Posted on July 12, 2010 by Flames
A mad scientist is experimenting with viral Rage in the middle of the woods. One of the victims of this crazy doctor’s experiment goes mad, escapes and kills the Doctor himself before escaping into the woods, where he meets his death from the Virus. After eating the corpse of the infected victim, the Rage Virus spread to the wild vultures. This causes a lot of horrific problems for visitors and campers to the woods. The birds attack several hikers in the area, spreading and mutating the virus into the plant-life as well. The Vultures infect victims by spraying this yellow slime into their faces. After a group of concert goers get tangled up in this mess when their RV is pretty much decimated by a Raging Zombie and air bombed by Raging Vultures.
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Posted on July 9, 2010 by teampreston
The ancient eldar are a mysterious race, each devoting their life to a chosen path which will guide their actions and decide their fate. Korlandril abandons peace for the Path of the Warrior. He becomes a Striking Scorpion, a deadly fighter skilled in the art of close-quarter combat. But the further Korlandril travels down this path, the closer he gets to losing his identity and becoming an avatar of war.
Path of the Warrior is the first of a new trilogy focusing on the race of Eldar. This is interesting in one respect as the Black Library for ages chose to avoid such novels, wanting to keep the alien races…alien. We’re all human, and the xenos races of the 40k universe should remain so.
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Posted on July 8, 2010 by Flames
The Ancient Egyptian gods have defeated all the other pantheons and claimed dominion over the earth, dividing it into warring factions. Lt. David Westwynter, a British soldier, stumbles into Freegypt, the only place to have remained independent of the gods’ influence. There, he encounters the followers of a humanist leader known as the Lightbringer, who has vowed to rid mankind of the shackles of divine oppression. As the world heads towards an apocalyptic battle, there is far more to this freedom fighter than it seems…
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Posted on July 7, 2010 by Eric Pollarine
Have you ever read a story that you know, absolutely know was a story that you read somewhere else, and then checked and racked your internal databanks and found you were right? Well you would if you opened up “Ghosts of Manhattan” and then scanned your shelves, if you’re like me, and looked strait at your collection of Batman graphic novels. Which, yes I know Batman is in and of him self a representation of the old Pulp novels and Magazines, and basically “The Shadow,” but unlike “Ghosts of Manhattan” Batman has evolved to a place in comics, literature or pop culture that is unprecedented. I could talk the shadowy secrets of Batman and his representations all day and night for a year strait and probably not find a lag in that conversation for more than maybe, maybe a few minutes.
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Posted on July 5, 2010 by Nancy
With Norse history and mythology as a base, BERSERKER explores the idea of seemingly normal, modern day human beings transforming into merciless killing machines, unable to stop themselves from destroying anyone in their vicinity. They have no knowledge of what’s happening as it occurs, but they are left to deal with the aftermath. Milo Ventimiglia of HEROES is attached to the project.
This was a very short preview (13 pages) but it’s also a good starting point for the series. In BERSERKER’s first panels we’re introduced to Farris, a soldier that was stationed in Afghanistan and is suffering from PTSD.
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Posted on July 2, 2010 by Billzilla
This week we take a look at some horror-themed card games that deserve more attention. All are card or card/board hybrid games and all can be played in a relatively short (one hour or less) period of time.
The Werewolves of Miller’s Hollow by Asmodee Editions
WoMH is a party game, and follows the lead of popular convention games like Mafia. In Werewolves, players are dealt a character card – either villager or werewolf – which is kept secret. During the day turn, the players discuss who might be a werewolf and designate someone, suspected of being a werewolf, to be “executed.”
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Posted on June 30, 2010 by Flames
Adapting a beloved book series into another format is brimming with challenges. What goes into your head is rarely what you see and/or hear in the adaptation. Even a movie winning the Oscar is decried by patrons of the source material. The Dresden Files is no different. In spite of the pitfalls, Jim Butcher has not shrunk from putting his work in as many different formats as possible. The Dresden Files received the TV treatment. This was met with condemnation from many fans, but I must admit that though I didn’t enjoy the show, it was what first made me notice Butcher’s work. A new roleplaying game is out, something that fans of Jim Butcher know he would certainly have taken particular joy in seeing. And a limited series of comics entitled Welcome to the Jungle has been out and received positive reviews from this site and others. But Welcome was an original story. Storm Front is a true adaption of the first Dresden Files novel.
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Posted on June 28, 2010 by Flames
I wasn’t overly familiar with the works of John Wick before I picked up the first two Acts of this Curse of the Yellow Sign series (presumably a trilogy), but on the strength of what I’ve read I’m encouraged to seek out more. That’s always a good sign (pun not intended). Since then I’ve noticed that his name has been linked to some other reputable games, such as Legend of the Five Rings and 7th Sea and, more recently, Houses of the Blooded.
To a certain extent there is much to compare the Curse of the Yellow Sign series with the trilogy of scenarios within the Chaosium monograph Ripples of Carcosa – three scenarios that explore the ‘Hastur Mythos’ over different eras.
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Posted on June 27, 2010 by Jason Thorson
There have been several hundred vampire movies made over the last 90 years. The vast majority of these are uninspired clones of the archetypal blood sucker portrayed by Bela Lugosi in 1931. However, there’s a small minority of vampire flicks that are ambitious in their recipes of blood-fiend lore. Some of these movies are great, others are merely good, but all of them are unique, entertaining, and deserving recognition based on their own merits.
Here are some recommendations:
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Posted on June 25, 2010 by Billzilla
From their beginnings in ancient Sumeria, the Daeva have specialized at blending in with human society. In game terms, Gangrel may be the most overtly kick-ass clan due to their mastery of the Protean powers of shape-changing — able to sink into any patch of earth at sunrise, or to instantly grow claws and throw down. Daeva, on the other hand, have mastery over social skills, and the most efficient character builds tend to reflect this and play to that strength. Daeva may not be quite the combat powerhouse that a Gangrel can be, but they excel at manipulating others, inspiring desire, devotion and need.
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Posted on June 23, 2010 by Monica Valentinelli
NIGHT MYST is the first book in a vampire series by Yasmine Galenorn. Written in the first person point-of-view, the premiere novel of the Indigo Court focuses on Cicely Waters: who she is, who she was and who she might become in the midst of a deadly power struggle between two, different types of vampires.
At this point, I’d like to point out that while I’ll make every effort not to include spoilers, there may be some in this review. Consider yourself warned. As a reader, I often approach a new vampire series with some amount of hesitation, because vampires, in my mind, should be monsters.
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Posted on June 22, 2010 by Flames
First off, I’m going to tell you, do not read this book without reading the first book in this series – Sucks to Be Me: The All-True Confessions of Mina Hamilton, Teen Vampire (maybe). Since I didn’t read the first book, I had to make some assumptions about what was previously written – hopefully most of my assumptions are correct. Although I tried not to divulge too many key points in the book in my review, there are some spoilers here, so reader beware.
This is a story about a teenage girl named Mina who, having just turned into a vampire, learns that her family has to move away from California. So, the Vampire Council (VC) plans the “death” of her entire family in a tragic accident, reinvents their family history…
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Posted on June 21, 2010 by Eric Pollarine
Nick Knight doesn’t sparkle, he doesn’t exude sexuality (though many of his fans seem to think so), and he doesn’t fight other unabashedly good looking werewolves. No, Nick Knight fights for his soul the old fashioned way, through solving bizarre and often Vampire centric homicides. And if you don’t know who Nick Knight is, well then you probably have had a life outside of Canadian, cult status, vampire television since before the dawn of the internet.
Forever Knight was a Canadian television series about an 800 year old vampire working as a homicide detective in the then ultra sleek and hip city of mid 90’s Toronto. His whole existence was one of self hatred and loathing, and his main goal in life seemed to be atoning for the sins he had committed throughout the centuries as he preyed on humans.
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Posted on June 18, 2010 by teampreston
Usually I review advance copies from BL, but this one I went and bought because I missed it previously and enjoyed The Shadow King, part 2 of The Sundering.
The subject of this novel poses an interesting problem – a challenge for the author as well as the reader, I found. For those unfamiliar with Warhammer lore, Malekith is a very dark character. Son of the Uber High Elf king Aenarion – who was at once great and terrible due to his drawing of the Sword of Khaine – Malekith is destined to become THE ultimate villain for the race of elves for millennia to come (along with his twisted mother Morathi). Knowing this the author has to tell a tale we will read. To do that, we have to somewhat sympathize with the main character; this is a tall order.
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Posted on June 17, 2010 by Monica Valentinelli
The way that publishers and authors present a fairy tale has always been somewhat interesting to me, because the tales I’ve read are often a mixture of advice, local customs and fantasy. Characters either live happily ever after or they wind up in the midst of a tragic situation they cannot find their way out of. GRIMM FAIRY TALES, published by Zenescope Entertainment, takes a much more traditional view of the fairy tale. (You may recall that Zenescope Entertainment is the same comic publisher that will be producing the CHARMED comic based on the television series.) Zenescope encourage their readers to “enter a world where morality is constantly tested and the shocking repercussions of one’s choices must always be faced.” In this first collection of full color comics, there are six fairy tales to explore: Red Riding Hood, Cinderella, Hansel & Gretel, Rumpelstiltskin, Sleeping Beauty and Robber Bridegroom.
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Posted on June 16, 2010 by Megan
Most people who are likely to pick up this book will already know who Judge Dredd is (from his origins in the 2000AD comic or the movie), but unlike many games based on books, TV shows or films, there is ample information for those who do not know the original inspiration to get a feeling for what is going on, for the Judge and his world. The Introduction encapsulates the situation. In a radiation-ravaged world vast sprawling cities hold most of the surviving population in relative safety, but law and order is a massive problem that conventional systems of police and law courts could not maintain, hence the Judges – who act as police and court and often sentencing agent as well – developed to keep some semblance of order.
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Posted on June 14, 2010 by davidahilljr
Hard Helix is a series of scenarios for Mutant City Blues, written by Robin Laws. The whole thing clocks in at 78 pages, including intro text and all that. This is to say, the scenarios are compact. I’ll lay it out on the table; this is a good thing. If you’ve read my review of Mutant City Blues, you’ll know that I greatly appreciate the design concepts presented. Hard Helix keeps those up. It’s a supplement packed with content from beginning to end. Robin doesn’t waste words, here.
The first adventure is Hard Helix, something of a political exercise. It has a relatively large cast, and sets up some interesting ‘canon’ characters for the setting.
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Posted on June 11, 2010 by spikexan
Advertising will sometimes try to sell a movie as the funniest of the year . . . during the third week in January. I think that’s a fairly short-sighted marketing approach, but maybe people don’t remember that eleven more months will doubtlessly have contenders to the self-proclaimed title. Why even bring it up? Because I want to explain my take on this RPG. I’m not going to call this the coolest RPG I read in 2010 . . . yet.
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Posted on June 10, 2010 by Nancy
OKKO: THE CYCLE OF AIR, BOOK ONE is the third cycle in the OKKO series from Guy Delcourt Productions and Archaia Entertainment, LLC. It stands well on its own, though reading the other cycles in the series (Water and Earth) and knowing some of the background of the setting will no doubt lend more fluidity to the events of the story.
The plot focuses on Samurai Okko, his entourage, and their attempts to help a girl that is seemingly haunted by spirits.
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Posted on June 9, 2010 by Jason Thorson
In horror circles, one of the things the last decade will be remembered for is a zombie renaissance. The walking dead have been everywhere, from the big screen to books and from comics to games. The dead literally have been taking over the world. Well, insofar as cheap entertainment is concerned. As is always the case when a niche becomes a commodity, the genre becomes oversaturated.
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