Archive | Reviews

The Walking Dead Television Series Review

Posted on November 10, 2010 by

So I have waited to get this off the ground for a few good reasons, the first being that I am and will probably always be a very, very lazy individual. The second being that I wanted to give my initial awestruck impressions of AMC’s The Walking Dead a rest and see if I could realistically look at the show with a critical and more journalistic eye. Or at least if not a journalistic and critical eye, one that wasn’t covered in fan boy man happiness. Yes I said it fan-boy man happiness. don’t judge, it isn’t a very charming quality in a person.

Sunday October 31st 2010 will most likely go down as one of the most important dates in the history of zombie anything, outside of the original release of Night of The Living Dead. If you don’t believe me then you’re probably not as big a fan of the genre or you really have no idea of what I am talking about when I say “zombie” because you would have had to have been born circa 1949 to not understand the significance that the show represents for the horror community and the world of speculative fiction and/or maybe even the entire Media industry in and of itself. Looking back on it -the entire day, was at least for me, predicated around the premiere of AMC’s The Walking Dead. I know that , if you are reading this article, then it was probably the same way for you.

[...more]

Wedding Knight (A Song of Ice and Fire) RPG Review

Posted on November 5, 2010 by

The introduction to this adventure provides an apposite reminder: in a game in which dynasties and bloodlines and the good of your House feature large, weddings are going to be very important events indeed. For players of the game of thrones, dynastic alliances are often sealed by a marriage, whilst the young may still harbor hopes of marrying for love rather than political advantage. Even if you are not getting wed yourself, there is plenty of scope during such an event to further your own ends as well as enjoy a good party!

So is the case with the wedding central to this adventure. Two minor houses are sealing recent agreement through marriage, having for many years been at odds with each other. One party is happy, affection having conveniently coincided with policy, but the other party has other ideas…

[...more]

A Touch Of Dead Review

Posted on November 3, 2010 by


With the new season of Trueblood beginning soon, I thought it was a good time to take a look at the books that inspired the popular HBO series, starting with a collection of short stories – an excellent way to evaluate the world of Sookie Stackhouse for one’s self.

For those who may not know, True Blood is based on a series of novels by Charlaine Harris. The main character of these books, Sookie Stackhouse, is a barmaid in a fictional Northern Louisiana small town called Bon Temps. Sookie has a rare talent; she’s a telepath. As much curse as blessing, her telepathic ability meant she always knew what everyone around her was thinking – both god and bad. Sookie had resigned herself to a lonely existence when “V-Day” happened. Japanese scientists perfected a synthetic blood, and vampires – no longer needing to attack humans to survive – one day formally announced themselves to the world, along with their intention to live side-by-side with humans.

[...more]

Night of the Living Dead: Behind the Scenes Review

Posted on November 3, 2010 by

So, just when you thought there wasn’t any room left in hell for yet another “definitive” book on the greatest zombie movie of all time, Citadel Press puts out their 200 plus page achievement called Night of the Living Dead: Behind the Scenes of the Most Terrifying Zombie Movie Ever.

Yes, that’s the whole title.

Anyway – written by Joe Kane billed on the cover as “the Phantom of the Movies,” which I believe hearkens back to his (Kane’s) movie reviewing days with the New York Daily News, the book stands now as possibly the definitive book on the original movie. I found it at a big box book retailer about two days ago and after quickly leafing through it was compelled to purchase it.

[...more]

Syndrome Graphic Novel Review

Posted on November 2, 2010 by

When a rogue neuropathologist makes a startling breakthrough—literally isolating the root of all evil in the recesses of the human brain—he’ll stop at nothing to advance his theory. With the help of a naïve Hollywood actress, a tormented motion picture production designer and a condemned serial killer, Dr. Wolfe Chitel launches a bold experiment in the Nevada desert, the outcome of which could transform humanity forever. “The Truman Show” meets “Se7en” in SYNDROME, an inventive, original graphic novel hardcover that serves as one of the first titles to be featured under Archaia’s new Black Label line. Published in association with Fantasy Prone.

[...more]

Abandon All Hope RPG Review

Posted on November 1, 2010 by

You might think that it was bad enough to be locked up on an automated spaceship and sent off on a one-way journey to an unknown destination in the company of people even nastier than yourself… but that’s only the start of it. Science-fiction meets horror meets prison drama in this game – and digging a tunnel to freedom is not an option.

Chapter 1: History sets the scene, explaining the political, historical and societal changes on Earth that have led to the development of this rather drastic solution to the age-old question of what do you do with those people too mad, bad or inconvenient to fit in to normal society. Based on rather dodgy psychological theory, people were assessed for their potential to commit violent crime and those deemed most likely to become violent got locked away before they even had a chance to do something wrong.

[...more]

Top 10 Halloween Songs and Soundtracks

Posted on October 26, 2010 by

FlamesRising.com contributor Eric Pollarine blogs about horror music and horror artists in this colorful post about his top ten Halloween songs, albums and soundtracks.

It’s time for Halloween again, that most special of holidays for nerds, RPG folks, fan boys, Goth kids, and freak shows such as us, where we are able to come out come out from wherever we normally hide and celebrate openly, without fear of persecution, our collective weirdness. From the food court in the mall to the back room of the comic shop, from our mother’s basement to the diner down the street, no-not that one, the other one down the street.

[...more]

Shanghai Vampocalypse Player’s Guide (Savage Worlds) RPG Review

Posted on October 26, 2010 by

What do you give the Savage Worlds’ character who has everything? In an earlier review, I suggested Suzerain, which permits players to take their characters to the demigod level and opens up, well, all the other game books on the bookshelf at home. This is becoming quite the trend as massive gaming collections fail to the get love they deserve. Eden’s under-appreciated Odyssey Prime tried this (with D20 and Unisystem no less). John Wick has an interesting take on it with his Flux game while Suzerain tries to work from one system (Savage Worlds) to make all the setting fit into place. The designers at Savage Mojo could have stopped with the core book, leaving readers to fend for themselves; however, they instead have created a series of settings intended for demigod powerhouses. To paraphrase the game, fighting a few vampires is good work for a hero. Fighting an army of vampires is what you get when you attain Suzerain status.

[...more]

Fluorescent Black Graphic Novel Review

Posted on October 22, 2010 by

A visceral ride through a bio-punk future where life is cheap and death is the only way out. Welcome to 2085, the year of the rabbit. Fluorescent Black takes the reader into the hard-hitting dark future of South East Asia where gene-tech has divided humankind into two races: the rich, healthy Superiors and the sick, crazy Inferiors. These two races live in neighboring cities separated by a heavily fortified border. A superior named Nina is the test model for cutting edge genetic designs. She is a paragon of physical and mental health: her brain and body represent billions of dollars worth of corporate research and development. During a bio-terrorist attack, Nina is kidnapped by a street gang and taken across the border into a ghetto full of man-made splice animals, psychopathic hookers, drug addled freaks, deadly insects, poisonous ecosystems, and abandoned tenements. When the corporations tighten their dragnet, the gang quickly discovers that this is no ordinary captive… but she may be the key to solving all of their problems.

[...more]

Eleven Twenty Three Review

Posted on October 20, 2010 by

Former high school history teacher Layne Prescot and his girlfriend Tara are returning home from teaching English in China for Laynes’ father’s funeral. While they wait to board the next flight back to his sleepy and economically depressed hometown of Lilly’s End, Florida they meet a mysterious “professional courier” named Mr. Scott, and from there the adventure, terror and conspiracies are just beginning. Because on arrival back home they find that the mysterious man has left Layne his briefcase, and at exactly 11:23 the townspeople start going mad and committing unspeakable acts of violence towards both the people they love and themselves. While the two and their friends try to find a way out they quickly realize that the town has come under strict quarantine, been cut off from the outside world and that death isn’t picky.

[...more]

Fiasco RPG Review

Posted on October 15, 2010 by

The underlying concept to this game seems simple: you set up a situation in which things will go wrong, disastrously so, and then play it out as a collaborative story-telling game, taking the part of the main protagonists. That’s straightforward enough, but bolted on is a complex resolution mechanic that jolts you out of storytelling mode to administer – while giving structure to what could otherwise dissolve into chaos around the game-table (as opposed to in the situation you’re playing, where you WANT chaos!) it detracts from the interactive no-holds-barred narrative flow of the game.

Designed for 3-5 players (no GM required) and to take about three hours to play out, even the design process is very structured. Called The Setup, you start by determining when and where the game will take place, and then insert relationships and details to engineer your situation. But it’s not done by purely throwing out ideas until your mix feels explosive enough to begin, but through a system called a Playset. As a scenario-design system, it’s quite a beautiful mix of creativity and randomization. Each Playset comes with lists, you see, and once you have chosen a published one or made up your own, you roll a whole bunch of dice and take turns to choose items from the lists, each time using a die that’s rolled the appropriate number.

[...more]

The Affinity Bridge Review

Posted on October 14, 2010 by

So, here we are readers, another late night at the old computer, another review, but this time it is a slightly different affair. Upon completion of George Mann’s “The Affinity Bridge” published by Tor, I happened upon a realization, OK, well not really a realization, more of a revelation, and not one in the biblical sense mind you, more of a traditional something that I hadn’t seen before until I opened my eyes sort of thing. Confused? Well, it seems as if you aren’t the only ones, because I am as well. So here we go with the admission stage of feeling guilty.

[...more]

The Best Of All Flesh Anthology Review

Posted on October 12, 2010 by

Let’s get this out of the way first thing; zombies scare me. The mindless violence and relentless, insatiable hunger and lack of pain response of the George Romero-style walking dead creep me the heck out. So when Jim Lowder handed me a copy of The Best of All Flesh at GenCon to review for Flames Rising, I admit I approached it with some trepidation.

[...more]

Fear The Alien Anthology Review

Posted on October 11, 2010 by

The Imperium of Man has many enemies among the stars, but none are reviled so much as the alien. Dangerous races seek to destroy humanity wherever they turn –the brutish orks, the ravening hordes of the tyranid, the unrelenting necrons and the mysterious forces of the tau and the eldar. Across the universe, humanity and their defenders, the Space Marines, seek to eradicate these xenos threats. Yet all they can hope for is another day of survival – for to stand against the alien is to enter an unending war… Featuring stories by Dan Abnett, Aaron Dembski-Bowden, Nick Kyme, Juliet McKenna, C.L. Werner and many more, Fear the Alien is an unmissable collection for fans of Warhammer 40,000 and military science fiction.

[...more]

Exodus RPG: Survivors Guide Review

Posted on October 8, 2010 by

There are several ‘post-apocalypse’ games around, even ones using the D20 ruleset, so what sets this one apart? The Introduction sets out the underlying philosophy: Man is a destructive beast, and it’s not unlikely that sometime he’ll nearly pound himself out of existence, very likely by mistake. The rot set in during the Second World War, when research led to the first atomic bombs, and continued with other scientific ‘advances’ until the calamity that sets the scene for this game. Taking a date prophesied by the Mayans as marking the end of the current age, 21 December 2012, a rapidly-escalating nuclear exchange is postulated, leading to an ‘exodus’ of survivors seeking safety in underground shelters from which they have finally emerged some twenty years later.

[...more]

Macabre Massachusetts No. 1 Comic Review

Posted on October 7, 2010 by

For the most part this is a nice looking black and white comic. I enjoyed how the dream sequences were not inked to set them apart it gave them a nice hazy feeling, a cool touch. The characters are very consistent from panel to panel and have a fun look to them. My only downside was that at times they seemed to be a little flat due to shading. However it doesn’t take away from the whole. A nice job overall and one creepy looking sea monster towards the end.

The tag line across the cover sums this one up “It’s a B movie in a comic book!” Cheesy dialogue on top of a descent storyline make this one interesting. What kind of got to me were the rushed scenes where I would have liked more explanation. I think the character for a first issue could have used a little more depth to them. What did work well here was a great idea overall that leads me to want to read more to find out what happens next.

[...more]

The Invictus (Vampire: the Requiem) Review

Posted on October 6, 2010 by

The vampires of White Wolf’s World of Darkness are consummate predators. Predators – generally speaking – don’t often suffer the company of other predators, particularly those that compete for the same food source, and rarely willingly when it does happen. One of the few things that encourages vampires to interact with each other is affiliation within a covenant. Such affiliations tend – by the very nature of their members – to be relatively loose ties, but they are not fleeting; vampires in the World of Darkness take a very dim view of those who willingly sever their connection to their covenant-mates. In The Invictus, White Wolf takes a look at the feudalistic covenant envied by many and hated by most – even by some of those within.

[...more]

Johannes Cabal The Necromancer Review

Posted on October 5, 2010 by

I love books, which should be fairly obvious, as I take a great deal of time explaining to you on here, as to why I like or what I like about books. Normally I stick to Zombies/Survival Horror, not because that is solely what I read, as my house is quite literally overstuffed with books; but because I know that genre. I don’t live it; you won’t see me preparing for an all out zombie apocalypse on television or anything. I don’t live and breathe by Max Brook’s “The Zombie Survival Guide” though to be completely honest, after I read it; I did have the sudden urge to purchase my fair share of survival gear. But for the most part, on all conventional levels, I know that specific trope/genre/sub-genre extraordinarily well. It is often predictable; in its very nature is a formula, which is nearly standard issue for all true zombie/survival horror stories. It doesn’t mean that it is not enjoyable, that there aren’t a lot of really great character driven stories out there- because I think, if you have read any of the reviews I’ve done here and elsewhere, you know, that I believe that I have helped pick out some of the better pieces in the annuls of the living dead. But, every once in a while, just every so often- I choose to read something that is completely unassociated with the “living” dead or zombies or having to defend yourself against homicidal post apocalyptic cannibalistic mutated savages.

[...more]

Kell’s Legend Review

Posted on October 4, 2010 by

Hang on to your hats boys and girls; Kell’s Legend is the sort of book that grabs hold of you and does not let go. If it weren’t for the two infant children in my home, I would have read it in one sitting. If dark fantasy and balls-out action is your thing, this is the novel you have been waiting to find.

I will only describe the book in the briefest of terms to avoid any spoilers. The kingdom of Falanor is invaded by a race of clockwork vampires. Kell, an old veteran with a legendary past, is forced back into action to protect his granddaughter. The story also follows a second protagonist from the vampire side of things. I do not want to say anything that will spoil her for you, but she is an excellent character.

[...more]

Angelus #3 Comic Review

Posted on October 1, 2010 by

When I last saw Danielle Baptiste, she’d just been chosen as the host of the Angelus — and rumor was that she was moving out west with friend (and potential lover), Finch. We’re now three issues in to her new story, told by Witchblade writer Marz and accompanied by Sejic’s usual amazing artwork, and a lot seems to have happened. Sabine, formerly determined to serve as host to the Angelus herself, is now Dani’s willing lieutenant. There’s a villain known so far only as the Conductor. And head of the Darkness, Jackie Estacato, has come to pay Dani his respects — however, that manages to work out.

As the issue opens, three of the Angelus warriors are in hell, stealing an artifact for Sabine (who must have her own agenda — no surprise here, as I didn’t trust her in Witchblade). They encounter another regular in the world — Tom Judge — who warns them about having two artifacts too close together and hints that a big event (probably a crossover event with all the splinter series that have started in 2010, but that may be my comics cynic talking) is coming. In one splash page, the Angelus warriors find out that their activities have not gone unnoticed — in a big (demonic) way. The posture of the Angelus warrior facing the legions of darkness is perfect — Sejic nails the image beautifully.

[...more]

Email Newsletter Sign Up

Click Here to Sign Up for FlamesRising.com's Weekly Newsletter.

You will receive horror and dark fantasy updates, news, and more once a week!


11 Tales of Ghostly Horror

    Reviews Wanted!

    The new Review Guidelines have been posted on the Flames Rising website. We are currently seeking a few good reviewers to help us expand our collection of horror and dark fantasy reviews. RPGs, fiction, movies, video games and more are all welcome on the site...

    What do you get out of it?

    Beyond helping out fellow Flames Rising readers by letting them know what you think of these products, we're giving away some pretty cool stuff. Regular Reviewers can earn free products to review, which is their to keep after the review is submitted to the site.

    Note: We are especially looking for folks interested in reviewing eBooks (both Fiction & Comics). We have lots of great titles in digital format and even get advance copies sometimes.

    Use the Contact Page to submit reviews or let us know if you have any questions.

    The Devil’s Night WoD SAS

    Free Devil's Night | White Wolf