Posted on November 8, 2022 by Flames
Regency England: a time of social niceties, grand balls, romantic intrigues, and disappointments—as described in the novels of Jane Austen. Through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest.
Regency Cthulhu: Dark Designs in Jane Austen’s England is a historical sourcebook for Call of Cthulhu.
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Posted on October 6, 2021 by Flames
Game designer Sandy Petersen returns again to Lovecraftian gaming with a new board game: Call of Cthulhu Terror Paths
Forty years ago Sandy’s roleplaying game Call of Cthulhu was published by Chaosium. It changed the world of gaming and also made the then-obscure writer Lovecraft and his creations (such as Cthulhu) both cultural phenomena.
Now Sandy is back with a new board game inspired by the Call of Cthulhu RPG, and produced under license from Chaosium Inc.
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Posted on May 18, 2021 by Flames
In churches and convents and other religious communities, sisterhood takes many forms, forged and tested by such mundane threats as disease and despair, but also by terrors both spiritual and existential—Satan’s subtle minions and the cosmic nightmare of the Cthulhu Mythos.
Sisterhood: Dark Tales and Secret Histories presents sixteen horror stories by some of the genre’s leading female voices. Their settings range around the globe and across the centuries, from 6th century Ireland to 17th century Virginia to Indonesia in the recent past.
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Posted on January 10, 2021 by Flames
Cthulhu is Hard to Spell: The Terrible Twos contains thirty-eight all-ages appropriate stories from 73 creators about the gods and monsters of the Lovecraft universe.
Yes, there is horror, but there are also silly stories, funny stories, sci-fi stories, whimsical stories, and slice of life stories as well.
The focus is on the gods and monsters themselves, with plenty of psychological and cosmic horror thrown into the mix, too.
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Posted on April 27, 2020 by Flames
The Devil’s City: Horror Fiction & 5e Gaming Conjoined is An illustrated, collectible novella & companion 5e RPG setting exploring the growing darkness in Chicago of late 1800s. Currently funding on Kickstarter.com with only a few days left. This project is led by by Sara Tantlinger, Matt Corley and M.T. Black. This morning Matt Corley stopped by to tell us a bit more about what inspired the project.
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Posted on April 14, 2020 by Flames
The book has been written.
The book has been read.
Now it rewrites you.
Across time it spreads, creating dread new realities.
And you’re in all of them.
The Yellow King RPG is an innovative new GUMSHOE core game written and designed by GUMSHOE creator Robin D. Laws. YKRPG takes you on a brain-bending spiral through multiple selves and timelines.
Inspired by Robert W. Chambers’ influential cycle of short stories, The Yellow King RPG pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness. Or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of their planet, Carcosa.
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Posted on April 10, 2020 by Flames
“And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.” Revelation 6:8
The End Times have come and passed. The last remnants of humanity hide amongst the smoking ruins of the fallen cities of the Earth. Demons roam the land, slaking their thirst for innocent blood, feeding their lust for chaos and murder.
But when all hope seems lost, heroes rise from the smoke and ash of the burning world. Follow the exploits of a ragtag band of human heroes as they struggle to free Earth from the demons and the very grip of Hell itself!
Earth is no more. It is now PLANET APOCALYPSE!
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Posted on June 21, 2018 by Flames
“I dream under the sea, and I see faces, bloated faces with bulging eyes. They remind me of people I knew as a boy, half-drowned, but not dead.” Silas shivered, but not from the chill gusts blowing through the open door. Pointed teeth grinned, webbed hands reaching for him, glowing eyes in the darkness… He couldn’t tell Martin those details, of course. Some things you couldn’t say aloud if you wanted to stay out of the madhouse.
–Chris A. Jackson, The Deep Gate
What secrets have been drowned in Devil Reef?
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Posted on February 23, 2018 by Flames
LAKE HOUSE DESTROYED. 38 DEAD. CAUSE UNKNOWN. Federal Agent Roland Banks has always done things by the book. It was the only way to avoid being dragged into the mire of corruption and quid pro quo that is government in Prohibition America. But when Agent Banks busts the wrong bootlegging operation in backwoods Virginia, his […]
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Posted on February 17, 2018 by Flames
This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent’s Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes:
– Stats as recommended in the rulebook for each profession
– Professional skills
– A summary of bonus skill options for each profession
– A brief description of the profession’s core function
– All the necessary equipment for professions that require specialized gear, such as special forces and federal agents
– Just fill in your Agent’s name, the names of your Agent’s Bonds, and your Agent’s motivations, and you’re ready to play. But most importantly, every detail is editable so you can fully customize your Agent.
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Posted on September 23, 2017 by Flames
Face Madness and Corruption… Alone!
Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s NYC. And Dex Raymond is a hard-boiled private detective with a nose for trouble in 1930s Los Angeles.
Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their town’s secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evil—the malign, cosmic indifference of HP Lovecraft’s Cthulhu Mythos?
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Posted on July 18, 2017 by Flames
Wildside Press has many excellent Cthulhu Mythos collections as well as a number of Weird Tales offerings. Today they launched H. P. Lovecraft: The Decline of the West by Mythos scholar S. T. Joshi in eBook formats at DriveThruFiction.com.
The author writes:
This book began as an expansion of my essay, “H. P. Lovecraft: The Decline of the West,” in The Weird Tale, but very quickly became something quite different, to the degree that the two works have little save the title in common. I have always been interested in Lovecraft the philosopher, and in my Starmont Reader’s Guide to Lovecraft (1982) I attempted a very compressed account of his philosophical views.
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Posted on February 7, 2017 by Flames
What hope has a humble adventurer when faced with a fight against Cthulhu himself? No matter; the true swordsperson cares only for the bite of steel against flesh, whether that flesh be eldritch or more conventional.
So, grab your khukuri knife, your iklwa spear, or a legendary blade and journey with us from ancient Rome to feudal Japan, from the Dreamlands to lands there are no names for in any of the tongues of men.
If you have any doubts, inside this tome you can consult some of Lovecraftiana’s hottest voices, be they seasoned veterans or hot-blooded new recruits… Hope be damned. Glory awaits!
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Posted on December 23, 2016 by Flames
We’re continuing our series of 2016 in Review guest blog posts with one of Flames Rising’s oldest friends in the RPG business, Pelgrane Press! This year was quite busy for Pelgrane and Cat Tobin is here to tell us all about it. Not only that, they are running a special sale on every title they released in 2016, for a limited time you can save 16% on PDFs at the Flames Rising Shop!
2016 has been a tumultuous year all around the globe, and these giant waves of change have even reached the dizzying heights of the Pelgrane’s Nest.
Early in the year, our focus was on 13th Age, with new releases including the popular GM’s Screen and Resource Guide, the first of our collection of Battle Scenes (High Magic and Low Cunning: Battle Scenes for Five Icons, and accompanying Map Folio in its full-colour glory) and the second volume of the 13th Age Monthly subscription product. We also released some adventures for Trail of Cthulhu (The Many Deaths of Edward Bigsby), and Night’s Black Agents (The Dubai Reckoning).
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Posted on December 2, 2016 by Flames
Chaosium has just released two new supplements to Call of Cthulhu 7th Edition RPG!
Calling All Heroes! It’s Time To Take The Fight to Cthulhu!
Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.
Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos!
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Posted on May 27, 2016 by Flames
From the Patriots’ raid on the necromancer Joseph Curwen to the Special Forces’ assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu.
In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has surived.
Also included are threat reports describing the indescribable – humanity’s deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die – but, until then, the war continues.
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Posted on May 21, 2016 by Flames
Trail of Cthulhu: The Many Deaths of Edward Bigsby
The flamboyant artist Edward Bigsby pays a call to the Investigators on the recommendation of a mutual friend, but dies horrifically before he can tell them what he needs. Soon afterward, the police question the PCs – another corpse matching Bisgby’s description has been found, with their address in his coat pocket. It does not end there; dead Bigsbys are being found all over London.
Follow the trail of Bigsbys through the bohemian streets of crime-filled 1930s Soho, dodging Chinese triads, Dope Kings, and the Metropolitan Police force to find out once and for all who Edward Bigsby is, and why he keeps dying.
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Posted on August 20, 2015 by Flames
H. P. Lovecraft was born August 20, 1890 and the DriveThru sites (RPG, Comics, Fiction) are celebrating with a huge sale on hundreds of Cthulhu Mythos eBooks, audiobooks and other goodies.
We’ve gathered a list of some our favorite titles from each site here on Flames Rising…
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Posted on July 3, 2015 by Flames
“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours… but who?”
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…
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Posted on June 12, 2015 by Flames
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.
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