Posted on July 5, 2006 by Flames
The fourth in a series, Prince of Lies flirts with horror, magic and mystery. Cyric, lord over the realm of the dead and god of murder, desperately seeks the soul of Kelemvor Lyonsbane who was once lover and companion to Mystra, the goddess of magic. In his zeal for vengeance, Cyric traps several humans into his mad design as easily as if they were pawns on a chessboard. Not only does Cyric search for Lyonsbane’s soul, he also entraps a human female, Rinda, to write his notorious book in an effort to bend the entire world to his will, erasing the gods in all their might.
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Posted on June 14, 2006 by Flames
Weighing in at a hefty ninety-five pages (excluding an appendix of various maps and player handouts) and retailing for a reasonable $18.99 (US), What Lurks Beyond is a fantasy horror adventure module published by Cutter’s Guild Games (best known for their Deathstalkers RPG). So, what are you getting for that investment? First the good news….
Billed as an adventure module, the product reminds more of a mini campaign, due largely to its scope and length – it is heavy on the meat. The basic plot of What Lurks Beyond is both well thought out and engaging, if somewhat hampered by the product’s presentation. And that’s it for the good news. Now for the bad news….
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Posted on June 6, 2006 by Flames
Written by Jason Vey, with additional material by Ross A. Isaacs, Dungeons and Zombies introduces high fantasy to the already impressive line-up of AFMBE (All Flesh Must Be Eaten) supplements. This book offers up plenty of new material for survival horror fans.
The book starts off with a short story and introduction. This sets the mood for the book and offers up some useful information on the how and why of the text. Moving right into character creation, D&Z offers a lot of new material for AFMBE fans. New Character Types, new Qualities & Drawbacks, new (and modified) Skills and more…
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Posted on May 13, 2006 by Flames
Unbidden, Iron Gauntlets and game design are just a few of the topics we talk to Brett about in this interview…
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Posted on May 6, 2006 by Flames
The author of the Vampire Earth and Age of Fire novels tells us about his writing experiences, Lara Croft and Savage Worlds.
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Posted on April 19, 2006 by Flames
Epic Role Playing is a fantasy role playing game system published by Dark Matter Studios and presented in three separate volumes (the Rules Manual, Bestiary, and Book of the Arcane, respectively). Additionally, a setting designed for use with the Epic system is also available in the form of the supplementary Atlas of Eslin (Volume 1). This review deals specifically with the Epic Role Playing Besitary, while other reviews discuss other Epic core books, as well as the Atlas of Eslin setting supplement.
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Posted on March 23, 2006 by Flames
Dave Hargrave’s Arduin Grimoire series has been around since 1976, arguably representing the first unofficial line of third-party AD&D supplements ever. From its initial inception, the purchasing public has been deeply divided over the Arduin Grimoire series, some people hailing it as the work of a genius and others dismissing it as a set of third rate house rules. Despite this divide, the series has endured on the open market for more than twenty-nine years, undergoing multiple revisions, three printings and spawning two complete game systems of its own – love it or hate it, one can’t deny that the Arduin Grimoire series is doing something right.
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Posted on March 17, 2006 by Flames
Epic Role Playing is a fantasy role playing game system published by Dark Matter Studios and presented in three separate volumes (the Rules Manual, Bestiary, and Book of the Arcane, respectively). Additionally, a setting designed for use with the Epic system is also available in the form of the supplementary Atlas of Eslin (Volume 1). This review deals specifically with the Epic Role Playing Book of the Arcane, while other reviews discuss other Epic core books, as well as the Atlas of Eslin setting supplement.
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Posted on February 23, 2006 by Flames
THE MYTH HUNTERS is the first book of a new dark fantasy trilogy The Veil by award winning horror author Christopher Golden.
When referring to H.P. Lovecraft, Neil Gaiman has said that “Fantasy and Horror are linked…twin cities separated by a dark river.” He went on to describe Lovecraft as beginning as a dark alley way that grew into a major four-lane highway. To continue the metaphor, Christopher Golden’s THE MYTH HUNTERS is a dark path through the woods that both cities share. It is dark, twisting with half remembered tales and warnings from our childhood. There are creatures there, beautiful, fantastic and very deadly.
Review by Timothy S. Brannan
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Posted on December 13, 2005 by Flames
Caitlin tells us about some of her novels To Charles Fort and The Five of Cups. She also takes a trip down memory lane by telling us about her time in the band Death’s Little Sister.
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Posted on November 1, 2005 by Flames
It was getting cold. He looked forward to starting a good fire to warm his aging bones. Almost the oldest of dragon hunters, he’d earned his experience the hard way, and his body bore the brunt of his hunts with the monsters he’d fought. Every ache, every scar, told a tale, and he had many of both.
Written by Rob Stratman
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Posted on October 3, 2005 by Flames
Gavin tells about the creative drive behind Midnight Syndicate and gives us some information about upcoming music.
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Posted on September 22, 2005 by Flames
Patrick tells us about his work on many Mongoose Publishing d20 products as well as writing for the Scarred Lands setting from Sword & Sorcery Studios.
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Posted on August 3, 2005 by Monica Valentinelli
The families lived in exile, far removed from Condar, Rodak or Derve. They did not choose to live there, the mountain hand-picked them. They were merchants, traffickers, and traders in luxury goods, foodstuffs and information. All had a story to tell, some worse than others. A rockslide claimed one party, bandits tore apart another. Long have they been grieved for, even longer have they been forgotten. Until the miners came, dwarves with their pickaxes and knowledge of things buried deep within the earth. Tough yet resilient, Ilieva grew into the mountain ever since her husband died last Lokt. So, when the dwarves came offering a mutually-beneficial treaty, how could she refuse?
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Posted on July 12, 2005 by Monica Valentinelli
Tall, yellow grasses rustled in front of a modest Sarlacchi village, mimicking the movements of a small boy. The child pitched forward, and then rocked backward. He stopped to brace himself against an unseen foe. Something punched him hard in the stomach. Flinging his arms to the sky, the boy grasped his totem necklace and cried out before collapsing to the ground. His mother rushed to the fallen child, clutching him tightly to her breast.
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Posted on April 29, 2005 by Flames
Risla twisted and turned as she slept on the hard ground, her thoughts hunting for answers to Malik’s words. How could she convince anyone that she was the one that would fulfill prophecies? And even if she had the second sight, she wasn’t sure she could speak false about foreseeing the future. Truly, she was anything but blessed. When she told Malik this, he not only reminded her how many people were relying on this belief, but that some people would lay their lives down for such a person.
Part of an ongoing tale in the world of Conspiracy of Shadows.
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Posted on March 27, 2005 by Flames
The War of the Flowers is written in such a way that you forget the fae archetypes that run amuck in this novel. Williams’ quality of writing gives a visual feel to the book that lets you revel in the myriad of faerie types he describes. Sprites, pixies, hobgoblins, tommy-knockers, ferishers, selkies, goblins, trolls, poleviks and nixies are just a small part of this tale. Each type of faerie has been distinguished from its archetype in such a way you feel that Williams collected several as if they were fragile butterflies. Not so breakable are the trolls. While ugly and useful for their strength, their endearing quality is that they are named after their favorite childhood “toy.”
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Posted on February 24, 2005 by Flames
In this interview Wil talks to us about working on the Midnight RPG from Fantasy Flight Games. He also tells us a little about Dawnforge and other projects he has been working on.
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Posted on February 24, 2005 by Flames
At first glance, Cursed Empire is a lot of information. I would even go so far as to say that this book holds more information and mechanics than a lot of the D20 products out there on the market. Steven Preston, a fan who’s played Cursed Empire writes, “The system is much more in depth than your standard d20 types. It is very realistic.” Realism is the core of this game. The mechanics, while not D20, are based on percentages. For someone who plays games that are not mechanics-intensive, Cursed Empire can appear intimidating. The rules system covers everything you can imagine, from the weight of your satchel to the effects of weather (p. 167). However, the percentage mechanics has an appeal to many D20 players. James Holden, another fan who’s played Cursed Empire writes, “As far as the percentile system goes it is superb. We had no probs as d20 gamers getting into this and have picked it up really easily.”
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Posted on January 12, 2005 by Flames
The cover is beautiful, the main figure is of a night caste called Harmonious Jade, in the background you might be able to see the faces or other exalted, each one of them as a life and a personality of it’s own.
White wolf’s favorite theme is transformation, and here is not the exception, but the world of exalted is much more than that.
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