Posted on September 5, 2008 by Flames
Freelance writer Monica Valentinelli likes to play around with ideas, forms, rules, words… and just about anything else that can be thrown into a creative stew pot. She blends a love of history and philosophy with a love of dark fantasy and horror to create startling and exciting fiction and games.
“Monica possesses a genuine passion for creating and a sharply self-critical eye, both of which are essential for someone to grow as a writer,” said James Lowder, author and editor, whose most recent anthology, Worlds of Their Own was released last month. “She has lots of good ideas and the discipline to develop them in interesting, genre-expanding ways.”
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Posted on September 1, 2008 by Flames
Elaine Cunningham writes character-driven fantasy stories that are rich with humor, complexity, and action. She could very well be speaking of her own fiction when she describes “a satisfying story” as “both surprising and logical.”
Since 1991, Cunningham has written extensively in the Forgotten Realms, co-authored a novel with Ed Greenwood, ventured into the Star Wars Expanded Universe, and produced a steady flow of short fiction.
Interview by Jeremy Jones
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Posted on August 25, 2008 by Flames
Matt Forbeck writes about superheroes. And mutants. And parodic, homicidal American football players in his Blood Bowl novels. He does some Weird West, too.
In fact, there’s more than a little cowboy thrown into every thing he does. Check out the Lost Mark Trilogy for an idea of how seamlessly the Wild West and heroic fantasy can meld into something much bigger than the sum of both genres.
For the last twenty years, most of Forbeck’s work—game design, fiction, non-fiction—has in some way or another been connected to a shared world or licensed setting. He has worked with many settings from just about every possible angle—writer, editor, and developer.
A while back, Forbeck and I talked about writing in general and shared world writing in particular.
Interview by Jeremy Jones
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Posted on August 18, 2008 by Flames
Novelist Z. A. Recht, the author of Morningstar Strain: Plague of the Dead and Morningstar Strain: Thunder and Ashes, likes playing god in a world of shamblers (slow moving zombies), sprinters (fast-moving ones), and rotting, stinking corpses (unmoving).
“No, really,” said Recht of playing god. “If the Morningstar Strain universe actually existed, I would be the Great Spirit of it, and that’s the beauty of writing. It allows you to create and destroy entire worlds on a whim.”
“This is not just idle banter, either,” he added. “I actually mean create and destroy whole worlds.”
It doesn’t take much to get hooked by one of Recht’s novels, just a few short paragraphs or pages. His zombies, the viral by-product of the dread Morningstar Strain, are hungry for flesh and his humans are survivors with enough character and enough ammunition to live another day. Except, of course, when they get killed, eaten, or infected.
Recht and I spoke in mid-July, while he was hard at work on Survivor, his third Morningstar Strain novel due out from Permuted Press sometime in 2009.
Interview by Jeremy Jones
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Posted on August 13, 2008 by Flames
Writer and editor Jess Hartley had just finished the novel Exalted: In Northern Twilight when she got the call from White Wolf to help write what would become the game supplement Predators.
Hartley will tell you that she got the gaming gig because she knew werewolves from the as of yet-unpublished novel she’d been hired to write. But, certainly, it had as much to do with her clear, straightforward prose, her professionalism, and her eye for evil.
Since White Wolf’s invitation, Hartley’s continued to diversify, writing fiction, developing and editing games, and doing magazine work.
Interview by Jeremy Jones
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Posted on August 11, 2008 by Monica Valentinelli
Flames Rising is proud to bring you an exclusive interview with Tad Stones, a veteran in the animation industry and long-time Hellboy fan. Tad worked as a producer and as a writer on the popular Animated Hellboy series; breathing life into “Big Red” on the small screen.
In this interview, Tad talks to us about his experiences working on the Animated Hellboy films Sword of Storms and Blood and Iron, how he met Hellboy creator Mike Mignola and a few, other surprises.
Interview by Monica Valentinelli
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Posted on August 6, 2008 by Flames
The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.
I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.
-Interview by Michael Erb
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Posted on July 18, 2008 by Flames
So, what is “steampunk”?
“Cool stuff, rich language, invented – reinvented — science,” says James Blaylock, a pioneer of steampunk and author of the novel, Lord Kevlin’s Machine. “Steampunk [a sub-genre of science fiction] offers a great deal of what is most flamboyantly, eccentrically, visually, and adventurously interesting about the Victorian era and its curious scientific hopes and speculations.”
The recently-released anthology Steampunk, edited by Ann and Jeff VanderMeer, clatters and clinks with gadgets, airships, and forty-foot tall steam-powered men. The thirteen stories and novel excerpts contained in this collection are enhanced by a preface, an introduction, and two essays.
The editors themselves are no strangers to strange fiction. Ann VanderMeer is an editor for Weird Tales and Jeff VanderMeer is the World Fantasy Award-winning author of Shriek: an Afterword as well as a collection of linked stories, City of Saints and Madmen, both set in the imaginary world of Ambergris.
Interview by Jeremy Jones
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Posted on July 14, 2008 by Flames
David Drake’s fiction has always been dark. His combat experiences in Vietnam made his fiction even darker and, in many ways, more honest and more horrifying. Earlier this summer Night Shade Books released the paperback edition of a collection of Drake’s “weird and fantastic” stories, Balefires.
The collection is rich with generous commentary from the author and a variety of fantasy, science fiction and horror stories. Shortly after the hardback release, Mr. Drake and I discussed writing and his experiences in Vietnam for an interview that ran in The New York Review of Science Fiction. What follows grew out of that larger conversation.
Interview by Jeremy Jones
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Posted on July 13, 2008 by Flames
The dead are walking and hungry for brains. Shutter the windows, barricade the door and load your shotgun.
Oh, and this round draw three and play two.
“Zombie Fluxx,” a card game from the appropriately-named Looney Labs, is based off the popular and zany “Fluxx,” an ever changing card game that begins simple and ends up insane.
“Zombie Fluxx” takes the base game one shuffling step forward, adding in iconic images from zombie and horror movies and a new kind of card to liven (pardon the pun) up the mix.
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Posted on June 28, 2008 by Flames
Editor James Lowder shaped Worlds of Their Own around a very simple premise: you might know the writers featured in the anthology for their franchise fiction (such as Forgotten Realms or Warhammer Fantasy), but just you wait until you read fiction set in their own worlds.
“The stories presented herein take place, as the book’s title suggests, in worlds created and controlled by the participating writers,” Lowder says in his introduction to Worlds of Their Own. “[The writers] applied their passion and their skill, and told the fantasy and SF adventure tales they wanted to tell. Sometimes their style or theme dovetails nicely with the author’s franchise work. Other times there are surprising departures. But the stories all depict worlds for which the original author has final say, a fact that places the burden for each work’s success or failure squarely on the shoulders of that author.”
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Posted on June 10, 2008 by Matt-M-McElroy
Chuck Wendig has contributed to over sixty books for White Wolf Game Studios. His short fiction has infiltrated Whispers From the Shattered Forum, Not One of Us, and an upcoming Carnifex Press anthology.
In this interview Chuck tells us about how got his start at White Wolf Game Studios. He also tells us a bit about working on the previous World of Darkness, Requiem for Rome and, of course, Hunter: the Vigil.
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Posted on May 21, 2008 by Matt-M-McElroy
12 to Midnight publishes modern horror roleplaying games and accessories.
In this interview Ed Wetterman and Preston DuBose take us on a tour of Pinebox and then they explain a little bit about the design process that went into the new Steamworks d20 fantasy book.
We also get to hear about why 12 to Midnight likes the Savage Worlds system and get some details on the first ever Midnight Charity Project.
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Posted on April 28, 2008 by Monica Valentinelli
Flames Rising Project Manager, Monica Valentinelli, was delighted when Tad Williams agreed to an interview for Flames Rising. This interview gave Monica the chance to ask Tad “the” burning questions she’s always wondered about. Monica has reviewed a few of Tad William’s books for Flames, you can read her Shadowplay review and her War of the Flowers Review.
Tad Williams opens up about his writing style, favorite villains, and his new young adult fantasy series co-authored with Deborah Beale. So sit back and read along about veteran science fiction and fantasy writer Tad Williams, in this engaging interview.
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Posted on March 31, 2008 by Monica Valentinelli
USA Today bestselling author Yasmine Galenorn writes the Otherworld/Sisters of the Moon Series for Berkley (Witchling, Changeling, Darkling, etc.). In the past, she wrote the paranormal Chintz ‘n China Mystery Series, the Bath & Beauty Mystery Series (the latter written as India Ink) and eight nonfiction metaphysical books. With Darkling, she hit the extended NYT bestseller’s list.
Yasmine has been in the Craft for over 28 years, is a shamanic witch, and describes her life as a blend of teacups and tattoos. She lives in Bellevue WA with her husband Samwise and their four cats.
In this interview, we sit down with Yasmine to talk about her success on bestseller list, how her nonfiction work has influenced her writing, and her involvement with an online auction, created by writer Brenda Novak, to raise funds to find a cure for diabetes.
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Posted on March 25, 2008 by Matt-M-McElroy
Paul S. Kemp lives in Michigan with his wife and preschool-aged twin sons. He is a corporate lawyer, which makes him lawful evil. He salves the pangs of conscience that arise from his career choice by imbibing ample amounts of Diet Dew and enshrouding himself in the sense-dulling smoke of Te Amo and Dunhill cigars.
He is the creator of the assassin-priest Erevis Cale and writes primarily in the Forgotten Realms setting from Wizards of the Coast (this makes him a shared world hack, true; but that’s MISTER Shared World Hack to you, bub)…
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Posted on February 19, 2008 by Matt-M-McElroy
Talisman Studios – the home of Gamescapes, Shaintar and Suzerain.
In this interview Martin Klimes and Aaron Acevedo tell us how the studio came together, give us a peek into their gaming habits and share some of the design ideas that they’ve used to create the Talisman Studios products.
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Posted on February 7, 2008 by Monica Valentinelli
Whether you have tried to publish one piece of fiction or 100, chances are you visited Ralan.com’s SpecFic and Humor Webstravaganza for better listings of publishers than the Writer’s Market has to offer. In this interview, we hear from Ralan himself about his work and the thoughts behind offering free information for all writers to access.
If you’re not familiar with the site, Ralan does offer this invaluable information for free and survives off of donations and the kindness of others. This massive source of publishers, webzines and contests features everything from Weird Tales to Ralan’s Flash Fiction Contest. So sit back and hear from the man behind Ralan.com about his fiction, freelancing and other projects.
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Posted on February 1, 2008 by Matt-M-McElroy
Eve of the Dead, a zombie novel by Nathan Tucker, combines the vision of Romero’s post-apocalyptic world with the break-neck pace and action of pulp zombie fiction at its finest to create a story that will leave you begging for more.
I recently had the chance to have short conversation with Nathan about writing Eve of the Dead and the challenges of getting from the idea stage to the final product. I didn’t want to reveal too many spoilers, so this interview is mostly about Nathan’s writing style in regards to the book.
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Posted on September 22, 2007 by Flames
In this interview we talk to Eddy about Mind’s Eye Theatre: the Awakening, membership in the Camarilla and other LARP topics.
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