Posted on March 20, 2013 by Flames
The Flames of Shadam Khoreh is the concluding volume in The Lays of Anuskaya trilogy. It brings the story full circle from where it began in The Winds of Khalakovo. In that first novel, Nikandr Khalakovo, a prince of the Grand Duchy of Anuskaya, learns of Nasim, an autistic savant with wondrous powers. Through Nasim, Nikandr learns of the Al-Aqim, three wizards who long ago tore rifts between the material and elemental worlds. Those rifts have been growing, and things are coming to a head at last. The story expands in the second book, The Straits of Galahesh, moving from the archipelagos where Nasim was discovered to the island of Galahesh. It is there that a plot by Al-Aqim is revealed. And in The Flames of Shadam Khoreh, the rifts have spread to places that once thought themselves safe. It falls to the heroes to close the rifts before the entire world suffers the consequences.
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Posted on February 21, 2013 by Flames
Hard Times Have Come to Dragon City
Retired adventurer Max Gibson has seen better times. Ever since he and his treasure-hunting friends struck it big and called it quits a decade back, it seems like things have slid downhill.
It’s hard enough to scrape by in a sprawling mountain city in which elves and dwarves live higher than humans in every way. It’s worse at night, when the groans of the zombies laying an eternal siege to the city provide a ceaseless reminder that the Dragon Emperor himself is the only thing that keeps the hordes of hungry dead from storming the walls.
Hard Times in Dragon City is available now in eBook and Print formats at DriveThruFiction.com!
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Posted on February 14, 2013 by Flames
At long last, two of Pagan Publishing’s highly requested Delta Green supplements are now available in eBook format at DriveThruRPG!
Delta Green: Eyes Only
ARE YOU CLEARED FOR THIS?
For eighty years your organization has fought to protect humanity by unearthing evils older than the world. You violated every law to save people who’ll never know you exist. You took down fanatics who worshipped horror itself. You dug up truths that the powers of government and magic tried to conceal.
You’re about to wish you’d left well enough alone.
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Posted on February 8, 2013 by Flames
THE BATTLE BEGINS ANEW
Simon Ambrose is a brilliant young professor at MIT. Always somewhat out of sync with the rest of the world, Simon is a man of science and does not put much stock in faith. When he discovers that he is the bastard son of the world’s greatest wizard Merlin, he is forced to put his skepticism aside and embrace a world of magic and the mayhem it embodies.
Science and magic collide in this introductory priced first issue! You can’t afford to miss this next step in a battle that has been waged for ages!
Son of Merlin #1 is available now at DriveThruComics.com!
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Posted on February 1, 2013 by Flames
The long-delayed conclusion to the Redemption Trilogy — in which four heroes face their world’s most dangerous villain.
In 2006, White Silver Publishing released Into the Reach, the first novel of the Redemption Trilogy. In 2007, Departure followed. Soon after, White Silver folded, and the third book, Regaining Home, was never published. A draft of the manuscript is complete but was never finished.
In 2010, White Silver released the rights to publish the novels back to Alana Abbott, and now Alana — with the team of editor extraordinaire Shawn Merwin and amazing artist Lindsay Archer — is making plans to finish Regaining Home for release as an e-book.
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Posted on January 24, 2013 by Flames
A Deluxe version of the V20 Hunters Hunted II hardcover designed to look like a hunter’s journal or field manual.
Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon with suspicion by their fellow mortals they thanklessly seek to protect.
Find out more information and back this project at Kickstarter.com!
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Posted on January 22, 2013 by Monica Valentinelli
In the wee hours of the morning, you may have heard your d20s jump for joy.
Wizards of the Coast, in conjunction with DriveThruRPG, announced today a new site launch – DNDClassics.com. The news first broke via GeekDad at Wired Magazine.
Click through to read more about the site’s features, what you can expect to find, and more!
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Posted on January 21, 2013 by Flames
New license for Mind’s Eye Theatre returns the World of Darkness to Live-Action Roleplaying
By Night Entertainment, LLC, has signed an exclusive worldwide license with CCP Games to produce a new product line for popular live action game franchise Mind’s Eye Theatre.
White Wolf’s Mind’s Eye Theatre debuted in 1993, helping to usher in an entirely new era of immersive and interactive entertainment, and adding a vibrant, interactive dimension to the roleplaying game hobby. Legions of Mind’s Eye Theatre fans around the world have been waiting patiently for an updated version of their favorite Live Action game – and now they’ll get it. A wealth of defining material from over two decades of the iconic World of Darkness game setting will be used as the basis for a new line of Mind’s Eye Theatre products.
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Posted on January 14, 2013 by Flames
Book three of the internationally bestselling urban fantasy series by the author of EYES TO SEE and BY THE BLOOD OF HEROES.
When Knight Commander Cade Williams discovers that his wife, Gabrielle, is not truly dead, but held in some kind of arcane stasis between the lands of the living and the lands of the dead, he vows that nothing will stop him from freeing her soul from the prison surrounding her.
But his vow is tested right from the start when an old friend calls on him to help protect the city of Boston from the ancient scourge that threatens to destroy it, leaving Cade with a heart-breaking choice: Do his duty and save the innocent lives he has sworn to protect or forsake them all in order to rescue the one for whom he would brave the walls of hell itself?
A Tear in the Sky is available now in eBook formats at DriveThruFiction.com!
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Posted on January 10, 2013 by Flames
For years, fans have enjoyed games powered by Margaret Weis Productions’ award-winning Cortex Plus system. From the embroiled teenaged drama powered by Smallville to the high-tech heist hijinks of Leverage, and the comic book action of Marvel Heroic Roleplaying, the community has embraced these games and made them their own. Many have taken the rules from each licensed game and adapted them to a wide variety of settings, genres, and play styles.
In the spring of 2010, MWP sent out a call to its growing community for the best “hacks” of the Cortex Plus system. They asked creators, amateurs, and professionals alike to share new mechanics, settings, and entirely new games from the bones of existing games. Over 20 different authors contributed their own ideas to the project, which was dubbed the Cortex Plus Hacker’s Guide.
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Posted on January 7, 2013 by Flames
The character of Stompadon was invented by performance artist Kelsey Wailes as part of a competition called Super Art Fight. Wearing a massive mask, gloves and a tail, Wailes became the bug-eyed dinosaur that drew, creating mad-cap murals in a 25-minute time limit.
Stompadon is now taking on a life of its own, with a plush toy. Plus… truly fancy pieces of art and a weapons-grade adorable children’s book, written by Stompadon’s dad and illustrated by Stompadon.
Find out more info about Stompadon and back this project on Kickstarter.com!
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Posted on December 20, 2012 by Flames
New Orleans, 1935. Whoever called this “the Big Easy” sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that’s not in short supply is trouble. From shady thugs to crooked cops to Mafia soldiers, there’s plenty of characters out there looking to give an honest Joe a hard time.
And that’s not the worst of it.
There are stories going round about things that go bump in the night. Things you wouldn’t want to meet in a dark alley on a darker night. And those stories aren’t just coming from rummies or saps who read that Epitaph rag.
Deadlands Noir is now available in PDF format at the Flames Rising RPGNow Shop!
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Posted on December 18, 2012 by Flames
About a decade ago, White Wolf released a game called Mummy: The Resurrection as the core offering for its Year of the Scarab. When the Time of Judgment rolled around, that game and its continuity were put to rest, along with the other classic World of Darkness lines; but endings breed new beginnings, and in the course of developing the end of that game, a vision for a new mummy-focused roleplaying experience began to take shape. It would be a decade before that vision could come to life, but here we are at last.
Welcome to Mummy: The Curse, a new World of Darkness roleplaying game.
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Posted on December 12, 2012 by Billzilla
Edison T. Crux is an author whose first novel, “Tale of the Wisconsin Werewolf” debuts on December 15. The author will be attending an event at Pegasus Games
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Posted on December 10, 2012 by Flames
While many are pointing at 12/21/12, some people interpret the Mayan calendar to predict this Wednesday, 12/12/12, to spell the end of the world as we know it. But, David Lapham feels fine.
The Eisner Award-winning author has three of his own personal series hitting comic shops this Wednesday, all published by Avatar Press. In addition to the debut of Caligula: Heart of Rome – the sequel to his supernatural horror tale set in ancient Rome – Wednesday will also premiere the trade collection of his original Ferals werewolf crime/horror comic series, and the most recent issue of his gonzo detective series, Dan The Unharmable #8.
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Posted on December 6, 2012 by Flames
In the labyrinthian maze of endless corridors, annexes, and wings of the enormous medical complex known as the Castle prowls a grief-stricken man determined to redeem himself and bring justice for those victims incapable of doing it for themselves.
During the four months that his son lay dying, ex-con Kasteel lost his job, his wife, and nearly his mind. He became a fixture at the Castle, a phantom prowling the halls in the deep night, a shadow of his former self until he faded from sight and was forgotten altogether.
Now, without any life to return to, he takes it upon himself to become the Castle’s guardian. He lives off the grid hiding among the hundreds of miles of twisting passages, rooms, offices, and underground parking structures. Despair, confusion, and terror are the natural state and trade of any hospital: Not only must the patients endure disease and infirmity, but others are victims of physical and sexual abuse from the outside world or from cruel security guards.
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Posted on December 3, 2012 by Flames
OneBookShelf, Inc., the parent company of DriveThruRPG.com and DriveThruComics.com, announced today that their advocacy event “Teach Your Kids To Game Week” (rpg.drivethrustuff.com/rpg_teachkids.php) will begin on Monday, December 3rd and end on Friday, December 7th.
While DriveThruRPG is the largest digital RPG distributor on the web, the retailer also advocates the positive benefits of gaming with kids.
Teach Your Kids To Game Week is a program designed to reach out to the community and will feature articles, tips, and advice to do just that.
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Posted on November 26, 2012 by Flames
Author Craig Saunders tells us about his novel A Stranger’s Grave, published by Grand Mal Press, in this new design essay.
All right, Genesis may be a little high-falutin for what I do. I’m a straight forward, bash it out writer. I’m not a ‘literary’ writer, and anyone who calls my work literary is apt to get an earful. David Gemmell once whispered in my shell-like that he’d wasn’t the type of writer to go to the ends of the Earth for a paragraph; write 1K a day, and you’ll get there.
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Posted on November 21, 2012 by Flames
What is the God-Machine?
You hold in your hands the book that might answer that question…or might simply complicate it. The God-Machine Chronicle Anthology contains new fiction by Justin Achilli, Eddy Webb, Stew Wilson, David A Hill Jr, and many others, as well as previously published stories by Chuck Wendig, Ray Fawkes, Rick Chillot and Matthew McFarland. All of these tales feature encounters with the God-Machine, and serve to pave the way for the God-Machine Chronicle itself.
What rises may fall. What has fallen may rise again.
The God-Machine Chronicle Anthology is available in eBook and Print formats at DriveThruFiction.com!
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Posted on November 21, 2012 by Flames
The Littlest Shoggoth is a children’s story written and illustrated by longtime game industry veteran, Stan! It was originally released for free on the website StoryTimeWithStan.com and was subsequently published in a very limited print run by Super Genius Games. Since that edition went out of print, the book has been unavailable (though the story can still be read online).
For a long time we’ve wanted to bring the book back into print in a premium edition, and now with your help, we hope to do just that.
If we can raise just $5,000 in pledges, we can bring The Littlest Shoggoth back into print with a high-quality print run that will allow it to reach a broader audience and become the quirky holiday tradition that it deserves to be.
Find out more information and support this project at Kickstarter.com!
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