Archive | Reviews

Strange Angels Fiction Review

Posted on July 6, 2009 by

In young adult fiction, you’ve probably noticed a lot of urban fantasy and paranormal books hitting the market. Strange Angels, written by veteran author Lili St. Crow (You might recognize Lilith Saint Crow’s work from the Dante Valentine and The Night Shift series), is a dark exploration of what happens when a teenager named Dru finds herself lost, alone and in a fight for her survival.

Strange Angels is clearly, in my opinion, a novel that is right on target in its depiction of teenagers. The characters are not fully grown, beautiful and confident; they are awkward, tumbling and self-conscious. Dru is not the prettiest, or the most popular, or even the most sought-after girl in this small town. She’s a transplant who meandered around the country with her father hunting beings from the Real World, which is a world hidden beneath the surface of our own that houses all manner of creatures.

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Courage and Honour Fiction Review

Posted on July 1, 2009 by

Courage and Honour is the fifth book in the hugely successful Ultramarines series featuring the Courageous Captain Uriel Ventris and his Veteran Sergeant Pasanius.

This book is in many ways like coming full circle in the series. Uriel Ventris’ first mission as captain was to put down a rebellion on the Imperial world, Pavonis and this novel has the 4th company returning to the same troubled planet.

Following shortly after the events of The Killing Ground, we are shown flashback scenes of the testing of Ventris and Pasanius. Testing them both for purity: Mind and Body. After all, these two Astartes have been alone and fighting their way back from the Eye of Terror, a mission which should have most likely claimed his life (and possibly his soul).

Review by Jeff Preston

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Wraith Recon RPG Review

Posted on June 30, 2009 by

Rather a long time ago, when I had just taken the Queen’s Shilling and the new game was Advanced Dungeons & Dragons, I thought about applying classic squad tactics to adventuring parties on the tabletop. War, after all, happens at least as frequently in a fantasy realm as it does in the real world, and small groups are the norm in both role-playing and Special Forces. So it is with a measure of glee that I find a book which has taken this route with the combat-orientated 4th Edition of D&D; providing both a rich but war-torn setting and ideas for building a special forces unit using the full potential of fantasy adventurers.

The Introduction explains precisely what is intended. Although it has the normal trappings of a standard fantasy campaign setting (and indeed if that is what you want you can play a normal fantasy game here), the intention is that player-characters will be members of an elite ‘special forces’ style group called Wraith Recon; and that rather than normal adventuring activities they will engage in classic special forces missions, acing often on their own but under direction of their commanders.

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Ghostbusters: the Video Game Review

Posted on June 29, 2009 by

What do you get when you take one of the most popular comedy franchises ever, bring back the original writers and actors who made it so great, and have the original writers come up with a new script tying it all together?

You get Ghostbusters: the Video Game, of course.

Ghostbusters: TVG had been plagued from developmental issues from the start. Passing from publisher to publisher, the game faced cancellation several times despite promising trailers. Eventually managing to be released by Atari, this game features voice acting from the original cast. Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson reprise their roles as the classic supernatural investigators and eliminators.

Review by John D. Kennedy

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Armory Reloaded RPG Review

Posted on June 26, 2009 by

Game books devoted entirely to the Art of Death, Destruction, and Detective Lieutenant John McClane rarely win me over. It’s a personal taste because I fully know that a handful of the players in my gaming group deeply appreciates the details that good combat manuals can offer. I assumed when diving into this book that it would be an updated version of the Combat book White Wolf released with their original run in the World of Darkness. That book always struck me as too much comic book and too little horror. Even the front and back covers had artwork that never matched anything else in any of the other lines. I must admit there were some flinchingly horrific pieces of art in that book that I’ll call Things You Don’t Want to Happen to You. Even with those minor high points, I felt cheated by that book.

That was then . . .

Armory Reloaded gets away from White Wolf’s Street Fighter RPG rules and tries to remain attached to the grit and horror of the setting. In the introduction, readers are told that “Combat is Horror.” The writers of this book don’t want to make the same mistake the miserable Combat made. The development of this project backs the statement through both its writing and artwork.

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Aye, Dark Overlord! Game Review

Posted on June 25, 2009 by

Aye Dark Overlord! defies precise description. It is at once a board game, card game and has elements of a party game and role-playing games as well. The players take on roles of sniveling servants of the Dark Overlord, a vengeful chap whose patience with his inept followers grows thin…

Players begin by randomly drawing a hand of six cards – three hint and three action cards. One player is selected to play the role of Rigor Mortis; the Dark Overlord of the title. Once the players have their cards in hand, the Dark Overlord addresses one of them by saying something like “So my faithful minions; I ordered you to kidnap the princess. Has this task been accomplished?” The player indicated must then fabricate a brief story – using the elements illustrated on the cards in the player’s hand — explaining why the task was not completed, and in so doing shifting the blame for the failure to one of the other players.

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A Planeswalker’s Guide to Alara Review

Posted on June 24, 2009 by

The guide itself does a very nice job breaking up the different planes. It gives quick rundowns on all the species you would find there, some brief history as well as each plane wishes to see. It also gives a very good indication of the dangers of traveling to each plane. A traveler can get a good sense of how to understand the culture they find themselves in.

After an overview of all the planes it also gives a well rounded layout of planeswalkers that can be found on each plane. It includes their species, current residence, home, and magic specialties. There is only one plane that does not have a listed resident planeswalker and that is Grixis. It is very clearly stated that Grixis should be a place to travel to study only, and to not make your home their too long. Death and plague rule the land, so it makes sense nobody wishes to live amongst that.

Review by Crystal Mazur

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Blood Drive RPG Review

Posted on June 22, 2009 by

Blood Drive ($6.99 PDF) is the newest installment from White Wolf’s Storytelling Adventure System. This Hunter: the Vigil adventure offers an action-oriented romp for slightly seasoned characters (XP 25-29). This adventure plays on a personal favorite of mine. It’s the classic tale of the supposedly “easy job” that becomes something else altogether. At eleven scenes and forty-six pages (none of which are ads), this is a healthy night’s adventure or (more likely) multiple sessions of fun.

The direction of this adventure, like other White Wolf products I’ve recently reviewed, continues to impress me. The layout of the adventure offers both the detailed story, which the Storyteller will have to go over and a collection of Scene Cards to act as Storyteller cheat sheets.

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Malleus Monstrorum RPG Review

Posted on June 19, 2009 by

“The Malleus Monstrorum: Creatures, Gods & Forbidden Knowledge” is a supplement for the Call of Cthulhu RPG by Chaosium Inc. The book includes entries on all of the creatures described in the works of H.P. Lovecraft as well as other authors who dabbled in the Cthulhu Mythos, such as Ramsey Campbell and Clark Ashton Smith. Also included are some of the critters created specifically for CoC adventures and supplements.

Overall the Monstrorum is an excellent book, not only for CoC players, but for any fan of Lovecraft or the Mythos. It is a great source of adventure ideas just in reading the creature descriptions and story excerpts. Fans of the source material will enjoy having so many bizarre creatures in one volume, while those new to the Mythos will find themselves looking up the source material to learn more about the Elder Gods and their servants.

Review by Michael Erb

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Little Nightmares – Privateer Press

Posted on June 18, 2009 by

privateer-logoIt’s difficult to imagine the miniatures world without in it, yet this company has been in existence for less than seven years. With their breakout hit Monsterpocalypse and their solid Warmachine and Hordes skirmish-level combat lines, Privateer Press is well-situated to be a force in the industry for years to come.

The Warmachine and Hordes product lines mesh well with dark fantasy, as they have a number of factions tailor-made for people of such inclinations. A perfect example is the Gorax, a light warbeast from the Circle Orboros faction in Hordes. The Gorax, looking very troll-like – or even like an Oni from Oriental mythology – strains at the chain that holds him to a large boulder. The pose is interesting and well-executed, and the figure’s rippling musculature and tufts of scraggly hair combine to give this model a ton of character. At a $17 MSRP, this model is a smidge pricey, but a first-class sculpt never the less.

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The Testament of Longinus Review

Posted on June 17, 2009 by

Most players enjoy something tangible given to them in a game. It can be as simple as dice, poker chips, and a character sheet; nevertheless, the experience deepens when newspaper articles, photos, and varied memorabilia are also handed out. People are bound by their senses.

The more senses used during a game greatly intensifies the overall experience. Attack them all. While the Testament of Longinus (PDF $7.99) won’t smell like a centuries old text, it’s still a masterfully fun little addition to the World of Darkness (and you can always check-out an old book from the library to relate that old smell for your players). This psudo-document follows the story of a self-described “antichrist” as he moves from criminal to vampire to . . . something more.

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23 Hours Fiction Review

Posted on June 16, 2009 by

The latest book in the ongoing saga of vampire hunter Laura Caxton, 23 Hours details the most harrowing and dangerous battle yet. Laura has to not only deal with savage vampires and the violent “half-deads” that serve them…she has to do it with almost no weapons, no back-up and an ever dwindling time-line.

While this book does change in scene from the previous books, Laura still gets to hunt vampires while outgunned and lost in the dark. This time she is confined to a maximum security prison that has been overrun by the monsters. She hardly has any weapons and no communication with the outside world. To make things more interesting, she made “friends” with some very nasty inmates early on the story…naturally, they are on the loose as well during the battle and they don’t want to make things any easier for Laura or her allies.

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Slaughterhouse Five (Vampire: The Requiem) Review

Posted on June 15, 2009 by

White Wolf experiments with “ready-made player-characters” for those gaming groups on the go. Two such PDFs already exist, but I’ll only be talking about the Slaughterhouse Five. The PDF is 26 pages (no ads) devoted to the description of five player-characters and a bit of the world they live in. It’s an interesting idea, so let’s see how I felt it played out.

A few years ago, I wouldn’t have wanted to be fed a handful of pre-made characters to push onto my gaming group. It’s too much fun to make your own character. Right? Once upon a time, I would answered “yes” to that question without hesitation. I’ll now mend my answer to “yes, usually.” Why do I now permit myself to sacrifice creativity for availability? First, I no longer believe that question is even valid. The biggest reason why is pointed out by the blurb for the game.

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Street Magic Fiction Review

Posted on June 13, 2009 by

There are some rare talents in fantasy these days whose words coast along like poetry while depicting a world full of dark and terrible dangers: drugs, monsters, and magic among them. Crafting a balance between artful and gritty writing – such that the language doesn’t shy away from either side of the equation – is incredibly difficult. Caitlin Kittredge has mastered it.

To my shame, Street Magic, which I received earlier this year as an electronic advance copy, is the first novel I’ve read by Kittredge, despite the fact that I own some of her earlier books. They’ve been sitting on my TBR pile, just waiting for me to catch up with other review titles and series titles that always seem to come first. I can tell you with great confidence: no longer. I’ll be picking one up to read as soon as I finish this review.

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Keys to the Supernal Tarot Review

Posted on June 12, 2009 by

Opinions vary. Some people think Tarot cards hold power, while those who know say that they are merely guides, an interface to unlock your own knowledge of ancient secrets. In this book, the 22 Major Arcana are used as keys to chronicles for your Mage: The Awakening game… a smart idea as many mages study the Tarot.

The work starts with a short story in which a regular game of cards turns into a reading, and perhaps something else. You don’t need a special Tarot deck if you know what you’re doing.

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D&D 4E Player’s Handbook 2 RPG Review

Posted on June 10, 2009 by

The intention behind this book is to introduce new races, classes and powers as options that players can choose when designing their characters. The Introduction launches off with some grandiose claims about being a ‘significant expansion’ – well, it is fair to say that five new races and eight new classes broadens your options… it just depends if what is offered happens to suit what you want to play. The second part of the Introduction presents the ‘Primal Power Source’ which underlies the supernatural powers available to the barbarian, druid, shaman and warden classes presented later on. It links to the spirits of nature, the power of the world itself that originally arose to protect it from the depredations of squabbling deities and primordials. Having banished them so that they can only exert an influence the primal powers, a myriad of spirits, have established what is perceived as the ‘natural order’ – the cycle of life and death, the turning of the seasons. The characters who draw on them are thus firmly rooted in nature.

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Cheerbleeders Movie Review

Posted on June 9, 2009 by

Cheerbleeders is a short horror film by Peter Podgursky, the proud owner of a MFA in Film Production from USC. In fact, these eleven minutes of cinematic fun comprised his thesis project and it has since made the rounds at several horror film fests winning best short at the Phoenix Fear Film festival 2008.

Here’s the dirt: Best friends, Penny and Devon (Laurel Vail and Wyatt Fenner), are high school misfits in Blackfoot, Idaho – a tiny and isolated burg. When Penny brings an ancient urn to class, it accidentally spills its black slimy contents on Devon. This black sludge is essentially a gnarly love potion, turning him into…gasp…the most popular kid at school! Drunk with power, Devon holds sway over everyone, including the cheerleading squad, which he commands to massacre the football team, midgame. Can Penny stop the insidious evil known as unrestrained adolescent popularity?

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Ed’s Midnight Tales RPG Review

Posted on June 8, 2009 by

Ed’s Midnight Tales (TWL0032) gives fans of Savage Worlds and Pine Box, Texas another forty-two pages of information ultra-helpful for both. As the title suggests, this is a brief collection of scenarios (mostly one-shots). The stories do not need to be interwoven, but could easily be fused together in a long-running campaign. The book is broken up into an introduction and five chapters, each progressive chapter offering a more detailed storyline for players.

Finishing out the book is a special edition of the Pinebox News, complete with strange articles and story seeds. The PDF comes in two versions, a typical version and a printer-friendly version.

While 12 to Midnight tends to focus on supernatural horror in modern settings, this collection doesn’t always include supernatural threats. Forest creatures and gang-bangers fill out of the ranks of things to fear.

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Raimi Returns: Drag Me to Hell Review

Posted on June 5, 2009 by

Not too long ago I would’ve decorated my kitchen with Evil Dead wallpaper had such a product been available. I was fully prepared to name my first born child Ash and the thought of having a chainsaw-enhanced appendage didn’t seem all that bad to me.

Then Sam Raimi made three underwhelming Spiderman movies and I managed to get married. These events ushered in a new, more restrained era in my life and I agreed to relinquish both the home decorating and child naming duties. I also grew bored with Sam Raimi as a filmmaker. I got through it mainly by buying approximately 17 versions of each Evil Dead movie on VHS, DVD, and Blu-ray. It’s obvious that those in the Home Video racket understand there are suckers out there like me, so why not release these movies incessantly and with slightly different packaging? I’ll buy them. But I digress.

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Tales of Heresy Fiction Review

Posted on June 2, 2009 by

I usually shy away from anthologies. Not that anthologies are inherently “bad” or anything…but it seems to me that the stories either grab you and then drop you off at the next corner, anxiously wanting MORE…or really just fail to snag you in the first place. Anthologies tend to cater to a wider variety of subjects/ interests and I know my own tastes tend to be more focused.

In spite of this, Tales of Heresy is focused enough to be fun for anyone interested in delving more in to the extremely popular Horus Heresy series.

Since each of the stories is independent, not really tying to one another in any way, I’m going to break down each short story within independently as well.

Review by Jeff Preston

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