Archive | Reviews

Judge Dredd vs. Aliens Comic Review

Posted on November 6, 2009 by

When I was presented with a review copy of the “Judge Dredd vs. Aliens” graphic novel, I wondered if I was the best bloke for the job. My experience with both iconic characters is really one sided, favoring the aliens. I’ve known as feared the “Aliens” from a young age but my experience with Judge Dredd was very limited.

True story; in my late teens I was following in my dad’s footsteps and worked as a mall Santa Claus (I was a little young to be playing jolly old St. Nick, but they needed the help.) One day my “elf assistant” brought a stack of comic books to read over our lunch break; amongst the pile were some Judge Dredd comics. While I was a serious comic geek at the time, I hadn’t ever touched a JD comic before. Taking the opportunity I ate my Subbaro’s special of the day while reading a few comics.

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Dancers in the Dusk RPG Review

Posted on November 5, 2009 by

Dancers in the Dusk and Swords at Dawn are bonus content books for Changeling: the Lost. Not part of the original planned publishing schedule these books were the result of excellent sales, fan support and the very creative folks at White Wolf stepping into the Hedge once more for another look around.

This book is an excellent mixture of art and writing, much like the rest of the Lost books. However, for reasons difficult to pinpoint exactly this book was a great read. There are tons of great story ideas and plots twists a Storyteller can introduce into a chronicle or even just make use of as inspiration for new ideas and threats to keep the tension going throughout the game.

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Robin Hood and Friar Tuck: Zombie Killers Review

Posted on November 4, 2009 by

The other day in my email there was a new
Offering of an eBook novel for me to review.
“What’s this? A new tale of the great Robin Hood
As a zombie killer?!” Now this should be good!
Tis a different style of novel, for better or for worse
For this Canterbury tale is told entirely in verse.

I ask you to follow along with me if you would
About this unique take on Friar Tuck and Robin Hood
As they deal with a hoard of zombies and their maw’s
Their horrible stench, their appetite and also their claws.

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Mr. Phelps Space Detective 1 Comic Review

Posted on November 3, 2009 by

Considering I’m a huge fan of Fear Agent (Dark Horse), it stands to reason I’d be on the look-out for other pulpy sci-fi adventure “with stones”. Now I should mention right away that Mr. Phelps Space Detective is not as awesome as Fear Agent. I’m not saying it’s bad, though; oh, no, far from it. In fact, if you are looking for an action SF ka-boom fix, this should do rather nicely.

Mr. Phelps is, as the title suggests, a space detective. He also has a ship called the DeForrest (great name) and a side-kick / love-interest named Kat… who’s a cat. Well, a cat-person. Yes, a bipedal cat… person. Anyway, it all seems to make sense in the comic, which is full of space-faring adventure, explosions and people screaming in vacuum, greedy dudes named Jorge, an attack by clones, an odd device called a “hitchhiker” and lots of made up words like “skunc”, “frik’n scumlick” and “quarb”. In other words: Very, very fun.

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Finch (Ambergris Cycle) Fiction Review

Posted on October 29, 2009 by

As the final novel in the Ambergris Cycle, FINCH is the conclusion to a complex plot that takes place in a rich, detailed setting. In this novel, the “gray cap” aliens have all but taken over humanity and this is the “last chance” for the rebels to fight back. Although the rebels are lurking in the background, FINCH is primarily about John Finch’s investigation of a double murder of one gray cap and one human. The case turns into some interesting directions, which is why John often reminds us he isn’t really a detective.

First off, I would like to mention that FINCH is constructed as a stand-alone novel. As a reader, you can pick up this book and not know anything about the story before digging in. However, this is not the type of book you will read in one sitting. Every word, chapter and turn of phrase has an intelligent architecture to it that forces you to slow down and savor every concept before realizing how they fit into the rest of the story.

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Complete Alan Moore Future Shocks Comic Review

Posted on October 27, 2009 by

There can be no doubt that, love him or hate him, Alan Moore is one of the greatest creative minds to ever grace the comics medium. His story-telling is so earnest, weird, kooky, slick and downright awesome all at once that it’s no wonder he’s one of the Greats. Now, I’m a Moore admirer myself, and I’m especially influenced by his earlier works; specifically Swamp Thing, Captain Britain and his many 2000 AD accomplishments. Sure, I suppose little things V for Vendetta, Watchmen and From Hell are what people mostly know him for, but I like to think his best work was with Mighty Tharg and his humble weekly newsagent-bomb 2000 AD. And with the galaxy’s greatest comic Marvelous Moore laid upon us mind-blowing wonderment-inducing things in the form of titles such as The Ballad of Halo Jones, D.R. and Quinch, his Time Twister tales, Abelard Snazz, and, of course, Future Shocks.

Review by Steven Saunders

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The Stars Are Right Game Review

Posted on October 26, 2009 by

THE STARS ARE RIGHT is a board game produced by Steve Jackson Games. Inspired by the Lovecraft mythos, the object of the game is to “summon” ten points worth of servitors and gods before your opponent.

After playing through the game multiple times, I feel that in order to get a sense for what the game is about, you really need to play through it twice. To set the game up, you place the cardboard stars in rows of five by five, for a total of twenty-five. Each player gets five cards to start; I highly recommend giving each player a Turn Sequence card to help keep the movements straight. On the card there are a series of symbols that are used at different points in the Turn Sequence. There are two types of symbols, primarily. The directional symbols allow you to change the way the board is arranged; the pieces are double-sided so there’s a lot of different variations on how the pieces are set up.

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Revolt of the Dead Fiction Review

Posted on October 22, 2009 by

Halloween isn’t until tomorrow night, but Barry and his best buddy Shawn are dealing with a monster. Mitch, the school bully has had Shawn marked for sometime now, and he takes it on the chin. Barry encourages Shawn to stand up to Mitch and defend himself, but so far he’s lacked the courage. Ahh, the joys of school.

Later that day the two are looking for a book for a class, but instead they find a very different and much more intriguing book in a secret compartment. Shawn is fascinated by this seemingly “ancient spell book” and studies it throughout that night into the following morning. Shawn even takes it with him when he and Barry go a Halloween party a class mate invited them to. But Mitch is also attending the party and after a confrontation gone bad, he ruins their night and gets them kicked out.

Review by Steven Dawes

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Night Horrors (Werewolf & Vampire) RPG Review

Posted on October 21, 2009 by

White Wolf popularized a concept nearly twenty years ago. They revolutionized gaming by permitting players to take on the role of the monsters rather than those who slay various supernatural critters. They now offer a deeper layer through their Night Horrors line. See, even the boogeyman is scared of something or some things. This lines opens up the urban legends and myths of the monsters. These are the monsters underneath the monsters’ beds.

I’m reviewing two comp copies from White Wolf today since they have a great deal in common. Both weigh in at 163 pages. Both hold to the same concepts. Both seem to have been given the same amount of creative energy.

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Something Wicked and Hero Pack One Review

Posted on October 20, 2009 by

I was destined to be a game geek. Back when I was but a wee Stevie, my folks introduced me to board games early. It was a fun and cheap family oriented activity we’d partake in when we could. My folks were big fans of the classics like Monopoly, Clue, Battleship and Trivial Pursuit while occasionally picking up a new “fad game” here and there like The A-Team, Pac-Man and Frogger.

As I got older and found ways of making my own coin, I started buying my own board games, the kinds that caught my interest more than the rest of the clan. These were games with more strategy and story/themes added to them, many of which you fellow board game geeks might recognize. Titles like Risk, The Omega Virus, Dragon Strike, Nightmare, oh yeah… let’s not forget a personal favorite of mine, HeroQuest and its expansion packs. My love of games in general led me to eventually discover RPG’s, which led me to start attending cons, which in turn opened my eyes to a ginormous cornucopia of gaming opportunities! And I dove in head first.

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Shotgun Diaries RPG Review

Posted on October 19, 2009 by

It’s only eighteen pages. There is no artwork beyond some font variances. There are no graphs and no sidebars. You get no character sheet. There are some bullets, but that just seems sensible in a game about zombie survival (or is it Zombie survival?). Despite the utter lack of bells and whistles, it still costs five bucks (except mine was a free reviewer’s copy from Wicked Dead Brewing Company). You know what else?

It’s totally worth skipping out on a combo meal to snatch up this booklet.

Shotgun Diaries apparently started out as a birthday gift. As most things zombie-related, it got a bit out of hand.

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Gaslight (Savage Worlds) Review

Posted on October 16, 2009 by

I’d wager that most people feel a kinship with one time period or another. Some love the Renaissance so deeply that they model their weddings around the era. For me, I’ve always held a deep appreciation for the Victorian Era. Despite the difficulty historians have attributing a date to it, I fall in line with the generalized trends and historical high points of that period. There is a rather rich environment of Victorian Era gaming; each seems to fill its own niche. Castle Falkenstein has little in common with Ghosts of Albion; however, both are fine games. One writing staple of the era is using ten words when one would do. Charles Dickens, a known abuser of this “sin,” could actually write around all the flowery language. I mention this because the title is a bit wordy and I’m going to refer to this game as Gaslight for the remainder of the review.

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The Marvel Encyclopedia Review

Posted on October 15, 2009 by

This is a massive tome of all things Marvel. Seriously. It’s a 50 pound hardcover of comic book awesome! Ok, maybe not 50 pounds, but it’s a bullet stopper for sure!

I’ve been a fan of Marvel Comics since I was a kid and the comics took a massive jump to a whopping 35 Cents! Comics have changed so much over the years. More than I knew before delving in to the Marvel Encyclopedia. Holy CRAP! This book delves in to every character, major and minor That I have ever heard of and many I hadn’t. It gives all kinds of details on origins, secret identities, story arcs and issues they are showcased in.

As always, the artwork is stunning. There are several large entries for special groups and events like The Avengers, The Death of Captain America, Civil War, The Gods of Asgard and the many variations of The Hulk.

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Rough Magicks (Trail of Cthulhu) Review

Posted on October 12, 2009 by

From the moment you see the cover to Rough Magicks, you know you have something a little demented in your hands. This supplement to Trail of Cthulhu defines magic for that game. You know magic? It’s that aspect to a Cthulhu game that simultaneously levels the playing field (or at least works towards that effect) and causes your character to consider a lengthy stay at the nearest sanitarium. This slight book comes from Kenneth Hite, so the demented disclaimer probably should get mentioned again.

The book’s layout is really tight, but a bit drab. The bulk of the text falls into a three column format, which works well for it. “Chapter” lead-ins are set aside nicely by invoking a certain Twenties style one might find on business cards from that period.

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The Ghost King Fiction Review

Posted on October 9, 2009 by

I think one of the coolest parts of writing reviews is not only getting to read a lot of material, but to really get in to the nuts and bolts of how that material is “assembled”. In this case I have been fortunate to read a LOT of Forgotten Realms novel by R.A. Salvatore as well as others such as Paul Kemp. Having read all the “Drizzt Novels” to date, I can say with certainty that the author has improved his craft greatly over the years.

R.A. Salvatore, like any writer clearly has a deep relationship with many of his characters. While some writers are able to outline and crank out material in a mechanical fashion more often then not they go through a sort of adventure of their own; discovering the world and characters as they write. It’s like a journey for the characters as well as the writer. In doing so the author learns to love and hate characters and tries to share it with us…the readers.

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City in the Sand LARP Review

Posted on October 8, 2009 by

It’s been too long since I took part in Live Action Role-Playing. It was the mid-nineties at Egyptian Campaign in Carbondale, Illinois. The Southern Illinois University’s Student Center was the perfect setting for a session of the Masquerade. There were outdoor and indoor sets.

Hectic Narrators bounced all around in attempt to keep the action controlled. It was a great night, but I’m reasonably sure there wasn’t a story to speak of. Yeah, I recall a handful of werewolves being found dead outside the building. There was also something about the Prince being mad. To be honest, the game was an excuse for the largest number of gamers at the convention to cut loose and have fun. After reading City in the Sand, I have to wonder how much better that night would have been with a story underlying everything. I guess I should say a “good story that people were interested in” underlying everything. City in the Sand takes an interesting bit of cinema’s history and applies a little Vampire bite to it.

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Kill Crew Fiction Review

Posted on October 7, 2009 by

When I got my mitts on a copy of “The Kill Crew”, I wasn’t sure what to expect from it. I’d never heard of author Joseph D’Lacey before and had no idea what to expect from him. The book itself is only a slim eighty pages and most of my experiences with novella’s of this size haven’t been exactly stellar. However, it was as good of a time as any to dig in and see what Mr. D’Lacey had to say, so I did.

At first my expectations began to dwindle in the first few chapters. The Kill Crew tells a tale about a group of survivors dealing with the aftermath of a zombie like plague. All the zombie fanatics out there will find familiar territory in these first few chapters, especially fans of the comic series The Walking Dead. The zombie’s types here are referred to as “Commuters” due to the fact that they only come out at night and because the majority of these things in life were the commuting white-collared desk jockeys and similar professionals still garbed in their professional attire.

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Flee in Terror with Innsmouth Escape!

Posted on October 6, 2009 by

In Twilight Creations’ board game Innsmouth Escape, one player takes on the role of the human trying to free her friends and flee from the accursed town infested with frog-like worshipers of Cthulhu, while the rest play the nefarious Deep Ones themselves, intent on keeping their dark secret away from the prying eyes of outsiders.

The board is a simple six-by-six grid. Some of the squares are marked with symbols indicating places to rescue human captives, obtain equipment and have encounters (all for the human player) and to spawn Deep Ones, summon a Shoggoth (more on that later) and draw cards for the Deep One player(s).

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Zombieland Movie Review

Posted on October 5, 2009 by

Director Ruben Fleischer’s Zombieland is not a horror movie. It’s not even a horror-comedy. It’s really a fairly straight forward comedy-comedy, the back drop of which involves zombies. And as such it works pretty well, just not as well as its components suggest it should.

The world has been overrun by zombies and a most unlikely survivor nicknamed Columbus (Jesse Eisenberg) is heading east across the country toward home hoping to find others, his family in particular. As fate would have it, he crosses paths with Tallahassee (Woody Harrelson), another survivor heading east and Columbus’ polar opposite in just about every way. Soon the two of them run into a bad girl nicknamed Wichita (Emma Stone) and her twelve year old sister Little Rock (Abigail Breslin). These girls were conning men out of their money before zombies became an issue and have since parlayed their game into a post apocalyptic art of survival as they head west.

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The Pirate King Fiction Review

Posted on October 1, 2009 by

The Pirate King is the second novel of the Transitions series by R.A. Salvatore. The hardcover edition was released in the US on July 2009.

“Captain Deudermont has sailed to the pirate city of Luskan on a mission–a mission to once and for all defeat the true power behind the corrupt city: a wicked lich and his cabal of evil wizards from the Host Tower of the Arcane. But the Host Tower has some tricks up its sleeve, as do the pirate captains who would like to see both sides fail.”

As many know, the Forgotten Realms is changing. With the advent of Dungeons and Dragons 4th Edition the FR timeline is being advanced approximately 100 years. The various “Drizzt Novels” so far have been set earlier in the timeline (corresponding with 2nd Edition AD&D and D&D 3r/ 3.5 Editions). The “Transitions Series” is an attempt to reconcile the two converging timelines, bridging the gap between the setting we all know (and love) and the new setting which has MANY stark differences.

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