Posted on August 21, 2010 by Billzilla
Continuing the adventures of Cthulhu Week we have a series of reflections on some of the Call of Cthulhu RPG supplements by reviewer Bill Bodden.
Pay close attention, however, as Bill does sneak in a note about his favorite Trail of Cthulhu adventure as well…
I’ve been a devotee of the Call of Cthulhu RPG for more than 25 years. Along the way there have been some excellent adventures created, and in celebration of Cthulhu Week, I’d like to share a few of my favorites. Hopefully, they’ll intrigue you as they did me, and you’ll consider adding them to your own campaign, or running them as one-off adventures for your gaming group. Be warned that a few small spoilers may be found in what follows…
[...more]
Posted on August 21, 2010 by Jason Thorson
Next up for Cthulhu Week we asked reviewer Jason Thorson to tell us about his favorite Lovecraft-inspired movies. Not an easy task to say the least, but we were certainly willing to risk his sanity for this investigation.
Read on to learn of the challenges he faced…
In the interest of full disclosure, I have to give you some background on what you’re currently reading – what’s now become a ranting blog on H.P. Lovecraft film adaptations. My initial intention was to write a feature about the nature of Lovecraftian flicks and then list the five best examples. However, I immediately anticipated some difficulty. My original thesis was that most of these films don’t work, but surely there have been so many attempts to adapt Lovecraft’s work that I’d certainly be able to find five movies worthy of recommendation. Right?
Wrong.
[...more]
Posted on August 20, 2010 by Billzilla
The works of H.P. Lovecraft have inspired hundreds of other writers; in the 1970s, his stories became popular material for the growing underground comics movement, and that popularity, though it waxes and wanes, has yet to vanish completely. Currently enjoying an upsurge in interest, one of the latest offerings, Boom Studios’ Cthulhu Tales, brings brand new Lovecraft-inspired material to the graphic novel format. I was excited to see these when I attended C2E2 in Chicago, and purchased volume one of the series with great anticipation.
[...more]
Posted on August 19, 2010 by Eric Pollarine
Next up for Cthulhu Week is a little something from Flames Rising reviewer Eric Pollarine. Eric takes a look at some of his favorite fiction, music and movies and talks about how these folks have been influenced by H. P. Lovecraft and just what that means to him as a horror fan.
H. P. Lovecraft.
The name alone sets the stage in your mind, if you are a fan of horror, or even if you are not -to a place in time that is alive with the nightmares of the industrial revolution and arcane secrets hiding in dusty old texts. A place of extraordinary psychological terror, a time in which we were a young nation, exploring the limits of our capacity to both destroy and create -the modern, and the profane; the forbidden knowledge of the Garden of Eden, the limits and expectations of Fate and above all else the limited resources of man faced with the fact that he is in and of himself the primary cause for both guilt and civilization’s current state.
[...more]
Posted on August 19, 2010 by Flames
This book is the second in the series that began with Act I: Digging for a Dead God. The front cover artwork is exactly the same, title aside, being of a large Yellow Sign on a dark, blood spattered background. Instead there is a longer piece of introductory copy on the back cover that delivers the mood to you straight off the bat. “At the turn of the century,” it begins, “In an abandoned hotel / In the dead darkness of winter / Six sit to read a cursed play.” Any Call of Cthulhu pro will, at this stage, be nodding sagely at this point, correctly indentifying the play The King in Yellow, the horrific drama around which many (recent) Call of Cthulhu adventures that focus on Hastur cultists have tapped into. However, in much the same way as the previous Act, the lines between player and character are deliberately blurred.
[...more]
Posted on August 18, 2010 by Flames
Cthulhu Week continues with a new Campaign Frame for the Trail of Cthulhu RPG from Pelgrane Press written by game designer and author Robin D. Laws.
This series concept uses the Trail Of Cthulhu Campaign Frame format. The idea can easily be ported to your Cthulhu RPG of choice.
Inmates
Setting: Play begins within the confines of Butler Hospital, a Providence, Rhode Island mental institution. This real-world facility was founded in 1844 and is still operational today. H. P. Lovecraft’s father, Winfield Scott Lovecraft, died there in 1898 after succumbing to psychosis in a Chicago hotel room.
[...more]
Posted on August 18, 2010 by Monica Valentinelli
Sometimes, when I’m itching for a story, I’ll pick up an anthology and check out some of the short stories that lurk within. To me, a good anthology has a broad range of stories; some will appeal to me, and some won’t. Released in April 2010, CTHULHU’S REIGN is a collection of tales edited by Darrell Schweitzer that gives authors like Jay Lake, Ken Asamatsu and Gregory Frost the opportunity to describe what happens after the Old Ones appear.
My interest in this anthology is more curiosity than anything, because so much attention is often placed on summoning Cthulhu or the Old Ones. So what happens after they appear? Well, if these stories are any indication, humankind wouldn’t last long. Such Bright And Risen Madness In Our Names by Jay Lake is a great story that meshes the first person voice so common in Lovecraft’s stories with a post-apocalyptic feel.
[...more]
Posted on August 17, 2010 by Flames
Flames Rising is pleased to present you with a guest post from Silvia Moreno-Garcia, the publisher at Innsmouth Free Press. According to the “About Innsmouth Free Press” page, this webzine is “a fictional newspaper publishing faux news pieces – lovingly called Monster Bytes – in a Lovecraftian/Cthulhu Mythos universe, as well as original short fiction stories.” Uncover the sordid details behind these Monster Bytes, how Silvia fell in love with Lovecraft’s work, and how you can be a part of this Mythos-inspired ‘zine:
Every few months Innsmouth Free Press will get an earnest e-mail from someone who thinks Innsmouth is a real place. Oddly enough, it actually exists, at least in our collective minds.
Innsmouth Free Press is a zine that publishes daily articles, interviews and reviews about all things horror and speculative. Three times a year, we produce a free issue of Lovecraftian fiction.
[...more]
Posted on August 17, 2010 by DecapitatedDan
This is a great looking issue. While it’s not rich in detail, the character designs have a great look and feel to them. They are nice and consistent from panel to panel, and there are even some great details in the backgrounds. The colors work well to showcase the mood and even help get the fear flowing with the gruesome images. Overall a great looking issue.
The story is by far the selling point on this issue. I can’t go too deep into it, but how freaking scary is that ending! So the start of the story had me a little confused, but as it went on I start to get a good feel for it. Nice character building throughout, you get a good sense of most of the cast. But all of that is just on hold when you reach that final page.
[...more]
Posted on August 16, 2010 by Flames
What do you and Cthulhu have in common? A love of the mythos, of course! In this post, we take a look at your favorite reviews of Cthulhu and other Mythos-related music, games, comics, books and films that you’ve enjoyed over the years. While we have an extensive selection of Lovecraft-related reviews and articles on the site, we chose these twenty not only because you really enjoyed reading these, but also because we felt that they were definitely worth a second look during Cthulhu Week. After all, who better to recommend something Cthulhu-related than your fellow cultists readers here on FlamesRising.com?
[...more]
Posted on August 16, 2010 by Flames
Did you know that H.P. Lovecraft was born on August 20th in 1890? We did! In honor of H.P. Lovecraft’s birthday, we’re having a week filled with Cthulhu! Whether you’re a gamer or a horror aficionado, we will have something for everyone.
Cthulhu Week at FlamesRising.com is special in a lot of ways because of Lovecraft’s influence on the horror genre. Over the years, we’ve covered books, movies, games and music that were either directly or indirectly related to the Cthulhu Mythos. Hands down, Cthulhu is definitely your favorite elder god. From our interviews with Kenneth Hite, Joseph Vargo and A. Scott Glancy to our coverage of the Trail of Cthulhu RPG, Unspeakable Words board game, the Beyond the Wall of Sleep review and several other books, comics, movies and games, it’s clear what an influence Lovecraft has had on the horror genre. We have a lot of really great goodies in the pipeline, including a wonderful contribution from Robin D. Laws, who provided the rules design for TRAIL OF CTHULHU!!!
If you don’t want to lose your mind, be sure to stay tuned this week as we travel to the underwater city of Ry’leh to embrace all things Cthulhu! “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!”
[...more]
Posted on July 21, 2010 by Megan
As the Introduction states, this is a distillation of the core of Chaosium’s Basic Role Playing system, the mechanic that has powered many of the company’s best-known games such as Call of Cthulhu and RuneQuest. While the full system fills many pages, it is simple enough for the core to be presented fully-playable here, as an introduction or for use with a setting other than the main game lines.
The Introduction continues with an explanation of what role-playing games are all about, particularly useful if you’re using this work as an introduction to this type of game as well as to the BRP system. In describing what role-playing consists of, mention is made of the range of genres and settings you can play in…
[...more]
Posted on July 13, 2010 by spikexan
Shadows of Leningrad is the third in Goodman Games’ Age of Cthulhu series. These adventures, set in the 1920s, allow for pulpish globetrotting (Luxor and London set the scenes for the first two adventures). While these adventures can possibly become rather violent, their design strongly favors a traditional investigative format. With an unforgiving setting (early Communist Russia), a generous sampling of supernatural entities, and mundane threats, the adventure proves to be a daunting one.
The book’s smart layout ran a printer-friendly gambit of basic two-column text, minimal artwork, and good looking bordering along the headers and footers. When sidebars popped up, they were positioned at the bottoms of the pages.
[...more]
Posted on June 16, 2010 by Matt-M-McElroy
I have been posting short updates and industry news that I’ve come across over on my LiveJournal for the past few months. Someone suggested that Flames Rising readers might like to hear some of the rattling that goes on in my head so…we’re going to give it shot. These posts will indeed be a bit of a random mix of links and commentary and most likely won’t follow any kind of set pattern. Feedback and comments are welcome.
Last week I was in Atlanta on business for the “day job” (aka DriveThruRPG.com). I’m still trying to catch up on my e-mail, so if I owe you something give me a few extra days. That or it got lost in the shuffle so feel free to ping me with a reminder…
[...more]
Posted on June 1, 2010 by Flames
INSYLUM, a role-playing-game by Dennis Detwiller, has players locked away in an asylum as Patients, with the gamesmaster playing the asylum Facilitator hoping to cure them. The Patients are all linked in a strange and vague way, all recollecting fragments of their past. At night they are able to escape their cells, venturing out into a surreal dreamscape beyond the walls of the asylum, known as The Night World.
I’d suggest the game is for experienced gamesmasters with some knowledge of the background material (see below). The Patients all begin the game with amnesia. They all have the same stats (and only three of those). The core premise is that that they have no memory of why they’ve been locked away, and their key motivation being to discover the truth that sent them there, by regaining first Lucidity and then Memory. Only by regaining Memory can the Patient hope to be cured.
[...more]
Posted on May 16, 2010 by Flames
BOOM! Studios announced a brand new ongoing horror series, THE CALLING: CTHULHU CHRONICLES, debuting this July from writers Michael Alan Nelson (FALL OF CTHULHU, 28 DAYS LATER) and Johanna Stokes (DEATH VALLEY, SAVAGE BROTHERS.) An all-new ongoing Lovecraft-inspired supernatural horror series with a decidedly modern spin, THE CALLING: CTHULHU CHRONICLES marks the return to the Cthulhu mythos that BOOM! built its reputation on with bestselling titles like FALL OF CTHULHU and CTHULHU TALES.
“If you are a fan of Lovecraft, if you worship Cthulhu, if you love horror, don’t miss this book,” said BOOM! Studios Marketing Director Chip Mosher. “This is BOOM! at its best, returning to our horror roots with a great new title that is guaranteed to creep you out… and drive you mad!”
[...more]
Posted on December 19, 2009 by Flames
It’s Halloween in an election year. New Yorkers prepare to celebrate with masked revels and parades, while the city’s powerful hold fund raisers and give speeches. Business as usual in the Modern Gomorrah, but when someone or something hunts New York’s streets, eviscerating stray animals, slaying the homeless where they huddle, and stealing women from shelters – it threatens a councilwoman’s reelection bid.
Snows of an Early Winter is a stand-alone Call of Cthulhu adventure set in modern day New York City. It contains everything a group needs for two or three evenings of investigation and horror, including the scenario, pre-generated characters, and hand outs. It is the latest in the innovative line of officially licensed Call of Cthulhu scenarios and supplements from Super Genius Games.
Get it today at the Flames Rising RPGNow Shop!
[...more]
Posted on December 10, 2009 by spikexan
I’m surprised it took this long. I know there have been flirtations between Dungeons & Dragons and Call of Cthulhu in the past; however, the affair is now fully public. Two of the biggest games in the market now have a serious connection. This book offers nearly fifty pages of how to bring Lovecraft’s creations into your beloved fantasy game. It’s essentially a small book of monsters. It’s just happens to be a damn good book of monsters.
Erik Nowak’s graphic design and layout catches the reader’s attention towards exactly what you need. Stats are blocked out differently than the flavor text. Bold fonts and borders keep the reader wrangled into the material.
[...more]
Posted on December 3, 2009 by Billzilla
Have you repeatedly heard references to something called “Cthulhu” and wondered what it was all about? Are you already familiar with “the Big C,” know the signs and the secret handshakes, but are still looking for something to fill the great, gaping wound in your soul? Look no further, dear friends – Cthulhu 101 is good for what ails you!
Published by Atomic Overmind Press (www.atomicovermind.com), Cthulhu 101 is a witty overview of the Cthulhu Mythos, a world of pulp horror monsters from other dimensions and beyond the stars, created in the 1920’s and 30s by Howard Philips Lovecraft, Clark Ashton Smith, Robert E. Howard, Robert Bloch and many others.
[...more]
Posted on November 18, 2009 by spikexan
Super Genius Games brings us another piece of Lovecraftian horror with After Lovecraft: The Horror at Red Hook. Lovecraft’s creations have been responsible for a tremendous amount of gaming material. The After Lovecraft project takes an innovative approach to Lovecraft’s work. This line transforms Lovecraft’s writing into in-game materials. Since many of Lovecraft’s tales come from the First Person perspective, they make wonderful “diaries.”
You can even download the source material at supergeniusgames.com should you or your players need it (or you want to trick it out as an in-game prop). Because awesome people work at Super Genius Games you can also find a copy within the game as a handout.
[...more]