Posted on September 24, 2009 by Billzilla
With the runaway popularity of Zombies these days, it isn’t surprising that we’re seeing the shambling undead teamed with nearly every other concept imaginable, from video games to Jane Austen. Even lighthearted zombie treatments are gaining a strong foothold, like Shaun of the Dead, the upcoming film Zombieland starring Woody Harrelson, and, of course, Zombie Mosh from Bucephalus Games.
Zombie Mosh is exactly that, a game about zombies bashing each other apart in a mosh pit. Players select one of six different character cards, then shuffle the Zombie cards and deal four to each player. The dealer then draws two cards and randomly places them in the “damage” row of each player, including himself. Each card has two different results, facing the top and bottom of the card, so orientation of each card matters.
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Posted on September 17, 2009 by spikexan
All Things Zombie comes from Two Hour Wargames. Wargaming is a very different hobby than role-playing, which I take part in most often. I’ve tried a few games over the years with minis. Some were true wargames like WarZone while others were toned-down versions like Savage Worlds or HeroClix. The deciding factor for these games to win me over was speed of play. I don’t want to check charts constantly when I’m playing a game. A character sheet and perhaps a index card-sized grouping of key rules is more than sufficient. I’ll allow for each player to work with their own screen because some games dictate that.
At the end of the day though, a game system better have something backing it up if it plans on being convoluted. I realize that some people want as much realism as possible in their miniature combat. I’m not writing this review for those people. I’m writing from the other side, the side where realism takes a backseat after a spell. I’ll elaborate more as I continue.
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Posted on August 27, 2009 by spikexan
Twilight Creations earns the distinction of being the first board game I review. I’ve been familiar with the company since Zombies, moved through When Darkness Comes, and looked forward to their Deadlands release (I didn’t get a chance to play a demo, but I did hover for a little bit while a quartet enjoyed a brief visit to the weird west. Today, I’m reviewing Martians.
Martians is a tile-based board game similar to Zombies. The game is intended for two to six players, ages thirteen and up. I should go ahead and point out that my five-year-old son, a board game enthusiast, wanted to try out this game. After reading the rules and deciding to go with the cooperative version, I told him he could try. Except for reading the cards, he quickly grasped the fundamental concepts of the game. He places little green men and tokens accurately; furthermore, he understood the turn sequence just as well as his dad (who had to sometimes look at the rules).
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Posted on June 25, 2009 by Billzilla
Aye Dark Overlord! defies precise description. It is at once a board game, card game and has elements of a party game and role-playing games as well. The players take on roles of sniveling servants of the Dark Overlord, a vengeful chap whose patience with his inept followers grows thin…
Players begin by randomly drawing a hand of six cards – three hint and three action cards. One player is selected to play the role of Rigor Mortis; the Dark Overlord of the title. Once the players have their cards in hand, the Dark Overlord addresses one of them by saying something like “So my faithful minions; I ordered you to kidnap the princess. Has this task been accomplished?” The player indicated must then fabricate a brief story – using the elements illustrated on the cards in the player’s hand — explaining why the task was not completed, and in so doing shifting the blame for the failure to one of the other players.
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Posted on June 24, 2009 by Flames
The guide itself does a very nice job breaking up the different planes. It gives quick rundowns on all the species you would find there, some brief history as well as each plane wishes to see. It also gives a very good indication of the dangers of traveling to each plane. A traveler can get a good sense of how to understand the culture they find themselves in.
After an overview of all the planes it also gives a well rounded layout of planeswalkers that can be found on each plane. It includes their species, current residence, home, and magic specialties. There is only one plane that does not have a listed resident planeswalker and that is Grixis. It is very clearly stated that Grixis should be a place to travel to study only, and to not make your home their too long. Death and plague rule the land, so it makes sense nobody wishes to live amongst that.
Review by Crystal Mazur
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Posted on June 18, 2009 by Billzilla
It’s difficult to imagine the miniatures world without in it, yet this company has been in existence for less than seven years. With their breakout hit Monsterpocalypse and their solid Warmachine and Hordes skirmish-level combat lines, Privateer Press is well-situated to be a force in the industry for years to come.
The Warmachine and Hordes product lines mesh well with dark fantasy, as they have a number of factions tailor-made for people of such inclinations. A perfect example is the Gorax, a light warbeast from the Circle Orboros faction in Hordes. The Gorax, looking very troll-like – or even like an Oni from Oriental mythology – strains at the chain that holds him to a large boulder. The pose is interesting and well-executed, and the figure’s rippling musculature and tufts of scraggly hair combine to give this model a ton of character. At a $17 MSRP, this model is a smidge pricey, but a first-class sculpt never the less.
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Posted on March 31, 2009 by Billzilla
Flying Frog Productions has only produced two games so far; so far — in my humble opinion — they have two winners. The First, Last Night on Earth, is a zombie survival exercise with real goals to achieve that put Flying Frog on the adventure gaming map. Their most recent title is A Touch of Evil, and fans of the Johnny Depp version of the Legend of Sleepy Hollow will find this game somehow familiar…
Players begin by each choosing one of eight characters to portray. Each character has a score of from one to five in four abilities: Spirit, Cunning, Combat and Honor. Players may increase these scores during the course of the game through a variety of means, and all four abilities will come in to play at some point. In addition, each character also has their own unique ability to give their player a particular advantage.
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Posted on March 12, 2009 by Billzilla
Mississinewa Miniatures is a little-known miniatures company from Indiana. Specializing in Zombie-themed figures, they have an impressive selection, if not a broad range – yet. Mississinewa sent Flames Rising a generous selection of figures to review. Sadly, I can’t do justice to them all so I’m going to concentrate on what they do best: Zombies!
The zombie line is reasonably well- fleshed out; 18 different models shamble their way to your gaming table, and while the variety isn’t truly spectacular, it’s solid. The first six are all naked zombies. Before you get too excited, let me first point out that there are no naughty bits in evidence; they’re more like zombie mannequins than anything else.
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Posted on February 12, 2009 by Billzilla
Since monsters of various types are pretty much White Wolf Publishing’s stock and trade, it makes sense that they would attempt to diversify their product line to include horror-themed board or card games. One of White Wolf’s offerings, Monster Mayhem, has each player taking on the role of a different classic monster, seeking out victims and devouring those parts of them each fiend finds most delectable.
Players begin by selecting one of the five monsters – Vampire, Werewolf, Mummy, Zombie or Poltergeist – and placing the token for that monster on its starting space. The board is a grid of hexagons, and the players flesh out the city by placing the notable location tiles, either randomly or according to one of several sample layouts provided. Each player then draws three victims from the Victim deck and places that card by their monster’s data card.
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Posted on February 6, 2009 by Billzilla
Empty Room Studios produces full-color tiles for use with miniatures in an adventure-game setting. The sets I’ve looked at most closely are the Blasted Canyon and the Caverns Tiles Base Set 1.
The Blasted Canyon set provides a wide variety of terrain features that can be printed and cut out to produce more than four square feet of unique terrain. Box canyons, cul-de-sacs, a large temple, a marketplace, transition pieces, dungeon entrances, and an oasis are all included, each with either a desert background or with canyon walls added around the edges. This is a handsome set, and much thought clearly went into its design.
Review by Bill Bodden
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Posted on February 3, 2009 by Billzilla
After a long hiatus, Little Nightmares is back. This month, I’ll be covering somewhat related products from two different companies; full-color stand-up cardboard figures from Precis Intermedia, and ready-made maps from Empty Room Studios.
Precis Intermedia produces stand-up cardboard figures, called Disposable Heroes, in a variety of themes. Since this is Flames Rising, they sent us a pack of monsters to look over: Disposable Heroes: Horror Statix 1. The figures themselves are available in two different formats within each set: two-sided and three-sided. The two-sided figures may require some kind of plastic stand to assist them, as the fold is at the top like a sandwich board sign. Printing the figures on lightweight cardstock before cutting them apart will probably remove the need for bases – at least until the figure has a few miles on it and the crease begins to wear. The front of the figure is a full color image and the back is a black silhouette of the same image for ease in determining rear/surprise attacks.
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Posted on January 20, 2009 by Matt-M-McElroy
White Wolf Publishing is well known for their Horror and Dark Fantasy RPGs. From the World of Darkness to games like Exalted: Abyssals, White Wolf creates great tabletop RPGs that define and shape gaming. In addition to their core game lines, White Wolf Alternative Publishing products include a wide selection of horror board games that range from World of Darkness games to fun board games for kids.
Flames Rising has been fortunate to receive support from White Wolf over the years; they’ve provided us with review copies, contest prizes and give-a-ways. When we mentioned we wanted to check out their recent selection of board games, Kelley Barnes-Herrmann (White Wolf Marketing Director and all-around awesome individual) agreed and sent us a box of games to dig into. The box arrived a day or two ago and we’ve only had the chance to crack them open a bit. So, what follows are our initial impressions after messing around with the contents and skimming the rules. More complete reviews will be on the way after we’ve had the chance to play the games.
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Posted on November 27, 2008 by Flames
“Vampires’ Quest” is a card game about competing vampires and is the first offering from Headless Games. In “Vampires’ Quest” players compete to match Bite cards with Victims, turning them into vampires and racing to create an army of the undead.
The game is played in rounds, scoring points based on the number of bitten victims claimed.
There are 15 different kinds of cards (including Bite and Victim cards) that can affect game play. Some allow you to steal claimed victims from other vampires, send claimed victims back to the deck or counter other players’ cards.
Review by Michael Erb
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Posted on November 20, 2008 by Billzilla
Our next contestant is Iron Wind Metals. Rising from the ashes of the fallen Ral Partha Miniatures, Iron Wind first began cranking out miniatures in 1999. Since then they’ve attempted to resurrect many of the figures for which they became famous in the 1980s and 90s, but have so far found little success getting their re-tooled fantasy lines into stores. Ordering online might be your only option to acquire these beauties, but check your favourite local game store first; they may be willing to special order Iron Wind Metals miniatures for you.
The miniatures we’ll be looking at come from several different product lines. As usual, I will list the miniatures by name, stock code, and by MSRP (Manufacturer’s Suggested Retail Price). I try to include the sculptor’s name whenever possible; credit where credit is due, after all.
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Posted on November 10, 2008 by Matt-M-McElroy
The Card Game of Monster Movie Mayhem!
This is a funny card game from Green Ronin with spoofs on various horror classics ranging from Frankenstein to Dracula with ghosts, beasts and other monsters mixed in to keep things interesting. The local townsfolk team up to destroy these monsters and deal with mayhem along the way.
There are three decks in this game, Townsfolk (representing the local “citizens” that are battling the monsters), Mob (including weapons, actions and other enhancements) and Monster (which also includes events that are often detrimental to the heroes).
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Posted on November 6, 2008 by Matt-M-McElroy
The stars are right and the time has come to summon Cthulhu from the watery depths…
A new fast play game from Twilight Creations feature the classic theme of cultists vs. investigators for two players. This particular game is quick to learn and plays pretty fast. The entire rules fit on a single sheet explaining different turns and victory conditions for each side.
The game board is simple with some fairly classic Lovecraft-inspired artwork.
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Posted on October 29, 2008 by Monica Valentinelli
What do a deep sea beast, a lizardman and a flying cat have in common? Well, if you say they are all monsters you’d be right!
Dubbed the “Monsters Magnetic Action Figures,” this set of over forty magnets and four background scenes is perfect for the monster lover in you. Illustrated by Justin Parpan, these Monsters magnets come in a decorated tin with two, reversible backgrounds. I really enjoy the artwork of these magnets because it’s a nice blend of traditional Halloween monsters with new, more imaginative beasties like the two-horned, one-eyed furry redhead. The technique used is pretty interesting because the Monsters body language is very cheery, but there’s just enough creepy to make it work without appearing overly “campy.”
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Posted on October 24, 2008 by Billzilla
Greetings! In the coming months I’ll be giving Flames Rising readers a look at some of the miniatures out there for horror-conscious consumers. For now I’ll be covering one company at a time, giving an overview of what they have to offer that falls within the category.
Our first contestant, by virtue of being the quickest to respond, is Reaper Miniatures. Reaper has been a mainstay in the gaming community since the early 1990s, really taking off with the closing of Ral Partha Miniatures only a few years later.
The miniatures we’ll be looking at come from several different product lines: Warlord, which supports Reaper’s fantasy miniatures rules; Chronoscope, giving Reaper greater license to explore historical and alternate historical periods; Reaper’s newest experiment – pre-painted plastic miniatures, and the Dark Heaven line, representing the jewel in Reaper’s crown.
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Posted on October 21, 2008 by Matt-M-McElroy
Plenty of new cards, bad jokes and all, are included in this expansion for the Munchkin Bites card game from Steve Jackson Games. The set we got did not have any additional rules for the game and we did not run into any problems with the new cards (after all the information on the cards usually explains everything you need to know).
Expanding on the jokes in the core box, Pants Macabre has plenty of puns from horror films and horror RPGs (and LARPing). Most of the jokes are fairly predictable, but worth a good laugh if the player manages to add a little style to the delivery.
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Posted on October 8, 2008 by Billzilla
Lovecraft Aficionados are well aware of the pulp author’s use of large and obscure words; it was practically his trademark, and has befuddled eager young readers ever since he first began publishing his work in the 1920s. How appropriate then that there should be a word game using many of his creations as a backdrop — Unspeakable Words is a card-driven word game that challenges players to spell without going mad, and believe me, it isn’t easy!
Created by the talented game design team of James Ernest and Mike Selinker and produced by Playroom Entertainment (www.playrooment.com), Unspeakable Words begins with each of the players receiving a hand of seven cards.
Review by Bill Bodden
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