquerade.
Published stories and games include “Tomorrow’s Precious Lambs” for EXTREME ZOMBIES, IN VOLO'S WAKE for Dungeons & Dragons, and DREAD NAMES, RED LIST for Vampire: the Requiem by White Wolf Publishing.
Her non-fiction repertoire includes online articles, essays, and reference materials like the THE GORRAMN SHINIEST LANGUAGE GUIDE AND DICTIONARY IN THE 'VERSE for the Firefly TV show. She has written for sites like HowtoWrite Shop.com, Crackle.com, SFWA.org, GeeksDreamGirl.com, and BookLifeNow.com in addition to contributions for books such as FAMILY GAMES: THE 100 BEST and THE BONES: US AND OUR DICE.
For more about Monica, visit booksofm.com.
Posted on September 26, 2011 by Monica Valentinelli
Warhammer 40,000: SpaceMarine is a game that debuted for the PS3 (and other platforms). While I’m familiar with Games Workshop, I am new to to the Warhammer universe. I feel that’s important to keep in mind when you’re reading my review.
Part of the reason why I’ve never played Warhammer or read the fiction was because my impression was that I wasn’t really the target market for this setting. It has always felt very male-dominated and macho to me. Even though I felt that way, I always gave the property a healthy amount of respect. I consider the Warhammer SpaceMarine to be the original. Period.
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Posted on September 19, 2011 by Monica Valentinelli
SHADOW FALL is the third book in the Shadowchasers series by Seressia Glass. You can read my review of SHADOW CHASE, the second book in the series, here at Flames Rising.
An exhibit at an Egyptian museum and a dark mystery is the focal point for Kira Solomon and the other characters in SHADOW FALL. The events that happen in this book dive into Kira’s murky background and the reactions of all those around her — which aren’t always positive.
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Posted on September 16, 2011 by Monica Valentinelli
Speak Out with your Geek Out began with a single drop of creativity. Today, from where I sit, I’m floating happily along in an ocean of laughter, smiles and friendship. For that? I thank you muchly. (See: the answer to why is a raven like a writing desk.) The majority of the responses have been […]
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Posted on September 13, 2011 by Monica Valentinelli
NIGHT VEIL is the second book in the Indigo Court series by NYT best-selling author Yasmine Galenorn. It follows the story of Cicely Waters who found herself inexplicably drawn to Grieve, a Fae Prince, then torn from his side. This story is the second in the series and may not be as powerful if you haven’t read the first book, so please keep that in mind when you’re reading this review and you’re worried about spoilers. My review of NIGHT MYST was published during our Vampire Week, and we do have a NIGHT VEIL excerpt you can read at your leisure.
One of the reasons why I like this series, is because Galenorn presents the darker side of magic, vampires, Fae and other creatures. This is not the happy-go-lucky world where everyone winds up together.
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Posted on September 8, 2011 by Monica Valentinelli
Today’s post is to give you some ideas to blog about. If you want to help, please share your ideas for blog post ideas in the comments below or contact me to do a guest post. Before I do, I want to share with you one of the debut posts encouraging people to sign on. […]
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Posted on September 5, 2011 by Monica Valentinelli
We surpassed 500 committed bloggers for Speak Out with your Geek Out this weekend. If this keeps up? We’ll hit 1,000 by Thursday. For today’s post, the logo is revealed, a few questions are answered, and the Tumblr is unveiled. You are encouraged to share the logo and spread the word!
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Posted on August 31, 2011 by Monica Valentinelli
The other day, an article went viral around the internet. The writer decided to write about her dating experience in a very negative way to illustrate her point that people stereotype. The guy in question? A world champion Magic: the Gathering player. Unfortunately, the article was extremely mean and, as I later found out, the […]
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Posted on August 24, 2011 by Monica Valentinelli
I just had the chance to watch The Last Lovecraft: The Relic of Cthulhu and I was impressed! For an independent film (one that has also won a couple of awards, I might add) this is an awesome film. What’s it about you ask?
Well, there is a story to be told here and quite honestly, the reason why this is a mini-review is because I really don’t want to spoil it for you. I feel this is the type of film you have to discover… laugh out loud… groan… And realize the costuming is just that much better than Mighty Morphin Power Rangers or The Keep.
Part of what makes this movie strong is the characterization and the nerdly discussions, but there are some other surprises hidden between the script’s pages.
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Posted on August 19, 2011 by Monica Valentinelli
To celebrate Lovecraft’s birthday this year, we went over to a friend’s house and popped open our shiny, new copy of Cthulhu Gloom from Atlas Games. Dubbed “the game of unspeakable incidents and squamous consequences,” our group consisted of five players — two of which weren’t as familiar with the Lovecraft mythos as we were.
So before we began, we attempted to channel Kenneth Hite and explain who Lovecraft and Cthulhu were. It was interested to see their reactions when they learned that one man inspired so many popular horror authors like Stephen King, Brian Lumley, etc. That, for me, was the best part about the game because then the cards mean something beyond their pretty pictures.
And pretty they are indeed. Instead of families, you play investigators ranging from those who work at Miskatonic University to the Village of Innsmouth. Since we played with five players, we each paired down our investigative group by one and gave that character to the fifth player.
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Posted on August 12, 2011 by Monica Valentinelli
GenCon: Indy 2011 has come and gone…already? The first DriveThruRPG partnership with White Wolf Publishing and select games from Malhavoc Press, Open Design, Nocturnal, Eden Studios and Abstract Nova was a lot of hard work but very rewarding.
The booth was located at the back of a very large and very huge hall, but that didn’t stop new and old fans of these games from driving on back to DriveThruRPG. The quality of the new books is really awesome; people were literally saying… “That’s POD?” when pointing to the Exalted Comic and Ptolus.
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Posted on August 8, 2011 by Monica Valentinelli
Hot off the presses, Ghost Story is the 13th installment in the Dresden Files series by Jim Butcher. At this point in the series, I would like to point out that if you haven’t read Changes or some of the earlier books, then this review will likely contain ***spoilers***. Be kind to the reviewer, folks.
First things first: due to the way characters are interwoven throughout the fabric of the plot, I would recommend that new readers do not pick up “this” book as the first one. While Butcher does a fine job of trying to facilitate the back story to remind readers who some of the existing characters are, the emotional gut-wrenching reaction that you may have as a reader will fizzle and pop like a dud firecracker.
As the title suggests, this is a Ghost Story.
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Posted on August 2, 2011 by Monica Valentinelli
The Magician King is a novel penned by author Lev Grossman that follows after the events of The Magicians. Before I go any further, I want to point out two things: first, you may want to read my The Magicians review or our preview of The Magicians to help you recall the plot. Second? If you haven’t read the first book, I’m not certain you’ll enjoy this one as much, for reasons which I’ll get into shortly.
As I mentioned above, The Magician King takes place after the events of The Magicians. Because of that, fair warning: I feel there is no possible way I can write this review without spoiling something for someone… So be kind to the reviewer. Please.
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Posted on July 23, 2011 by Monica Valentinelli
Some girls prefer diamonds and roses, but I get more out of things that I can either use or collect. Enter the Dice Goblin dice bags from an independent artist. Handmade and sturdy, I often get compliments on mine.
Available in the U.S. and internationally, the Dice Goblin dice bags are twenty-percent off through Saturday, July 30th.
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Posted on July 21, 2011 by Monica Valentinelli
Well, it’s been a little while since I’ve dropped in to talk about what I’ve been up to, so I thought I’d write about some of the exciting things that are happening behind-the-scenes. In this update, I talk about Geek’s Dream Girl, John Kovalic, The Creepy Cottontail and my helping out at the DriveThruRPG/ White Wolf booth at GenCon: Indy.
In July, my first article geared toward freelancers debuted on a site called Geek’s Dream Girl. My new column is written to help new writers move from commoner to freelancer and offers some “mechanics” to help you do that. Dubbed Calling all Freelancers: Adventure to Dice Castle, it’ll provide a different take on the topic and will appear once-a-month.
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Posted on July 20, 2011 by Monica Valentinelli
Shadow Chase is an urban fantasy novel written by Seressia Glass. While this book follows the events of Shadow Blade in the author’s series, I felt the story — which dives deep into Egyptian mythology — stands on its own.
Glass writes believable characters that we can all relate to by focusing on their internal struggles. I really liked reading about the emotional impact of the “things gone wrong.” When someone dies? We feel it. When Kira, the main character, makes a mistake? We experience her guilt. By focusing on what makes these characters human, in spite of their supernatural powers, I feel the author takes some risks because we don’t always see the “cost” of magic in our world. However, these risks are what makes the story and its characters more believable, because those emotions help us identify with them — regardless of their ethnic or cultural background.
Kira Solomon is a Shadowchaser. Although she’s human, she serves the Light and dispatches the Fallen. Although a lot of the worldbuilding was inspired by Egyptian mythology, the battle between good and evil takes center stage.
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Posted on July 15, 2011 by Monica Valentinelli
Hellboy: Oddest Jobs is an anthology edited by Christopher Golden and illustrated by Mike Mignola. The collection isn’t like other anthologies, for this one steers toward the category of “collectible.” You want this anthology to sit on your self to show-off to your friends.
As a collector of all things Hellboy myself, I picked up this anthology for two reasons: one, it was Hellboy and two, I knew that Christopher Golden’s involvement would ensure that the stories would have a certain quality to them.
I wasn’t disappointed. Although I didn’t like each and every story in the collection, there’s a broad range of tales and storytelling styles from authors I’ve read and authors I haven’t. Each plot stands on its own, however, and offers something new for fans of this franchise. I really appreciated A Room of One’s Own by China Mieville and Jiving with Shadows and Dragons and Long, Black Trains by Joe R. Lansdale.
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Posted on July 11, 2011 by Monica Valentinelli
Flames Rising is pleased to announce the latest release in the Instant Antagonists line. The Creepy Cottontail author, Monica Valentinelli (and Flames Rising project Manager) shares some notes on the design and writing process that went into this product.
Having conducted a lot of occult research for my writing — both game-and-story-related — there’s a particular concept that always stands out in my mind. Performing a ritual (both real and/or imagined) is work, but the end result of that “job” doesn’t always yield the same results every time. Take a basic love potion for example. Do you have any idea how many different types of love potions there are? In many cases, not only do you have to get the ritual down pat, but you also have to worry about backlash, timing and the integrity of the materials. Even then, there’s no guarantee that magic will function the same way twice because there’s one-too-many factors that you cannot control.
The “cost” of doing magic is something I feel is often overlooked because some view it as an obstacle that gets in the way of a story or a game. I look at it as a characterization of a protagonist or… in this case… Instant Antagonist.
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Posted on July 6, 2011 by Monica Valentinelli
The Third Bear is a collection of fourteen stories penned by Jeff Vandermeer. The tales ranging from folklore to absurdist; each story offers a different, sometimes surreal, take on a genre. In short, the collection was penned by a “master writer.”
It’s hard not to be a little envious of Vandermeer’s writing, for each story has the kind of quality most writers dream about. These stories belong in a school curriculum to be pored over, obsessed about, and analyzed. By far, my favorite was the signature story — The Third Bear. When I read it, I imagined I was sitting in a pub somewhere with a tall pint of ale, listening to an old, grizzled guy tell this folktale as a warning to curious travelers.
That style of writing is what I feel will draw even the most casual reader into this book. Often, you’ll find that there isn’t just one, but two stories written in each and every tale.
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Posted on July 3, 2011 by Monica Valentinelli
For those of you who love Vampire: the Masquerade as much as I do, you’re probably aware that its hitting a twenty year anniversary milestone this year. My old favorites like Gangrels and Toreadors were already on my mind — then I started re-reading Dork Tower.
And I groaned. A lot. Then smiled… Then secretly wished I, too, was headed to The Grand Masquerade.
Before I get to my experience reading Clanbook Perky, here’s the information on the sale:
All Dork Storm Press comics are twenty-five percent off through Friday, July 15th.
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Posted on June 28, 2011 by Monica Valentinelli
What do FlamesRising.com readers and me have in common? A love for all things geek, of course!
Yesterday, I launched a theme week on my blog at www.mlvwrites.com about all things girly and geeky. This week-long celebration is due, in part, to my new column debuting in July on the Geeks Dream Girl website about freelancing for the hobby games industry. What better way to say “I like being a geek” than to enjoy a fun contest!?!
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