Posted on March 14, 2009 by Monica Valentinelli
As a horror and dark fantasy writer and fan of the genre for years, I’ve noticed certain horror tropes that are used time and time again. For example, in supernatural horror you will almost always see the pentagram used as a satanic symbol and the story will typically revolve around the Catholic religion. In slasher flicks, typically there’s always one modelesque female who ends up getting slaughtered viciously in a gory bloodfest. Vampire stories range from the horrific to the romantic, but almost always center around a Master Vampire who is deathly allergic to sunlight. I’m sure you can name several horror tropes that you recognize, but do you know where these tropes began?
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Posted on March 13, 2009 by Matt-M-McElroy
From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters and battling evil.
The Player’s Handbook 2 offers Dungeons & Dragons players new options with new Races, Classes and more. This book introduces the primal power source, which draws on the spirits that preserve and sustain the world. Wizards of the Coast has offered up a handful of previews and excerpts on the Dungeons & Dragons website and a few lucky gamers out there have already received their pre-ordered copies of the book (some have even posted spoiler threads if you have the energy to dig through them).
Flames Rising was lucky enough to get an advance copy of the book for review and we are teaming up with a handful of other websites to explore some of the new options being made available to players of Dungeons & Dragons. Specifically we are going to be taking a look at the Shaman Class today. After our Look at the Shaman you will find a series of links to other sites examining other sections of the book.
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Posted on February 26, 2009 by Flames
If Science Fiction is Your Thing…
…then, come March 10, you will be a very happy camper indeed! That is the day that Atari and CCP Games will be releasing the ultra popular MMORPG EVE Online to the retail world. And why, do you ask, would this be any different than, say, subscribing online? Several very good reasons, one of which is financial and the other is simply geekish.
First, the financial aspect. EVE Online will be retailing for about $34.95, which is a good $15 cheaper than many new games that come out.
Written by Joe Rixman
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Posted on February 11, 2009 by Jason Thorson
Hurts so Good: A Friday the 13th Retrospective Part 1 wrapped up with Friday the 13th Part VI: Jason Lives. Be sure to check out Retrospective Part 1 before continuing here.
There are so many Friday the 13th movies, even this retrospective gets a sequel. So let’s continue with our bloody stalk down memory lane as we try to answer the question: Despite these movies being so bad, why do I and millions of others love them?
Jason Thorson
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Posted on February 8, 2009 by Jason Thorson
On February 13th, 2009 a new installment of horror cinema’s most prolific series opens, unlocking Camp Crystal Lake and unleashing Jason Voorhees on yet another generation of horror fans. By way of Michael Bay and Platinum Dunes, Marcus Nispel’s (Texas Chainsaw Massacre remake 2003) Friday the 13th re-imagining/remake will mark the twelfth time in the last 29 years that we’ve been given the opportunity to spend an hour and a half at Camp blood.
The Friday the 13th films are guilty pleasures one and all. They’ve contributed as much to the global pop cultural make up as any other film or film series made. The iconography in these movies is among the most recognizable, comparable to The Wizard of Oz and Star Wars. The hockey mask-wearing, machete-wielding maniac is now considered cliché. Harry Manfredini’s musical score has been imitated arguably more than any other. And we all know what happens to those morally bankrupt youngsters who have sex, do drugs, and decide the investigate strange noises – rules that have become permanent fixtures in the horror genre.
Jason Thorson
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Posted on January 8, 2009 by Flames
A new horror design essay has arrived here at Flames Rising. Author Maurice Broaddus tells us a bit about the creative process that went into his recent project with Wrath James White.
Religion and Horror
Some people have asked about what the thought process behind bringing Orgy of Souls to light. So I thought I would explore that for a bit.
At the World Horror Convention 2007, Wrath James White and I were telling award-winning writer, Gary Braunbeck about our collaboration. If I could capture a facial expression of his reaction to just the IDEA of the two of us writing together, and use it as a blurb, I most certainly would have done so.
Wrath James White and I have very little in common beyond being bald, black horror writers. Our writing styles, our lifestyles, our politics, our worldviews, our spiritual perspectives – on paper, we shouldn’t even be friends.
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Posted on November 12, 2008 by Flames
The Horror Design Essay Project continues today with a little something from freelance writer Joe Rixman. Joe recently took part in our Halloween Horror series with the Tear-Drop Rattler.
Today he is going to tell us a bit about the work he did on a couple of books for White Wolf’s Vampire: the Requiem RPG.
Ancient Vampire Tales
I was lucky enough to be friends with a writer at White Wolf who thought my writing was good enough to open a couple doors. Thankfully, Matt McFarland signed me on for two books that he was developing freelance for Vampire, Ancient Mysteries and its sister book, Ancient Bloodlines. I have to tell you that I am probably the luckiest guy in the world to have gotten this opportunity and grateful to both the developers and the other writers I had the chance to work with on them. As to the actual books…
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Posted on November 6, 2008 by Flames
Our ongoing Horror Design Essay Project has a new contribution today. Horror author Paul Alabaster offers a peak into his creative writing process and gives us a look at what he has in store for the future…
Chasing His Nightmares
My love of stories came from my mother – Jacqueline. I always remember whilst tucked up in bed, my mother reading me bedtime stories of Winnie the Pooh. I would listen with eager delight to what misadventures Pooh Bear had gotten himself (and his ever-forgiving friends) in to. Another beloved treasure I adored my mother reading to me was C.S. Lewis’ The Lion, The Witch & The Wardrobe.
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Posted on October 5, 2008 by Monica Valentinelli
Like the origin of the number 666 in our pop culture, Halloween conjures claims that it’s a satanic, violent holiday. Horror movies like the Halloween series with Michael Myers have fictionalized this view for decades. Recently, Rob Zombie offered his version of the Halloween remake review which happened almost thirty years after the Halloween movie debuted in 1978. With many myths and urban legends circulating about the safety of Halloween night — you may remember your parents warning you about the razor blade in the apple — is it any wonder that in some circles Halloween has gotten a bad rap?
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Posted on September 19, 2008 by Monica Valentinelli
From the very depths of the blackest hell we’ve come to parlay with ye about International Talk Like a Pirate Day. All that it requires, is that ye talk like a pirate, for certain. But why stop there?
You see, mateys, after ye watch the Pirates of the Caribbean Trilogy, to study up on the lingo, ye might find yerself in a strange predicament. One that involves dice, your fortuitous pirate accent and a night with your fellow pirate friends.
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Posted on August 26, 2008 by Flames
Recently we’ve had Greg Stolze tell us about creating his new game A Dirty World and Jason Morningstar fills us in on the development of The Shab Al-Hiri Roach. The design project continues today with Tim Brannan telling us about the work he did on the Ghosts of Albion RPG for Eden Studios.
Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.
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Posted on August 22, 2008 by Flames
Greg Stolze (REIGN, A Hunger Like Fire) has recently released a new game called A Dirty World.
The black and white images conceal a world of baffling gray moral complexities. Noir is about secrets, deception, betrayal and hidden vice. “A Dirty World” rebuilds the One Roll Engine from the ground up to support those themes. Action has consequences, but it’s the only way to make progress. But be careful: Your character’s effectiveness hinges on the choices he makes. It doesn’t matter how nice you say he is: If he acts like a rat, soon a rat is all he’ll be able to be.
Today, Greg takes part in our ongoing design project and tells us how A Dirty World came together and what his goals where while writing the game.
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Posted on August 19, 2008 by jmstar
The Horror Eassay Project continues this week at Flames Rising with game designer Jason Morningstar (who just won a Diana Jones Award for Grey Ranks). For the project Jason is telling us a bit about the design process that went into The Shab Al-Hiri Roach RPG.
The Shab-al-Hiri Roach is a dark comedy of manners, lampooning academia and asking players to answer a difficult question – are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization?
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Posted on August 12, 2008 by First Oni
Our horror design essay project continues. Last week was Monica Valentinelli’s Initiation to Exquisite Replicas and other essays can be found in the Articles page here at Flames Rising.
Next up is Eloy LaSanta telling us about his new game Apocalypse Prevention, Inc. and how he created his company Third Eye Games.
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Posted on August 8, 2008 by Monica Valentinelli
So far in our horror design essay project we’ve heard from Preston DuBose on Degrees of Horror, Clash Bowley on The Evolution of Blood Games and A.W. Gryphon regarding Witchcraft, Magick, and Tackling The Unknown. Three different projects with different goals, methods and styles of writing.
Next up we’re going to take a look at the design process of the Exquisite Replicas RPG from Abstract Nova Entertainment. We’ve had several Previews of this new game on the site already. Now we get a chance to hear from one of the authors about the creative process that went into its development. Monica Valentinelli tells us about the setting of Exquisite Replicas…
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Posted on August 4, 2008 by Flames
So far our horror design essays have featured creators of horror role-playing games talking about the development of new projects and the systems that went into those projects. We have more horror game design essays on the way over the next few weeks as well as other creators.
Today we are going to feature our first horror novel essay. Author A.W. Gryphon tells us about her novel, Blood Moon, as well as the challenges that went into writing that elusive first page.
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Posted on August 1, 2008 by Flames
Last week I posted the first in a series of horror design essays. That essay, Degrees of Horror from Preston Dubose, told us about the work on an upcoming project for the Savage Worlds system.
The essay project continues today with Clash Bowley of Flying Mice LLC telling us about the history of the Blood Games RPG. In this essay Clash tells us how the original Blood Games came about and fills us in on some of the design goals, changes and other work that went into the development of the new Blood Games II that was released last year.
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Posted on July 25, 2008 by Preston DuBose
Recently I contacted a handful of horror game designers, writers and publishers and asked them to tell me about the creation process that went into their projects. I tried not to limit them with artificial rules or requirements on the project…I wanted to see what they came up with…
The idea is to let these creative folks tell us how horror works for them. They have each worked on at least one horror game that tested their creative energy, ideas and made them reach for just a little more. These essays are a chance to see how the creative process works from a variety of talented individuals in their own words.
We’re going to start out with Preston DuBose from 12 to Midnight talking to us about the Pinebox Adventures series and the upcoming ETU: Degrees of Horror project.
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Posted on July 2, 2008 by Flames
Earlier this week we posted an initial Origins Report which featured a few teasers for interviews that guest blogger Michael Erb had lined up while he was at the convention. Also included in that first post is the list of Origins Award Winners for this year. Today Michael shows off a few of the photos he snapped while wandering the hall and highlights some of the publishers he made contact with throughout the weekend…
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Posted on June 29, 2008 by Flames
Some of the Flames Rising crew was at Wizard World Chicago this weekend checking out new Horror Comics and Dark Fantasy Artists. Michael Erb helped us diversify our efforts and dropped by Origins Game Fair to get the scoop on upcoming games, cool events and the 34th Annual Origins Awards.
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