Tag Archive | "4E"

Forgotten Heroes: Fang, Fist, and Song RPG Review

Posted on October 10, 2008 by

This is fairly hefty for a PDF, though it would make a slim book, 90 pages of rather dense rules information providing information for playing the aforementioned classes as well as a little supplementary information in the form of appropriate magical items and the idea of a post-cataclysm gaming in a fantasy world. The approach here differs from that hinted at in the Wizards’ books particularly in naming the source of Barbarian and Druidic power ‘Primal’ and that of Bards and Monks ‘Ancient’, rather than the ‘Nature’ spoken of in the official line.

Review by James ‘Grim’ Desborough

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Races of the Shroud: The Apelord Review

Posted on October 7, 2008 by

The Apelord is the first effort of new company ‘One Bad Egg’ and one of the first ‘proper’ 4th Edition D&D products to grace the virtual bookshelves. The Apelord is a new character race, with all the attendant options, but is also comes packaged with some monster ideas, numerous special abilities and a few adventure ideas. In short, it’s like an extended Monster Manual entry, such as were starting to become the norm at the end of 3.5.

Review by James ‘Grim’ Desborough

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Polymancer Studios launches “FourthRight”

Posted on June 26, 2008 by

Polymancer Studios announces it will publish material supporting Dungeons & Dragons 4th Edition under the new FourthRight imprint. Under the terms of the Game System License, products will appear in print and PDF in October 2008.

FourthRight, a new imprint of the publisher of many quality game products, will support the newest edition of the most popular roleplaying game rules system on the market today. The terms of the Game System License (GSL) allow for the rapid development of adventure scenarios as well as monster, power, and NPC compendiums.

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Freelancers Beware: What Wizard’s new OGL May Mean to You

Posted on January 25, 2008 by

When Wizards first announced it’s new Open Game License (OGL) for publishers, a flurry of forum activity like this thread on RPGnet covered concerns from fans, contributors and publishers. Wizard of the Coast’s new OGL license for 4th Edition Rules hardly resembles the previous, free-flowing version, and while you may (or may not) agree with the way that Wizards has handled this aspect of their business, I still feel that it’s important to point out that this change could affect freelancers workflow and payment schedules.

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