Archive | Interviews

Interview with freelance author Aaron Dembski-Bowden

Posted on September 19, 2005 by

In this interview Aaron tells us about his work on Werewolf: the Forsaken and Dark Ages: Fae for White Wolf Game Studio. We also talk about writing full-time for Morrigan Press and get a few details about some of the upcoming Omni System titles.

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Interview with game designer Clash Bowley

Posted on September 6, 2005 by

Clash tells us about his company, Flying Mice LLC and the RPGs that he has worked on, including Blood Games, Starcluster and more.

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Interview with Michael Tresca

Posted on June 21, 2005 by

How did you get into gaming? I was in a Gifted and Talented Education program in the fourth grade. My parents were given a list of games to help foster a child’s imagination. Dungeons & Dragons (D&D) was on the list. My mom bought me the “red box” version of Basic Dungeons & Dragons (BDD) […]

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Interview with Krister M. Michl

Posted on June 13, 2005 by

How did you get started in gaming? Unlike most of my gaming friends, I got into the roleplaying scene rather late. It was during my freshman year in High School that a few of my new friends introduced me to the concept of roleplaying and roleplaying games. They mentioned that they were running Giovanni Chronicles […]

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Interview with Elizabeth McCoy

Posted on May 6, 2005 by

In this interview, Elizabeth tells us about her work on In Nomine, GURPS 4th Edition and other projects.

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Interview with author Greg Stolze

Posted on March 11, 2005 by

How did you get into gaming? Many years ago, before my voice changed, I got the green box D&D set from… man, somewhere. I think I was in fourth or fifth grade. I think it had an Errol Otis cover and the sample characters had names like Morgan Ironwolf and Gutboy Barrelhouse. I also recall […]

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Interview with Wil Upchurch

Posted on February 24, 2005 by

In this interview Wil talks to us about working on the Midnight RPG from Fantasy Flight Games. He also tells us a little about Dawnforge and other projects he has been working on.

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Interview with artist and author Keith Senkowski

Posted on February 4, 2005 by

How did you get into gaming? Well my first experience was with a choose your own adventure type book which had a character sheet and everything. All I remember about it was that it had a crazy looking snake-man on the cover with a scimitar and a black cover. Then in high school I met […]

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Interview with artist Shane Coppage

Posted on January 18, 2005 by

How did you get into gaming? Well, when I graduated from college in late 2000 I wanted to do concept art for the movie industry, but I quickly came to realize that my abilities were far too underdeveloped for that to occur; so I began searching the internet for companies that hired freelance artists hoping […]

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Interview with CJ Carella

Posted on January 10, 2005 by

How did you get into gaming? I started roleplaying in college, mainly GURPS. I had been trying my hand at writing fiction for a while, and amassed a nice collection of rejection letters; my girlfriend suggested I tried submitting a gaming article, and next thing I knew I was writing GURPS Martial Arts for Steve […]

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Interview with Stuart Renton

Posted on January 6, 2005 by

JW: Will you please summarise the Darkness Rising setting? What makes it particularly interesting and exciting? SR: The Darkness Rising setting is an old story: evil fighting evil with the PCs caught in between. It’s interesting because it focuses exclusively on a number of warring factions: the minions of the Void, the forces of Creation, […]

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Interview with Derek Stoelting

Posted on January 2, 2005 by

Derek tells us about his work on All Flesh Must Be Eaten, Eden Studios Presents gives us a break-down on good vs. bad conventions.

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Interview with Richard Lee Byers

Posted on December 17, 2004 by

In this interview we discuss Wraith: the Oblivion and Forgotten Realms fiction. Richard also hands out a little advice for up-and-coming authors and tells us about some of his other work.

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Interview with Ken Meyer Jr.

Posted on December 13, 2004 by

In this interview we talk to artist Ken Meyer Jr. about his work on a vareity or projects throughout the gaming industry. He also tells us a bit about working with comic books and calendars.

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Interview with Andrew Bates

Posted on December 10, 2004 by

Andrew describes his job as Managing Editor of Sword & Sorcery Studios in this interview. We also talk about his work on several World of Darkness RPGs, Ravenloft and writing the Year of the Scarab trilogy.

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Interview with Melissa Uran

Posted on December 6, 2004 by

How did you get into gaming? Waaay back when they still did Ian Livingston’s Fighting Fantasy books and the start of the Lone Wolf series — I considered those gaming, since they used dice and a character sheet. I never got into D&D, had a brief run-in with Palladium Fantasy RP, and Warhammer, then I […]

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Interview with Veronica V. Jones

Posted on December 6, 2004 by

How did you get into gaming? Way back when, my dad got me interested in comic books. This was back in grade school. He’d pick them up for me or let me read the ones he got for himself and then I’d pore over them. Eventually I graduated to fantasy and science fiction novels.I made […]

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Interview with Scott Mitchell

Posted on December 5, 2004 by

How did you get into gaming? I began my roleplaying game journey in 1979 when a friend from high school introduced me to a game called Dungeons & Dragons. The game allowed me to use my vivid imagination to create characters and explore worlds where I could carry out deeds similar to heroes from comic […]

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Interview with Michelle Lyons

Posted on November 24, 2004 by

When asked about the difference between writing and editing within the industry in this interview, Michelle Lyons stated:

Editing for a game is… nitpicky. When you’re writing, you have to get ideas down and make sure the core creative push behind the work is solid. You want to get the mechanical end right as well, but you have to make sure the creative foundation is solid. As an editor, you have to make sure the rest of the construction is to code, basically. You have to make sure rules are stated clearly (and mesh with the rest of the system), you have to make sure that presentation is consistent, you have to make sure all the numbers add up, and on top of that, you have to make sure that the text is solid in style and execution, accessible to the reader, and preferably not something the author won’t recognize or wince at when he or she looks at the final book.

From learning about Michelle’s first experiences in the gaming industry, to reading about her thoughts on where the industry is headed, read this in-depth interview for writer, editor, and game designer Michelle Lyons.

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Interview with Justin Achilli

Posted on November 22, 2004 by

How did you get into gaming? Totally accidentally. Some jocks and preps and I were wandering the halls of our high school, looking for less popular kids to oppress. We found some nerds in the hallway, squatting on the floor and playing D&D. We kicked their asses, and they left their books behind when they […]

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