Monica Valentinelli is a writer and game designer who lurks in the dark. She creates original worlds and writers for media tie-in settings which include Dungeons & Dragons, Shadowrun, Firefly, and Vampire: The Masquerade.
Published stories and games include “Tomorrow’s Precious Lambs” for EXTREME ZOMBIES, IN VOLO'S WAKE for Dungeons & Dragons, and DREAD NAMES, RED LIST for Vampire: the Requiem by White Wolf Publishing.
Her non-fiction repertoire includes online articles, essays, and reference materials like the THE GORRAMN SHINIEST LANGUAGE GUIDE AND DICTIONARY IN THE 'VERSE for the Firefly TV show. She has written for sites like HowtoWrite Shop.com, Crackle.com, SFWA.org, GeeksDreamGirl.com, and BookLifeNow.com in addition to contributions for books such as FAMILY GAMES: THE 100 BEST and THE BONES: US AND OUR DICE.
For more about Monica, visit booksofm.com.
Posted on November 11, 2009 by Monica Valentinelli
FIRST LORD’S FURY, Book Six of the Codex Alera series by Jim Butcher, is the final chapter in an epic fantasy tale about the desperate final acts of Alera against the Vord. This deadly, insect-like foe is battled by the Canim, Marat, Icemen and Alerans in order to save the continent from imminent destruction.
Reviewer’s Note: Due to the very focused nature of this final installment, this review may contain unintentional spoilers.
This particular book is very combat-intensive and is a bit more linear than other books in the series like PRINCEPS FURY or CURSOR’S FURY. Many of the subplots presented earlier in the series are not as heavily present here as they are in the other novels; subplots that are resolved come in spurts, with the exception of the deadly Lady Aquitaine who had (if you remember) been given “life” by the Vord Queen.
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Posted on October 31, 2009 by Monica Valentinelli
Folks, I’m pleased to announce that I have a guest post over at Crackle.com. Every month, Crackle.com offers free movies and webisodes for you to enjoy on the web. As part of their Halloween celebration, they’re offering a ton of free horror movies for fans to watch.
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Posted on October 29, 2009 by Monica Valentinelli
As the final novel in the Ambergris Cycle, FINCH is the conclusion to a complex plot that takes place in a rich, detailed setting. In this novel, the “gray cap” aliens have all but taken over humanity and this is the “last chance” for the rebels to fight back. Although the rebels are lurking in the background, FINCH is primarily about John Finch’s investigation of a double murder of one gray cap and one human. The case turns into some interesting directions, which is why John often reminds us he isn’t really a detective.
First off, I would like to mention that FINCH is constructed as a stand-alone novel. As a reader, you can pick up this book and not know anything about the story before digging in. However, this is not the type of book you will read in one sitting. Every word, chapter and turn of phrase has an intelligent architecture to it that forces you to slow down and savor every concept before realizing how they fit into the rest of the story.
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Posted on October 28, 2009 by Monica Valentinelli
As the player characters plan for All Hallows Eve, they suddenly find themselves embroiled into a deadly fight with a pyrokinetic named Gabriella who has lost control of her ability. Several buildings around the city are on fire; this offers the player characters plenty of options to find and determine the best way of dealing with an “innocent” teenage pyrokinetic.
Description
Normally you’d ignore the vandals creating havoc on Devil’s Night, because you have better things to do. Only this time, they’re not just jumping on cars or bullying kids out of their Halloween candy. This time, they’re trying to burn the entire city to the ground – and they don’t care who gets caught in the flames. That old place on Seventieth Street. A grocery store. Some hospital. You follow the trail of burning flesh and glowing embers straight to a single girl who’s looking right at you with a confused look in her eye.
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Posted on October 28, 2009 by Monica Valentinelli
Halloween is our favorite holiday here at Flames Rising headquarters. We wound up with an orange and a black cat, our house is often decorated in September, and we enjoy coming up with new concoctions year after year. Although we really enjoy the holiday, it wouldn’t be as much fun without all of you.
Last year Flames Rising celebrated Halloween with you by offering 31 days of Monster Madness. For this year, we started with the horror plot generator to help you get those creative juices flowing. Since we offered flash fiction (in the form of mini-monsters) last year, we decided to take a more gaming-related approach for Halloween.
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Posted on October 26, 2009 by Monica Valentinelli
THE STARS ARE RIGHT is a board game produced by Steve Jackson Games. Inspired by the Lovecraft mythos, the object of the game is to “summon” ten points worth of servitors and gods before your opponent.
After playing through the game multiple times, I feel that in order to get a sense for what the game is about, you really need to play through it twice. To set the game up, you place the cardboard stars in rows of five by five, for a total of twenty-five. Each player gets five cards to start; I highly recommend giving each player a Turn Sequence card to help keep the movements straight. On the card there are a series of symbols that are used at different points in the Turn Sequence. There are two types of symbols, primarily. The directional symbols allow you to change the way the board is arranged; the pieces are double-sided so there’s a lot of different variations on how the pieces are set up.
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Posted on October 20, 2009 by Monica Valentinelli
On Saturday, October 17th, FlamesRising.com was on hand to celebrate the launch of LITTLE FEARS during Madison Games Day 2. We had a great turn out and several people were on hand to play games and take lots of pictures. There are quite a few floating around; you can see a number of photos through the Madison Games Day Yahoo! Group.
To celebrate the birthday of LITTLE FEARS: NIGHTMARE EDITION, there were two really awesome cakes on hand.
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Posted on October 16, 2009 by Monica Valentinelli
*cue ominous music*
They’re creepy and they’re kooky… Mysterious and spooky…
My first nomination for the Girls of Gore series went to Eve from THE MENAGERIE, the world’s first female (and vampire). In this edition of Girls of Gore, I’d like to turn your attention to the lovely Morticia Addams, who is definitely more than what she seems. Now, you might think that Morticia is just another pretty goth that’s all dressed up with nowhere to go, but you’d be wrong. Dead wrong. She may dress in the finest, black gowns and take extra care of her appearance, but Morticia is definitely a Girl of Gore. Why? Well, read on.
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Posted on October 9, 2009 by Monica Valentinelli
This week, to celebrate Crackle.com’s Zombiefest, I decided to check out a few zombie-licious movies. One of the movies is called “FLESH EATER.” Now normally, I don’t really like a lot of cheese with my zombies, but this was just…too horrifying to watch without cracking up.
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Posted on September 30, 2009 by Monica Valentinelli
Billed as Jim Butcher-light, DEAD TO ME is an urban fantasy novel for debut author Anton Strout. In this series, the main character (named Simon Canderous) struggles with his psychometric ability while working for the Department of Extraordinary Affairs in Manhattan.
Strout introduces Simon as a conflicted character who hasn’t quite figured everything out yet. His ability allows Simon to get a psychic impression (which is portrayed as if Simon is reliving a memory) off of everything he touches — including people. Sometimes those impressions are multi-layered; sometimes they’re not. His psychometric ability has affected everything from Simon’s moral judgments to his love life and even his health; there is definitely a “cost” to Simon’s inability to control his power.
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Posted on September 29, 2009 by Monica Valentinelli
In the mid-1980s, a dark science fiction television show entitled “V” aired first as two, separate mini-series, then as a weekly show.
Imagine living in a well populated city, only to stare in amazement when a spaceship hovers right above you. Instead of blasting humans into oblivion, these aliens (which were dubbed “Visitors”) extend a hand in friendship. They’re having a hard time surviving without certain resources, but if you help them…they’ll help you.
Wearing sunglasses, the Visitors seem to fool pretty much everyone with their pleasantries and reassurances. That is, until people wind up missing.
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Posted on September 27, 2009 by Monica Valentinelli
Here at FlamesRising.com, even though we usually enjoy reading about the fires of hell or burning zombies, there’s one thing we don’t like reading about — lighting books on fire. From September 26th through October 3rd 2009, the American Library Association (ALA) is featuring Banned Books Week, which celebrates the Freedom to Read within the United States.
Instead of lighting a candle to commemorate this year’s holiday, FlamesRising.com recommends either buying or checking out some of these fine books that have been banned for one reason or another. Remember, this is only a small sampling of the 513 books that were challenged in 2008 within the United States. Here is a PDF download of the books challenged in 2007/2008 from the ALA.
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Posted on September 21, 2009 by Monica Valentinelli
From pretty girls in high heels to the well-toned ladies that kick butt, there is no shortage of female characters in horror, science fiction and dark fantasy. Girls of Gore is a column intended to highlight the feminine side of these genres. For each column, I’ll be picking a different female character to sit in the spotlight, regardless of whether or not she was created by a male or female. Some of these feminine characters I’m sure you’ll recognize right off the bat, some you might not.
While there are countless female characters to choose from, I’d like to kick this series off right by letting the world’s “first” female, Eve, take the spotlight. As the first female character in the Bible, many series have been inspired to offer their interpretation of the mother of all humanity.
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Posted on September 19, 2009 by Monica Valentinelli
Calling all ye scallywags! Thar be a sale on this weekend on PDF downloads of some really fine games. But before ye click on over to see the RPGNow Talk Like A Pirate Day sale, you might want to stick around some. We’re sittin’ up, takin’ into account that you might think pirates are happy creatures that float around the deep, blue sea and never, ever walk the plank. We’re here to tell ye that yer wrong. Dead wrong.
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Posted on September 18, 2009 by Monica Valentinelli
Published in 1879, Bram Stoker’s Dracula was one of the reasons why I was drawn to the horror genre. Even though it was published in 1879, I felt it was brilliant the way Stoker wove letters and newspaper clippings together to show the now-infamous characters of Jonathan and Mina Harker, Dr. Steward, Arthur Holmwood, Lucy Westerna and (of course) Dracula.
Needless to say, I am not the only one who has enjoyed the book. Reprinted several times in multiple languages, Dracula has been heralded as a literary classic that’s been discussed, dissected and enjoyed. Its story has been made into comics and graphic novels, movies and animated features; its characters have been reused and reinvented so many times that they’ve become iconic.
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Posted on September 4, 2009 by Monica Valentinelli
Bentley Little (The Academy) brings to life a new story of paranoia, inference and murder in His Father’s Son. Please note that this review does have a few spoilers.
This novel is about Steve Nye, a frustrated writer (literally) whose mediocre life is shaken up when his father is admitted to a psych ward after trying to kill his mother. After getting to know the Nye family, you’ll realize that they are normal-yet-dysfunctional in a way that any family might be; the mother is a devoted Christian while the rest of the family is not and the family doesn’t normally show affection to one another. Desperate for his father’s approval, Steve ends up trying to understand his father’s cryptic phrases and words in the hospital. Although his dad cannot semantically put words together due to his physical state, there are times when his dad is lucid. As a result, Steve places an almost unnatural importance on the phrase “I killed her,” to the point where he feels compelled to not only investigate, but also to “protect” his dad’s “secrets” by killing others himself.
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Posted on August 18, 2009 by Monica Valentinelli
GenCon this year was a world of difference from last year, partially because instead of running a booth I was on several panels at the Writer’s Symposium. This selection of panels, organized by Jean Rabe was structured so that budding writers and game designers could get the help that they needed on a variety of topics ranging from world-building to their careers. In my opinion, even with my late evenings, I thought that the panels went really well because they were focused and pragmatic. Some of the panelists included authors like: Anton Strout, Pat Rothfuss, Mike Stackpole, John Helfers and Kerrie Hughes, Jean Rabe, Paul Genesse, Jennifer Brozek, Kelly Swails, Chris Pierson and more!
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Posted on August 12, 2009 by Monica Valentinelli
As the sixth book in the Otherworld series, Demon Mistress offers a blend of new characters and plot twists that are built the foundation of what Galenorn has written throughout her books. Demon Mistress is told from the point-of-view of Menolly, a half-vampire/half-fae woman who is part of the D’Artigo sisters. Who are the D’Artigo sisters?
Menolly, Camille, and Delilah are the D’Artigo Sisters—half-human, half-Faerie operatives for the Otherworld Intelligence Agency. Their latest assignment is to root out the secret society responsible for unleashing chaos magic against the city—and to stop a demon from devouring Delilah’s soul. –SOURCE: Amazon.com Description of Demon Mistress
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Posted on August 8, 2009 by Monica Valentinelli
The words “fan fiction” mean different things to different people. To some, fan fiction is an enjoyable pastime, where people read and/or write for their favorite settings. To others, fan fiction fosters ideas about poor quality and a lack of professionalism. No matter what you personally think fan fiction is, however, the publishing industry has its own definition for fan fiction. This definition is not based on a judgment of quality, but rather – on business.
This past year I’ve been at several conventions, and I’ve interacted with many people who found out how much they love to write through fan fiction. Because these writers were not aware of the differences between fan fiction, shared world or media tie-in, I felt that they were treated a bit dismissively. In my opinion, most new authors really don’t know the first thing about the publishing industry, and I’d like to help clear up some of the confusion I’ve witnessed by sharing the definitions of fan, shared world and media tie-in fiction with some examples.
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Posted on August 2, 2009 by Monica Valentinelli
Folks, I am pleased to share with you that the Science Fiction and Fantasy Writers of America have just rolled out a brand new website located at http://www.sfwa.org. This look and feel, in my opinion, was a much needed face lift to not only bring the website’s technology and design up-to-date, but also to highlight […]
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