Posted on February 11, 2009 by Jason Thorson

Hurts so Good: A Friday the 13th Retrospective Part 1 wrapped up with Friday the 13th Part VI: Jason Lives. Be sure to check out Retrospective Part 1 before continuing here.
There are so many Friday the 13th movies, even this retrospective gets a sequel. So let’s continue with our bloody stalk down memory lane as we try to answer the question: Despite these movies being so bad, why do I and millions of others love them?
Jason Thorson
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Posted on February 8, 2009 by Jason Thorson
On February 13th, 2009 a new installment of horror cinema’s most prolific series opens, unlocking Camp Crystal Lake and unleashing Jason Voorhees on yet another generation of horror fans. By way of Michael Bay and Platinum Dunes, Marcus Nispel’s (Texas Chainsaw Massacre remake 2003) Friday the 13th re-imagining/remake will mark the twelfth time in the last 29 years that we’ve been given the opportunity to spend an hour and a half at Camp blood.
The Friday the 13th films are guilty pleasures one and all. They’ve contributed as much to the global pop cultural make up as any other film or film series made. The iconography in these movies is among the most recognizable, comparable to The Wizard of Oz and Star Wars. The hockey mask-wearing, machete-wielding maniac is now considered cliché. Harry Manfredini’s musical score has been imitated arguably more than any other. And we all know what happens to those morally bankrupt youngsters who have sex, do drugs, and decide the investigate strange noises – rules that have become permanent fixtures in the horror genre.
Jason Thorson
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Posted on February 3, 2009 by First Oni
We have an early preview of an upcoming Apocalypse Prevention, Inc. sourcebook from Third Eye Games.
API Worldwide: Canada Preview
Gabriel gritted his teeth and pulled the belt tight. Pain flared up in his shattered leg as the tough leather bit down, but soon settled back into a dull throb. He positioned his makeshift crutch under one shoulder to keep as much weight off the limb as possible, fixed the rubberized part against the snow and levered himself upright. The leg positively shrieked with agony as he rose, but the splint held. He’d have thought himself lucky to have found it if it hadn’t come from the twisted wreckage of his snowmobile.
Wearily, Gabriel produced a cigar. The heavy tar did nothing to dull the pain, but it gave him something to do while he thought. At least he was partially mobile again and he could turn his attentions to more pressing matters. The massive glistening bulk behind the vehicular remains shifted slightly, reminding Gabriel of the first order of business. The abominable snowman – it almost sounded jolly, for heaven’s sake! Strange how people forgot the true meanings of words over time. He’d smashed into its face at top speed and still did little more than stun the brute and write off his ride home. But he knew a better way.
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Posted on January 23, 2009 by Matt-M-McElroy
A powerful and infinitely sinister force is conspiring to reunite the Shards of Alara. This reunification will come with a deadly price – sheer chaos, as realities begin to overlap. Thus begins the Conflux.
Wizards of the Coast is releasing a new expansion to their popular Magic: the Gathering game. In addition to Puzzles, Launch Parties and other events, the company has handed out a few preview cards to show off.
Here at Flames Rising we are happy to reveal this new card:
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Posted on January 8, 2009 by Flames
A new horror design essay has arrived here at Flames Rising. Author Maurice Broaddus tells us a bit about the creative process that went into his recent project with Wrath James White.
Religion and Horror
Some people have asked about what the thought process behind bringing Orgy of Souls to light. So I thought I would explore that for a bit.
At the World Horror Convention 2007, Wrath James White and I were telling award-winning writer, Gary Braunbeck about our collaboration. If I could capture a facial expression of his reaction to just the IDEA of the two of us writing together, and use it as a blurb, I most certainly would have done so.
Wrath James White and I have very little in common beyond being bald, black horror writers. Our writing styles, our lifestyles, our politics, our worldviews, our spiritual perspectives – on paper, we shouldn’t even be friends.
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Posted on November 12, 2008 by Flames
The Horror Design Essay Project continues today with a little something from freelance writer Joe Rixman. Joe recently took part in our Halloween Horror series with the Tear-Drop Rattler.
Today he is going to tell us a bit about the work he did on a couple of books for White Wolf’s Vampire: the Requiem RPG.
Ancient Vampire Tales
I was lucky enough to be friends with a writer at White Wolf who thought my writing was good enough to open a couple doors. Thankfully, Matt McFarland signed me on for two books that he was developing freelance for Vampire, Ancient Mysteries and its sister book, Ancient Bloodlines. I have to tell you that I am probably the luckiest guy in the world to have gotten this opportunity and grateful to both the developers and the other writers I had the chance to work with on them. As to the actual books…
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Posted on November 6, 2008 by Flames
Our ongoing Horror Design Essay Project has a new contribution today. Horror author Paul Alabaster offers a peak into his creative writing process and gives us a look at what he has in store for the future…
Chasing His Nightmares
My love of stories came from my mother – Jacqueline. I always remember whilst tucked up in bed, my mother reading me bedtime stories of Winnie the Pooh. I would listen with eager delight to what misadventures Pooh Bear had gotten himself (and his ever-forgiving friends) in to. Another beloved treasure I adored my mother reading to me was C.S. Lewis’ The Lion, The Witch & The Wardrobe.
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Posted on October 27, 2008 by Flames
Flames Rising got a sneak peak at an upcoming Halloween surprise release from one of our small press publisher fiends, but we’re not going to tell you what the game is…yet. We have uncovered a few teaser images from artist extraordinaire Jeff Preston hinting at this new, spooky RPG product just in time to scare your friends.
In the true spirit of trick-or-treating, this small press publisher has a copy of this brand new horror RPG sitting on their desk for one of you, our loyal fans and followers of Flames Rising to celebrate the product’s release.
Update! – Its seems she just couldn’t wait for Halloween, The Death-Mother has emerged from the Shroud to spread a little more evil into the world…
The Contest has ended and the winner has been sent a free copy of the Horrors of the Shroud: The Death-Mother from the folks at One Bad Egg.
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Posted on October 11, 2008 by Flames
We have an early look at horror author Derek Gunn’s new Vampire Apocalypse novel Descent into Chaos. This is the sequel to A World Torn Asunder.
Here on Flames Rising today we have the Prologue of the new book.
Vampire Apocalypse: Descent into Chaos
Two Years Ago: Boston
It was still early evening but the relentless advance of the dark was already heralding its dominion as the sun began to slip slowly below the horizon. In places, patches of light still flared valiantly—though, ineluctably, they too began to give ground with each passing moment. Harris grinned wryly as he thought how fitting their predicament was as he and his fellow survivors defended themselves against the oncoming hoard in their last remaining stronghold. He rated their chances no better than the light that, even now, was relinquishing its last tenuous grip on the cityscape.
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Posted on October 5, 2008 by Monica Valentinelli
Like the origin of the number 666 in our pop culture, Halloween conjures claims that it’s a satanic, violent holiday. Horror movies like the Halloween series with Michael Myers have fictionalized this view for decades. Recently, Rob Zombie offered his version of the Halloween remake review which happened almost thirty years after the Halloween movie debuted in 1978. With many myths and urban legends circulating about the safety of Halloween night — you may remember your parents warning you about the razor blade in the apple — is it any wonder that in some circles Halloween has gotten a bad rap?
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Posted on September 22, 2008 by Flames
There are two other Shadowrealm Previews (Riven & Cael and Abelar Corrinthal) here on Flames Rising. We also have an interview with Paul S. Kemp that tells us a bit about the novel. Shadowrealm is book three of the Twilight War and is available for pre-order at Amazon.com.
Today we have another snippet from Paul Kemp for our readers to explore. This snippet Cale, Riven, Mags, and…someone else…
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Posted on September 19, 2008 by Monica Valentinelli
From the very depths of the blackest hell we’ve come to parlay with ye about International Talk Like a Pirate Day. All that it requires, is that ye talk like a pirate, for certain. But why stop there?
You see, mateys, after ye watch the Pirates of the Caribbean Trilogy, to study up on the lingo, ye might find yerself in a strange predicament. One that involves dice, your fortuitous pirate accent and a night with your fellow pirate friends.
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Posted on August 26, 2008 by Flames
Recently we’ve had Greg Stolze tell us about creating his new game A Dirty World and Jason Morningstar fills us in on the development of The Shab Al-Hiri Roach. The design project continues today with Tim Brannan telling us about the work he did on the Ghosts of Albion RPG for Eden Studios.
Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.
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Posted on August 22, 2008 by Flames
Greg Stolze (REIGN, A Hunger Like Fire) has recently released a new game called A Dirty World.
The black and white images conceal a world of baffling gray moral complexities. Noir is about secrets, deception, betrayal and hidden vice. “A Dirty World” rebuilds the One Roll Engine from the ground up to support those themes. Action has consequences, but it’s the only way to make progress. But be careful: Your character’s effectiveness hinges on the choices he makes. It doesn’t matter how nice you say he is: If he acts like a rat, soon a rat is all he’ll be able to be.
Today, Greg takes part in our ongoing design project and tells us how A Dirty World came together and what his goals where while writing the game.
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Posted on August 19, 2008 by jmstar
The Horror Eassay Project continues this week at Flames Rising with game designer Jason Morningstar (who just won a Diana Jones Award for Grey Ranks). For the project Jason is telling us a bit about the design process that went into The Shab Al-Hiri Roach RPG.
The Shab-al-Hiri Roach is a dark comedy of manners, lampooning academia and asking players to answer a difficult question – are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization?
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Posted on August 14, 2008 by Matt-M-McElroy
The previous Ghosts of Albion preview introduced readers to the mysterious world of Albion and touched on the cosmology of the setting.
Today’s preview will dig into some of the Cinematic Unisystem mechanics that make the game work. Specifically we are going to take a look at the Qualities and Drawbacks for supernatural characters.
Visit the Ghosts of Albion page at Eden Studios for free downloads and news. You can also get the Ghosts of Albion eBook now from the Flames Rising RPGNow shop.
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Posted on August 12, 2008 by First Oni
Our horror design essay project continues. Last week was Monica Valentinelli’s Initiation to Exquisite Replicas and other essays can be found in the Articles page here at Flames Rising.
Next up is Eloy LaSanta telling us about his new game Apocalypse Prevention, Inc. and how he created his company Third Eye Games.
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Posted on August 8, 2008 by Monica Valentinelli
So far in our horror design essay project we’ve heard from Preston DuBose on Degrees of Horror, Clash Bowley on The Evolution of Blood Games and A.W. Gryphon regarding Witchcraft, Magick, and Tackling The Unknown. Three different projects with different goals, methods and styles of writing.
Next up we’re going to take a look at the design process of the Exquisite Replicas RPG from Abstract Nova Entertainment. We’ve had several Previews of this new game on the site already. Now we get a chance to hear from one of the authors about the creative process that went into its development. Monica Valentinelli tells us about the setting of Exquisite Replicas…
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Posted on August 7, 2008 by Matt-M-McElroy
We gave you a peek at the new cover art by Eric Lofgren and introduced you to the basics of Tales of the Seven Dogs Society last week.
Tales of the Seven Dogs Society is a collection of stories inspired by the Aletheia role-playing game published by Abstract Nova Entertainment. Each of these stories is a possible continuation of the events described in that book.
Today’s sneak preview is a small bit from Jim Johnson’s Lifting the Gingham Veil, which is the second story in the collection.
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Posted on August 5, 2008 by Matt-M-McElroy
Earlier, I announced that the Ghosts of Albion eBook was now available from Eden Studios (the print version comes out next month). Today we’re bringing you a small preview of this new game.
Some may not be familiar with the Ghosts of Albion setting, so we’re going to start with a basic introduction to the world of Albion and introduce a bit of the cosmology. Further previews and teasers will explore more of the setting and the Unisystem elements of the game…
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