Archive | Nonfiction

Review of The Making of Original Dungeons & Dragons: 1970-1977

Posted on August 6, 2024 by

The Making of Original Dungeons & Dragons: 1970-1977 is a 576-page, glossy-paged tome with silk bookmarks, color-coded sections, and a short commentary by gaming historian Jon Peterson. A museum-quality book that weighs a little over two pounds, the lightly annotated contents are reproductions of notes, drafts, and publications filled with handwriting, illustrations, and antique typefaces. Combined, they chronologically tell the story of how Dungeons & Dragons was designed and how its early concepts evolved from miniature war gaming to tabletop roleplaying.

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Review of The Practically Complete Guide to Dragons

Posted on August 10, 2023 by

The Practically Complete Guide to Dragons is a 127-page, system-agnostic, descriptive field guide to dragons. Written by Sindri Suncatcher, a kender wizard familiar to Dragonlance fans, the narrative guide provides an overview of dragon anatomy, society, lairs, hoards, combat, magic, etiquette, and language. Notes in the margins flesh out Sindri’s take on ten different types […]

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Philip Athans’ Writing Monsters Review

Posted on October 2, 2015 by

I’ve always enjoyed reading “how to” guides on a variety of topics. Even if I’ve read a similar subject before I’ll read them to see the different thoughts, beliefs and takes that particular writer has to say about the subject. Such was the case with Writing Monsters: How to Craft Believably Terrifying Creatures to Enhance Your Horror, Fantasy, and Science Fiction. I’ve read a few guides on writing monsters, but it’s been awhile so this was a good refresher while learning Mr. Athans take on monsters and writing about them.
Being a fan of H.P. Lovecraft’s works myself, this book was off to a good start as the forward was written by the H.P. Lovecraft Historical Society. “While Mr. Athans draws from an extremely impressive array of monstrous sources, we are, of course, particularly delighted to see the works of H.P. Lovecraft cited so frequently and so appropriately in this discussion. Lovecraft was indeed, as Athans states, a master of the monster.”

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Looking For A Particular Demon? Look No Further!

Posted on September 8, 2015 by

Encyclopedia of Demons in World Religions and Cultures by Theresa Bane
There have been an awful lot of demons mentioned in the bible, the Koran, the Torah, in classical literature, and elsewhere. You practically need a scorecard to keep track of all of them. McFarland & Company Publishers has produced a massive volume cataloging the numerous evil entities from the void, The Encyclopedia of Demons in World Religions and Cultures.

Collected by Theresa Bane, this work includes a vast array of not only demons, but includes references to and entries for angelic entities, as well as a few with less clearly defined loyalties. These entities were written about in the religious texts of such diverse faiths as Zoroastrianism, Buddhism, Ashurism, and from such ancient cultures as Sumeria, China, Scythians, Mayans, and many African cultures.

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Review of Kenneth Hite’s The Nazi Occult

Posted on August 12, 2013 by

What is the fascination with Nazis and their pursuit of occult knowledge? The popularity of Raiders of the Lost Ark offers some evidence that we as a culture find the concepts intriguing to say the least. Perhaps, deep down, even the most cynical skeptic wants to believe that supernatural magic is real.

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Designers and Dragons Review

Posted on June 18, 2012 by

Let’s say you’re going to teach a course on the history of role-playing games. You have the diploma and teaching certification. You have the tweed jacket. You have everything, but a textbook. With Designers and Dragons, you have a hulking 442 page textbook that examines this specific gaming culture since its creation in 1974. You’re ready to teach.

I’ve been playing RPGs since 1987 put TSR’s Marvel Super Heroes: Advanced Set into my local Waldenbooks, which means, according to this book, that I missed a massive amount of gaming history. I’ve played lots of games, read lots more that were not worth playing, and read about tons more through reviews or blurbs. I know a bit about what is going on in the industry.

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Chicks Dig Comics Review

Posted on May 25, 2012 by

If someone had handed me a copy of Chicks Dig Comics when I was younger I would not have known what to do with it. Growing up as a comic book nut during the 80s and 90s I never saw girls reading comics so the title alone would have thrown me for a loop. While my brother and I devoured stories about the X-Men, Captain America and Superman my sister wanted nothing to do with them. I spent a lot of time in my local comic book shop and I cannot recall ever seeing a woman in that little hole in the wall.

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The Hammer Vault Review

Posted on February 1, 2012 by

This remarkable journey through the Hammer vault includes props, annotated script pages, unused poster artwork, production designs, rare promotional material and private correspondence. Hundreds of rare and previously unseen stills help to create a rich souvenir of Hammer’s legacy, from the X certificate classics of the 1950s to the studio’s latest productions.

Written and compiled by the official Hammer Films historian Marcus Hearn, and featuring exclusive contributions from the actors and filmmakers associated with the company, this is the most lavish book ever published on the legendary House of Horror.

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Designers and Dragons Review

Posted on December 20, 2011 by

This is a monumental work, a comprehensive and scholarly history of the role-playing industry from its inception in the early 1970s to the present day. The focus is interesting, concentrating on the individuals and companies that have made role-playing what it is today rather than looking at the games themselves.

Whilst detailed, the writing flows well, making it eminently readable and often entertaining, a fascinating survey of the companies and people who have shaped role-playing and are responsible for most of the books on my shelves (or, these days, lurking on the RPG hard drive) – and who have provided me with years of entertainment and passion. If your interest in role-playing goes anywhere beyond the next dungeon delve, if you like to know the background and history of the games you enjoy, you should find something here catches your attention… and once caught, be warned, it may be a while before you can tear yourself away!

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Taxidermied: The Art of Roman Dirge Review

Posted on November 8, 2011 by

“A stunning full-color celebration of the eye-catchingly original artwork creator Roman Dirge, the first anthology of his work available anywhere. This lavish hardback includes an introduction and background commentary information on the imagery by Dirge himself, plus previously unpublished artwork, covers and strips, and paintings. The book also includes fold-out pages, displaying Dirge’s work in its full glory, and some brand-new pieces created just for this book!”

I have never reviewed an art book before, so I guess it is only fitting that I start with an artist whose work I love. Now being an art book please note that this book contains tons of GORE-Geous pictures.

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Zombies of the World Review

Posted on October 25, 2011 by

Roleplaying game scenarist, short film maker, podcaster, and graphic designer Ross Payton adds a new laurel to his crown with Zombies of the World: A Field Guide to the Undead. At only 112 trade-paperback pages, Payton does not aim for completness, but for richness. And between his light authorial tone, his slamming graphic design chops, and his slavering hunger for the topic, he shoots his target square in the head.

Zombies of the World presents itself as a kind of all-in-one reference book, from a world in which the walking dead are, if not common, relatively well documented. If Dorling Kindersley published a zombie book, it might look something like this.

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The Kobold Guide to Board Game Design Review

Posted on September 14, 2011 by

In his Foreword, lead author Mike Selinker tells a tale about a rather hot Thai curry, and thus gives an insight into how his mind works. You may or may not like your curry hot, but reading this book will give you an insight into how a whole bunch of successful game designers go about designing games that people will buy and play. If you want to turn inchoate ideas into workable – and saleable – board games, or just want to know a bit more about how your favourite games came to be, and about the underlying concepts that make good games, read on.

The book is made up of four sections, and a mastery of ALL of them is necessary to create a successful game.

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The Element Encyclopedia of Signs and Symbols Review

Posted on June 22, 2011 by

Published by Harper-Collins, The Element Encyclopedia of Signs and Symbols: the Ultimate A to Z guide from Alchemy to the Zodiac is not one book, but several smaller books that range from the language of flowers to numerology and, of course, symbols.

Normally, I find there are two challenges a book like this has to overcome. First, there’s the issue of gravity. Books in this vein can either be lighthearted, with more of a pseudo-magical feel to them, or serious and grounded in fact. This particular tome is squarely in the middle. While it does offer an aura of mystery in some respects, The Element Encyclopedia of Signs and Symbols also offers a comprehensive resource guide at the end of the book.

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Diabolique Magazine Review

Posted on June 9, 2011 by

I am not a horror movie fanatic. I enjoy them and I look forward to seeing a few of them, but my over-sensitized mentality takes quite a bit to shock while my natural sarcastic side urges me to quip, mock, and make other ‘witty’ comments on the movie as it plays. I blame hours of watching B, C, and D movies, including many episodes of Mystery Science Theater 3000, for this inclination. Thus, I am a movie fan, just not a fanatic. I do enjoy learning what happened behind the scenes on a set, the often turbulent process a movie takes to actually getting filmed and released, and the other details that surround such endeavors.

If you are of a similar mindset, then you would most likely enjoy Diabolique. Diabolique is a bi-monthly publication for the horror connoisseur and seems to cover everything from vintage horror, to recently released films, to works in progress.

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In the Footsteps Of Dracula: A Personal Journey and Travel Guide Book Review

Posted on March 24, 2011 by

It’s lonely being someone who takes horror so seriously, it borders on being a clinically definable malady. It’s rare to come across another human being whose affliction rivals my own. But alas, I have found him and his name is Steven P. Unger, author of the book “In the Footsteps of Dracula: A Personal Journey and Travel Guide (Second Edition)”. In fact, he and I could rightfully start a club for people like us, only I fear we’d spend our days arguing over who gets to be vice president, because being the president of such a club would be more than a bit embarrassing.

But I digress.

Unger’s book is a thorough analysis of the people and places that comprise Bram Stoker’s Dracula, both within the text and without.

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Night of the Living Dead: Behind the Scenes Review

Posted on November 3, 2010 by

So, just when you thought there wasn’t any room left in hell for yet another “definitive” book on the greatest zombie movie of all time, Citadel Press puts out their 200 plus page achievement called Night of the Living Dead: Behind the Scenes of the Most Terrifying Zombie Movie Ever.

Yes, that’s the whole title.

Anyway – written by Joe Kane billed on the cover as “the Phantom of the Movies,” which I believe hearkens back to his (Kane’s) movie reviewing days with the New York Daily News, the book stands now as possibly the definitive book on the original movie. I found it at a big box book retailer about two days ago and after quickly leafing through it was compelled to purchase it.

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The Art of Top Cow Review

Posted on March 2, 2010 by

It makes a lot of sense for a small press like Top Cow, which has a lot of great titles on the market, to put everything together into an art book and showcase some of their best pieces. In The Art of Top Cow preview that I received from the publisher, I got to see thirty images of the more than 300 pages that will appear in the final book. Two of them, unfortunately, were nearly naked images of Sara Pezzini of Witchblade that look more like pinups than gallery images; another is a Top Cow poster that features three of the Top Cow women in all their busty glory. Hopefully those three images are not representative of a large portion of the included art (though certainly part of Top Cow’s target audience will surely appreciate them — just not my part of the market share!). In the preview, some of the pieces are really quite excellent, and I’ll highlight some of them quickly here.

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Cthulhu 101 Review

Posted on December 3, 2009 by

Have you repeatedly heard references to something called “Cthulhu” and wondered what it was all about? Are you already familiar with “the Big C,” know the signs and the secret handshakes, but are still looking for something to fill the great, gaping wound in your soul? Look no further, dear friends – Cthulhu 101 is good for what ails you!

Published by Atomic Overmind Press (www.atomicovermind.com), Cthulhu 101 is a witty overview of the Cthulhu Mythos, a world of pulp horror monsters from other dimensions and beyond the stars, created in the 1920’s and 30s by Howard Philips Lovecraft, Clark Ashton Smith, Robert E. Howard, Robert Bloch and many others.

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DragonArt Fantasy Review

Posted on November 24, 2009 by

Since my day-job is that of an illustrator I have a lot of “How to Draw…” books. Some of my favorites are Impact Books. Mechanicka (Doug Chang), John Howe: Fantasy Art Workshop and Bold Visions, the Digital Painting Bible by Gary Tonge. Impact has a good lineup of art books available. Some better than others: I thought the art in Fantastic Realms was horrid, and in general I’m not a fan of the heavily stylized Manga-style art (artbooks). For people in to the Manga style, Impact certainly has it covered.

DragonArt is geared for the young adult reader/ artist. That’s ok. Just because it is a “young adult” book doesn’t mean an adult like me couldn’t get good use of it. Actually I find some of the young adult art books do a wonderful job at breaking things down in a manner anyone can understand.

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Tour de Lovecraft: the Tales Review

Posted on November 24, 2008 by

Howard Phillips Lovecraft is one of the few authors of the horror genre who has been dissected rather thoroughly (Edgar Allen Poe being another). Kenneth Hite, who’s made much of his living as both a critic and a Lovecraft enthusiast, has a few things to say on the subject, and they make for very interesting reading. Tour de Lovecraft — the Tales is an engaging breakdown of all 51 of Lovecraft’s mature prose fiction, from 1917’s The Tomb to Lovecraft’s last work, the Haunter of the Dark from late 1935.

This is not a book of literary criticism, as I first assumed, but rather criticism of literary criticism. Hite takes pains to offer quotes and examples of criticism from a number of noted Lovecraft scholars, and offers his own opinions that don’t always mesh with those notions. In effect, the book breaks Lovecraft’s work down into what might be considered Hite’s Top-10 list of Lovecraft’s work. Hite spends time analyzing Lovecraft’s most effective tales.

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