Posted on March 4, 2010 by Monica Valentinelli
On the front cover of my copy of THE STEPSISTER’S SCHEME, there’s a quote. The quote reads:
“These princesses will give Charlie’s Angels’ a serious run for their money, and leave ’em in the dust.” — Esther Fresner, author of Nobody’s Princess.
Immediately, that quote set my expectations that THE STEPSISTER’S SCHEME was going to be a so-called fantasy “popcorn read.” That I was just going to sit back and watch Cinderella, Snow White and Sleeping Beauty kick a whole lot of troll butt while they flirt their proverbial tiaras off. You know that part where you shouldn’t judge a book by its cover? Yeah, guilty as charged.
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Posted on March 3, 2010 by spikexan
We’ve reached the end of the road or, in this case, perhaps the river (I suppose ferrymen haunt both). Our trip within White Wolf’s underworld concludes with a look at the newest embodiments of death . . . the Geist. Before we get too involved in the newest World of Darkness line, let’s take a step back. The World of Darkness 1.0 saw five main entities–vampires, werewolves, magi, changelings, and wraiths–haunt their shadows. When the reboot happened, four came back.
This book is a return to Wraith . . . but only to a degree.
Wraith: the Oblivion is an amazing game that did some truly inspired things. White Wolf seemed to experiment more with the two bastard children of the five lines. Changeling had their dreadful cards (the art on those were beautiful though) and Wraith had the concept of the Shadow.
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Posted on March 2, 2010 by alanajoli
It makes a lot of sense for a small press like Top Cow, which has a lot of great titles on the market, to put everything together into an art book and showcase some of their best pieces. In The Art of Top Cow preview that I received from the publisher, I got to see thirty images of the more than 300 pages that will appear in the final book. Two of them, unfortunately, were nearly naked images of Sara Pezzini of Witchblade that look more like pinups than gallery images; another is a Top Cow poster that features three of the Top Cow women in all their busty glory. Hopefully those three images are not representative of a large portion of the included art (though certainly part of Top Cow’s target audience will surely appreciate them — just not my part of the market share!). In the preview, some of the pieces are really quite excellent, and I’ll highlight some of them quickly here.
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Posted on March 1, 2010 by Steven Dawes
The Dead Reign RPG from Palladium Books presents a story that details a lot of familiar territory where zombie survival games are concerned, yet added lots of interesting twists, zombie variants, survival tips & guides, weapons & equipment, great adventure ideas, several quick roll tables, and a partridge in a pear tree! I personally LOVE (not like, LOVE) the bleak tone and style of the setting and the theme of the “survival of humanity” while maintaining your humanity (and sanity) the core book delivered. As an added bonus, fans of Palladium’s “Megaversal role playing system” are in good shape here as it’s just as loudly and proudly displayed as ever!
Where the core book detailed the setting, themes and tones of the DR world, the first sourcebook “Civilization Gone” went into a lot more detail and information concerning what the average person will face daily in a world that’s suddenly without civilization to protect and nurture them.
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Posted on February 26, 2010 by alanajoli
As you could tell from my reviews of the first half of the “War of the Witchblades” arc, back in May, I was loving them. Matt would send me a new PDF from the publisher, and I’d eagerly open it to see the next installment.
Except when I didn’t. That’s right, I completely neglected to download Witchblade #128. Rather than miss the fourth issue in the saga after the download period expired, I did what any self-respecting comics reader (and reviewer) would do — I waited for it to arrive at my friendly local comic shop (FLCS) and bought that sucker. This was a good choice, because without issue #128, the rest of the story wouldn’t have come together so well. Since they’ve been on the shelves for awhile now, I thought I’d review the rest of the “War of the Witchblades” arc, and recommend that you all keep an eye out at your local FLCS for a trade collecting these six issues.
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Posted on February 25, 2010 by Robert A. Howard
Restless Souls comes to the gaming table with the interesting idea of playing a character who is not quite dead and not quite living either. This thirteen page add-on to your d20 or Pathfinder game is an expansion of the Questhaven campaign world by Rite Publishing, but the content within can easily be adapted to just about any fantasy setting. Within its pages, you will find a new template which will transform any (now dead) creature into a restless soul, along with twenty-two new feats and ten new spells.
The idea behind Restless Souls is a good one, and even as I read the opening introduction, as told by one of the restless dead themselves, ideas were already running through my head about how I could use this in one of my games. Restless souls, it is explained, are those who died having left some critical task yet unfinished — what adventurer doesn’t, right?
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Posted on February 24, 2010 by Steven Dawes
One of the perks of being a reviewer on Flames Rising are the free E-books. I’ve been given some great books to review that I probably would have never come across and enjoyed otherwise (see my last review of This is My Blood for a great example). Fate and da’ flames have now granted not one, but four advance reader books for yours truly to read and review. Even more interesting is that these books are all based on the “Supernatural” television show!
I really enjoy watching the “Supernatural” show. I’ve been watching it since it first started, I got a few of the seasons on DVD and I’ve been considering checking out the RPG as I am a modern horror RPG junkie.
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Posted on February 23, 2010 by Matt-M-McElroy
Fallout is the third volume in the Vampire Apocalypse series written by Derek Gunn. This story picks up almost immediately after the previous book, Descent into Chaos, wraps up. Now, the free humans are still recovering from the events of the previous novel, and have new challenges to face. Burdened by a huge influx of rescued people to their hidden community, the main characters have a lot of challenges weaning them off a deadly serum and integrating them into their new lives as survivors and freedom fighters.
I’ll say from the start that this review will be difficult to write without spoiling something in the story. There is a lot of action in this volume and plenty of twists and turns to the ongoing narrative. So, I’ll attempt to spoil as little as possible in the review, but a few minor bits might slip through in the process…
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Posted on February 22, 2010 by Megan
At first glance, the Abyssal Exalted seem pretty vile folk, spreading death and destruction wherever they go. However, there’s a lot more to them than that, and if you are seeking a greater understanding of the Abyssals, are a Storyteller with a plot in which they play a major part or actually are looking to run a game based around Abyssal characters, this book is worth a read.
The Introduction gives an overview of the Abyssals and discusses the roles that they might have in your game as adversaries, allies or indeed characters to be played. Like the Solars, Abyssals begin as ordinary human beings with the seeds of greatness, the potential to become a mighty hero. Those who suffer – or are on the brink of – an untimely death may be given the opportunity of Exaltation as an Abyssal instead, provided that they will pledge themselves to the service of the Deathlords and their ultimate goal: the destruction of Creation itself.
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Posted on February 18, 2010 by alanajoli
I discovered Dakota Cassidy through the League of Reluctant Adults, and have been following her blog for ages. She did an excellent back and forth short fiction piece with Mark Henry (Happy Hour of the Damned, Road Trip of the Living Dead, and the forthcoming Battle of the Network Zombies) that appeared on their web sites (a murder in an America’s Top Model-like environment) featuring characters from Mark’s Amanda Feral series and Dakota’s “Accidentals” series. Having fallen in love with her online writing, I put her books on hold through my library.
And I waited. And waited. And waited. And by the time the first book actually arrived through my library system (where apparently it was too popular at the home library for them to ship to me), Dakota’s fourth book, Accidentally Demonic, started appearing early on bookshelves.
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Posted on February 17, 2010 by Megan
The Introduction sets the scene without ado: there are many threats facing the Solar Exalted chief of whom are the other kinds of Exalted, and the purpose of this book is to enable the Storyteller to create quick yet effective representatives of all other Exalts to serve as allies or – more likely – enemies in the course of the chronicle that is to be told. More detail on both the five kinds of Exalt and on creating antagonists in general than is to be found in the core rules is presented,along with information about the high-level politicking that goes on which can be used as background or even as something for the characters to get involved with if the thought of mixing diplomacy and intrigue with warfare appeals.
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Posted on February 16, 2010 by spikexan
I’m still six feet under only I’m under snow and it’s actually closer to six inches. What’s a little bit of exaggeration between friends? After all, you’re the one reading a RPG review, so it stands to reason that you like either telling or hearing stories. For those of you who missed my review of Book of the Dead, which you can read here (don’t worry I’ll wait), I’m in the midst of a look at White Wolf’s view of the Underworld. Today, we’re going to visit the Ebon Gate, a SAS adventure intended for Geist: the Sin-Eaters.
This adventure is 38 pages, although the first and second pages are full color and black and white versions of the cover. The layout follows the Geist format, which means subtle blues for color, more keys than you’ll find on a school custodian’s key ring, and big whopping numbered pages.
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Posted on February 15, 2010 by Michael Brewer
When I first saw Goodman Games’ D&D 4e adventure, Death Dealer: Shadows of Mirahan, I had mixed reactions. First, I love Frank Frazetta’s Death Dealer. I’ve seen all the Frazetta paintings, read the novels by James Silke, collected the comics written by Glen Danzig, and bought the Molly Hatchet album with Death Dealer on the cover when I first saw it back in the 80s (it was actually released in 1978).
However, the gamer in me balked. I was wondering how they could pull off an adventure about the Death Dealer without having the nearly omnipotent figure overshadow the player characters. There is only one Death Dealer, and surely the players would not be playing as the legendary anti-hero. I was also wondering how the adventure dealt with non-human races (I couldn’t remember reading about elves and dwarves in the novels).
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Posted on February 10, 2010 by Jason Thorson
Writer Jason Becker and artist Jon Rea are back with the second twisted issue of their series Killing Pickman. Slower paced and more convoluted than issue 1, this issue dives deeper into the origins of Dick Pickman’s monstrous deeds.
As Detective Zhu makes his way to Herbert West Memorial Hospital to finish the job he started in issue one, the act of killing Pickman, Mr. Pickman waxes insane to a hospital psychologist about his transformation into a malicious child killer. When Zhu arrives outside the door to Pickman’s room, gun in hand, he’s confronted by Detective Raimi. Flash forward two months and we find out that this case hasn’t been very kind to those involved with investigating and cleaning out the Pickman house. Detective Zhu is the only one who understands the literally monstrous nature of the case and he has a plan, but can he pull it off while also looking out for the best interests of his wife and their child?
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Posted on February 5, 2010 by Monica Valentinelli
When I first sat down to read A DARK MATTER, I wasn’t quite sure what to expect. Sure, I had read Peter’s work before and I’m pretty familiar with modern horror, but I didn’t know anything about this particular story other than one, little tidbit. In our interview with Peter Straub, he had mentioned that he was inspired by his experiences in Madison, Wisconsin. That little morsel made me curious, because I went to school in Madison and could see how he got the idea for this book. Madison is unique from the rest of the state, because you can study or pursue just about any religion, philosophy or political group in this college town. I could imagine that those same gurus that Peter saw in the 60s might be strolling around State Street today. Needless to say, the concept piqued my curiosity.
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Posted on February 4, 2010 by Steven Dawes
I’ve only been a reviewer on da’ flames for about a scant 6 months now (my, how time does fly), but I’ve already read and reviewed some good books within that time. In one particular case however, I decided to read and review a book (Personal Effects- Dark Art) after reading a featured preview. As it turned out, this was a good book and was worth taking the leap and I told myself I would review more featured books in the future. And now I’ve recently read the featured preview of This is My Blood. This preview also grabbed me by the attention and I took another leap of faith. Was my faith rewarded?
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Posted on February 3, 2010 by spikexan
I’m looking at dead things, specifically games about dead things. My next three reviews are going to cover the World of Darkness’ shadowy afterlife and the things that sometimes make the doorway between worlds a bit more revolving than usual. These reviews will cover Book of the Dead, Geist: The Sin-Eaters, and Through the Ebon Gate. Today, we will take a baby step into the realm of the dead through the guise of the World of Darkness system’s Book of the Dead. This book intends to deliver an encompassing look at the underworld, although admits that having Geist makes things all the better.
Let’s talk about this book’s artwork. Artwork tends to have a direct relationship to the importance of the text. With that said, Book of the Dead must be a critical addition to the White Wolf line. The cover art, which features a Mercy Thompson look-alike, is exactly the kind of cover that prepares me to dig into a book.
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Posted on February 2, 2010 by Matt-M-McElroy
Castle Panic is a cooperative board game where players work together to protect their castle from an invading horde of Orcs, Trolls and their little Goblin minions. These monsters are bent on destroying what the humans have built and have a few nasty tricks up their sleeves to help them batter down the defenses of the castle.
My favorite element of Castle Panic is the teamwork to defend the castle from the attacking monster army. With a little strategy, plenty of communication and often…a little luck, the Heroes can defeat the Monsters with most of the castle intact at the end of the day.
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Posted on February 1, 2010 by spikexan
I have to make a confession. It’s not an easy confession to make since I’ve been a card carrying sci-fi geek all my life, but it’s best you all know the truth. The truth is this: I know next to nothing about the Doctor Who Series. Cubicle 7 games have decided to introduce me (and many others) to the good Doctor in a big way. Although I’m reviewing a full-color PDF of the game (thanks to Cubicle 7 for my reviewer’s copy), they have created a RPG rarity in this day and age–the RPG box set. Yep, for $59.99 game lovers will get three books–players, game masters, and adventures, a handful of blank and filled-out character sheets, and other bits of goodness. All of these are also in full color and look quite smart.
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Posted on January 27, 2010 by Michael Brewer
Necromancy and the undead are two of my favorite themes for roleplaying games. The undead have a strong presence in gaming and there are many interesting creatures that can be used in adventures. Unfortunately, there have not been many useful options for those that sit on the other side of the screen. As a player, I am always on the hunt for new and effective methods to harness the powers of death, the dead, and the undead.
The Genius Guide to: the Death Mage is a fourteen page supplement from Otherworld Productions & Super Genius Games for the Pathfinder RPG. The Death Mage is a new arcane spellcasting base class that provides players five paths to choose from: Corpse, Ghoul, Tomb, Reaper, and Shadow mages. The Death Mage also introduces some new spells and a new creature subtype, Unbreathing (a not quite undead creature).
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