Posted on October 30, 2009 by Flames
FlamesRising.com is pleased to present an interview with author Thomas Sniegoski. Tom is a veteran author who has written for dozens of comics titles (BONE, THE SISTERHOOD), media tie-in novels (HELLBOY, ANGEL) and his original fiction (The Remy Chandler Series). Fans of Christopher Golden might recognize Tom’s work; the two have collaborated on a number of projects. Our first Girls of Gore article highlighted their character named Eve from The Menagerie.
Tom’s books span multiple audiences from juvenile fiction to adult fiction and everything in between. His latest release is a young adult novel entitled LEGACY, about a young kid whose deadbeat father is actually a vigilante superhero.
In this interview, Tom Sniegoski discusses what he enjoys writing, monkeys and some of the challenges he faces.
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Posted on October 29, 2009 by Monica Valentinelli
As the final novel in the Ambergris Cycle, FINCH is the conclusion to a complex plot that takes place in a rich, detailed setting. In this novel, the “gray cap” aliens have all but taken over humanity and this is the “last chance” for the rebels to fight back. Although the rebels are lurking in the background, FINCH is primarily about John Finch’s investigation of a double murder of one gray cap and one human. The case turns into some interesting directions, which is why John often reminds us he isn’t really a detective.
First off, I would like to mention that FINCH is constructed as a stand-alone novel. As a reader, you can pick up this book and not know anything about the story before digging in. However, this is not the type of book you will read in one sitting. Every word, chapter and turn of phrase has an intelligent architecture to it that forces you to slow down and savor every concept before realizing how they fit into the rest of the story.
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Posted on October 23, 2009 by Flames
Dark Matter Studios, producer of the well-received fantasy rpg Epic Role Playing, has released its latest offering, the Mark II Edition of its Game Manual. Weighing in at over 300 pages, the Game Manual, Mk II contains the complete Epic RPG ruleset, as well as a continent-sized setting (the high feudal realm of Rullaea), and a sample bestiary with a tantalizing selection of monsters and animals. Additionally, the authors have incorporated a host of improvements and new content to the ENnie Award nominated system (Best Rules, 2008).
“We’ve added some great new stuff to the game,” commented Kent Davis, one of the two principal designers. “We’ve streamlined parts of the character generation system, but still provided a number of new opportunities for fleshing out characters. We also simplified character growth, pumped up our faculties system and added a boatload of depth to our tactical play, which has already planted its flag as a fan favorite.”
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Posted on September 25, 2009 by spikexan
As my legions of fans know, I’m not fond of fantasy games. I can’t quite define why elves and arrows or clerics and castles don’t appeal to me. Even fantasy settings with a hint of horror like Ravenloft don’t capture the essence of what I look for in a campaign. Ravenloft, however, is on the right track. Today, I’m looking at Fantasy Craft through a dark tint. With little effort, the options provided in this game can make an excellent fantasy or horror setting.
That said, this review will look a little differently as I try to include some seeds to make this setting a little more frightening. Fall is afoot and those shadows will be growing longer. Who isn’t ready for campfires and Halloween?
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Posted on September 22, 2009 by spikexan
I’m not one for the dungeon crawl. Despite the fact I’ve been gaming since the mid-eighties, catacombs filled with creepy-crawlies that seem to have no apparent food supply just bores me to tears. One thing I do like though are the Choose Your Own Adventure books from days gone by. While Dungeon Crawl can be played with two or three people, it is intended as a solo-game. While it isn’t a new concept (TSR did it with the Marvel Super Heroes line with their title Thunder Over Jotunheim), it is a rather rare one. My allegiances are bitterly torn on this review, so watch out.
Before I go into my standard format, let me explain a little bit about what this game does. This game is part tile-based and part RPG. You take on the role of a character (Human Thief, Elf Sorcerer, or Dwarf Fighter) and stat your character out. They pretend that there are six character types, but differentiating between male and female Elf Sorcerer loses much of its argument when the following politically-correct sentence dictates that there are no benefits or penalties from playing males or females.
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Posted on September 21, 2009 by Filamena
Look, I was hooked on this collection of short stories from the minutes I saw the premise. Seriously, whose timbers don’t get shivered at the prospect of well written, thoughtful pirate fiction? Well, that’s what I was handed when I got my copy of Fast Ships Black Sails.
Ann and Jeff Vandermeer rounded up a deadly crew of writers a list of which kind of staggered me. Some of the names were familiar to me, some not so much, and a few of my favorite writers included. None of these varied authors disappointed or brought me anything less then fantastic pirate fiction. That makes it hard to talk about the collection, as I want to go on for pages about each story, but I’d probably lose you pretty quickly into that sort of dissertation so let me point out the two stories that really rocked my world.
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Posted on July 28, 2009 by Monica Valentinelli
In fantasy, there are books that have high adventure and engaging characters; there are others that focus on the journey of one character through his (or her) trials and tribulations. The Magicians written by Lev Grossman, author of Codex, is a little bit of both.
When I received The Magicians, the first thing I noticed was the back cover. Why? Well, there were no less than six recommendations by authors including George R.R. Martin and Kelly Link. Normally I’m a bit skeptical about books (or movies) that are so highly praised, because immediately my expectations as a reader are a bit elevated. “Wow,” I had thought to myself. “This book better be that good.”
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Posted on June 18, 2009 by Flames
To celebrate the launch of his new book, The Dragon Hunters, author Paul Genesse is offering a trailer designed to tell you a little bit about this fantasy book. If you’re a fan of Paul’s work, you’ll want to follow up with him at the GenCon 2009 Writer’s Symposium and in Author’s Alley to get your book signed.
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Posted on December 9, 2008 by Flames
Holy hell, what a game.
A couple years ago, the folks at Dark Matter Studios released an RPG called Epic Role-Playing. It was a game I enjoyed, found very well-crafted for a first attempt, and ended up giving a generally positive review to. However, one of the complaints I (and several other reviewers) noted was that Epic was too segmented. The original Epic came in 4 parts—the Rules Manual, Bestiary, Book of the Arcane, and Atlas of Eslin (the default setting for Epic, which also listed many of the guilds/profession available). This compartmentalization was likely a big turn-off to many who otherwise may have given the game a try.
Review by Zach Houghton
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Posted on December 8, 2008 by Flames
The coming of the Shroud changed the landscape of the once-frozen North utterly—and called the dead forth from their graves. But its most subtle of changes was perhaps its most profound. Babes born after the Shroud came developed odd appearances, evincing milky skin, pale eyes, and strange auras in even the mildest of transformations. That would have been strange enough, but it soon became clear that more than just appearances had changed for these so-called shroudborn. They became creatures half a step outside of our own world, attuned to the call of the spirit-world, and at times living lives more in tune with that realm than our own.
Shroudborn Multiclass is available at the Flames Rising RPGNow Shop.
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Posted on October 19, 2008 by Flames
The latest addition to the Halloween Horror series is from game designer and author, Monte Cook (Worlds of Their Own, Ptolus). Monte took a short break from researching his latest project for this bit of horror.
There are things in the deep best left alone, things that are very hungry…
The Kragethogil and the Reapers
Created by Monte Cook
Sometimes, the most terrible thing is that which you never see. The kragethogil dwells deep underwater, a monstrously vast, ghastly abomination of spiny tendrils and sightless eyes. No one knows precisely what it looks like, because the creature never comes to the surface, and never confronts its prey.
That’s for the reapers to do.
Through a horrific psychic intrusion, the kragethogil spawns tiny extensions of itself within the minds of swimmers and fishermen straying into waters they should have avoided. After a brief and bloody gestation, the telepathically implanted larva takes control of the host and transforms it from within, assimilating its flesh into its own. The result is a reaper.
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Posted on October 14, 2008 by alanajoli
Author Alana Abbott (Chronicles of Ramlar, Serenity Adventures) and artist Jeff Preston bring another creature for our Halloween Horror collection.
Those who cheat death beware, can you hear the baying of the hounds?
Hounds of the Morrigan
Created by Alana Abbott
With Art by Jeff Preston
Like their mistresses, the hounds of the Morrigan are harbingers of death, choosing those who, in battle, will perish at the hands of their enemies. A vision of one of these great, black dogs is an omen of death: warriors who see the hounds know that their doom is near. It has been said that just the sight of the hounds is enough to cause a mortal to die of fear: their coat appears both as fur and as the black feathers of a crow, their eyes glow red at a distance and swirl like pools of blood up close, and their fangs are bronze and sharp as daggers. Few who have been in the presence of the hounds survive to tell their story.
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Posted on September 22, 2008 by Flames
The name of the Wind is the first book in the Kingkiller Chronicles. The story revolves around an owner of a backwoods tavern named Kote. He is a man previously known as Kvothe, and for the most part he just wants to be left alone. Yet, Kvothe is a man of mystery and legend. A man that if some people knew where he was, would be killed. A man that has does extraordinary things. A man tracks him down and for the first time, Kvothe is willing to have his story told.
This is one of the better fantasy novels I have ever read and definitely the best I have read in quite some time. I can barely believe this is his first novel, since some people can go years and never write something this well. From the moment it started I was hooked into the story and the he told it. I am normally not a huge fan of stories told in first person, but this was masterfully done.
Review by Stacey Chancellor
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Posted on September 7, 2008 by Flames
Epic Words (www.epicwords.com) is a new, FREE RPG Campaign Tools website. It was built by players, for players, and is currently looking for new users, and their feedback, while in its Beta release. The site is compatible with all RPG’s.
Epic Words is a great way to keep players involved in-between games with blogs, wikis, and a host of other tools. It provides a place to take care of campaign housekeeping so your game time is really your game time. Some GM’s are even incenting their players with experience point rewards for participation, and enjoying the creativity of the resulting posts.
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Posted on September 1, 2008 by Flames
Book two of the series starts where the first one left off.
Hawk and his girlfriend Tessa had been pushed off the building for crimes against the compound. Only to disappear in a bright light.
Knight of the Word, Logan Tom has found they gypsy morph (Hawk), but he cannot get to him before he is pushed toward what could be his death. He is left with the Ghosts (the small street gang that Hawk led) and they begin a search to find the young man.
Review by Stacey Chancellor
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Posted on August 26, 2008 by Flames
This review of an author that is one of my favorites. Terry Brooks. I first read The Sword of Shannara when I was fourteen and although it had many (and I say many) similarities to the Lord of the Rings, I still liked it enough to read more by him.
The story is this. It is the near future, civilization has fallen into chaos. Nuclear war has left the land barren of food and water and people struggle to survive anyway they know how. Demons are pushing the world farther into oblivion, and there are only a few that stand up to them. Knights of the Word. Logan Tom and Angel Perez are those knights and it is there job to take the remnants of humanity to find a safe haven for their survival.
Review by Stacey Chancellor
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Posted on August 25, 2008 by Flames
Matt Forbeck writes about superheroes. And mutants. And parodic, homicidal American football players in his Blood Bowl novels. He does some Weird West, too.
In fact, there’s more than a little cowboy thrown into every thing he does. Check out the Lost Mark Trilogy for an idea of how seamlessly the Wild West and heroic fantasy can meld into something much bigger than the sum of both genres.
For the last twenty years, most of Forbeck’s work—game design, fiction, non-fiction—has in some way or another been connected to a shared world or licensed setting. He has worked with many settings from just about every possible angle—writer, editor, and developer.
A while back, Forbeck and I talked about writing in general and shared world writing in particular.
Interview by Jeremy Jones
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Posted on August 6, 2008 by Flames
The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.
I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.
-Interview by Michael Erb
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Posted on July 30, 2008 by Flames
Dark Matter Studios, producer of the well-received fantasy rpg Epic Role Playing, has released its latest offering, the Quick Start Guide in PDF format. A sleek and maneuverable 100 pages, the QSG is a perfect intro for players wanting to know more about the ENnie Award nominated ruleset.
This PDF guide is a down-and-dirty primer to the Epic Role Playing game system. Easily accessible in electronic format, the Quick Start Guide is ready to introduce interested players to the game. As much information as possible has been compressed into this introductory guide book: core rules, character creation process, skills and experience, arcane magic, treasure, teasers from the full game system and more.
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Posted on July 26, 2008 by Matt-M-McElroy
We’ve brought you previews of Hunters, we’ve shown you teasers of the Mages.
Now its time to take a look at what the Changelings are up too.
Equinox Road is a new book for the ENnie Nominated Changeling: the Lost.
The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie.
Here is an exclusive preview of this upcoming book…
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