Posted on May 7, 2010 by Robert A. Howard
The Plane Above: Secrets of the Astral Sea follows close on the heels of The Plane Below, expanding on the upper fundamental plane of the 4th Edition Dungeons and Dragons “World Axis” cosmology. It presents a fantastic place where planar adventurers will find floating within an otherwise vast emptiness countless island motes, ancient battlefields, dangerous astral pirates, and the dominions of the gods themselves — some left shattered following a climactic battle fought eons past between the gods and the primordials known as the “Dawn War.” It is an ideal setting for a paragon or epic tier game and will make an excellent change of pace for the party who may have grown tired of the humdrum trappings of typical fantasy settings.
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Posted on May 6, 2010 by spikexan
There are some games I appreciate for their simplicity. Between a day job, two kids, nurturing a media addiction, and writing, I still like to squeeze a game into my schedule. Saddle Sore is a game that can help make things fit a bit easier for Marshals with hectic timelines. This tidy 34 page book is chock full of adventures that happen “between adventures.” It’s a nifty little idea I’ve seen before in an article, Game Chef entry, or indie-rpg (I think the title was “Something Happened on the Way.” I’d love to know the answer to this mystery if anyone can help).
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Posted on May 3, 2010 by Jason Thorson
Director Samuel Bayer’s A Nightmare on Elm Street, the “re-imagining” of Wes Craven’s groundbreaking 1984 slasher opus, is an unfortunate inevitability. During the last several years horror fans have had little original material to enjoy within the sanctity of sticky floors, air thick with the scent of butter flavoring, and arm rests that feature cup-holders. Virtually all the major horror flicks of yesteryear and even some of the minor ones have been re-hashed over the last decade, helmed by inexperienced and thus inexpensive filmmakers, and resulting in little more than tarnished legacies. I’ve made no secret about the fact that I detest this current get-rich-quick scheme by the powers that be. Despite having well-reasoned low expectations, I was still taken aback by the level of ineptitude displayed in Platinum Dunes’ latest strip mining of pop culture’s rich dark history. If nothing else, A Nightmare on Elm Street is a worst case scenario.
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Posted on April 30, 2010 by Megan
Remember those long hot summers that never seemed to end? Remember the people your parents said you had to like – even though they quite clearly did not – because they were your relatives? In Neverland, Douglas Clegg has captured these feelings and added a gruesomely scary twist that keeps you turning the pages.
The story starts off as it means to go on, focussing on the main character, Beauregard Monroe. He’s 10, and about to embark on his family’s annual vacation at his grandmother’s house on a swampy island in the Deep South that even the locals leave for the summer. The heat, the humidity, and the mosquitoes, make themselves felt even in a chilly English spring (where I’m reading), as I turn the pages the sultry, sleepy heat flows forth.
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Posted on April 29, 2010 by Robert A. Howard
In the Company of Giants is one of the latest supplements by Rite Publishing that expands on their ever burgeoning campaign setting, Questhaven. This time, Steven Russell turns his attention to creating a playable race of giants, known as Jotun. (For the curious, a quick Wikipedia search will reveal “jötunn” to be the name given to giants of Norse mythology.) Though the jotun may be themed for giants of the Questhaven setting, everything within is completely portable to any 3.5e or Pathfinder game, which includes a full racial class progression from 1st to 20th level, a titan’s fistful of elemental themed powers, and several pages of feats to add to your jotun’s retinue.
The Jotunnar, as they are called in Questhaven, are an interesting variant of the traditional giants of Dungeons and Dragons, and are designed to overcome the biggest problems of introducing giants as a playable race.
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Posted on April 28, 2010 by alanajoli
Top Cow has several series that expand the Witchblade universe, and over the summer, they sent me a preview of a one-shot: Trinity: Blood on Sands. It depicts a 14th century tale of the battle between the Darkness and the Angelus, balanced, of course, by the bearer of the Witchblade. Written by Philip W. Smith II and featuring art by Sheldon Mitchell, Admira Wijaya, and Tom Grindberg (some of whom team with other artists for inks and colors), Trinity deepens the Witchblade mythology a little bit in twenty-five pages and three short-story like episodes. As a stand alone, however, it would do little to draw an audience into the series. Using the current mythology in which the Witchblade can be broken into two, the one-shot features a pair of siblings who share the Witchblade, one cruel and dark and the other good and loving, a trope which, when pitted against the Witchblade storyline during the time it came out, seems too simplistic.
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Posted on April 27, 2010 by spikexan
People like to play games and be things they aren’t. Sometimes it means playing an elf; sometimes it means playing a gangster. Games like Mob Justice, Haven: City of Violence, and even oddities like World of Darkness: Mafia or Marvel Super Heroes’ Deluxe City boxed set strived to bring various criminal elements to gaming. There are many more examples out there (some good and some, uh, not so good), but today we’re looking at the Wellstone City setting, which works with the Savage Worlds game engine. Get out your handgun, make sure you don’t hold it sideways (there are rules on why you don’t do this), and take a walk on the wrong side of the tracks as we see how a Savaged Mobster (or other gritty urbanite) looks.
Kevin M. Rohan wore many hats during the creation of this game. It’s a fact I found impressive, especially since he did such a solid job under each one.
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Posted on April 26, 2010 by Nancy
I have to say, I’m really getting into the ZERO HUNTERS series so far. Issue #2 delves more into the character relationships and packs just as much of a punch as the first.
After downloading my free review copy, I dove right in. The panels start off with the introduction of a new member to the ZH team, Officer James Mitchell. He’s green and doesn’t believe a word of what he’s told. But that all changes soon enough after a nice little romp in a shady underground club.
As a potential sidekick he’s sharp and quick enough on his feet to keep up. Overall, Mitchell makes a nice addition to the unit, and he adds a bit of comedic relief and a contrast to Garrick. We also get to meet more of the Zero Hunters. The players are tough and like the job, and they’re a great backup for Garrick and his personal mission.
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Posted on April 23, 2010 by Eric Pollarine
When the water levels rise, so do the hungry dead.
This is the premise for Simon Bestwick’s outing for Abaddon Books zombie apocalypse themed, “Tomes of the Dead” series entitled Tide of Souls. The Story Surrounds a polish ex prostitute that has been trained by her father in special forces hand to hand combat, a recently called back to duty British squad commander whose a born leader but who has a dark secret in his past, and a marine biologist that might just have all the answers as to why the dead and the water levels around the earth have risen and taken over, so long as they can keep him upright and off the bottle.
Let me say this, “Tide of Souls” is possibly the best book that Abaddon books has published to date.
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Posted on April 21, 2010 by spikexan
Just before I received this comic, I read Abraham Lincoln: Vampire Hunter. In that book, history gets turned every slightly, so that readers can be treated to a vision of the Sixteenth President. It’s a fun game to play, which is evident by the flood of books related to this genre.
Comics, however, get to reveal Paul Revere’s secret story. His story proves equally fun.
Grant Bond’s artwork in Revere: Revolution in Silver is, for lack of a better word, wicked. His splash pages along with the sketchbook at the end of the book show an incredible range of style. He often crafted two-page splashes with incredible effect. The colors are mostly dark (red is used for blood and the British mainly). Lots of grays and blacks fill this book; however, it looks vibrant.
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Posted on April 19, 2010 by Steven Dawes
k everyone, take your best “Wizard of Oz” impression out of the closet and chant along with me: “ Monsters, Spirits, Demons and ghouls, OH MY!”
As of this last weekend I read “Supernatural: Book of Monsters, Spirits, Demons and Ghouls” and thus wrapping up my three part supernatural quest. If you haven’t been keeping score, my first venture into the quest was tangling with a book that forgot that it was based on the Supernatural TV show and did its own thing. My second part of the quest proved to be an improvement that led me into the depths of John Winchester’s history, mind and research via his journal.
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Posted on April 16, 2010 by Billzilla
I’ve been a recent convert to White Wolf’s World of Darkness system, and have enjoyed immensely playing Vampire the Requiem. My initial character was of clan Ventrue – almost by default – but after reading through the Nosferatu clan book, I think I know what clan affiliation my next character will have.
Nosferatu describes the most repellent of the Kindred clans; the most disquieting vampires in the whole World of Darkness. No matter their sire, the vampires of this clan – Haunts, Freaks, and any number of less pleasant terms – have characteristics that set them apart from everyone else – even other Kindred. Their deformities may be physical, or they may tend toward having a powerful odor following them.
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Posted on April 15, 2010 by spikexan
After a little over a year of writing RPG reviews (and one movie review), I’m dipping my big toe into comic reviews. I’m currently looking at two comics that are so off the mainstream path I find myself giddy. I love comics even though I don’t love where the Big Two have taken them in recent years. Independent writers and artists hold fresh characters that can take some surprising turns. My layout for my comic reviews will be different than my RPG reviews in that I’ll only focus on the writing and the artwork. There are more aspects–coloring, lettering, inking (or tracing according to Chasing Amy)–to comic creation; however, I will only focus on the two primary areas. Here goes.
There were moments in Aposperos (from Visionary Comics Studios) were the artwork, a style that is so far from what I like, worked for me.
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Posted on April 14, 2010 by Monica Valentinelli
Years ago, I had read the Coldfire trilogy by C.S. Friedman and had really enjoyed it, so when the opportunity came up to review a book in her new series, I was pretty intrigued.
WINGS OF WRATH is the second book in the Magister trilogy. I hadn’t read the first book, so that is something to keep in mind when you’re reading my review. Often, series are either structured in a way that you can pick up a book at any point and get into the story pretty quickly, or you have to read the series from the beginning. For many reasons, I felt that I really needed to go back and read the first book…primarily to appreciate a particular character named Kamala.
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Posted on April 13, 2010 by teampreston
Previously I mentioned that I generally don’t care for Chaos Space Marine novels (see my Dark Creed review). I think it’s because I have a difficult time seeing how I’ll be able to relate to the characters. How can I root for the bad guys? Dark Creed proved me wrong on that, and since Soul Hunter came in my monthly care package from BL, I was willing to give it a shot. This is the first Aaron Dembski-Bowden book for me as well, so I was anxious to get a taste of what he brings to the table. I wasn’t let down.
Let me say that the author does an excellent job in sucking you in to the whole vibe of, well…darkness. The Night Lords are like the Batman Chapter of Traitor Marines. Darkness and fear. That’s their shtick. They really have it down pat. From the very prologue I was hooked.
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Posted on April 12, 2010 by spikexan
I reviewed the Savage Worlds edition of The Day After Ragnarok a few months back. As a fan of bleak settings, Kenneth Hite’s dark little world is a contender. Atomic Overmind Press now releases Serpent Scales, which are meaty bits that focus on a specific (and I mean specific) aspect of that world. In this review, Hite takes on the British Sten Gun, which may be most deadly to its user.
I’m going to combine layout and artwork today. I mostly liked the layout with the exception of a sidebar on page two. The sidebar could have been a bit darker for readers.
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Posted on April 8, 2010 by Robert A. Howard
The Plane Below greatly expands on the Elemental Chaos, which is one of the fundamental planes of the Dungeons & Dragons 4th Edition cosmos. To be sure, this supplement is primarily intended for Dungeon Masters and is best suited for paragon and epic tier games. There is no doubt that the Elemental Chaos is aptly named, for although there are some relatively stable places to visit, much of the plane is filled with a roiling chaos of raw elements from which the rest of creation is derived. It is a hostile and alien place — just the sort of place to drop your players into unexpectedly to watch them squirm.
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Posted on April 7, 2010 by Megan
The Introduction opens with the comment that while there’s plenty been published about the Adversary, precious little has been produced – bar the core rules – to support Witch Hunters themselves. This book sets out to change all that, a tome designed to aid Witch Hunter characters, honing them into potent and effective forces for good. To put things in context, there’s a brief summary of the way things are – the war between the supernatural and the protectors of mankind, the Orders of Solomon and their operatives the Witch Hunters. A war now waged in secret, although once, in times of legend, more open.
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Posted on April 6, 2010 by Billzilla
Deadlands, a mix of classic Western, science fiction and alternate history, has gone through a few changes and several editions in its 14-year history. A miniatures battle game and a pen-and-paper RPG of the Deadlands setting – the Wild West with magic and the supernatural in an alternate history timeline – have both been popular and successful, and last year a new addition has been added to the fold: a board game of the Deadlands world, produced by Twilight Creations.
Deadlands: The Battle for Slaughter Gulch pits two to six players against each other in a struggle for control of a small town. Each player leads one of the factions in town: The Agency (think precursor to the Secret Service), The Texas Rangers, The Blessed (Missionaries bringing the Good Word to the uncharted West), Hucksters (spell-slinging dudes from back East), Shamans, and Mad Scientists.
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Posted on April 5, 2010 by alanajoli
I have to say that teaser comics are just unfair. When I got a hold of Tracker: First Look (from the publisher, in pdf format) I saw that it was a convention exclusive, and that it didn’t have its own number on it, but it didn’t occur to me that this meant I’d be getting a sneak peak into something I might not be seeing more of. And man oh man, does Tracker look like it’s going to be a series to follow.
In the preview, Alex O’Roarke is discovered as the single survivor of a massacre on a bus. Found by his FBI agent partner Jezebel Kendall, Alex should be dead — he’s been shredded and has suffered far too many wounds to still be breathing.
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