Archive | Blogs

Narrative Taxes by Gabriel Hatcher

Posted on December 6, 2022 by

With the recent release of Dragonlance: Shadow of the Dragon Queen the Dragonlance campaign setting was unlocked for community content creators over at DMsGuild.com. Community content creators have already launched some really great supplements helping D&D fans around the world explore Krynn and all of its mysteries.

Gabriel Hatcher, author of Astinus’ Ledger of Unknowns, stopped by to tell us a bit about what it is like writing a new Dragonlance supplement and bit about the thought process that went into this new project.

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Designing One Night in the Catacombs

Posted on March 14, 2022 by

One Night in the Catacombs is a party game for three or more Guests (or players). The game begins with your invitation to a fancy party that takes place in Naples, Italy. You and your friends are influencers invited to explore a newly-discovered section of the Catacombe di San Gennaro at midnight. You are all […]

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Saying Good-Bye to Author Anne Rice

Posted on December 12, 2021 by

The year is 1976. A novel debuts: Interview With a Vampire by Anne Rice. A book written about a man named Louis from New Orleans who became a vampire–thanks to Lestat, a complicated antihero who both loathes and revels in his own vampirism and place within vampire society. Challenging social norms in any era is […]

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The tales themselves are eclectic, and so are all of us. Michael Aronovitz on writing Dancing with Tombstones

Posted on December 9, 2021 by

With Dancing with Tombstones, Michael Aronovitz, the author of Alice Walks and The Sculptor takes us deep inside the haunt of our most secret repressions. Today, Michael stopped by to talk to us about using horror to fill the empty spaces in genre fiction and how this new collection of tales was created during a […]

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Women are Werewolves: On Designing Queer Games

Posted on November 23, 2021 by

Women are Werewolves is a card-based story game where players take on the roles of nonbinary characters who belong to a family that believes only women transform into werewolves. Throughout the game, characters explore their relationships to gendered spaces and family traditions. They also explore their relationships with their queer and non-queer family members. The game asks you to navigate the various gendered traditions your family engages in and deal with the awkward questions, misguided assumptions, and occasional microaggressions that come with it. At its heart, Women are Werewolves is a game about discovering your boundaries and whether you can find, or make, a space for your authentic self within a family that might not understand you.

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Writing Victoria Ash in the War of Ages

Posted on October 17, 2021 by

Mind’s Eye Theatre Vampire: The Masquerade – War of Ages is a Vampire: The Masquerade 5th Edition (“V5”) live-action setting book from By Night Studios and is on Kickstarter now. This new live-action supplement features game designer Juhana Pettersson of the award-nominated Vampire: The Masquerade Nordic-style Larp End of the Line, as well as the Vampire: The Masquerade Anarch V5 book.

Juhana stopped by for a bit to tell us about working on this project and give us an insight into that process.

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Opening the Eyes of Spiragos for Scarred Lands

Posted on August 5, 2021 by

In the opening section of Eyes of Spiragos, my new Scarred Lands adventure for the Slarecian Vault, I explained that: “Eyes of Spiragos is an adventure for optimized 3rd level characters as a follow-up to Gauntlet of Spiragos. The events in Eyes of Spiragos are designed to occur before the second adventure in this series, […]

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Design Diary: Tales of the Changing Breeds

Posted on April 3, 2021 by

When I was first approached about writing a story for an anthology covering the Changing Breeds, I was intrigued by the possibilities. Changing Breeds refers to White Wolf’s Werewolf: the Apocalypse game: more specifically, Changing Breeds are all the other were-creatures besides wolves: tigers, foxes, panthers, crows, bears, and many more. Werewolves are by far the most numerous of the werecreatures in White Wolf’s World of Darkness, but the others still exist, and most are still fighting the good fight against the Wyrm’s agents.

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Join Author Monica Valentinelli on Patreon for a Month of Poetry

Posted on January 21, 2021 by

Earlier this month, author Monica Valentinelli announced she’s drawing on her anxiety and personal fears to write poetry every day in February. In her #28DaysofPoetry challenge, she’ll post a poem each day for her patrons on Patreon. Patrons can back this project, dubbed Into Shadow: An Exploration of Personal Fears, for $2. They’ll get exclusive […]

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The Hobgoblin of Consistency

Posted on December 18, 2020 by

Frances Stewart writes and edits across various mediums, including for several games. Most recently, she contributed to Onyx Path’s Dead Man’s Rust, a mega-adventure that’s on Kickstarter right now! In this article, she talks about writing when you’re trying to clean up and maintain a complex continuity, while still being original and also modern and also entertaining.

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First Mechanics Reveal: Mundane Magic RPG

Posted on December 10, 2020 by

Lysa Penrose is known as a writer and story creator for Wizards of the Coast, community manager of all things Dungeons & Dragons, and even a witch slinging tarot tutorial videos. In this post, Lysa shares how she combined these experiences and more into an upcoming narrative roleplaying game, Mundane Magic.

My first experience with tabletop roleplaying games happened by accident. I was between jobs, a leap-of-faith career change, my ex-corporate life funding a year off to soul search like a millennial stereotype. In a depressive fog of YouTube binging and self-doubt – hey, major change is scary! – I stumbled across the first episode of Critical Role. Curiosity got the better of me when faced with this odd 4-hour video. My mind and imagination had discovered Dungeons & Dragons, and I tipped over the precipice and into the rabbit hole….

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20 Years in the Making: NeMoren’s Vault Anniversary Edition

Posted on December 9, 2020 by

In December 2000, Fiery Dragon Productions released NeMoren’s Vault, one of the earliest adventures for Dungeons & Dragons 3rd Edition put out using their Open Game License. Part of the first wave of the D20 boom, Fiery Dragon went on to release another 70 products over a decade, before semi-retiring the brand in 2010.

Twenty years later, the original Fiery Dragon trio expanded a bit and rebranded as Platinum Dragon. They’ve just released NeMoren’s Vault 20th Anniversary Edition on DriveThruRPG via the same Open Game License, this time updated for the 5E ruleset. James Bell, the original author of NeMoren’s Vault in 2000, reflects on this anniversary edition and some of the design decisions that went into the initial adventure.

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Plan Your Tabletop RPG Campaign with Gaming Veteran Valentinelli

Posted on December 1, 2020 by

Did you know the elements of campaign planning are rooted in narrative design? In this workshop, gaming veteran Monica Valentinelli introduces her “Spiderweb Method” for campaign planning and walks you through how to use it for longer story arcs. Also included is a list of tips and tricks to help manage your players to avoid […]

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Take a Horror in Gaming Online Class!

Posted on October 15, 2020 by

Want to put more spook at your table? Take a fun class with games veteran Monica Valentinelli! Class: Horror in Games Next class date: Saturday, October 24, 2020, 9:30-11:30 AM Pacific Time. In gaming, the answer to “Is horror a mood or a genre?” is “YES!” In this workshop, gaming veteran Monica Valentinelli addresses how […]

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Guest Design Post: Pawlik on Empire of the Ghouls and More!

Posted on May 27, 2020 by

Hi, my name’s Kelly Pawlik and I’m one of the contributors to Kobold Press’s Empire of the Ghouls, the Underworld Player’s Guide, and Underworld Lairs. I was very kindly asked if I wanted to share some experiences and highlights of working on the project, so I’ll get started! How to Run a Marathon in Two […]

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[New Release] Death is Not the End for Geist: The Sin-Eaters

Posted on May 13, 2020 by

Death is not the end. You learned that firsthand when you died. In that darkness, you made a deal that brought you back — with something else. Now, bound inextricably to a geist — a shade, a monster, a tragic, broken soul — you stand between the world of the living and the world of […]

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Matt Corley explores the The Devil’s City

Posted on April 27, 2020 by

The Devil’s City: Horror Fiction & 5e Gaming Conjoined is An illustrated, collectible novella & companion 5e RPG setting exploring the growing darkness in Chicago of late 1800s. Currently funding on Kickstarter.com with only a few days left. This project is led by by Sara Tantlinger, Matt Corley and M.T. Black. This morning Matt Corley stopped by to tell us a bit more about what inspired the project.

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Mark the Date! Take Monica’s Intro to Game Writing Class

Posted on January 28, 2020 by

Hiya, do you love playing games? Ever want to write your own or for someone else? In this class, join industry veteran Monica Valentinelli for insight on how to write your own game or for your favorite type of game. Monica has worked on mobile games, IF games, card games, tabletop games, and more! Questions […]

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Magic and Motherhood in The Witcher Season One Part Two

Posted on January 22, 2020 by

Netflix’s adaptation of The Witcher debuted in December 2019 and has been met with both criticism and accolades. In this second installment of my two-part deep dive into magic, worldbuilding, and motherhood I want to talk about motherhood and reproduction specifically. As I mentioned last time, I had a lot of fun with Geralt of […]

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Happy New Year! Time to Learn a New, Super Game

Posted on January 6, 2020 by

DriveThruRPG.com is kicking off the new year with a massive sale. There are hundreds of new games to choose from including Scion 2nd Edition from Onyx Path Publishing, Infinity from Modiphius, and Mortal Coil from Galileo Games Hoping for a super 2020? If superheroes are your jam, I recommend the Valiant Universe RPG from Catalyst […]

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