Posted on October 3, 2008 by Flames
When I first heard about the Battlestar Galactica boardgame, earlier this year, I was interested in the game but not really dying to buy a copy. Sure, the Shadows Over Camelot-like approach to the game sounded fun, and the theme interested me, but I wasn’t so excited that I kept a close eye on rumors and new about the game. And when presented with an opportunity to buy the game at GenCon, I let is slip through my fingers (unlike The Black Goat of the Woods, which I immediately snagged). It wasn’t until I started hearing about the gameplay that I directed serious attention at the game.
Review by Philip Reed
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Posted on September 26, 2008 by Flames
Zombie Cinema is a storytelling game of the Living Dead. It allows players to explore a world that they create based on the zombie classic Night of the Living Dead. The goal of the game is to tell a compelling story of your characters facing zombies. A compelling story will always win over a character making it out alive at the end of your movie.
The rules of the game are rather simple. There are 3 types of character cards that you choose from, but there is no limit to how many you can choose, as long as your character is compelling. You then flesh out a background for your character, and can go as in depth as you want it to be. Your characters start at their starting point, and the zombie marker starts at its place. A red marker is used to show who the director of the scene is. The director sets the scene and is the decision maker for any non-character conflicts that may arise. The director lets the characters set as much of their scene as they want.
Review by Crystal Mazur
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Posted on June 26, 2008 by Flames
Can you make it to the safety of the helicopter before the zombie hoard makes a meal of you? Do you risk a run for ammo or try to slip past unnoticed? Why not slow them down with a few friends instead?
Players each take on the role of one of four survivors in a town overrun by the undead. The game uses a combination of miniatures, tile laying, dice and cards to simulate the twists and turns of a zombie horror flick. Each player has movement, represented by the rolling of a six-sided die; cards, representing different events or items; and tokens, representing a character’s health and how many bullets they have.
Review by Michael Erb
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Posted on May 12, 2008 by Matt-M-McElroy
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Munchkin Cthulhu combines the zany comedy of the previous Munchkin games with the oddities of the Cthulhu Mythos created by H.P. Lovecraft and its further developments by other authors and game designers.
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Posted on February 25, 2008 by Flames
The dead are rising from their graves, so what can you do? Maybe grab a baseball bat and play some Zombie Baseball! Or grab that shotgun and sacrifice yourself for the good of the others. Of course, you can always get in your car and leave your friends in the dust.
Zombie Fluxx is an expanded version of Fluxx, a card game about change. The game changes as you play it, starting with the basic rule of draw one card and play one card. This will,of course, change when new rules are played.
Review by Graveyard Greg
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Posted on February 27, 2007 by Monica Valentinelli
Vampire: Dark Influences is a stand-alone card game set in the world of Vampire: the Requiem, designed by Michael Miller and David Raabe and developed by Ken Cliffe and Steve Wieck. First and foremost, this is a strategy game that includes several thematic elements from the RPG. You’ll notice that the artwork is consistent with the corebook; many of the same signature characters are used for gameplay.
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Posted on March 17, 2006 by Flames
Swords & Dragons is a “unique fantasy card deck and roleplaying accessory” published by Emperor’s Choice Games. Lifted straight from Dave Hargrave’s legendary campaign setting, Swords & Dragons is a little piece of Arduin brought to life in our world.
[Note: Now, before I go any further, I know what you’re thinking – Three Dragon Ante did it first, right? Well, Three Dragon Ante did it first for Dungeons & Dragons, but Swords & Dragons was originally published back in the Fall of 2000.]
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Posted on November 19, 2005 by Monica Valentinelli
Let me introduce you to Angel, the Starry-eyed Serial Killer. She was cursed by the queen, and grew old without grace. In her old age, she was pushed down the stairs. May our dearly departed Angel rest in peace. I was immediately drawn to Gloom for two reasons. The first is artwork, produced in the etching style of Edward Gorey by Scott Reeves, that sets the mood of the game. The second, is the unique game design concept created by Keith Baker. The result? One of the best card games I’ve ever played.
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Posted on September 4, 2005 by Flames
Dracula’s Revenge is an adventure-style board game, the first in the Gothica line of games from Human Head Studios. Set in Victorian England, Dracula’s Revenge takes you into the heart of the conflict between vampire hunter and hunter.
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Posted on June 6, 2005 by Flames
The bullets fly and the zombies pile up in this game from Twilight Creations, Inc. Zombies!!! the board game proclaims to be a no-brainer, but assuredly this is a high-strategy game. As a player you have two goals, one of self-preservation and of zombie hunter. The game is never played the same twice, as you lie out the individual pieces of the board as you play. This adds to the frenzied anxiety of the game, you never know what will come around a corner.
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Posted on November 29, 2004 by Flames
The Haunting House: a Twisted Strategy Board Game for 2 to 6 players is just one of several products offered from Twilight Creations, Inc. The object of this game, to get to the exit, sounds easy enough. Trap doors and sneaky opponents stand in your way from winning the game.
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Posted on October 23, 2004 by Flames
Give me the brain, my pants are on fire! Your pants burning up is just one of the many reasons why you, a fast-food zombie worker, need a brain. Sadly enough, there is only one brain for you and your three to eight friends to share. The “brain”, represented by a six-sided die, can get tossed around faster than yesterday’s side salad.
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Posted on April 1, 2004 by Flames
In this latest edition of “Kill the Monsters, Steal the Treasure, Bite your Buddy” Steve Jackson paints a comedic look of horror gaming, LARP, cinema, and more!
The rules are similar to other games in the Munchkin line, but with a few notable differences. Players have races and powers instead of races and classes. The race cards are vampire, werewolf and changeling. All have special abilities and all are appropriate. Vampires suck levels off of other players, werewolves have an added +4 bonus against Demons and the Undead, and Changelings can choose what deck to choose from after combat.
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