Posted on April 14, 2011 by Megan
Archtypical bad guys, the evil counterpart to that goody-two-shoes the Paladin… but don’t feel sorry for the seven to be found in these pages, as plenty of love has been lavished on developing them into well-rounded villains all ready to give any good-aligned party a run for their money.
Just as a paladin is a shining example of devotion to his deity, so is the antipaladin. The difference is the nature of the deity that the antipaladin venerates and serves… and often, the precise way in which he serves and what he does in the course of such service. Even they probably see the ‘evil’ in what they do, in what they are working towards – it’s certainly clear to the rest of us – and yet they press on, often motivated by selfish ends like personal power and other rewards, rather than pure love for their deity.
[...more]
Posted on April 8, 2011 by Megan
A couple of news stories and a police report set the scene before the Introduction runs through the standard background information for the GM on adventure layout and the specifics of running a game in a shared campaign. The Mission Synopsis then lays it all out, and the plot ties neatly back into what has gone before (assuming you played the previous Mission, Back in Business, that is!). How much of this the characters will ever find out depends on how they do during the ‘run, of course, but it’s likely that they will get the gist of it fairly quickly… and then have to make a very Big Decision.
Like most ‘runs, it all starts when someone has a job that needs doing – this time, it’s the law that’s hiring, and the job on offer involves discovering the identity of a mid-level crime boss. But even this introductory scene is well-described with plenty of atmosphere and incidental events that help it all come alive, as well as give the characters what they need to begin their task. Of course, nothing is as simple as it seems, and a couple of other groups start to take an interest and offer the characters money for information about what they discover in the course of their investigations.
[...more]
Posted on April 6, 2011 by Matt-M-McElroy
Lobster Johnson is a character from the Hellboy mythos. He is a crime fighter and masked vigilante with a team of loyal sidekicks? assistants? that help him take out mobsters, villains and other assorted scum. The Satan Factory is a pulp novel about The Lobster’s battle against a failed mob doctor named Jonas Chapel who stumbled into some very dark magic.
I enjoyed all of the appearances of Lobster Johnson in the Hellboy comics I’ve come across, so I was especially pleased to see this novel on the shelf at the store and scooped it up right away. I was wondering how well the character would translate from comic to fiction, and I wasn’t sure if the character could carry a book by himself (with no Hellboy trash talking in the pages). My concern was not needed, Sniegoski delivered a great story with some great characters.
[...more]
Posted on April 4, 2011 by Billzilla
Originally published in 2009, Dusk is a graphic novel written by David Doub that follows the lives of Eve and Ash. Ash is a vampire, and Eve is a human who takes regular drinks of Ash’s blood that he provides to her. Ash seems a very thoughtful and considerate master, very much unlike many of the other vampires we encounter in these stories.
Ash’s blood gives Eve enhanced strength and speed after she consumes it. Eve needs the extra advantage Ash’s blood provides when going up against other vampires – she’s taken on the responsibility of being Ash’s right hand.
[...more]
Posted on March 31, 2011 by Steven Dawes
Hello again fellow horror hicks! I know, it’s been a long time since my name graced the pages of Flames Rising. But my school duties have been a greedy bully with my time as of late. If it makes you feel any better, I’ve not have much time for anything else I enjoy doing either. And perhaps as further punishment of my not being around more often, the latest book I was given to review, titled “Dead Stay Dead”, was simply insufferable and punished me harshly for reading it.
From its description, it wanted to be blended mix of Buffy the Vampire Slayer, Shaun of the Undead and Zombieland. But what it turned out to be was a plain mess to read that completely missed its mark. I hope my past reviews show that I’m not a snobby or picky reader. I’ve read many different styles of horror books and have found ways to enjoy them all.
[...more]
Posted on March 30, 2011 by DecapitatedDan
“Featuring 7 tales of terror, Virus Comix is proud to present the second issue of its anthology series, bringing together a collection of art styles from around the world into one issue.“
Wow, seven awesome looking stories. The art styles range from realistic to cartoonish, they go from highly detailed to perfectly inked. I can’t say enough on how nice this issue looks. I don’t even want to try and pick a favorite. One thing that most of these stories had in common was that awesome old school horror look. Nicely inked pure black and white panels that just add so much to the story. I want more and I want it now. Lets get these guys doing more books for my viewing pleasure.
[...more]
Posted on March 28, 2011 by Megan
The new season of the Shadowrun Missions shared campaign takes the storyline to Seattle, and this first adventure opens with atmospheric fiction as a veteran local ‘runner takes a call about a job and wonders which of the newcomers to town might be up for it…
The overall approach to structure is interesting. With the core use of ‘shared campaign’ scenarios being at conventions or other settings where time is limited, it is necessary to make effective use of the time available and the structure is designed to facilitate this.
[...more]
Posted on March 25, 2011 by Flames
The mythology of the British Isles fascinates me. Long before Christianity reached their shores, the people of England, Scotland and Ireland had their own fascinating, rich and complex religions. Sadly, their gods and monsters were given the short straw– devolving into leprechauns and pixies if they survived in our social conscious at all. But if you dig deep, you can usually find them still, primal and brutal, beautiful and mystic. And that’s where The Blackness Within shines.
The Blackness Within is Apex Publication’s collection of stories on the Celtic god Moccus, a god traditionally associated with boars. While both pigs and boars were held as sacred by the Celts, the boar was specifically revered for its ferocity and the strength one would require to bring it down. Little is known about Moccus– he may have been a fertility God, or one of the Hunt, or even a psychopomp, but little can be said for certain. The Blackness Within sets out to answer these questions with another: what would happen if the savage, earthen god returned today?
[...more]
Posted on March 24, 2011 by Jason Thorson
It’s lonely being someone who takes horror so seriously, it borders on being a clinically definable malady. It’s rare to come across another human being whose affliction rivals my own. But alas, I have found him and his name is Steven P. Unger, author of the book “In the Footsteps of Dracula: A Personal Journey and Travel Guide (Second Edition)”. In fact, he and I could rightfully start a club for people like us, only I fear we’d spend our days arguing over who gets to be vice president, because being the president of such a club would be more than a bit embarrassing.
But I digress.
Unger’s book is a thorough analysis of the people and places that comprise Bram Stoker’s Dracula, both within the text and without.
[...more]
Posted on March 22, 2011 by spikexan
Preludes. Some of my best memories of Storyteller games circle around Preludes. I could sequester away a player for perhaps an evening and, for a session, really get into that particular character’s head. Dice rarely hit the table. It was about motivations and character. I mention this because this eBook flirts with being a look at preludes. Let me clear that it isn’t, but even the author allows that some Storytellers will use it for exactly that purpose.
The PDF’s artwork is mostly good. In fact, there are some pieces within the file that are damned good (no pun intended. Really.). I personally liked Shane Coppage’s art the best (the cover belongs to this artist). The artwork proved a little distracting in that some pieces look like Hollywood was tapped for character inspiration.
[...more]
Posted on March 21, 2011 by Nick the Lemming
The region guides for the Savage Worlds Hellfrost setting, with the exception of a couple which focus on non-geographical elements, comprise three discernible groups; “Evil” lands which have been overrun by the forces of the various villainous factions (the Liche Lands previously reviewed are a good example of this) and which are inimical to player groups; Border lands, such as the Freelands, where safe havens of civilization exist beside lurking dangers that threaten travelers; and “Civilized” nation states in the Hearthlands, where shadowy evil does lurk, but not in the same numbers as in the other places. The Magocracy is an example of the third category, and as such is a good location for WFRP-style Enemy Within type campaigns.
After a short introductory paragraph to set the scene, this pdf opens with a discussion on Social Hierarchy.
[...more]
Posted on March 17, 2011 by alanajoli
It isn’t often that I pick up a book (this one purchased with my own cashy money) where it’s got so much going on, I’m not sure how to start a review. Stacia Kane’s Unholy Ghosts is like that. This isn’t just a ghost story — though it works admirably (and scarily) well in that area. It’s not just postapocalyptic, though again, the brave new (scary) world that Stacia imagines is an amazing one. And though it’s not really a private investigator story, it’s got a lot of similarities to that genre, as the main character goes about solving a mystery and, eventually, confronting a threat that could destroy the world as she knows it. So it’s got epic scope, but the characters aren’t your typical heroes — in fact, they’ve got more in common with your typical villains, and that’s one of the areas where Stacia really succeeds: making characters you don’t really want to trust, but can’t help but like. Or, at the very least, sympathize with.
[...more]
Posted on March 15, 2011 by Steven Dawes
I read the short novella “Dead Stay Dead” before I realized that it was the second story in the new “Zombie Feed” series from Apex Book Company. After a bit of research I found the short story “Asylum” was the first story released in the series, which also happened to have recently arrived as a reviewers copy book in my mail. Feeling kinda sheepish that I hadn’t done my home work before hand, I set out to read “Asylum” to cover my bases. And I’m glad that I did as this story was unexpectedly interesting to read and author Mark Allan Gunnellis got a lot of mileage out of a mere 80 pages.
The story is centered on several homosexual men who barricade themselves inside a gay bar when the zombie apocalypse begins.
[...more]
Posted on March 14, 2011 by Matt-M-McElroy
When I first read Dragon Age: The Calling, I hadn’t played any of the Dragon Age video games (although I did start playing Dragon Age: Origins for my PS3). My experiences with the Dragon Age setting was from playing a few sessions of the Dragon Age RPG that is published by Green Ronin and reading a few of the IDW Comics. The setting was what hooked me enough to pick up this novel and dive into the world.
[...more]
Posted on March 11, 2011 by DecapitatedDan
Fantastic from page 1 to page 32. This is a fun looking issue that I wouldn’t mind if it were done for adult readers, but since it is for kids I can say it rocks! Every artist brings a unique look that is inviting and yet scary enough for the genre. I knew I was in for a treat when I saw the pumpkin grow eyes in the first story. I also want to add that black and white was the right way to go here.
There were 6 short stories in this issue and every single one of them I enjoyed. Sometimes you can really get things played down to the target audience but I can happily say that I enjoyed this and I think the age range should go from 6 – 200.
[...more]
Posted on March 10, 2011 by Flames
If you are a looking for a deep and philosophical game to explore the intricacies of your mind, then this is not the game for you. However, if you are looking for a light-hearted and whimsical romp in between long running campaigns then this game can easily fill that need. Early on the game touts itself as a ‘Beer and Crisps’ game (or a Beer and Pretzels game in the States), and it adheres to this easygoing philosophy.
One takes on the role of a Jerkian Warrior, a clone of the great leader whose purpose in life is to entertain the Exalted Emperor and feed the Exalted Emperor. It’s not an easy life being among the lowest ranks, and a gruesome (though entertaining) death is almost a certainty. One of the few ways to ensure your own survival is through treachery and betrayal of your fellow Jerkian Warriors; rank hath many privileges — one of the most obvious being fewer missions in which death is likely.
[...more]
Posted on March 9, 2011 by alanajoli
A long while ago, Matt asked me if there was anything in the DriveThruComics.com store that I’d like to review, and I spotted a new (meaning new to me) superhero series called Freshmen. The first six issues were up and available, so I requested them and wanted to give them a go. (I found out after reading all six issues that the series is co-created by Seth Green of Robot Chicken and sundry other projects, which makes *perfect* sense.)
Here’s the short of it: due to dorm overflow, fifteen college freshmen are shipped over to live in the science building, which has been modified to create living space. When a lab experiment explodes, their cells evolve — granting them powers related to whatever they happened to be thinking at the moment.
[...more]
Posted on March 4, 2011 by Megan
What is more mysterious than an Oracle? It is the turn of the Oracle character class to come under the microscope: no mere list of feats but a detailed look at the potentials and options available to players who fancy being an Oracle.
We begin with an overview of the class as a whole, discussing the salient points of an Oracle. It’s an interesting class, a spontaneous caster but divine rather than arcane (the answer to those of us who mutter that surely our deities would never let us choose the wrong spells for the day…), with many opportunities for the role-player as they tend to be good socially as well as with that air of mystery! Speaking of mysteries, your choice here sets the flavor of the whole character, affecting him in terms of game mechanics as well as laying the seeds for role-playing and characterization. As they are so important, there’s a thumb-nail sketch of each one, to aid your choice based on just what kind of oracle you would like to play. Oracles are well set up for defense, if offensive capability is desired crafty choices of mystery (Battle is good, or an elemental one) can prove an advantage. Oracles will tend to specialize in something, but that thing they can generally do very well indeed.
[...more]
Posted on March 3, 2011 by Monica Valentinelli
Imagine sitting down at a diner and breaking out…CTHULHU! Well, to play this game that’s exactly what we did. Produced by Steve Jackson Games, Cthulhu Dice is a rapid descent into madness. You can literally lose your mind during this game or, as our waiter put it: your lunch.
We played with three people. To set up, each player gets three tokens which are included with the dice. Those beads represent your sanity. Then, the owner of the game (Moi, in fact) gets to choose who casts the first curse. Player A rolls to curse Player B and gets a tentacle. Player B loses one point of sanity to Player A and gets to roll a response. Player B rolls a Cthulhu. Now everyone loses a point of sanity. The turn has thus ended and the next player gets to go.
[...more]
Posted on March 2, 2011 by Nick the Lemming
Region Guide 1: Sacred Places is the first proper title in a series of small pdfs for the Savage Worlds Hellfrost setting by Triple Ace Games. The guide is only 12 pages long, but is cheap, and adds more setting information to the game. The region guide series are not material that was cut from the Hellfrost Gazetteer, but additional material for the GM. In conversation with Wiggy, the author of Hellfrost and these region guides, he stressed that this was not an attempt to gouge fans, but to create additional material for certain areas of the game in addition to that found in the core books. When you look at the region guide series as a whole, you’ll find there are well over 400 pages of extra material in total, dwarfing the size of the gazetteer. Nor is any of the information in the gazetteer repeated here; this is all new material. As a personal note, I’d also like to add that Wiggy has made many pdfs freely available on the TAG website which also add to the Hellfrost milieu – hardly the action of someone wanting to gouge customers. So, why not just create a Gazetter 2 (and 3, and 4…) book instead of all these pdfs? The advantages of the region guide series are twofold; firstly, these pdfs can be released quite quickly; if Wiggy had wanted to wait until he had finished all of them before releasing them as a book, then there would be a much longer downtime before they saw print. Secondly, the GM can buy whichever pdfs he wants, depending on which areas he finds interesting or where his players want their characters to go.. No-one is making you buy all of the series.
[...more]