Tag Archive | "heroic fantasy"

Wedding Knight (A Song of Ice and Fire) RPG Review

Posted on November 5, 2010 by

The introduction to this adventure provides an apposite reminder: in a game in which dynasties and bloodlines and the good of your House feature large, weddings are going to be very important events indeed. For players of the game of thrones, dynastic alliances are often sealed by a marriage, whilst the young may still harbor hopes of marrying for love rather than political advantage. Even if you are not getting wed yourself, there is plenty of scope during such an event to further your own ends as well as enjoy a good party!

So is the case with the wedding central to this adventure. Two minor houses are sealing recent agreement through marriage, having for many years been at odds with each other. One party is happy, affection having conveniently coincided with policy, but the other party has other ideas…

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Blue Dragon Plus Video Game Review

Posted on March 24, 2009 by

Blue Dragon Plus for the Nintendo DS is a sequel to Mistwalker’s console RPG Blue Dragon. This time around, the straight-up RPG action has been replaced with a real-time strategy mechanic but everything else, from the Dragon Ball-esque graphics to the big bad Shadows, has returned.

The original Blue Dragon was a hotly-anticipated title for the Xbox 360. Not only did it have an esteemed pedigree with the creator and composer of the Final Fantasy series onboard but the 360 was going through a bit of an RPG drought. Its release helped scratch an itch a lot of Xboxers had and was a decided “hand across the aisle” to the Japanese market who regarded the 360 as an American machine with American games.

Review by Jason Blair

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Burning Wheel Revised Edition Review

Posted on March 16, 2009 by

Burning Wheel Fantasy Roleplaying System (BW) isn’t like other RPGs. Yes, that first sentence is maddening; “What is BW like, then?!” you shout, frustrated. Let me sum up…

First off, Burning Wheel is a story-driven game. Kept simple, the rules are astonishingly playable, with sample-of-play threads written throughout the main book and the supplements that remind the GM and the players that they are sharing a story that they tell together. The entire point is to be fun; well, isn’t that the point of hobbies?

Review by Aly Condon

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Little Nighmares – Cardstock Scenes

Posted on February 6, 2009 by

Empty Room Studios produces full-color tiles for use with miniatures in an adventure-game setting. The sets I’ve looked at most closely are the Blasted Canyon and the Caverns Tiles Base Set 1.

The Blasted Canyon set provides a wide variety of terrain features that can be printed and cut out to produce more than four square feet of unique terrain. Box canyons, cul-de-sacs, a large temple, a marketplace, transition pieces, dungeon entrances, and an oasis are all included, each with either a desert background or with canyon walls added around the edges. This is a handsome set, and much thought clearly went into its design.

Review by Bill Bodden

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Wizard’s First Rule Review

Posted on January 19, 2009 by

It is a story of Richard Cypher, a woodsman in a village of the Westland. To him magic was a myth or a legend and he never thought of it more than an afterthought. Then he stumbled across a woman dressed in white named Kahlan and everything in his world changed instantly. He finds out he is the Seeker of legend and he must cross the boundry to fight the evil Darken Rahl.

The good and bad thing about fantasy is that there is a very true formula for how the story is written. It is good because when someone that can truly write gets a hold of it, it can be a magical thing indeed. It is bad because of how predictiable the story can be sometimes. This book had both the good and bad of that equation.

Review by Stacey Chancellor

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The Knight Strikes in Winter

Posted on November 18, 2008 by

Fans of E. E. Knight, author of the Vampire Earth and Age of Fire series, have some new books to look forward to.

First up is book four of the Age of Fire:

Three dragon siblings are among the last of a dying breed, and the final hope for their species’ survival. AuRon, Wistala, and Copper find themselves at odds over the coming human war. AuRon thinks dragons should have no part in the affairs of humans. Wistala believes dragons and man can peacefully co-exist. And Copper has designs of his own on the world.

And the civilized humans who have turned to Copper for assistance against their savage enemies have just given him the perfect opportunity to fulfill his plans…

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The Lies of Locke Lamora Review

Posted on November 17, 2008 by

The one word that comes to mind when I talk about this novel is Revenge. It was with a capital R since it was such a strong part of this read. Almost every plot line could be brought back to this one basic principal. You mess with me or mine and you will pay. It may be tomorrow or even 20 years from now…but it will happen.

Locke is a fun character. I have to admit I love the smart ass characters that even in the face of danger, are still talking a serious amount of trash. It isn’t the smartest plan to say the least, but I do understand it being a smartass myself. But beyond that he is really a well written character. He is in charge of a group of thieves that he has known since he was a child called the Gentlemen Bastards.

Review by Stacey Chancellor

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Shadowrealm Preview: Shadows Deepen

Posted on September 22, 2008 by

There are two other Shadowrealm Previews (Riven & Cael and Abelar Corrinthal) here on Flames Rising. We also have an interview with Paul S. Kemp that tells us a bit about the novel. Shadowrealm is book three of the Twilight War and is available for pre-order at Amazon.com.

Today we have another snippet from Paul Kemp for our readers to explore. This snippet Cale, Riven, Mags, and…someone else…

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