Posted on March 13, 2013 by Michael Holland
When the New 52 launched I, Vampire was one of those titles I was recommending to everyone. Written by Joshua Hale Fialkov (Echoes) and penciled by Andrea Sorrentino (X-Files/30 Days of Night crossover) there was so much packed into the first issue I just knew this comic was going to be a big hit. And it was a big hit until issue #2 hit the shelves and nothing really happened. Then nothing really happened in issue #3, 4 or 5. Then something really bad happened in issue #6 but it was okay because I didn’t really care about the characters. I, Vampire Vol. 1: Tainted Love collects the first six issues of this disappointing series.
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Posted on February 20, 2013 by Michael Holland
DC Comics’ New 52 has had about a year and a half to find its footing and one of the nicer aspects of the “reboot” is DC’s revived focus on supporting the supernatural side of the DC universe. Along those lines the famed Justice League has been divvied up into numerous teams (and titles) with each focusing on different aspects of the JL’s mythos. While Superman, Batman, Wonder Woman and their closest friends handle the big threats the Justice League International team stumbles about handling other… less important… threats. So who handles the ghosts and goblins of the DC universe? That would be Justice League Dark.
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Posted on January 29, 2013 by Steven Dawes
I’ve been hearing about Hansel & Gretel (H&G) for well over a year now. It was supposed to have hit the theatre a few times over the last year before it if finally escaped this weekend. If I had to guess, the studio was probably waiting for an opportunity to dump it in hopes of making a quick buck and then forgotten about, and after the “Avengers” made it so big and everyone recognizes Jeremy “Hawkeye” Renner these days, now was the time to start this witch hunt. It was probably the right move; my niece was dying to go see this with me, simply because Hawkeye was in it. So with a couple of teens and my wife forming a hunting party, we all went to see G&H. And how did the hunt go?
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Posted on January 1, 2013 by DecapitatedDan
There was a point in my life, oh lets say about a year ago, when I was sick of vampire comics. The typical blood sucker story seems to just get played out when done over and over again. Sure there is some good horror and gore in those books, but the stories are so blah and easily passable. Then I get this little catalog sent to my house called Previews, and I see the cover to The Strain #1 listed in it. I’m instantly thinking, “Great, here we go again.”
Being a horror nut though, I check out issue #1, and wouldn’t you know it, my head fell off. That first issue had something new, something fresh and something I needed to enjoy a vampire comic again (seriously, the last one I really enjoyed was Devil from Dark Horse).
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Posted on December 27, 2012 by Monica Valentinelli
James Herbert is a horror writer who hails from the U.K. He’s been compared to Steven King and, for the first time, his work is available stateside. The novel I read, ASH, is a reprint through Tor Books.
Herbert is a multi-novelist with almost two dozen books out in the wild. (Sadly, the author does not have an official website, or I’d link to it for you so you could see his bibliography of published works.) This is the first time I’ve read Herbert’s work; this type of story is more my fare than a continual stream of blood, guts, and gore. ASH begins with a mystery and a haunted castle. The main character, David Ash, is a ghost hunter and parapsychologist who works for the Psychical Research Institute. His abilities give him an edge and we, the reader, find out more about them as the story progresses.
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Posted on December 18, 2012 by Megan
Packed into but four pages (the other four being filled with a fancy cover, the credits and an introduction explaining what it’s all about, and a page of adverts for other Legendary Games product) here is a wealth of material designed to support and enhance one of Paizo’s Adventure Paths. As explained in the introduction, they have chosen not to mention just which Adventure Path (so as to avoid even suspicion of using Paizo’s intellectual property) but as I am GMing the one in question at the moment, it’s not too hard to guess. (‘Carrion Crown’ if you really want to know!)
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Posted on December 10, 2012 by Megan
The Zalozhniy Quartet provides resources necessary to running a complete campaign utilising the Night’s Black Agents concept and ruleset to the full. It’s not, however, something you can flip through and then run, like the game itself it requires thorough preparation and planning by the Director (GM) in advance, but will repay that effort by inspiring an epic and memorable experience for all involved.
Involving the core concept of the game – a vampire-led conspiracy across post-Cold War Europe – the book presents a detailed Conspyramid (the mechanic used to map the conspiracy player-character agents are combating) that spreads its tentacles from central Europe clear across to Baghdad. Resources provided include allies as well as enemies, locations in several cities, complete city details, maps and an almost bewildering array of events that you can throw at your characters… even some pre-generated ones, of particular use should someone fall by the wayside as the adventures proceed.
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Posted on December 7, 2012 by Michael Holland
The God-Machine Chronicle Anthology is The Onyx Path’s opening salvo of a new series of products for the World of Darkness under the auspice of the God-Machine Chronicle. Since the launch of the new World of Darkness White Wolf/CCP has released a plethora of products as part of their toolbox approach to game design while shying away from developing an overarching “meta-book.” While some books have strayed close to the line between the two for the most part each product was a package of tools each troupe could play around with to build the World of Darkness they want to explore. Now Rich Thomas and the many creative forces behind The Onyx Path are stepping over that line and producing a chronicle book, a setting in which we can explore a particular vision of the World of Darkness (which some tweaks to the core rules to match). This anthology begins the exploration of that vision, wetting our whistle for the upcoming chronicle book which we will not get to see until sometime in 2013.
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Posted on November 28, 2012 by Michael Holland
Dungeons & Dragons: The Book of Vile Darkness was originally released directly to DVD in the UK in Aug 2012 and premiered in the U.S. on the Syfy channel this weekend. Writer Brian Rudnick (Dungeons & Dragons: Wrath of the Dragon God) was joined once again by director Gerry Lively (Darkness Falls, Dungeons & Dragons: Wrath of the Dragon God) to bring the third Dungeons & Dragons movie to life.
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Posted on November 20, 2012 by mazecontroller
Tabletop RPGs were born from historical minis gaming. Going in the reverse direction seems to be difficult in RPGs. Unless, of course, you add a supernatural element. Western gaming lay dead until Deadlands came along with a potent mix of zombies and steam guns. It’s no surprise that the company made famous by that game, Pinnacle, might try a similar formula with other times in history. They made a successful foray into the d20 OGL with Weird War II, smashing together the horrors of war with the horrors of legend. Weird Wars are poised to become a brand within Savage Worlds, with rumored entries including Rome and the Crusades. Launching the line felt like a good time to revisit Weird War II, which is available in Print and PDF for Savage Worlds.
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Posted on November 19, 2012 by Flames
New Tales of the Yellow Sign by Robin D. Laws is a collection of eight short stories that invokes and draws inspiration from The King in Yellow, the 1895 psychological horror collection of Robert W. Chambers. In writing New Tales, Laws undertakes what is, in my opinion, one of the most difficult projects for an author—writing a short story collection built around a core concept or a small number of central themes. The challenge in doing this is that whether readers are trying to or not, they tend to judge each short story on its own, instead of how it fits into the collection’s overarching concept and themes. In composition, I see a collection like New Tales to be akin to concept albums. Each has “core tracks” that advance the concept. Each may include “voice breaks” where the audience is addressed directly as a way to make the message more explicit to the audience. Each often contains a “cover song” or a selection that pays homage to a past artist that the overall work is drawing inspiration from.
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Posted on November 16, 2012 by Megan
The Introduction lays out the basic premise. This is not just any spy game. It has a very specific slant, taking the view that in the aftermath of the Cold War a lot of people who’d been earning their keep on the back of the efforts of East and West to monitor (and interfere with) each other now found themselves at a loose end, and had to put their somewhat dubious skills to profitable use in a freelance market – mercenary spies for hire, if you will. Frequent reference is made to movies and TV shows that present the appropriate feel, and if you enjoy them, it’s likely that this game will work for you, at least at the ‘spy’ level. As has been done with other GUMSHOE games, there are various ‘modes’ in which you can run your game and each is denoted by a small symbol – these are used to denote optional rules appropriate to your chosen mode, and other snippets of information useful to that style of game. This allows you to fine-tune the mood of your game so that it becomes precisely what you are after.
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Posted on November 13, 2012 by Michael Holland
I would say “the plot thickens” but to be honest the fourth installment in the Paranormal Activity franchise doesn’t really add much to the mix. I will say that up front. At this point the writers (Christopher Landon, Chad Feehan) have pretty much phoned in the possibility of developing a growing plot and they’re playing with the dangling threads of the previous movies. We see this kind of treatment all too often in other franchises and it is usually a sign that the ride is coming to an end. If the box office is any kind of indicator the general audience is feeling the same as PA4 earned less than half of any of the previous PA films.
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Posted on November 9, 2012 by Michael Holland
I cannot tell you the naked fear I feel, putting down these words for once and for all. Perhaps I will regret them. Perhaps they will never see print. Yet, it is my nature to report this. It is, as they say, in the blood.
Thus wrote Aristotle de Laurent, Noddist scholar and vampire, in the preface of the Book of Nod. This book was special because it was published by White Wolf Publishing, Inc. in 1995 to be used as setting material for the Masquerade Mind’s Eye Theatre game as well as Vampire the Masquerade chronicles. Bound in black leather the book was the perfect prop for storytellers to hand over to their intrepid players. The stories began to write themselves.
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Posted on November 6, 2012 by Flames
Ghouls of the Miskatonic by Graham McNeil was published a little over a year ago and marked the first foray into fiction publishing for powerhouse board game publisher Fantasy Flight Games. Ghouls takes place in Fantasy Flight’s Lovecraftian setting, Arkham Horror, and is the first book in The Dark Waters Trilogy (the second book in the trilogy Bones of the Yopasi has also been published). The plot of the novel follows a menagerie of characters trying to solve the mystery behind the disappearance and murder of a number of girls from Miskatonic University, as well as the character’s attempt to keep a grip on their sanity when faced with giant flying mantis creatures who think dress formal means wearing their brains on the outside.
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Posted on November 5, 2012 by mazecontroller
Protagonists cut off from the real world. Men and women forced into violence to survive. Agents of powers that skulk in shadow. Are they spies or vampires? Both types of characters share a startling amount of similarities. The two genres seem tailor made for each other. Ken Hite brings them together in his newest RPG, Night’s Black Agents. But be aware, it’s not vampire spies. It’s spies vs. vampires.While playing vampires in RPGs has been extremely popular over the past 20 years or so, this one is about putting stakes in hearts and walking away while the bloodsucker burns in the sun.
The PDF is full color and laid out in a very modern style. The game includes several sidebar callouts explaining why certain rules work certain ways as well as giving examples of what happened during playtesting.
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Posted on October 26, 2012 by Megan
This adventure is located in Raging Swan’s Lonely Coast campaign setting but, as it deals with remnants of a far-distant past just about everybody has forgotten about, it can be placed in a suitable location in your own campaign world with minimal effort. Before getting into the adventure, however, there is a very clear explanation of how encounters are set out showing you exactly where to find each item of information you might need whilst running it. A lot of people lay encounters out clearly, but actually explaining your methods in advance is a nice touch. Traps and monster stat blocks are similarly laid out in detail, and this is followed by an overview of the Lonely Coast, to enable you to establish the adventure’s location easily, complete with a good map.
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Posted on October 24, 2012 by Monica Valentinelli
What’s black and white and has Tim Burton written all over it? While I’m sure no other movie reviewer has dropped that line, what I am positive about is that Frankenweenie is a new Halloween favorite created by spooky director/writer/producer/artist Tim Burton.
Frankenweenie is based on a short film Tim Burton produced in 1984. The film, which is readily available online and as an extra on some versions of The Nightmare Before Christmas, is part of the Disney catalog. You can watch the original Frankenweenie on Slate.com. A family film, Frankenweenie has a full cast of characters who live (and lurk) in the town of New Holland.
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Posted on October 19, 2012 by mazecontroller
The 90’s were a dark time in fiction. Conspiracies abounded everywhere. The end of the world was near. Genre television was abuzz with Buffy the Vampire Slayer, The X-Files and dozens of shows of a similar nature. RPGs went through their own dark period as well thanks to the World of Darkness. Many games set their PCs as regular people who stumble into a world where the supernatural was real and tabloid headlines were prophets. But only one put the unmarked helicopters in their control. Conspiracy X offered a world where aliens have sinister plans for humanity. The most recent edition recently held a Kickstarter to continue the line.
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Posted on October 12, 2012 by Monica Valentinelli
Citadels of the Lost is Book Two in The Annals of Drakis series by Tracy Hickman. A veteran author, Hickman explores a new fantasy world where the opposites of magic provide power (and a lack thereof) to varying races; humans, elves, dragons, dwarves, goblins, chimerians, manticores, etc. The elves rule the dreaded Rhonas Empire with an iron fist — and slavery by use of their magical source dubbed the “Aether.”
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