Archive | Reviews

Deader Still Book Review

Posted on January 24, 2011 by

Anton Strout brings us more madcap mayhem in book two of the Jane chronicles (otherwise known as the Simon Canderous series, but his girlfriend, the ex-evil cultist Jane, totally steals the show). Now a member of the Department of Extraordinary Affairs after leaving her cultist ways behind, Jane is working in the Black Stacks (the scariest library in urban fantasy) and discovering that she has a talent for technomancy. In fact, she’s so good with magic and machines, she rescues her boyfriend Simon from an attempt on his life in his Oubliette test over his cell phone. Her new gig working for the ambiguously moralled Thaddeus Wesker, Director of Greater and Lesser Arcana at the DEA is going swimmingly — except for the tension it creates between her and Simon, who doesn’t like her boss.

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Doc Wilde and the Frogs of Doom Review

Posted on January 21, 2011 by

The place of the pastiche in fiction is mixed at best: August Derleth’s Solar Pons is but a pale shadow of Sherlock Holmes, and the less said about Derleth’s “posthumous collaborations” with Lovecraft, the better. But in his collection of linked novelettes, Trail of Cthulhu, Derleth had the happy inspiration to combine the Cthulhu Mythos with Fu Manchu, and the result is a propulsive series of tales considerably above his usual mark. In Doc Wilde and the Frogs of Doom, Tim Byrd goes Derleth one better; he combines Lester Dent’s Doc Savage (as clearly as the laws of copyright will allow) and the Cthulhu Mythos – in the form of a young adult adventure mystery.

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Fallen is Babylon RPG Review

Posted on January 20, 2011 by

Fallen is Babylon is part of White Wolf’s Storytelling Adventure System, a series of well-tailored games that can be picked up for one-shots or slipped (most of the time) into a campaign. This particular setting makes no specific claim to line. It instead provides a town with a curse of sorts. The appearance is that the supernatural isn’t welcome. Vampires cannot sire here, Will-Workers find their abilities bleeding away the longer they stay, and, well, you get the idea. Of course, a mystery like this needs to be investigated.

Enter the players.

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Legends of Anglerre RPG Review

Posted on January 14, 2011 by

The Legends of Anglerre RPG (LoA) by Sarah Newton and Chris Birch takes the Starblazer Adventures iteration of the FATE 3.0 system and adapts it for the fantasy genre. This game strives to cover multiple subgenres in the fantasy milieu, with the focus on the Moorcockian swords and sorcery setting of Anglerre, and the high fantasy Hither Kingdoms. The source material for this game is drawn from a series of British comics that appeared in the Starblazer Adventures comic books. References are made to various characters and events from the comics and can at times leave the reader a bit in the dark.

The physical book itself is an impressive tome at just over 380 pages. The cover is full color and depicts three adventurers posing dramatically in a ruined building. The interior of the book is predominantly black and white with the sidebars offset in parchment colored boxed. The artwork is predominantly drawn from the LoA comics.

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Patient Zero Fiction Review

Posted on January 12, 2011 by

I’ve come to realize, somewhat unwittingly in more recent years, that Maberry scares me for reasons that go beyond the mere horrific. When I made my first serious foray into researching the occult, I didn’t realize until after the fact that my first fact finder’s guide just happened to have been written by the one who wrote this pithy little gem. But then, there’s always something about a writer whose writing not only gives you something you already know, but can serve to inspire other avenues of horror you were certain should have occurred to others by now – only didn’t.

Patient Zero is the first in a series of Joe Ledger novels (not to be confused with the Marvel character), revolving around a former Baltimore detective who is pulled into the shady world of the equally shady Church.

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Magdalena Origins Volume 1 Review

Posted on January 11, 2011 by

In a comics universe like the one in Top Cow’s Witchblade continuum, characters occasionally crop up who end up needing their own series. Those cross-series first appearances of the Magdalena, the church’s servant for wiping out evil using strength of arms and the ultimate guilt trip: the ability to make a person see all of the evil he’s ever done, are collected in Magdalena: Origins.

Near the beginning of the Darkness series, Jackie Estacado is dealing with plenty of issues (including, apparently, not being able to perform in bed), and he doesn’t really have time to deal with another hero-of-the-week trying to take him down. But, of course, that’s his lot in life now that he’s the incarnation of the Darkness. A Magdalena is dispatched by the church to challenge him and, ideally, destroy him.

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The Andwan Legacy RPG Review

Posted on January 5, 2011 by

Beware of beautiful ladies approaching you in inns… or at least, expect spectacular adventure to follow! This lady seeks help in retrieving her inheritance, secured by her late husband in a dungeon under their house, the secrets of which he took to his grave. Needless to say, all is not precisely what it seems, and characters who take up this challenge will have to contend with two rival gangs of thieves as well as the perils of the dungeon itself.

The adventure provides characters with challenges both mental and physical, as before dealing with the contents of the dungeon they need to figure out how to get in! Interaction with various people, most of whom are not quite what they claim to be, provides scope for role-playing as well.

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Vampire Translation Guide Review

Posted on December 27, 2010 by

This is a fun little book (52 pages/no ads). I can see why it’s holding at number one at Flames Rising RPGNow Shop since its release. It’s a useful little bastard that gives canon material to what gamers have been doing since Masquerade’s end and Requiem’s release. I guessed it would be a book about translating the old system to the new, but it doesn’t play favorites. It goes both ways.

The first three pages detail the similarities and differences between the two lines. For example, the original line ran with the “we’re the Childer of Caine” speech where untrustworthy memories make any origin story suspect in Requiem.

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The Walking Dead Season Finale Review

Posted on December 23, 2010 by

Before I go off on how wonderful I thought the season finale of AMC’s The Walking Dead was, how the series has changed television, how it may or may not be one of the most relevant social commentaries of the 21st century in media right now, I want to thank all of you who have read and shared these reviews. You make typing these little posts something to look forward to.

Now that, that is out of the way, let’s begin.

So, here we are, we’ve come to the end, that was it, for now. I hope you paid attention. because if you didn’t then this is going to be a little confusing. I want to talk about the “reality” that is portrayed in the series, especially in the the season finale. It’s a sticky subject, reality that is, as everyone produces to a certain extent their own version of it. Not in the way that they can interact with the physical world on a scientific level, you couldn’t interpret the laws of physics in your own way. Say with a suspension in the belief of Gravity, and live to tell about it. No matter how many happy thoughts you think, you’re going to plummet off the top of a building if you jump, you simply can not get around that reality.

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Dracula: The Dead Travel Fast Review

Posted on December 21, 2010 by

I didn’t know what to expect with this book right off the bat, ha I said bat. I wasn’t sure if it was going to be just another vampire book or going off how I interpreted the item description, an update on the classic story. I read this book as more of the later, and I was not let down. Actually I never read the Bram Stoker version, just seen the movie, but this came across in the same kind of vain. However it was updated to the 1930’s.

The artwork was just fantastic. It has a nice dark and gloomy look to it, that really sets the visual tone for the story very well. The pages actually come off to me as these great digital paintings. Lets just say that I like the look of this book.

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CthulhuTech Core Book Review

Posted on December 20, 2010 by

Enter a world rich and strange – even the cover art suggests this even before you read a word! But it’s stranger – and scarier – that you might imagine. The opening piece of fiction sets the scene: a heady mix of warfare, implacable enemies, fighting machines… and yet at the core human beings, maybe a bit different but still real people who care, who love, who hate… and have nightmares afterwards.

Then Chapter 1 bids us Welcome. Welcome to a near-future alternate world in which giant mecha, magic, technology and unspeakable horror are melded together mixing That Which Should Not Be with hopes, harbored by all who go to war, that better times are just around the corner. It begins by explaining unfamiliar terms, both those of role-playing and those specifically for this setting. Now obscure references in the opening fiction become clear – not, alas, the sidebar text, small black text on a strident and messy dark pink background is not conducive to clarity: rather a shock in a work where excellent design is otherwise evident. Many of the references are familiar if you happen to read Lovecraft – Cthulhu himself, and many of the cults and dark gods that lurk around – and others if you care for anime and mecha in general.

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Sirenia Digest 58-59 Review

Posted on December 16, 2010 by

Sirenia Digest is a monthly subscription PDF-zine released by author Caitlín R. Kiernan. The stories are solidly weird fiction, with healthy infusions of erotica and Lovecraftian horror. (The adult-only warning on the website stems from both the themes of the works and their illustrations.)

I’ve been a subscriber for two months, now. My first readings were hurried, so I took advantage of the holiday downtime over Thanksgiving break to do a second reading of two recent Sirenia Digest issues (#58 and #59), to give each story my full, undivided attention. This time, I read them alone in a silent, darkened room in the wee hours of the night, with a giant picture window behind me, and silhouettes of writhing tree branches splayed across the floor.

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Amortals Novel Review

Posted on December 15, 2010 by

What would you do if you found out you had been killed? Further, what if the new you had to track down the old you’s killer?

This is the odd dilemma facing Ronan Dooley, Secret Service Agent and Amortal. The Amortals Project is a program that keeps people alive long past their normal lifespan, and is a sort of insurance policy against anything lethal happening to the rich and powerful. Ronan has been granted Amortal status because of his usefulness in protecting other Amortals – including the President of the United States. So when Dooley ends up murdered, his first assignment – once his new body is up and running – is to track down the ones responsible; they may pose a threat to other Amortals, and besides, killing Dooley in such a high profile manner – broadcasting his death scene – gives the Project a black eye and unwanted bad publicity.

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Signs of the Moon RPG Review

Posted on December 13, 2010 by

Signs of the Moon takes a look at one of the few aspects (pun intended) I love about the Werewolf (both of them) lines. The Auspices appeal to me because it always seemed realistic, as realistic as a game about shapeshifters can be. People are pulled by the moon in ways we barely understand. Just as sure as a hot August day can statistically cause a homicide rate to rise, the moon too plays a role in our little dramas. Why not write a book about it? This is a hefty 227 pages of new gifts, rules, filler and more.

The artwork to the book keeps to the feel of the line. It’s a visceral, tribal style that is so much stronger than what the original line offered. My personal fave is on page 207. I usually shy away from talking about layout in a White Wolf book because, well, they set the standard for high quality.

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Zombie Week: Walking Dead Episode 5 Review

Posted on December 11, 2010 by

After the other reviews, I don’t really have much to say concerning this episode of AMC’s, The Walking Dead. In fact, I don’t know how much more I can say, which brings me at a place that I never thought I could really be. A place where zombies, walkers, shamblers, runners, etc, etc have sufficiently taken their toll on my psyche.

I know, I know-you’re thinking, “Surely Eric, you jest.”

I can assure you that I don’t, and to prove my point, well, OK, not so much to prove my point but more to keep these posts going, I will explain why. Also I may have signed a contract while drugged, you never know about such things, as they are (contracts and random druggings) arcane in nature.

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Zombie Week: Autumn Novel Review

Posted on December 10, 2010 by

“Survival horror” is everywhere, if you don’t believe me then just go to the horror section and take a look around. I guarantee you’ll see at least, if the bookstore happens to be Borders, 25-30 titles from small and large publishing companies alike that have something to do with survival horror.

Guaranteed.

And the majority of these titles will invariably have the words, dead; plague, zone, strain, Armageddon and/or zombie on the front cover or even interjected into the title of the book in some way, shape or form. Now for someone who really loves this sort of stuff, as I do, a fact which I make plainly and painfully clear every chance that is given to me, then this is something of a golden age for the “survival horror” fan.

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Zombie Week: The Cold Ones Review

Posted on December 9, 2010 by


The Cold Ones is a novella by award winning author Elizabeth Donald. In Cold Ones, we meet Sarah Harvey, small-town bookstore owner with a secret: she’s not really a bookstore owner. It’s her cover; she’s part of a secret organization doing who knows what in this small coastal town. At least one other shop owner is another member of her team; their jobs are to keep an eye on the town and cover the rest of the team. The story begins with a scream as someone is attacked in the street by what turns out to be a quick, ferocious, zombie-like man, and as if that wasn’t bad enough, it represents only the beginnings of the trouble ahead…

The Cold Ones is a well-crafted tale; I was instantly sucked in and stayed up too late reading it. Ms. Donald does a very good job making her characters believable while avoiding most cliches found in supernatural fiction these days. This team of covert operatives is skilled and fairly bad-assed, but they are also fallible – they screw up occasionally and sometimes make poor choices.

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Zombie Week: Zombie Tramp Comic Review

Posted on December 8, 2010 by

“Janey Belle is on her path for revenge, for those who are responsible for her death. with a little help from the Zombie Queen, who has a common enemy.“

There are a few artists that I like to lump into the same category as Dan Mendoza; Jason Martin, Bryan Baugh, Buz Hasson, Ken Heaser and Josh Howard. Each of these guys has a very cartoony style to their artwork that may have some people looking the other way, but I want you all to know that would be a mistake. In this book you are treated to outstanding visuals that consist of great character designs, awesome colors and some of the most GORE-geous death scenes that I found in more recent comics today.

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Zombie Week: Nox Arcana’s Zombie Influx Review

Posted on December 7, 2010 by

Zombies: the kids love ’em. Now you can have your very own zombie film soundtrack album thanks to the good folks at Nox Arcana; their Zombie Influx album is just the ticket to put a person in a brain-chomping mood.

All kidding aside, Nox Arcana has done some great work producing albums of evocative background music suitable for gaming and often inspirational for writing – whether fiction, gaming adventures or scenarios, or what have you. With Zombie Influx, Jeff Hartz of Buzz Works and Joseph Vargo of Nox Arcana explore new musical avenues of horror. There is a fairly solid level of cohesion at work on this album’s 19 tracks; however, many of the cuts do not necessarily evoke zombie sort of horror. Most evocative here of a mob of zombies wandering aimlessly in search of food are the tracks “Ground Zero” and “Flesh Eaters,” with a chorus of hoarse, moaning voices winding through the opening strains of both.

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Zombie Week: Walking Dead Episodes 3 and 4 Review

Posted on December 6, 2010 by

So, I know that when I last wrote about the series, it was after the second episode, of AMC’s The Walking Dead, which was “Guts” and that it’s taken me a while to get these reviews moving. I apologize but there was a holiday in there some where. or at least I’ll use that as my excuse as to why I didn’t post these before. If you don’t like it then leave me comments.

Let’s get into it shall we?

Tell it to the what?

Episode three, or “Tell it to the Frogs,” was something of a proving ground for the series. What, you scoff, you don’t believe, then I will tell you.

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