Posted on March 1, 2011 by alanajoli
Kelly Meding, I have a bone to pick with you. After introducing a seriously awesome minor character in Three Days To Dead, you neglected to include even one scene with Smedge the Bridge Troll in the sequel. Sure, you gave us a seriously hot shape-shifting osprey who can go into angel mode with Phin. You introduced us to a sweet-yet-strong kestrel shifter, who alternates between protected and protector in Aurora. You brought in the mysterious shifter lawyer with a talent for vague clues with Michael Jenner. So, one could say that the new awesome outweighs the old awesome.
But I miss Smedge. I just want that out there.
[...more]
Posted on February 25, 2011 by DecapitatedDan
“This new series is ripped right out of the real-life drama unfolding on the Mexico-Arizona border! FEEDING GROUND reaches a large and diverse audience no matter your personal point of view on the issue. In this factious story, a famine caused by Blackwell Industries drives Diego Busqueda, a noble “coyote,” to lead a band of Mexican border crossers across the unforgiving Devil’s Highway, a desert cursed with blistering days and deadly nights. Back home, Diego’s daughter Flaca discovers that something hungrier prowls the factory fields. Stalked and persecuted, can the Busqueda family maintain their dreams of immigration or will the horrors of the desert tear them apart?”
[...more]
Posted on February 22, 2011 by Billzilla
Mash-ups are all the rage; whether it be Pride and Prejudice and Zombies, Abraham Lincoln, Vampire Hunter, or any number of lesser-known works, putting two seemingly unlikely things together has become a literary obsession recently. Revere: Revolution in Silver carries on this growing tradition, positing that, in his spare time, Paul Revere was actually a werewolf hunter and member of an occult organization dedicated to defending the world against supernatural threats.
With the early days of the American Revolution as the backdrop, Revere: Revolution in Silver takes this premise and runs with it. Doing an interesting bit of world-building, writer Lavallee and artist Bond create a whole new mythology around the famous American revolutionary.
[...more]
Posted on February 21, 2011 by Nick the Lemming
The Hellfrost Region Guides are short, inexpensive pdfs (earlier guides tended to cover larger areas, and are 12 pages, later ones cover smaller areas and tend to be 6 pages) covering a particular aspect (usually geographic) of the world of Rassilon. In this series of reviews, I shall examine each region guide in order. The format of each is the same; there is no artwork, simply a title page with a one-column introduction to the area, then several pages of double-column information, some pages with sidebars. The text is clear and editing, for the most part, is average for the RPG industry; most region guides have a few typos here and there, but nothing too bad. As such, the Style points for each review will be the same unless there is something especially pronounced in a particular region guide.
[...more]
Posted on February 18, 2011 by spikexan
The traditional print run of Mage: the Awakening ends with my favorite kind of supplement–the advice book. Although gaming advice is merely a click away today, some of the first useful gaming advice I gleaned came from the original White Wolf lines. Rather than rehash decades old thoughts on gaming, the focus instead turns to new ground. This book tweaks the core principles–setting, magic mechanics, and character–before setting loose some ideas on actual Mage chronicles. I’ll try to go chapter-by-chapter once I get the artwork out of the way. Before I do, one pointer: there is never a reason to quote Ayn Rand. Ever. Seriously.
For me, the book’s artwork isn’t very special. I do like the cover art by Imaginary Friends Studio; however, the interior art wasn’t engaging. It did tie directly to the fiction, which earned it a step up.
[...more]
Posted on February 17, 2011 by alanajoli
Back in the mid-1990s, Top Cow launched a daring new series about an artifact that could be wielded only by women — and the man who tried to take possession of it. In Witchblade: Origin, the first eight issues of Witchblade are brought to an audience who missed them the first time around. It’s a great origin story: Sara Pezzini, the tough cop who becomes the bearer of the Wicthblade, is far more vulnerable here than we see her at the current point in the series. She’s largely alone in the world: she has an irresponsible sister, a neighbor whose murder leaves her with a teen girl seeking her advice, and a partner who dies in the first issue. Her parents have been dead for some time, but she still thinks of them, often, talking to them in the box text. While she knows she has her boss — who is much like a father to her — and coworkers who care about her, she hesitates to share herself with them, especially when she is feeling weak.
[...more]
Posted on February 15, 2011 by Eric Pollarine
I woke up today without any power which is a large part of the reason as to why this review is a day behind. Not that you needed to know that little fact, or really even, not that my day to day is all that relevant to the review itself. We are living in the 24/7 digital world here, so it shouldn’t matter when I do the reviews, right?
No, wrong. This was the perfect setting to nearly blow all my battery power and candles on writing a review. Especially a review of Survival Horror/ Zombie Apocalypse superstar writer David Moody’s latest book in the autumn series by Thomas Dunne St Martin’s Griffin press. In fact it was probably the most perfect setting to write the review in. Picture it.
[...more]
Posted on February 14, 2011 by Nick the Lemming
This is the third in a series of three reviews looking at the core books for Hellfrost, a setting by Triple Ace Games for the Savage Worlds system. In this review, I will examine the Gazetteer, the third of these three books.
This is my favorite of the three core Hellfrost books, as it can easily be used for any system, not just Savage Worlds. In many ways, it’s not so much an introduction to the regions of Hellfrost, as more of a GM’s Guide to Hellfrost, since it contains some information which might spoil the setting for players. The book is split into three sections, a short Introduction, the lengthy Lands of Rassilon, and the concluding Evil Organisations. The artwork is of the same style as the other two core HF books, and like the other books, contains occasional sidebars throughout that add cultural or historical detail. There is no system information in this book; it is entirely background information for the Hellfrost setting.
[...more]
Posted on February 11, 2011 by Megan
The Editorial opens with the promise of a great treat: Wolfgang Baur’s own home campaign is to be written up for publication! Apparently Kobeck is part of it, but the rest of the setting is now to be subject to the Open Design process and brought into the light of day. Wolfgang’s words show his excitement… now I’m looking forward to it as well.
And so to the first article, Ecology of the Gearforged. They started off as an act of desperation, Kobeck’s craftsmen and wizards collaborating to create something, anything to stave off the House Stross forces during the rebellion that saw Kobeck free – but they have matured to more than mere war machines.
[...more]
Posted on February 10, 2011 by spikexan
This collection of issues, originally released between 2001 and 2004, showcase a variety of Cthulhu goodness, especially for those interested in modern horror. One of the organizations from the Delta Green line, the British occult organization PISCES, takes the spotlight. Since the material within the magazines are basically alike, I’ll tackle the trio together.
The artwork in the magazines comes from a collection of artists and are rather fitting for the Cthulhu Mythos. The first issue has a small amount of artwork (nearly non-existent if not for the well-crafted cartography within it). By the third issue, artwork fills nearly every page and yet doesn’t get in the way of the writing.
[...more]
Posted on February 9, 2011 by Flames
It’s a wonderful time to be alive, at least until the Mayan calendar runs out next year and the sun goes dark. The year is 2011, the internet rules, I have a magic box in my pocket that can access the
sum total of human knowledge, and a balletsploitation were-swan horror flick is a serious contender for five Academy Awards.
Part of the buzz about Black Swan is purely technical: in this film, Natalie Portman realizes the promise she showed way back in Leon (or The Professional, depending on your country of origin). As of Black Swan, she is one of the greatest actresses of our generation.
[...more]
Posted on February 8, 2011 by alanajoli
Not long ago, I signed up for a very cool program with Simon & Schuster called “galley grab,” which allows participants to read e-book galleys in full for a limited amount of time. I’ve loaded up several titles on my nook and am trying to get through them before my time runs out!
One of my first priorities on the list was A Brush of Darkness by Allison Pang, which I’d seen previews for over at Pocket After Dark. There are all sorts of marketing sayings about how many times you have to see something before it sticks, or if you touch something some large number of times, you’ll buy it.
[...more]
Posted on February 7, 2011 by alanajoli
I had a couple of sneak peeks at this volume of Tracker as the issues were being released, and I have to say it’s really nice to see it all together in one volume. The Issue 0 preview and Issue 4 just whet my appetite for what looked like a great werewolf story. As it turns out, the story is exactly what those bits and pieces promised.
Alex O’Rourke is one of the best trackers in the FBI — he’s so good that his instincts are the only thing helping the FBI track down Herod, a serial killer whose vicious attacks look more animal than human. Alex gets into the middle of an attack, following a hunch that Herod will be there, and miraculously survives, recovering on the autopsy table.
[...more]
Posted on February 4, 2011 by spikexan
You can go many ways with a zombie. Desperate horror is just as likely as Romantic comedy anymore. They are seriously everywhere, which is probably why they are such a threat.
I’m not going to overanalyze them. People much smarter than me have already done that. What I will do is say I ran a super hero zombie one-shot for some friends once and enjoyed the Hell out of it. I also played a convention game where zombies were the main attraction (liked that too). For the most part (and this isn’t fair really), zombie games have a one-shot feel to them. Some games like Zombie Run (an excellent Savage Worlds adventure) and the zillion plus supplements for All Flesh Must Be Eaten suggest ways to make longer campaigns, but I always felt like zombie games were filler (like a blockbuster summer flick) than a campaign (like Walking Dead). I’m hardheaded and wrong, which this book quickly points out.
[...more]
Posted on February 3, 2011 by DecapitatedDan
“ONE THOUSAND OPAS AND A DEAD BODY,” Part Three—A pilfered poison pabulum has pickled pieces of our protagonist’s paunch while portentous poetic prophecies proudly parade apace, parlaying a perilous paradigm. Paraphrasing: SKULLKICKERS is a particularly perfect packaged pamphlet of plucky pulp worth every precious penny in perpetuity. Purchase!”
First of all the “tripping sequence” are you serious? How can you relate that both verbally and visually any better in a comic book? Ridiculous! onto this issue, it rocks. I find myself flying through the pages, not because there is nothing on them of course, but because I get lost in this universe so well.
[...more]
Posted on February 2, 2011 by Kenneth Hite
A beautiful young girl, alone in desolate Central Europe. Nightmares. Revenge. Mesmerism. Rationality eroding under the stress of supernatural evil, murder, and disease. Blood. Mere swords against the preternatural strength of the undead. And the world’s first lesbian vampire.
Got your attention? J. Sheridan LeFanu brought these elements together in 1872 — 25 years before Bram Stoker’s Dracula — in his novella “Carmilla”, a story that subtly tilts between the nightmarish Gothic terror-tale and today’s “realistic” horrors set firmly in the waking world. Generations later, Chicago’s Wildclaw Theatre company has adapted “Carmilla” for the modern stage. [Full disclosure: I wrote a short essay, pro bono, on LeFanu for the program book for this production.] Wildclaw’s Carmilla is the latest in a series of adaptations including Machen’s “The Great God Pan,” Lovecraft’s “Dreams in the Witch House,” and William Peter Blatty’s Legion that makes Wildclaw Chicago’s — and perhaps America’s — leading missionary of classic horror to contemporary theater audiences.
[...more]
Posted on February 1, 2011 by Nick the Lemming
This is the second in a series of three reviews looking at the core books for Hellfrost, a setting by Triple Ace Games for the Savage Worlds system. In this review, I will examine the Bestiary, the second of these three books.
The book, not surprisingly, contains a plethora of monsters, archetypes and animals that not only help you populate your Hellfrost campaign with relevant beasties, but also offer some good fodder for any other campaign run using the Savage Worlds rules. For anyone using Hellfrost with a different set of rules, this book won’t be as useful as the other two core HF books, but it will give you some idea of the types of critters out there in Rassilon for you to convert to whatever game system you’re using. In general, the book is great for Hellfrost using SW rules, and ok for anyone using either a different system for HF, or a different setting with SW.
[...more]
Posted on January 31, 2011 by alanajoli
When Evy Stone wakes up in a morgue in a different body than the one she remembers, with no memory of the few previous days, she knows she’s in for a hell of a time. What she does remember is this: her teammates from her bounty hunting career were murdered, the were-people with whom she took asylum were slaughtered by her former bosses, and the only person she thought she could trust was her handler. She has to make contact, convince him that she’s still Evy (despite the new body), and avoid being entangled in the life of the girl who used to live in this frame. Not to mention, as she discovers more about the reasons she ended up in a new body, saving the world. All in a three day time frame. But hey, she’s been through worse. Probably.
[...more]
Posted on January 26, 2011 by DecapitatedDan
“Lenore might only be small, but her talent for mischief — and occasional wanton destruction — is anything but. Witness the mayhem that ensues when Lenore and friends are attacked by a gaggle of vicious militant mice, and cower in the face of an assault by undead German soldiers from Hell! Never has the term ‘something for everyone’ seemed more sinister and bizarre.”
While I can honestly say that this style may not appeal to everyone, it sure does appeal to me. In my teens I recall watching cartoons like Invader Zim, Agh Real Monsters and even today catching an episode of Courage the Cowardly Dog. So a book like this just comes off to me as looking great.
[...more]
Posted on January 25, 2011 by Nick the Lemming
This is the first in a series of three reviews looking at the core books for Hellfrost, a setting by Triple Ace Games for the Savage Worlds system. In this review, I will examine the Player’s Guide, the first of these three books.
The book introduces the setting of Hellfrost and covers various interpretations of the Core Savage Worlds rules, offers new rules, and governs character creation in the world of Rassilon, as well as providing a very brief introduction to the world. The book is laid out in 11 chapters, with a good choice of art – just about every picture depicts something that is being mentioned on that page, from a woman buying a sword in the gear section, to a mage casting a Zephyr spell on the appropriate page of the magic section. The art is also of a decent standard, and in my opinion, better that that of the SW Explorer’s Edition book.
[...more]