Archive | Features

Author Guy Hasson Discusses Why He Writes About Women

Posted on May 9, 2011 by

Secret Thoughts | Guy Hasson | Apex Book CompanyOn the heels of his new release from Apex Book Company, the multi-talented Guy Hasson drops by FlamesRising.com to tell us why he writes about women. This particular essay gives us insight into his intent behind writing three, distinct novellas and collecting them into a single collection called “Secret Thoughts.” For more about this author, playwright and filmmaker, be sure to visit Guy Hasson’s website. If you’re interested in checking out Hasson’s new release, you can pick up the Secret Thoughts e-book at DriveThruSciFi.com, or visit the publisher’s website for previews, reviews, additional formats and more!

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Pelgrane Week: That Old Black Magic: Writing The Big Hoodoo

Posted on May 6, 2011 by

Pelgrane Week continues with a new design essay by The Big Hoodoo author by Bill White. Bill discusses writing an adventure in 1950s California and other details for Trail of Cthulhu.

I’ve written two adventures for Trail of Cthulhu, a game of Lovecraftian investigation written by Kenneth Hite using Robin Laws’ GUMSHOE system. Both are unusual in that they are set in the 1950s, rather than TOC’s usual 1930s setting (itself one of the features that distinguishes Trail of Cthulhu from its more venerable cousin, Chaosium’s Call of Cthulhu, which takes the 1920s as its canonical milieu). The first, called Castle Bravo, is set aboard an aircraft carrier in the South Pacific during nuclear bomb testing at Bikini Atoll. Its appeal is, I think, straightforward: an atomic bomb goes off and the PCs, as the naval and scientific personnel involved, must deal with monstrous emergences in its aftermath.

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Pelgrane Week: Tracing the Origin and Development of The Love of Money

Posted on May 5, 2011 by

Pelgrane Week continues here at Flames Rising with a new design essay by Matthew Sanderson. Matthew tells us about writing the forthcoming The Love of Money scenario for the Esoterrorists RPG.

Looking back now, I think that best describes how the creative process began for me with The Love of Money. It all started with the hunt for an initial concept, a small seed, which then germinated and continued to expand into the final work. That hunt began with me asking myself one question: what would make this an Esoterrorist game? I’ve been playing roleplaying games now for about eleven years and in this time I’ve played in a great many games where I’ve thought it could work really well in another game’s setting. However, when I set about writing an adventure myself, I generally ask myself the question “why this game?” I like to feel that the story has a meaning, that it’s not a square peg trying to fit into a round hole.

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Gary Braunbeck in His Own Words

Posted on April 28, 2011 by

I first met Mr. Braunbeck when I was a grunt at the Borderlands Writers Boot Camp. To Each Their Darkness is his guide for writers and in some ways it expands upon many of the gems he gave to those of us at the workshop. As one of the newest writing manuals on the market it is undoubtedly one of the best, using the personal to impart the practical. Comparable to Stephen King’s On Writing, To Each Their Darkness takes writers on a journey to discovering how to use their own dark experiences in their work, without becoming a slave to that same darkness that can hold one hostage.

But it is more than just a writing guide. And it should be read by more than just those working professionally as writers or those aiming to. Anyone that is interested in the sweat that goes into creating their favorite horror novels, short stories, or movies; anyone that is interested in the process that the writer must often go through before getting the words from his or her head-space and onto the page; anyone in a personal relationship of any kind with a writer — especially a writer of darker works — should read this book.

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How to Ruin a Perfectly Good Genre: the Mad Designs behind Open Your Eyes

Posted on April 23, 2011 by

FlamesRising.com is pleased to present an essay from author Paul Jessup, who wrote a novella entitled Open Your Eyes, published by Apex Book Company. In this surrealist space opera tale that takes place on a ship with a mind of its own, Jessup explores the unusual, the weird and the bizarre. Today he’ll discuss what space opera means to him and his motivation behind Open Your Eyes.

Open Your Eyes

I’m a huge fan of Space Opera, wait, no, scratch that– I’m a huge fan of what I was told was Space Opera when I was a kid. Which was primarily one thing- Star Wars. Which was more like the monomyth in Space, with Samurais, but I digress for a bit. If you’re a kid from the 80’s, you know the score. This kind of Space Opera was everywhere, not just in Star Wars, but in cartoons, on the back of cereal boxes, in toys (and knock off toys), in books, all that fun stuff.

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Gary Braunbeck’s Introduction from To Each Their Darkness

Posted on April 18, 2011 by

Explore the world of writing horror from a Bram Stoker and International Horror Guild award-winning author’s point of view. Gary Braunbeck uses film, fiction and life experience to elucidate the finer points of storytelling, both in and out of genre. This part-autobiographical, always analytical book looks at how stories develop and what makes them work-or not work-when they’re told.

Be warned: reality is as brutal as fiction. Rob Zombie, police shootings, William Goldman and human misery are all teachers to the horror neophyte, and Braunbeck uses their lessons to make To Each Their Darkness a whirlwind of horror and hope for the aspiring writer.

Flames Rising is pleased to present the introduction to this book by Gary Braunbeck.

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Cthulhu Apocalypse: The Dead White World Preview

Posted on April 12, 2011 by

The first part of the highly anticipated Cthulhu Apocalypse series.

The Investigators are rendered unconscious by a train crash. When they wake they discover the world has died. White flowers cover the ground and they see, beneath the delicate petals, the faces of the dead. No other human is in sight, everyone is gone.

The struggle to survive the apocalypse takes the Investigators through Britain, across the sea to America and beyond the veils of reality.

The Dead White World contains the first three scenarios for Cthulhu Apocalypse by Graham Walmsley, author of The Purist Adventures.

Flames Rising is pleased to present an exclusive preview of this new Trail of Cthulhu product from Pelgrane Press.

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Sign Up for FlamesRising.com’s Monthly Newsletter

Posted on April 11, 2011 by

At the end of April, FlamesRising.com will launch a brand new feature for our site. In addition to our news, reviews, interviews and other horror-related goodness, we are providing subscribers with additional content through our monthly newsletter.

You can sign up for this new feature by filling out the form in this post. Or, you can visit our FlamesRising.com sign-up form at our mailing list partner.

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Author Interview for White Wolf’s Paths of Storytelling

Posted on April 7, 2011 by

Paths of Storytelling for Vampire the MasqueradeFlamesRising.com is pleased to present you with an in-depth look at Paths of Storytelling, White Wolf Publishing’s latest release for Vampire: the Masquerade.

Although this interactive story was written for their annual April Fool’s joke, the stories have encouraged fans to take a trip down memory lane for the twentieth anniversary of Vampire: the Masquerade.

Joining us today is the developer of this product, Eddy Webb, along with the trio of authors: Jess Hartley, Kelley Barnes and Monica Valentinelli.

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Introduction to Whedonistas by Lynne M. Thomas and Deborah Stanish

Posted on April 4, 2011 by

FlamesRising.com is pleased to present you with the introduction from Whedonistas: A Celebration of the Worlds of Joss Whedon by the Women Who Love Them. This collection of essays was edited by Lynne M. Thomas and Deborah Stanish, and was recently published through Mad Norwegian Press.

Introduction

    Lynne’s Story:

    You may know me as a Chick Who Digs Time Lords, but I’m also an avowed Whedonista. Although Whedon fandom is not my primary active fandom (that belongs to the Doctor), the Whedonverse has been a part of my life for just about as long.

    I mentioned in Chicks Dig Time Lords that watching Doctor Who got me through much of my pregnancy; Buffy the Vampire Slayer got me through oh, I dunno, my whole adult life.

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    Paths of Storytelling: Character Stats for Sapphire GoldenClaw

    Posted on April 1, 2011 by

    Paths of Storytelling, offered as a free download today on RPGNow.com, is the latest product for the Vampire: the Masquerade line. According to this White Wolf announcement, it’s a long-forgotten manuscript that was rejected — and with good reason. Sure, on the heels of the Vampire: the Masquerade twentieth anniversary announcement we can understand why they’d want to keep up the buzz, but we all know not all V:tM fiction has been good fiction. Which is part of the reason why we were hoping they’d post a little more crunch. A new Giovanni adventure? Yet another awesome Bloodline?

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    Interview with Author and Game Designer Robin Laws

    Posted on March 24, 2011 by

    Flames Rising is pleased to present an in-depth interview with author and game designer Robin Laws. An industry veteran, Laws has published role-playing games, supplements, novels and fiction for several companies. His works range from The Esoterroists, produced by Pelgrane Press, to his upcoming Pathfinder novel, which will be released through Paizo this spring.

    Today, we sit down with Robin to discuss horror in role-playing games, his work on the GUMSHOE system, and his endeavors as an editor and novelist.

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    Vampire: The Masquerade 20th Anniversary Edition

    Posted on March 17, 2011 by

    White Wolf is making a 20th Anniversary Edition of Vampire: The Masquerade and we want your help!

    Why are we? Vampire: The Masquerade changed everything! Exploding into hobby games in 1991, it evoked and inspired a generation of fans of which the game industry had never seen before or since. The gothic and punk subcultures from which it drew, previously unseen in the gaming world, created an unparalleled worldwide phenomenon that spanned novels, TCG’s, LARPs, video games, and television. But it all started with one RPG. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. This combined with the unwavering sheer dedication of an unparalleled fan base is the reason this book is being published. Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark.

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    RPGNow Japan Disaster Relief

    Posted on March 14, 2011 by

    A massive earthquake hit the Pacific Ocean nearby Northeastern Japan on March 11 causing damage with blackouts, fire and tsunami. The large earthquake triggered a tsunami warning for countries all around the Pacific ocean.

    RPGNow is helping raise funds to help those affected by this disaster. Please help with a $5 donation at RPGNow.com.

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    Cubicle 7 Ramps Up with Aggressive 2011 Schedule

    Posted on March 11, 2011 by

    Lord of the Rings RPG Headlines an Industry-Leading Lineup

    Cubicle 7, one of the RPG industry’s leading publishers, today took the wraps off a 2011 schedule that also makes it the most prolific. With four major RPG core games being released, and over 100 products on the 2011 schedule, Cubicle 7 is the biggest supplier of new titles in the RPG industry.

    The One Ring: Adventures over the Edge of the Wild launches a new line based on the grandfather property of fantasy: J.R.R. Tolkien’s The Lord of the Rings trilogy. The Lord of the Rings hasn’t been represented in gaming for several years, and Cubicle 7, in partnership with Sophisticated Games, promises a new approach that will invigorate fans of this highly-developed and much-loved universe—as well as pull in a whole new generation of gamers.

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    Preview of Move Under Ground by Nick Mamatas

    Posted on March 2, 2011 by

    The year is nineteen-sixty-something, and after endless millennia of watery sleep, the stars are finally right. Old R’lyeh rises out of the Pacific, ready to cast its damned shadow over the primitive human world. The first to see its peaks: an alcoholic, paranoid, and frightened Jack Kerouac, who had been drinking off a nervous breakdown up in Big Sur. Now Jack must get back on the road to find Neal Cassady, the holy fool whose rambling letters hint of a world brought to its knees in worship of the Elder God Cthulhu. Together with pistol-packin’ junkie William S. Burroughs, Jack and Neal make their way across the continent to face down the murderous Lovecraftian cult that has spread its darkness to the heart of the American Dream. But is Neal along for the ride to help save the world, or does he want to destroy it just so that he’ll have an ending for his book?

    Flames Rising is pleased to present you with the first chapter from Move Under Ground, a Lovecraft-inspired novel by author Nick Mamatas. Set in the 1960s, Move Under Ground is Mamatas’s debut novel about a character named Jack Kerouac who receives strange, rambling letters from Neal Cassaday. Will Jack successfully rescue Neal? Will they escape the Cult of Utter Normalcy? Or will they face Cthulhu himself? Dubbed an “ambitious” novel, read Chapter One and enjoy a fresh voice inspired by H.P. Lovecraft.

    Move Under Ground is available now at Amazon.com.

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    Vampire The Danse Macabre Preview

    Posted on February 28, 2011 by

    Dance ‘Til Sunrise

    What are you willing to do to make it through tonight? What about tomorrow night? And after the deeds are done and your belly’s full of blood, how are you going to live with yourself?

    The Danse Macabre asks those questions in new ways, and provides new tools to answer them in your own chronicle. So let’s get some razors, and open up some old wounds…

    The definitive companion to Vampire: The Requiem.

    Flames Rising is pleased to present an exclusive excerpt from this new Vampire: the Requiem sourcebook from White Wolf. Danse Macabre is available at Amazon.com and RPGNow.com.

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    Announcing Black Crusade, a Warhammer 40k Roleplaying Game

    Posted on February 25, 2011 by

    It is the 41st millennium, a future in which the vast Imperium of Man stretches light-years across the galaxy. The wildly popular Warhammer 40,000 universe is one of constant strife; for untold billions, merely to be born is to be condemned to a lifetime of cruel suffering under an unforgiving and draconian regime. Only a select few in positions of power possess limited freedom: the Inquisitors who hunt heretics, the Rogue Traders who gather wealth, and the Deathwatch Space Marines who combat the alien threat. Science and technology offer little promise of relief; too much has been lost since the Dark Age of Technology, and all that is left goes to fuel the Imperium’s mighty war machine. It is a universe of grim darkness.

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    Eric Pollarine tells us about A Man of Letters

    Posted on February 23, 2011 by

    Here are the young men, with weights on their shoulders or what it’s like to be a typist.

    I was half way through with it, my first real attempt at writing a novel, I was so close.

    I had typed, roughly, 40,000 words. Real words mind you, not these contrived little things that you see on the screen in front of you currently, but real actual words that were going to tell a real actual story. And then I had to stop, give up and start all over again. Because they weren’t the words I needed to say, or write, or put on the paper. They were the words that I was trying to say, or write or put on the paper. And it just wasn’t F-ing happening.

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    Trevor Munson’s Angel of Vengeance

    Posted on February 18, 2011 by

    Titan Books presents Angel of Vengeance, the original never-before-released novel that inspired the vampire TV series “Moonlight.”

    Written by Trevor Munson, the co-creator, writer and producer of “Moonlight” (the CBS series which attracted 7 million viewers and still retains a loyal, devoted fan base and cult following), Angel of Vengeance offers a new twist on the classic Dracula vampire tale and blends it with Raymond Chandler’s hardboiled P.I. detective fiction.

    Angel of Vengeance: L.A.-based P.I. and vampire Mick Angel has been hired by a beautiful red-headed burlesque dancer to find her missing sister. The apparently simple case of a teenage runaway is soon complicated by drug dealers, persistent cops, murder, and Mick’s own past. Mick must learn the hard way what every vampire should know – nothing stays buried forever, especially not the past.

    Flames Rising is pleased to present an exclusive design essay from author Trveor Munson. Trevor tells us about the creative process as well as the challenges of in redefining vampire lore for this book.

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