Tag Archive | "Games"

My 2024 Publications

Posted on December 5, 2024 by

2024 has been a wonderful year to rebuild, grow, and produce my own game. I’ve re-established a wonderful baseline for my writing practice, presented at the Gen Con Writer’s Symposium and Game Hole Con, taught an online workshop through Clarion West, and began blogging again here at FlamesRising.com. I also recently celebrated a new partnership […]

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Grab Halloween Treats! Over 30 Comics, Stories, and Adventures on Sale!

Posted on October 30, 2024 by

Are you in the mood for a little spooky fun? We’ve compiled a list of Halloween games, comics, anthologies, and stories created by well-known and indie creators. We hope this list is a fun way to find new treats for the holiday! Titles we recommend are listed in alphabetical order. 15 Halloween Games and Adventures […]

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Over 30 Resources to Read, Learn, or Play With Tarot for Halloween

Posted on October 10, 2024 by

Halloween is just around the corner! During this time, a tradition in the U.S. is to get your tarot cards read or to enhance your gaming experiences by either adding a divinatory element or finding a tarot-themed game. If you need resources and inspiration to read, learn, or play with tarot, we’ve got you covered! […]

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Mark the Date! Take Monica’s Intro to Game Writing Class

Posted on January 28, 2020 by

Hiya, do you love playing games? Ever want to write your own or for someone else? In this class, join industry veteran Monica Valentinelli for insight on how to write your own game or for your favorite type of game. Monica has worked on mobile games, IF games, card games, tabletop games, and more! Questions […]

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Up And Into The Black: Firefly RPG and Exclusive

Posted on July 23, 2013 by

After Margaret Weis Productions announced they had acquired the Firefly RPG license at the end of February, we looked at the calendar. GenCon. Wow, what a show. Could we do it? Could we develop the system, launch a digital line of adventures, and put together a full corebook in time for the show? Our answer was: “No, there isn’t enough time.”

Personally, I think Plan B — even though it’s been a little crazy for all of us — has turned out pretty damn good. As I sit here typing this, I’m waiting for page proofs for Gaming In The ‘Verse: GenCon 2013 Exclusive, our first limited edition release.

The Exclusive announcement was met first with trepidation. What is this crazy thing? A beta? (No, it’s not.) Then, as we revealed more and more information about this 272 page game book — the more excited folks have been getting.

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Progress Report #3: Scion, Firefly, ROFL!, and More!

Posted on July 16, 2013 by

I haven’t posted one of these since the end of March, and for that… I apologize. If you’re just following up on these now, the progress reports are to check in and show you what’s up in Monica-land. I’m happy to report that all plates are spinning and balanced appropriately. I may even have a […]

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Progress Report #1: A Long Update

Posted on February 25, 2013 by

Today, I kick off a new series that specifically talks about what I’m up to work-wise. I’ve made it a policy not to over-publicize games and stories that haven’t come out yet, primarily because I’ve been burned on that before. It’s tricky to manage because everybody’s promoting, but sometimes deals go bad or businesses fold or what have you. Hence, progress reports. Not promising you anything, but these are some projects I’m working on, have been involved with, and may be coming to a book store, game store, or online retailer near you.

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Cthulhu Dice Review

Posted on March 3, 2011 by

Imagine sitting down at a diner and breaking out…CTHULHU! Well, to play this game that’s exactly what we did. Produced by Steve Jackson Games, Cthulhu Dice is a rapid descent into madness. You can literally lose your mind during this game or, as our waiter put it: your lunch.

We played with three people. To set up, each player gets three tokens which are included with the dice. Those beads represent your sanity. Then, the owner of the game (Moi, in fact) gets to choose who casts the first curse. Player A rolls to curse Player B and gets a tentacle. Player B loses one point of sanity to Player A and gets to roll a response. Player B rolls a Cthulhu. Now everyone loses a point of sanity. The turn has thus ended and the next player gets to go.

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Path of the Warrior Review

Posted on July 9, 2010 by

The ancient eldar are a mysterious race, each devoting their life to a chosen path which will guide their actions and decide their fate. Korlandril abandons peace for the Path of the Warrior. He becomes a Striking Scorpion, a deadly fighter skilled in the art of close-quarter combat. But the further Korlandril travels down this path, the closer he gets to losing his identity and becoming an avatar of war.

Path of the Warrior is the first of a new trilogy focusing on the race of Eldar. This is interesting in one respect as the Black Library for ages chose to avoid such novels, wanting to keep the alien races…alien. We’re all human, and the xenos races of the 40k universe should remain so.

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Flash Fire Mini-Reviews: Luck of the Draw

Posted on July 2, 2010 by

This week we take a look at some horror-themed card games that deserve more attention. All are card or card/board hybrid games and all can be played in a relatively short (one hour or less) period of time.

The Werewolves of Miller’s Hollow by Asmodee Editions

WoMH is a party game, and follows the lead of popular convention games like Mafia. In Werewolves, players are dealt a character card – either villager or werewolf – which is kept secret. During the day turn, the players discuss who might be a werewolf and designate someone, suspected of being a werewolf, to be “executed.”

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