Archive | Reviews

Fiasco RPG Review

Posted on October 15, 2010 by

The underlying concept to this game seems simple: you set up a situation in which things will go wrong, disastrously so, and then play it out as a collaborative story-telling game, taking the part of the main protagonists. That’s straightforward enough, but bolted on is a complex resolution mechanic that jolts you out of storytelling mode to administer – while giving structure to what could otherwise dissolve into chaos around the game-table (as opposed to in the situation you’re playing, where you WANT chaos!) it detracts from the interactive no-holds-barred narrative flow of the game.

Designed for 3-5 players (no GM required) and to take about three hours to play out, even the design process is very structured. Called The Setup, you start by determining when and where the game will take place, and then insert relationships and details to engineer your situation. But it’s not done by purely throwing out ideas until your mix feels explosive enough to begin, but through a system called a Playset. As a scenario-design system, it’s quite a beautiful mix of creativity and randomization. Each Playset comes with lists, you see, and once you have chosen a published one or made up your own, you roll a whole bunch of dice and take turns to choose items from the lists, each time using a die that’s rolled the appropriate number.

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The Affinity Bridge Review

Posted on October 14, 2010 by

So, here we are readers, another late night at the old computer, another review, but this time it is a slightly different affair. Upon completion of George Mann’s “The Affinity Bridge” published by Tor, I happened upon a realization, OK, well not really a realization, more of a revelation, and not one in the biblical sense mind you, more of a traditional something that I hadn’t seen before until I opened my eyes sort of thing. Confused? Well, it seems as if you aren’t the only ones, because I am as well. So here we go with the admission stage of feeling guilty.

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The Best Of All Flesh Anthology Review

Posted on October 12, 2010 by

Let’s get this out of the way first thing; zombies scare me. The mindless violence and relentless, insatiable hunger and lack of pain response of the George Romero-style walking dead creep me the heck out. So when Jim Lowder handed me a copy of The Best of All Flesh at GenCon to review for Flames Rising, I admit I approached it with some trepidation.

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Fear The Alien Anthology Review

Posted on October 11, 2010 by

The Imperium of Man has many enemies among the stars, but none are reviled so much as the alien. Dangerous races seek to destroy humanity wherever they turn –the brutish orks, the ravening hordes of the tyranid, the unrelenting necrons and the mysterious forces of the tau and the eldar. Across the universe, humanity and their defenders, the Space Marines, seek to eradicate these xenos threats. Yet all they can hope for is another day of survival – for to stand against the alien is to enter an unending war… Featuring stories by Dan Abnett, Aaron Dembski-Bowden, Nick Kyme, Juliet McKenna, C.L. Werner and many more, Fear the Alien is an unmissable collection for fans of Warhammer 40,000 and military science fiction.

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Exodus RPG: Survivors Guide Review

Posted on October 8, 2010 by

There are several ‘post-apocalypse’ games around, even ones using the D20 ruleset, so what sets this one apart? The Introduction sets out the underlying philosophy: Man is a destructive beast, and it’s not unlikely that sometime he’ll nearly pound himself out of existence, very likely by mistake. The rot set in during the Second World War, when research led to the first atomic bombs, and continued with other scientific ‘advances’ until the calamity that sets the scene for this game. Taking a date prophesied by the Mayans as marking the end of the current age, 21 December 2012, a rapidly-escalating nuclear exchange is postulated, leading to an ‘exodus’ of survivors seeking safety in underground shelters from which they have finally emerged some twenty years later.

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Macabre Massachusetts No. 1 Comic Review

Posted on October 7, 2010 by

For the most part this is a nice looking black and white comic. I enjoyed how the dream sequences were not inked to set them apart it gave them a nice hazy feeling, a cool touch. The characters are very consistent from panel to panel and have a fun look to them. My only downside was that at times they seemed to be a little flat due to shading. However it doesn’t take away from the whole. A nice job overall and one creepy looking sea monster towards the end.

The tag line across the cover sums this one up “It’s a B movie in a comic book!” Cheesy dialogue on top of a descent storyline make this one interesting. What kind of got to me were the rushed scenes where I would have liked more explanation. I think the character for a first issue could have used a little more depth to them. What did work well here was a great idea overall that leads me to want to read more to find out what happens next.

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The Invictus (Vampire: the Requiem) Review

Posted on October 6, 2010 by

The vampires of White Wolf’s World of Darkness are consummate predators. Predators – generally speaking – don’t often suffer the company of other predators, particularly those that compete for the same food source, and rarely willingly when it does happen. One of the few things that encourages vampires to interact with each other is affiliation within a covenant. Such affiliations tend – by the very nature of their members – to be relatively loose ties, but they are not fleeting; vampires in the World of Darkness take a very dim view of those who willingly sever their connection to their covenant-mates. In The Invictus, White Wolf takes a look at the feudalistic covenant envied by many and hated by most – even by some of those within.

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Johannes Cabal The Necromancer Review

Posted on October 5, 2010 by

I love books, which should be fairly obvious, as I take a great deal of time explaining to you on here, as to why I like or what I like about books. Normally I stick to Zombies/Survival Horror, not because that is solely what I read, as my house is quite literally overstuffed with books; but because I know that genre. I don’t live it; you won’t see me preparing for an all out zombie apocalypse on television or anything. I don’t live and breathe by Max Brook’s “The Zombie Survival Guide” though to be completely honest, after I read it; I did have the sudden urge to purchase my fair share of survival gear. But for the most part, on all conventional levels, I know that specific trope/genre/sub-genre extraordinarily well. It is often predictable; in its very nature is a formula, which is nearly standard issue for all true zombie/survival horror stories. It doesn’t mean that it is not enjoyable, that there aren’t a lot of really great character driven stories out there- because I think, if you have read any of the reviews I’ve done here and elsewhere, you know, that I believe that I have helped pick out some of the better pieces in the annuls of the living dead. But, every once in a while, just every so often- I choose to read something that is completely unassociated with the “living” dead or zombies or having to defend yourself against homicidal post apocalyptic cannibalistic mutated savages.

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Kell’s Legend Review

Posted on October 4, 2010 by

Hang on to your hats boys and girls; Kell’s Legend is the sort of book that grabs hold of you and does not let go. If it weren’t for the two infant children in my home, I would have read it in one sitting. If dark fantasy and balls-out action is your thing, this is the novel you have been waiting to find.

I will only describe the book in the briefest of terms to avoid any spoilers. The kingdom of Falanor is invaded by a race of clockwork vampires. Kell, an old veteran with a legendary past, is forced back into action to protect his granddaughter. The story also follows a second protagonist from the vampire side of things. I do not want to say anything that will spoil her for you, but she is an excellent character.

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Angelus #3 Comic Review

Posted on October 1, 2010 by

When I last saw Danielle Baptiste, she’d just been chosen as the host of the Angelus — and rumor was that she was moving out west with friend (and potential lover), Finch. We’re now three issues in to her new story, told by Witchblade writer Marz and accompanied by Sejic’s usual amazing artwork, and a lot seems to have happened. Sabine, formerly determined to serve as host to the Angelus herself, is now Dani’s willing lieutenant. There’s a villain known so far only as the Conductor. And head of the Darkness, Jackie Estacato, has come to pay Dani his respects — however, that manages to work out.

As the issue opens, three of the Angelus warriors are in hell, stealing an artifact for Sabine (who must have her own agenda — no surprise here, as I didn’t trust her in Witchblade). They encounter another regular in the world — Tom Judge — who warns them about having two artifacts too close together and hints that a big event (probably a crossover event with all the splinter series that have started in 2010, but that may be my comics cynic talking) is coming. In one splash page, the Angelus warriors find out that their activities have not gone unnoticed — in a big (demonic) way. The posture of the Angelus warrior facing the legions of darkness is perfect — Sejic nails the image beautifully.

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Rêve: the Dream Ouroboros RPG Review

Posted on September 29, 2010 by


The book opens with a rambling foreword by the author, touching on how this is a complete rewrite – as the translation of the original I’m reading is of the 2nd edition of Rêve de Dragon – of the rules, suggesting the order and way in which it should be read and the like, before getting to the underlying philosophy of the game: that a dream exists only whilst the dreamer is dreaming… and that in similar vein, the alternate reality of a role-playing game only comes to life when someone is playing that game. The aim in creating the game is to provide a ruleset that facilitates the shared dream of the in-game reality.

The whole is divided into three books, the first of which is called Journeyers. For this game is about journeys: be they quests, searches for enlightenment or indeed actual travels. It begins with the rules for creating a character, or Journeyer. Each is described by a comprehensive list of 18 characteristics, assigned in the main by point-buy, as well as skills and other attributes. Interestingly, the details of actually acquiring skills and the like are left until later despite a fairly comprehensive outline of how a character is described mechanically, the discussion then moves on to the crux of this ruleset, the resolution table, which is brought into use whenever it is not clear whither an action will succeed or not.

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The Best of All Flesh Review

Posted on September 28, 2010 by

Anthologies are a sordid sort of crapshoot. Admittedly, I am not normally a fan of crapshoots, or really gambling of any sort. It doesn’t come as some sort of moral high ground or religious stance against lady luck; it just isn’t my cup of tea. So when I got the chance here to do a review of Elder Signs Press’s, “The Best of All Flesh” which was edited by James Lowder, whose earlier works are some of THE seminal Ravenloft and Forgotten Realms works. Needless to say I was both excited-as all things zombie leave me feeling somewhat elated, and yet very, very skeptical. I have read the Permuted Press outings, and I have also read some of the newer compilations which have been released in the last five years, as all things “Zombie” seemed to be just the right thing for the failing publishing industry.

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Enforcer (Warhammer) Novel Review

Posted on September 27, 2010 by

Enforcer is not a typical 40k book. There are no space marines, aliens, battlefields — the standard fare for the darkness of the 41st millennium. Enforcer is also not a stand-alone novel, but an omnibus edition capturing all three novels of the Shira Calpurnia trilogy into one volume. The three novels are Crossfire, Legacy, and Blind. I somehow missed these when they were initially printed. I had heard quite a bit of positive discussion concerning them, so when I picked up my copy I dug right in.

The focus of these books is on Shira Calpurnia a senior member of the Adeptus Arbites. The Arbites are responsible for enforcing the laws of the Imperium across the galaxy. The best comparison to the arbites outside of 40k would be Judge Dredd. Depending on the situation, an arbite could be judge, jury, and executioner. Intimidation and brute force are the means by which they get the job done.

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Cthulhu Tales Issue 11 Review

Posted on September 24, 2010 by

Boom Studios started publishing Cthulhu Tales as a series in 2008. The first time I came across these comics, a little over a year ago, I was pleasantly surprised to find that each story within an issue (of the ones I’ve read so far, at least) is contained and delightfully bizarre.

Issue #11, which came out in February of 2009, features four tales that range from the insanely funny to the apocalyptic. The first story — written by Christopher Sequeira, artwork by W. Chewie Chan — tackles the corporate world. In “Incorporation,” money-hungry and power-hungry Glenda can’t wait to start pushing people off of the ladder as she climbs her way up the ranks at her new employer, Wilcox-Gammell. She soon finds that the job is tougher than she thought and the perks aren’t exactly as advertised. The artwork is good. Nothing that really stands out, but it delivers the story well. There’s some creative use of the panels, especially toward the end. It’s a good read and not exactly the cautionary tale that it appears to be at first glance.

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The Law of Nines Review

Posted on September 23, 2010 by

Terry Goodkind is one fantasy author that I’m all-too-familiar with. I’ve watched THE LEGEND OF THE SEEKER series and have read most of his books about Richard Rahl and the rest of the characters. So, when given the opportunity to read THE LAW OF NINES, I was curious to see what Goodkind would do with a modern tale.

THE LAW OF NINES is fascinating to me in a lot of ways, because this wasn’t a story that I had expected to read. For starters, this is a lot grittier and darker than some of his other books because it is set in our world – a world with no magic. Although strange things do happen, Goodkind’s emphasis is on the “cost” of how characters might react to these reality-bending occurrences. The results, while not pretty, are wholly believable and help maintain great tension throughout most of the book.

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Dungeon of Terror Virtual Boxed Set Review

Posted on September 22, 2010 by

It’s a delightful conceit – a ‘virtual boxed set’ – harking back to the cardboard boxes that used to contain much of one’s gaming treasures… and this too is full of treasure, namely all eight parts of 0one’s Dungeon of Terror mapset with a few bonus goodies as well: a big DM’s map, random encounter tables and template pages on which you can record your notes about the various rooms. If you want to use the dungeon entire, this is well worth acquiring.

The eight parts of the mapset, which are also available separately if you have already decided that you only require a part of this vast complex, are presented as separate PDF files in your download, as are the three bonus items… and a JPEG image which is the one that appears in product advertising (I’d have liked a larger one of just the ‘box lid’ art to use as cover to a folder or even in on a hand-made box to make it a REAL boxed set!).

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The Eternal Prison Fiction Review

Posted on September 21, 2010 by

So when we last everyone’s favorite and most famous gunner, Avery Cates, in the Digital Plague, he was on his knees and smiling. Hoping that this was the end, and that the universe would just put the bullet in his head and let him rest. I mean he had already survived an uprising from cybernetic monks, being patient number zero for a world killing nano robotic plague, and of course the seemingly endless stream of System Security Force cops trying to take down public enemy number one. You know what? I would be smiling too.

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Skullkickers #1 Comic Review

Posted on September 20, 2010 by

“No one knows where these two warriors came from. The only thing that’s clear is that they’re two of most ornery, trouble-making $%@# that have ever lived. SKULLKICKERS is a fantasy action-comedy: Two mercenaries are entangled in a high-class assassination plot and nothing—werewolves, skeletons or black magic—will stop them from getting paid. If you love tabletop fantasy RPGs or movies like Army of Darkness, SKULLKICKERS is waiting for you!“

Nice looking book! I love the color work, it makes every panel pop off the page with style. I gotta say that the fat werewolf rocks! Can I get a shirt of that! I love the character designs, very cartoon/anime but that is what I tend to like. Like I said the colors rock and it really works well with the tone of the story.

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Redemption Corps Review

Posted on September 17, 2010 by


The Redemption Corps is a regiment of ultra tough storm-troopers. Led by the legendary Captain Mortensen, the Redemption Corps and its Navy support divisions drift across the Kaligari Cradle from one warzone to another on brutal missions. When the revered major comes to the attention of the deadly sorority of the Battle Sisters, he not only has to contend with an ork invasion, but these fearsome warrioress-fanatics too. Now, the regiment must fight for its survival whilst being trapped between the xenos and the dark fury of the Imperium.

I read through this one rather quickly. It sucked me in and I couldn’t put it down. It also helped that I was trapped in the passenger seat on a family road trip as my wife drove us out to the middle of nowhere. Anyway, Storm Troopers are the focus of this book and bear some explanation. The Storm Troops of Warhammer 40k are nothing like those white armored buffoons from the original Star Wars Trilogy.

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Eyes Beyond Movie Review

Posted on September 15, 2010 by

Eyes Beyond is an independent short film starring, written and directed by Canadian filmmaker, Daniel Reininghaus. Many movies that share its level of independence have glaring problems; however, Eyes Beyond emerges as a surprisingly superior romp through depravity.

The film’s premise, without giving too much away, is as follows: Brothers, Adam (Evan Eisnstadt) and Gabriel Morales (Daniel Reininghaus) invite their neighbors over for dinner. As members of the Rogers family, Henry (Robert Nolan), Abigaile (Danielle Barker), and Vivian (Kelly-Marie Murtha), make themselves comfortable and conversation ensues, things quickly spin out of control – way out of control. But things are rarely as they seem.

Eyes Beyond does a lot of things very well. First and foremost, it looks and sounds fantastic. The film’s technical attributes are very polished. Cinematographer, Michael Jari Davidson capably captures dynamic shots – warm and primary colors against white backgrounds, lush green-lined yards with depth, dim natural light, bright artificial light, etc – with the same consistency and quality one expects in projects boasting much higher budgets.

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