Posted on November 18, 2008 by Flames
Nearly all RPGs have a section devoted to the theory of how RPGs should be played. In fact, this is the part of a corebook I find myself rereading for inspiration. The skill of these chapters range from the banal to sex, drugs, and rock-and-roll goodness. If you want how-to theory that feels like Chuck Palahniuk’s Fight Club, then John Wick’s Play Dirty is the book for you. Making connections between the two proves simple. Heck, both books have a series of rules to follow. While we won’t talk about the rules of Fight Club, I will share Wick’s two rules:
Rule One: There are no rules.
Rule Two: Cheat anyway.
Review by Todd Cash
[...more]
Posted on May 14, 2008 by Flames
Like a lot of folks ’round these parts, I’m a huge fan of Robert E. Howard. I think he had all the imagination of Tolkien, and for my money, was a better writer. Your mileage may vary, of course, but that’s all moot.
I own all of the Del Rey collections: The Coming of Conan, the Bloody Crown of Conan, the Conquering Sword of Conan, Bran Mak Morn: the Last King, Kull: Exile of Atlantis, The Savage Tales of Solomon Kane, Crimson Shadows,and Grim Lands. I eagerly look forward to the day when they finally release collections of his western stories, and would love to own collections of his letters (though I currently don’t).
I guess you could say that as a writer I hold the man in high esteem.
Review by Jason Vey
[...more]
Posted on March 13, 2008 by Matt-M-McElroy
The Road Guide is well written and it shows that some research went into each of the locations featured throughout each chapter. A typical entry will feature a photo of the location, brief driving directions, a bit of ghost lore (i.e. what sort of ghostly activity is rumored to haunt the place), some local history and lastly, details about the investigation into the haunting. Not every entry follows this exact format; some of them have section switched around a bit or include extra notes on the topic. Generally, however, the book is easy to read and the information is offered in a useful format.
[...more]
Posted on February 16, 2008 by Monica Valentinelli
Great for writers and game designers, I’ve never come across a more thorough and massive work detailing creatures so rare you may not recognize them. There are two, other books in the series entitled, The Element Encyclopedia of 5000 Spells and The Element Encyclopedia of Witchcraft. If either of those two books are as down-to-earth and fact-filled as this one, I wouldn’t hesitate to buy either one to add substance to my fantasy stories.
[...more]
Posted on January 24, 2008 by Monica Valentinelli
Having read quite a few “compendiums” and “how-to” guides, some take a very emotionally-filled and visual approach, to tap into and encourage your belief in this form of divination. For me, I am attracted to a more pragmatic approach because I primarily use or research these tools for my writing. In my opinion, neither method is “bad” or “good” for, like all books, it depends upon what you want to get out of it.
[...more]