Tag Archive | "cthulhu"

Bill’s Month In Horror: Gen Con 2011

Posted on August 22, 2011 by

Another GenCon has come and gone – my eleventh straight as an industry professional – and I wanted to reflect a bit on why GenCon is important for the gaming industry – not to mention just a great time as an attendee/gamer. For one thing, nearly all the major tabletop game companies – and most of the minor ones – have a presence at GenCon. If your favorite local Game Store (FLGS) doesn’t carry something from one of these companies, odds are better than average it can be found in the dealers’ hall.

Gaming at GenCon? Yes, there’s lots. Most of it involves paying something extra to play, which is a bit of a downer, but still affordable. If you plan to go, registering for events early is a good idea; they fill up quickly and there’s no guarantee of a last-minute opening in the game you really wanted to try. Many manufacturers run demos at their booths in the dealer’s hall; these will be short, use pre-gen characters they provide, but are an excellent way to sample something new before buying.

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Call of Cthulhu Spawns on Mobile

Posted on August 21, 2011 by

An agreement between Call of Cthulhu impresarios, Chaosium and new development studio Red Wasp Design will see the award winning role-playing game (RPG), Call of Cthulhu, coming to a mobile platform near you. The first title, ‘Call of Cthulhu: The Wasted Land’ is set in the midst of World War One and pits a team of investigators and soldiers against an ancient enemy, older than humanity itself. This eldritch enemy is using the carnage of the great war to build an undead army amidst the battlefields of Europe. The game will be a 3D turn-based strategy/role playing game and will initially launch on iPhone and Android with more platforms to follow. As the game is still in development, release dates and price points are to be announced after the summer. See here for the game’s summary page.

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Celebrating Lovecraft’s Birthday with Cthulhu Gloom

Posted on August 19, 2011 by

To celebrate Lovecraft’s birthday this year, we went over to a friend’s house and popped open our shiny, new copy of Cthulhu Gloom from Atlas Games. Dubbed “the game of unspeakable incidents and squamous consequences,” our group consisted of five players — two of which weren’t as familiar with the Lovecraft mythos as we were.

So before we began, we attempted to channel Kenneth Hite and explain who Lovecraft and Cthulhu were. It was interested to see their reactions when they learned that one man inspired so many popular horror authors like Stephen King, Brian Lumley, etc. That, for me, was the best part about the game because then the cards mean something beyond their pretty pictures.

And pretty they are indeed. Instead of families, you play investigators ranging from those who work at Miskatonic University to the Village of Innsmouth. Since we played with five players, we each paired down our investigative group by one and gave that character to the fifth player.

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Nightmare World Vol 2: Leave the Light On Review

Posted on August 5, 2011 by

“Thirteen new tales of terror peer into the lives of those affected by Lucifer’s diabolical scheme to kick-start the Armageddon! Stories feature characters as diverse as a conniving rock star wannabe, an abused teenager, a pair of star-crossed Mafioso lovers and the world’s last ultra-hero, the last of whom must choose between staying with the love of his life while the world goes to Hell (literally) and fighting the Great Cthulhu in a desperate (and most likely futile) attempt to save the world.”

Ugh, yes please! This is one great looking collection. Not a single story seemed to be any less visually appealing than the next. Some of the stories I liked the looks of best were Strays, No One Knows and Momma’s Boy.

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Sneak Peek at Zombie Chibithulhu, Munchkin Axe Cop, Munchkin Conan and more!

Posted on July 29, 2011 by

Zombie ChibithulhuThis preview and the images were provided with permission from the publisher as part of FlamesRising.com’s continuing coverage of Steve Jackson Games Week. Today, you’ll find images of upcoming Munchkin Games including Munchkin: Axe Cop, Munchkin Zombies 2, Munchin: Conan and a few other Cthulhu-related treats.

From Steve Jackson Games to our dice bags, there will be an attractive plethora of custom and jumbo die this Fall for Cthulhu Dice, Fairy Dust and Munchkin Jolly. One color in particular stood out in our minds. We regard it as watered down red, but you’ll probably look at it and go… Pink? Pink Cthulhu Dice? With SPARKLES? It’s almost as if they know we’ll lose sanity just by picking one of them up. Well, if that doesn’t cause you to go a little insane, the giant foam Cthulhu Dice (pictured above) probably will. Instead of marbles? Think Silly Bandz in the shape of Cthulhu. Oh. My.

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Cthonian Stars RPG Review

Posted on May 31, 2011 by

The premise of Cthonian Stars is really quite simple, we are not alone in the universe. Even though we manage to overcome our current, and rather ignorant, age to reach out into our Solar System humanity will still be in its infancy when compared to what we may find. In the near future world of Cthonian Stars humans have settled into almost every corner of our Solar System. Colonies exist on Mercury to Pluto and every moon in between. Humans have come together in peaceful cooperation for our mutual benefit, yet the distances between the various colonies still has a stifling and isolating effect. Travel is not an instantaneous effect, but takes time and is dangerous.

The influences that sparked Cthonian Stars were ones that I was not only already familiar with but also a fan of. They listed movies such as Event Horizon, Pandorum, and Outland to help capture the ‘feel’ of the game.

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Delta Green: Two Tickets, Please

Posted on May 23, 2011 by

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day-but often at a shattering personal cost.

Ten years ago, everything changed. It’s time you found out how.

It’s January 2001. The Delta Green agents code-named Cyrus and Charlie get the call: A young boy dead and buried for years has reappeared, healthy and happy, as if no time at all had passed and the disease that killed him had never been. The family thinks it’s a miracle, but Delta Green has seen too many miracles turn to madness. Cyrus and Charlie must discover what horrors lurk behind this one. The mission brings them to the brink of apocalypse-to the edge of the revelation and destruction of Delta Green-to secrets and terrors at the heart of reality itself.

Delta Green: Through a Glass, Darkly is a new novel written by Delta Green co-creator Dennis Detwiller. The book is finished. It’s been reviewed, revised and edited. Now Arc Dream Publishing is holding a Kickstarter project to raise the funds to publish it.

Flames Rising posted an earlier excerpt from Delta Green: Through a Glass, Darkly on April 30, 2011.

Here’s another glimpse.

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Eternal Lies Suite Music Review

Posted on May 18, 2011 by

Eternal Lies Suite | Music for Trail of CthulhuTo enhance your gaming experience for an upcoming Trail of Cthulhu campaign called Eternal Lies, Pelgrane Press has published a collection of songs you can play in the background on a never-ending loop. For this hour-long selection, several composers collaborated with Will Hindmarch and Jeff Tidball to create the atmospheric tracks.

The purpose of the Eternal Lies Suite is to enhance your mood as you play through this campaign. Since Eternal Lies isn’t out yet, we can glean some insight as to the scope of this story — it’s a global adventure that may include two characters named Edgar Job and Henslowe.

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Preview of Delta Green: Intelligences

Posted on May 10, 2011 by

Delta Green: Intelligences is a new short story by Dennis Detwiller in the award-winning Delta Green setting.

Dennis’ company Arc Dream Publishing is holding a fundraiser for a new Delta Green novel, Through a Glass, Darkly. As the fundraiser hits milestones towards its goal, Arc Dream will release all-new Delta Green short stories to go along with it — starting with "Intelligences."

Here’s an excerpt.

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Preview of Delta Green: Through a Glass, Darkly by Dennis Detwiller

Posted on April 30, 2011 by

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

Ten years ago, everything changed. It’s time you found out how.

Through a Glass, Darkly is a new novel written by Delta Green co-creator Dennis Detwiller. The book is finished. It’s been reviewed, revised and edited. Now Arc Dream Publishing is holding a Kickstarter project to raise the funds to publish it. Here’s a glimpse.

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Interview with Author and Game Designer Robin Laws

Posted on March 24, 2011 by

Flames Rising is pleased to present an in-depth interview with author and game designer Robin Laws. An industry veteran, Laws has published role-playing games, supplements, novels and fiction for several companies. His works range from The Esoterroists, produced by Pelgrane Press, to his upcoming Pathfinder novel, which will be released through Paizo this spring.

Today, we sit down with Robin to discuss horror in role-playing games, his work on the GUMSHOE system, and his endeavors as an editor and novelist.

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Cthulhu Dice Review

Posted on March 3, 2011 by

Imagine sitting down at a diner and breaking out…CTHULHU! Well, to play this game that’s exactly what we did. Produced by Steve Jackson Games, Cthulhu Dice is a rapid descent into madness. You can literally lose your mind during this game or, as our waiter put it: your lunch.

We played with three people. To set up, each player gets three tokens which are included with the dice. Those beads represent your sanity. Then, the owner of the game (Moi, in fact) gets to choose who casts the first curse. Player A rolls to curse Player B and gets a tentacle. Player B loses one point of sanity to Player A and gets to roll a response. Player B rolls a Cthulhu. Now everyone loses a point of sanity. The turn has thus ended and the next player gets to go.

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Preview of Move Under Ground by Nick Mamatas

Posted on March 2, 2011 by

The year is nineteen-sixty-something, and after endless millennia of watery sleep, the stars are finally right. Old R’lyeh rises out of the Pacific, ready to cast its damned shadow over the primitive human world. The first to see its peaks: an alcoholic, paranoid, and frightened Jack Kerouac, who had been drinking off a nervous breakdown up in Big Sur. Now Jack must get back on the road to find Neal Cassady, the holy fool whose rambling letters hint of a world brought to its knees in worship of the Elder God Cthulhu. Together with pistol-packin’ junkie William S. Burroughs, Jack and Neal make their way across the continent to face down the murderous Lovecraftian cult that has spread its darkness to the heart of the American Dream. But is Neal along for the ride to help save the world, or does he want to destroy it just so that he’ll have an ending for his book?

Flames Rising is pleased to present you with the first chapter from Move Under Ground, a Lovecraft-inspired novel by author Nick Mamatas. Set in the 1960s, Move Under Ground is Mamatas’s debut novel about a character named Jack Kerouac who receives strange, rambling letters from Neal Cassaday. Will Jack successfully rescue Neal? Will they escape the Cult of Utter Normalcy? Or will they face Cthulhu himself? Dubbed an “ambitious” novel, read Chapter One and enjoy a fresh voice inspired by H.P. Lovecraft.

Move Under Ground is available now at Amazon.com.

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The Black Seal (Issues 1-3) Review

Posted on February 10, 2011 by

This collection of issues, originally released between 2001 and 2004, showcase a variety of Cthulhu goodness, especially for those interested in modern horror. One of the organizations from the Delta Green line, the British occult organization PISCES, takes the spotlight. Since the material within the magazines are basically alike, I’ll tackle the trio together.

The artwork in the magazines comes from a collection of artists and are rather fitting for the Cthulhu Mythos. The first issue has a small amount of artwork (nearly non-existent if not for the well-crafted cartography within it). By the third issue, artwork fills nearly every page and yet doesn’t get in the way of the writing.

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Doc Wilde and the Frogs of Doom Review

Posted on January 21, 2011 by

The place of the pastiche in fiction is mixed at best: August Derleth’s Solar Pons is but a pale shadow of Sherlock Holmes, and the less said about Derleth’s “posthumous collaborations” with Lovecraft, the better. But in his collection of linked novelettes, Trail of Cthulhu, Derleth had the happy inspiration to combine the Cthulhu Mythos with Fu Manchu, and the result is a propulsive series of tales considerably above his usual mark. In Doc Wilde and the Frogs of Doom, Tim Byrd goes Derleth one better; he combines Lester Dent’s Doc Savage (as clearly as the laws of copyright will allow) and the Cthulhu Mythos – in the form of a young adult adventure mystery.

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CthulhuTech Core Book Review

Posted on December 20, 2010 by

Enter a world rich and strange – even the cover art suggests this even before you read a word! But it’s stranger – and scarier – that you might imagine. The opening piece of fiction sets the scene: a heady mix of warfare, implacable enemies, fighting machines… and yet at the core human beings, maybe a bit different but still real people who care, who love, who hate… and have nightmares afterwards.

Then Chapter 1 bids us Welcome. Welcome to a near-future alternate world in which giant mecha, magic, technology and unspeakable horror are melded together mixing That Which Should Not Be with hopes, harbored by all who go to war, that better times are just around the corner. It begins by explaining unfamiliar terms, both those of role-playing and those specifically for this setting. Now obscure references in the opening fiction become clear – not, alas, the sidebar text, small black text on a strident and messy dark pink background is not conducive to clarity: rather a shock in a work where excellent design is otherwise evident. Many of the references are familiar if you happen to read Lovecraft – Cthulhu himself, and many of the cults and dark gods that lurk around – and others if you care for anime and mecha in general.

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Cthulhu Tales Issue 11 Review

Posted on September 24, 2010 by

Boom Studios started publishing Cthulhu Tales as a series in 2008. The first time I came across these comics, a little over a year ago, I was pleasantly surprised to find that each story within an issue (of the ones I’ve read so far, at least) is contained and delightfully bizarre.

Issue #11, which came out in February of 2009, features four tales that range from the insanely funny to the apocalyptic. The first story — written by Christopher Sequeira, artwork by W. Chewie Chan — tackles the corporate world. In “Incorporation,” money-hungry and power-hungry Glenda can’t wait to start pushing people off of the ladder as she climbs her way up the ranks at her new employer, Wilcox-Gammell. She soon finds that the job is tougher than she thought and the perks aren’t exactly as advertised. The artwork is good. Nothing that really stands out, but it delivers the story well. There’s some creative use of the panels, especially toward the end. It’s a good read and not exactly the cautionary tale that it appears to be at first glance.

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Dear Cthulhu, Have a Dark Day Review

Posted on September 8, 2010 by

Dear Cthulhu, Have a Dark Day: The Collected Columns, Volume One by Patrick Thomas is a collection of humorous advice. Taking on the persona of the Elder God, each piece of guidance is based on the concept that Cthulhu is actually very conservative. He abhors those that like to break rules. He discourages cold-blooded killing, because killing is “a right which should be Cthulhu’s alone” or at least saved for official sacrifices.

There are a lot of funny letters contained in the volume. For instance, a young woman writes in to ask for advice regarding peer pressure to give up her virginity. Cthulhu’s response? She should keep her virginity, because “it is better to be a leader of men than a follower.”

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Our Ladies of Sorrow RPG Review

Posted on August 26, 2010 by

There are many ways to put together a Call of Cthulhu adventure, although so many of them have the same trappings. Our Ladies of Sorrow truly comes from a different place that is part Greco-Roman myth, part psychology (some of the game involves a common psychological condition), and, of course, part Lovecraftian Mythos. It feels so much more like older Cthulhu adventures mainly because it is so ingrained with investigation work. As the author suggests, a small party (3-5) is ideal for this adventure. The story centers around three sisters, be they the Fates, avatars of Nyarlathotep (for keeping with traditional Mythos flavor), or several other well conceived possibilities. This large adventure (154 pages/7 pages are ads) consists of a brief foreward and introduction before jumping into the first of four chapters.

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Cthulhu Week: Deconstructing Realms of Cthulhu

Posted on August 22, 2010 by

Throughout Cthulhu Week we’ve discussed Mythos tomes in comic books, fiction, movies and more. We’ve even offered up a Campaign Frame for the Trail of Cthulhu RPG and vivisected elements of the Call of Cthulhu RPG as well.

Yet there is another Mythos RPG and game designer Sean Preston is here to tell us about his dark work on the game called Realms of Cthulhu

Deconstructing Realms of Cthulhu

Hello there. I’m Sean Preston, and I’m a game designer, writer, editor, publisher, and an avid gamer as well. I like to talk and write about games (when not playing them) as much as most of us in this industry, but before we get going let’s have a compact. Since we’ll be talking about Lovecraft, it’s only natural that blood enters the scene, so let’s make it a blood compact. Shall we? My digital blood is being spilled before you, pixel by pixel. I trust you’ll smear some about at some point or other, so the compact is made. What I’ll be talking about is the philosophy of writing Lovecraftian horror for games. I shall not deviate. If I do, I pray the Hounds of Tindalos find a lovely angle from which to spring upon me in the dead of night. As for you, if you enjoy the article, share it about. Fair enough? Good. Now, let’s get started in earnest. The clock is ticking.

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