Posted on November 20, 2024 by Flames
The Dungeon Master’s Guide 2024 has just been released. The second book of three, the new 384-page guidebook offers updated, hands-on advice and rules to help DMs run sessions of Dungeons and Dragons.
As a companion to the Player’s Handbook 2024, this hardcover, full-color book is a welcome and gorgeous addition. Also available in digital format on D&D Beyond, the Dungeon Master’s Guide 2024 is a comprehensive, deep dive to help people run Dungeons & Dragons and create new materials for their campaigns.
[...more]
Posted on September 17, 2024 by Flames
The world’s greatest roleplaying game, Dungeons & Dragons, has issued a brand new, 377-page Player’s Handbook 2024 with streamlined rules.
The hardcover, full-color book is beautifully designed with gorgeous end pages and museum-quality art. In the introduction, both DMs and players are provided with an overview how to use the book and what’s changed since the 2014 version. Many of the changes–easier character creation, enhanced classes, upgraded weapons, new and enhanced spells, are clearly elements that have been refreshed for playability and ease-of-use.
[...more]
Posted on August 6, 2024 by Flames
The Making of Original Dungeons & Dragons: 1970-1977 is a 576-page, glossy-paged tome with silk bookmarks, color-coded sections, and a short commentary by gaming historian Jon Peterson. A museum-quality book that weighs a little over two pounds, the lightly annotated contents are reproductions of notes, drafts, and publications filled with handwriting, illustrations, and antique typefaces. Combined, they chronologically tell the story of how Dungeons & Dragons was designed and how its early concepts evolved from miniature war gaming to tabletop roleplaying.
[...more]
Posted on July 24, 2024 by Monica Valentinelli
The Wishing Pool and Other Stories is a brand new collection of fourteen, masterful tales written by American horror writer Tananarive Due. Due, a multi-award winning writer, presents a bloody tapestry of Black horror across multiple timelines, ending with Afrofuturistic stories. The celebrated author’s first collection was published in 2015; now, almost ten years later, […]
[...more]
Posted on July 16, 2024 by Flames
To mark the 50th anniversary of Dungeons and Dragons, Wizards of the Coast delves into the past, to dig up six, classic D&D adventures and present them with light updates, new art, and 5th edition rules. These beloved classics include “The Lost City” (1982), “When a Star Falls” (1984), “Beyond the Crystal Cave” (1983), “Pharaoh” […]
[...more]
Posted on May 7, 2024 by Flames
Vecna: Eve of Ruin is a campaign book for characters of levels 10 through 20. Compatible with Dungeons & Dragons 5th Edition, the campaign tasks the players with a seemingly-impossible job: to save the multiverse from annihilation. The campaign book is offered in two editions: standard and an alternate cover. The standard edition cover, illustrated […]
[...more]
Posted on April 10, 2024 by Monica Valentinelli
Hiya, I am breaking a review hiatus to offer a review of Loot Goblins, by Michael’s Mind Online. The creator generously offered me a review copy, and I am happy to support their game design efforts-especially since this is their first, published game on DriveThruRPG! Loot Goblins was designed for PocketQuest 2024’s HEIST theme and, […]
[...more]
Posted on November 14, 2023 by Flames
The Deck of Many Things Bundle is the latest Dungeons & Dragons 5th Edition sourcebook and game accessory. Included in the physical product is a 192-page sourcebook titled The Book of Many Things as well as beautifully-boxed Deck of Many Things containing 66 cards and a hardcover 80-page card reference guide.
The 22-chapter sourcebook, which is available in standard and alternate printings, features Asteria (p. 188) on both covers and is structured around The Deck of Many Things as well as a standard deck of playing cards. This information-dense guidebook includes an introductory chapter written for history buffs that explains the origin and evolution of this titular magic deck. Following Chapter One: Fool, The Book of Many Things offers thematically-appropriate dungeon master tools, character creation options, factions, guilds, and cults, adventure locations, maps, monsters, and statistics for the deck’s creators (the human warrior, Asteria, and the medusa, Euryale) in twenty-one, idea-packed chapters.
[...more]
Posted on October 13, 2023 by Flames
Planescape: Adventures in the Multiverse is a boxed set available in standard and alternate full color editions of Morte’s Planar Parade, Sigil and the Outlands, Turn of Fortune’s Wheel, and a Planescape-themed campaign screen. The alternate edition offers the same content, but is printed with collectibility in mind; all four pieces are part of a […]
[...more]
Posted on September 25, 2023 by Flames
Phandelver and Below: The Shattered Obelisk is a campaign supplement for Dungeons & Dragons 5th Edition that recently debuted in September 2023. Geared for DMs, the supplement builds off of The Lost Mine of Phandelver included in the Dungeons and Dragons Starter Set. That same adventure is reprinted in this supplement as well, and it’s worth nothing that the material has been slightly edited to better fit the campaign. The monsters from Chapters 1 through 4 are not included in the Bestiary, however, so if you require rules for non-named NPCs and creatures along with common magic items, you’ll need a copy of the Monster Manual and the Dungeon Master’s Guide.
[...more]
Posted on August 14, 2023 by Flames
Bigby Presents: Glory of the Giants begins with a poem written by Bigby about a giant demigoddess named Diancastra, the daughter of Annam the All-Father, progenitor of the Giants. An epic poem details her role in the saga of giants, and sets a thematic tone for the book. Throughout the supplement, Bigby adds colorful commentary to flesh out the informational voice written by Makenzie de Armas, Dan Dillon, Ben Petrisor, and Jason Tondro.
Giants are referred to as a creature type, as listed in the Monster Manual, and are mythological descendants of Annam. This includes fomorians, death giants, trolls and ogres, cyclopes, and ettins as well as goliaths and firbolgs.
[...more]
Posted on August 10, 2023 by Flames
The Practically Complete Guide to Dragons is a 127-page, system-agnostic, descriptive field guide to dragons. Written by Sindri Suncatcher, a kender wizard familiar to Dragonlance fans, the narrative guide provides an overview of dragon anatomy, society, lairs, hoards, combat, magic, etiquette, and language. Notes in the margins flesh out Sindri’s take on ten different types […]
[...more]
Posted on July 19, 2023 by Monica Valentinelli
If you’re a tarot or Kickstarter enthusiast, you’ve probably heard about The Alleyman’s Tarot. To date, it’s the most well-funded and backed tarot card set on Kickstarter. As one of the original backers, I thought I’d review the set and the guidebook after drawing and reading cards for some time. The size of The Alleyman’s […]
[...more]
Posted on February 28, 2023 by Monica Valentinelli
Designed by Amí Naeily, the Spoopy Tarot is a kawaii-style tarot deck with a “spoopy” theme–a haunted house filled with candy, ghosts, bats, eyeballs, potions, and so much more. Popularized by Marie Lenormand, modern tarot card readings range from the esoteric to the pragmatic. In the Spoopy Tarot, the Major Arcana is accurately described as […]
[...more]
Posted on January 25, 2023 by Monica Valentinelli
The Tarot of the Divine is a rare treasure illustrated and designed by California-based artist Yoshi Yoshitani. Each card is illustrated in vibrant colors and line art to depict scenes from fairy tales, folklore, and myths found all over the world. Vasilisa the Beautiful inspired the Nine of Wands, for example, and its illustration is […]
[...more]
Posted on August 31, 2021 by Flames
Review written by Brian LeTendre When the Scarred Lands setting first debuted during the d20 boom of the early 2000s, I bought every single book in the line. The way the setting was introduced, and information about it revealed, felt like the unraveling of a mystery. I first got introduced to the world of Scarn […]
[...more]
Posted on June 2, 2021 by Flames
Written by debut author Sarah Penner, The Lost Apothecary is a book about poisonous endings—some deadly, some not. This London-based story begins by slowly weaving threads narrated by three heroines in their respective time periods. Nella Clavinger is a healer-turned-poisoner who helps women rid themselves of their vile lovers, husbands, and fathers in 1791. Eliza […]
[...more]
Posted on June 30, 2019 by Billzilla
Silvia Moreno-Garcia’s Certain Dark Things, about a Mexican vampire on the run from gangs, the police, and rival vampires trying to wipe out her family.
The story begins with Domingo, a teen-aged picker who makes his living going through garbage to find things to salvage and sell. On his way to work, he sees a striking young woman on the train, and he finds himself smitten — even obsessed — with this strange young woman walking a rather vicious-looking dog.
[...more]
Posted on May 24, 2019 by Billzilla
15 years ago, the Avalon Hill division of Wizards of the Coast/Hasbro released a board game called Betrayal at the House on the Hill, to little fanfare. It was a game of exploring a classic haunted house, but with a twist: eventually, as the mansion was explored and the tension grew, one player would be […]
[...more]
Posted on September 18, 2018 by Shannon Hennessy
Once upon a time, many years ago in the closing months of the 20th Century, one of my best friends said to me “We’re going to do something new. Something different. We’re going to play Wraith.” being in a group of players that was consistently made up of myself, the significant other of my best friend, and my best friend-as-Storyteller, I was immediately intimidated. I had no idea how to play Wraith, and – truth be told – had no idea how the rules worked or how the setting would be laid out, etc.
Let’s be clear here; Vampire is easy. You’re a vampire and you live in a city and you blah blah blah all night long until the sun comes up. And let’s also be clear that with Werewolf, you’re a werewolf and you live in the near-city or wilderness – or, as I’ve proven in MY OWN games of Werewolf that I’ve run – in the city proper and you blah blah blah all day and night long until your phase of the moon hits and you’re rocking at full-tilt Gnosis and Rage…
But Wraith was different.
[...more]