Posted on November 20, 2024 by Flames
The Dungeon Master’s Guide 2024 has just been released. The second book of three, the new 384-page guidebook offers updated, hands-on advice and rules to help DMs run sessions of Dungeons and Dragons.
As a companion to the Player’s Handbook 2024, this hardcover, full-color book is a welcome and gorgeous addition. Also available in digital format on D&D Beyond, the Dungeon Master’s Guide 2024 is a comprehensive, deep dive to help people run Dungeons & Dragons and create new materials for their campaigns.
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Posted on August 6, 2024 by Flames
The Making of Original Dungeons & Dragons: 1970-1977 is a 576-page, glossy-paged tome with silk bookmarks, color-coded sections, and a short commentary by gaming historian Jon Peterson. A museum-quality book that weighs a little over two pounds, the lightly annotated contents are reproductions of notes, drafts, and publications filled with handwriting, illustrations, and antique typefaces. Combined, they chronologically tell the story of how Dungeons & Dragons was designed and how its early concepts evolved from miniature war gaming to tabletop roleplaying.
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Posted on August 10, 2023 by Flames
The Practically Complete Guide to Dragons is a 127-page, system-agnostic, descriptive field guide to dragons. Written by Sindri Suncatcher, a kender wizard familiar to Dragonlance fans, the narrative guide provides an overview of dragon anatomy, society, lairs, hoards, combat, magic, etiquette, and language. Notes in the margins flesh out Sindri’s take on ten different types […]
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Posted on December 28, 2018 by Flames
Rich Thomas of Onyx Path Publishing has announced the Scarred Lands Creature Collection for 5e will be made in collaboration with Handiwork Games!
Rich Thomas: “Last year, when we were planning just how to take the efforts that Stewart Wieck had started and run with them, we knew that a new version of the legendary Creature Collection was how we wanted to lead into Onyx Path’s new exciting era of Scarred Lands.
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Posted on August 21, 2014 by Flames
The biggest and most exciting year for Dungeons & Dragons hits a pivotal moment today as the Tyranny of Dragons storyline kicks-off. This rich new narrative challenges players around the world to rise up against hoards of evil dragons, including Tiamat, the most fearsome dragon in D&D’s history! With a full suite of entertainment offerings already starting to roll-out, and many more exciting launches slated for later this year, Tyranny of Dragons offers action-packed play experiences for digital and tabletop RPG players alike.
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Posted on April 23, 2014 by Michael Holland
From the moment I opened up the PDF on my laptop I knew Gygax, a quarterly adventure roleplaying aid, was going to tap into everything that has made gaming great since the beginning. The cover was “classic” in every way and it reminded me of the many old Dragon magazines I have flipped through over the years. I immediately felt comfortable like I was meeting up with an old friend, one I had not seen in quite some time and someone I was very fond of. The cover art titled “Still Unlucky” by Daniel Horne depicts two poor adventurers being snuck up on by a nasty looking ettin and it made me laugh.
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Posted on October 22, 2013 by Flames
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon’s lair. The dracolich is a powerful foe – too great for even several parties to conquer – so it’s going to take all of the heroes’ courage, cunning, and speed to survive the dracolich’s deadly vault.
Vault of the Dracolich is a Dungeons & Dragons Roleplaying Game adventure designed for the June 2013 D&D Game Day. The challenge draws inspiration from the interactive format used at some gaming conventions.
Vault of the Dracolich is available in PDF format at the Flames Rising RPGNow Shop!
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Posted on January 22, 2013 by Monica Valentinelli
In the wee hours of the morning, you may have heard your d20s jump for joy.
Wizards of the Coast, in conjunction with DriveThruRPG, announced today a new site launch – DNDClassics.com. The news first broke via GeekDad at Wired Magazine.
Click through to read more about the site’s features, what you can expect to find, and more!
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Posted on June 8, 2012 by Michael Holland
Evil has always lurked deep underneath the ground and now Lolth’s children are clawing their way to the surface to consume the realms of Dungeons & Dragons. Few will survive the coming darkness. Into the Unknown: The Dungeon Survival Handbook is the first roleplaying game supplement released by Wizards of the Coast as part of The Rise of the Underdark ongoing event.
Sightings of dark elves on the surface have grown steadily—turning from dismissible rumors into disturbing reports. Brave heroes are needed to discover what plot or purpose is driving the children of Lolth to so boldly intrude upon our realm. Drow-laden encounters and challenges await you in stores everywhere—along with an array of products that will help you in your attempt to survive The Rise of the Underdark.
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Posted on December 14, 2011 by Flames
FlamesRising.com is pleased to present an interview with the developers of Atari’s Heroes of Neverwinter Facebook game and a giveaway!
We would like to thank Peter Banks, the Director of Product Marketing for Atari, for sponsoring several Explorer Packs for fans of this game set in the Forgotten Realms and for providing us with this great interview!
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Posted on October 26, 2011 by Monica Valentinelli
On September 27th, Monte Cook took over for Mike Mearls as a columnist on the Wizards of the Coast website. Penning “Legends and Lore,” the series dives deep into the core of Dungeons and Dragons to explore the essence of this game. I recently had the chance to pore through these articles and he brings up some great points that I hadn’t thought of. What I feel this column does, is open the door to community-focused discussion and feedback from all gamers, not just players who prefer a particular edition of Dungeons and Dragons.
I really liked some of the subjects Monte addressed when he talked about Magic and Lore in Dungeons and Dragons. In the article, he posed these questions: “What if the game assumed no magic items? What if magic items really were just hard-fought-for treasure that made characters better?”
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Posted on October 21, 2011 by Monica Valentinelli
Posted on July 24, 2011 by alanajoli
After a post the other day on Google+, Monica poked me about letting Flames Rising readers know what I’ve been up to while I’m not writing for Flames Rising.
Most of my writing recently has been for Branford Patch, a local online news site, where I do a regular history column about the early days of Branford, Connecticut. It’s great fun, but not typically a cross-over into horror (although perhaps I’ll track down a ghost story one of these days!).
This past week, however, I had my very first Dragon magazine article published!
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Posted on February 11, 2011 by Megan
The Editorial opens with the promise of a great treat: Wolfgang Baur’s own home campaign is to be written up for publication! Apparently Kobeck is part of it, but the rest of the setting is now to be subject to the Open Design process and brought into the light of day. Wolfgang’s words show his excitement… now I’m looking forward to it as well.
And so to the first article, Ecology of the Gearforged. They started off as an act of desperation, Kobeck’s craftsmen and wizards collaborating to create something, anything to stave off the House Stross forces during the rebellion that saw Kobeck free – but they have matured to more than mere war machines.
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Posted on August 31, 2010 by Megan
The work opens with a foreword by David ‘Zeb’ Cook in which he muses on the durability of his invention, the aboleth – a monster with an almost-thirty year history and which features large in this book. A fascinating muse on how the aboleth came to be later, Chapter 1: Lost Cities of Myth and Legend explores the inspirations for this setting. Legends of fantastic civilizations lost to the deeps provide plenty of ideas, after all, as well as a compelling lure for characters looking for somewhere to explore. For that’s the intent of this setting: exploration, rather than somewhere to actually live as a denizen of the deeps.
The legendary civilizations of Atlantis, Lemuria and Mu are detailed, along with thought-provoking ideas on how to use them as inspiration for your own sunken empire, before the text launches into the design of a new lost city called Ankeshel for your characters to research and explore. Ankeshel draws on both real-world myths and the Pathfinder setting, with some Theosophist theories mixed in for good measure, including the concept of vril. The original human inhabitants were taught magic and mathematics by a strange tentacled, 3-eyed amphibious race. Needless to say, it all ended in tears and the city was lost… until recent discoveries began to bring tantalizing glimpses of what once was back into general knowledge.
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Posted on August 10, 2010 by Matt-M-McElroy
Elminster Returns!
Elminster Must Die is the debut 4th edition appearance of one of the Forgotten Realms world’s most iconic characters, written by the creator of the original Forgotten Realms campaign setting. An instant classic, and a must-read for every Realms fan.
When the goddess of magic was murdered, Elminster’s world shattered. Once the most powerful wizard in the world, immortal, beloved of the goddess of magic, and the bane of villainy, he is now a tired old man. He is powerful but mortal, and with all the enemies a man who makes a habit of saving the world tends to accumulate. To make matters worse, Elminster has needs—feeding powerful magic items to the Simbul, his lover, is the only thing that keeps her sane—but their increasingly risky collection leads his enemies right to him.
Flames Rising is pleased to present a new interview with Elminster Must Die author Ed Greenwood.
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